Initial commit of Command & Conquer Red Alert source code.

This commit is contained in:
LFeenanEA
2025-02-27 16:15:05 +00:00
parent b685cea758
commit 5e733d5dcc
2082 changed files with 797727 additions and 0 deletions

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#
# Command & Conquer Red Alert(tm)
# Copyright 2025 Electronic Arts Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#***************************************************************************
#** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
#***************************************************************************
#* *
#* Project Name : Westwood Library .LIB makefile *
#* *
#* File Name : MAKEFILE *
#* *
#* Programmer : Julio R. Jerez *
#* *
#* Start Date : Jan 26, 1995 *
#* *
#* *
#*-------------------------------------------------------------------------*
#* *
#* Required environment variables: *
#* WIN32LIB = your root WIN32LIB path *
#* WIN32VCS = root directory for wwlib version control archive *
#* COMPILER = your Watcom installation path *
#* *
#* Required changes to makefile: *
#* PROJ_NAME = name of the library you're building *
#* OBJECTS = list of objects in your library *
#* *
#* Optional changes to makefile: *
#* PROJ_DIR = full pathname of your working directory *
#* .path.xxx = full pathname where various file types live *
#* *
#***************************************************************************
#---------------------------------------------------------------------------
# Verify user's environment
#---------------------------------------------------------------------------
!ifndef %WIN32LIB
!error WIN32LIB Environment var not configured.
!endif
!ifndef %WIN32VCS
!error WIN32VCS Environment var not configured.
!endif
!ifndef %WATCOM
!error WATCOM Environment var not configured.
!endif
#===========================================================================
# User-defined section: the user should tailor this section for each project
#===========================================================================
PROJ_NAME = mono
PROJ_DIR = $(%WIN32LIB)\$(PROJ_NAME)
LIB_DIR = $(%WIN32LIB)\lib
!include $(%WIN32LIB)\project.cfg
#---------------------------------------------------------------------------
# Project-dependent variables
#---------------------------------------------------------------------------
OBJECTS = &
mono.obj
#---------------------------------------------------------------------------
# Path macros: one path for each file type.
# These paths are used to tell make where to find/put each file type.
#---------------------------------------------------------------------------
.asm: $(PROJ_DIR)
.c: $(PROJ_DIR)
.cpp: $(PROJ_DIR)
.h: $(PROJ_DIR)
.obj: $(PROJ_DIR)
.lib: $(%WIN32LIB)\lib
.exe: $(PROJ_DIR)
#===========================================================================
# Pre-defined section: there should be little need to modify this section.
#===========================================================================
#---------------------------------------------------------------------------
# Tools/commands
#---------------------------------------------------------------------------
C_CMD = wcc386
CPP_CMD = wpp386
LIB_CMD = wlib
LINK_CMD = wlink
ASM_CMD = tasm
#---------------------------------------------------------------------------
# Include & library paths
# If LIB & INCLUDE are already defined, they are used in addition to the
# WWLIB32 lib & include; otherwise, they're constructed from
# BCDIR & TNTDIR
#---------------------------------------------------------------------------
LIBPATH = $(%WIN32LIB)\LIB;$(%WATCOM)\LIB
INCLUDEPATH = $(%WIN32LIB)\INCLUDE;$(%WATCOM)\H
#---------------------------------------------------------------------------
# Implicit rules
# Compiler:
# ($< = full dependent with path)
# Assembler:
# output obj's are constructed from .obj: & the $& macro
# ($< = full dependent with path)
# tasm's cfg file is not invoked as a response file.
#---------------------------------------------------------------------------
.c.obj: $(%WIN32LIB)\project.cfg .AUTODEPEND
$(C_CMD) $(CC_CFG) $<
.cpp.obj: $(%WIN32LIB)\project.cfg .AUTODEPEND
$(CPP_CMD) $(CC_CFG) $(PROJ_DIR)\$^*.cpp
$(CPP_CMD) $(CC_CFG) $(PROJ_DIR)\$^*.cpp
.asm.obj: $(%WIN32LIB)\project.cfg
$(ASM_CMD) $(ASM_CFG) $<
#---------------------------------------------------------------------------
# Default target: configuration files & library (in that order)
#---------------------------------------------------------------------------
all: $(LIB_DIR)\$(PROJ_NAME).lib .SYMBOLIC
#---------------------------------------------------------------------------
# Build the library
# The original library is deleted by the librarian
# Lib objects & -+ commands are constructed by substituting within the
# $^@ macro (which expands to all target dependents, separated with
# spaces)
# Tlib's cfg file is not invoked as a response file.
# All headers & source files are copied into WIN32LIB\SRCDEBUG, for debugging
#---------------------------------------------------------------------------
$(LIB_DIR)\$(PROJ_NAME).lib: $(OBJECTS) objects.lbc
copy *.h $(%WIN32LIB)\include
copy *.inc $(%WIN32LIB)\include
copy *.cpp $(%WIN32LIB)\srcdebug
copy *.asm $(%WIN32LIB)\srcdebug
$(LIB_CMD) $(LIB_CFG) $^@ @objects.lbc
#---------------------------------------------------------------------------
# Objects now have a link file which is NOT generated everytime. Instead
# it just has its own dependacy rule.
#---------------------------------------------------------------------------
objects.lbc : $(OBJECTS)
%create $^@
for %index in ($(OBJECTS)) do %append $^@ +%index
#---------------------------------------------------------------------------
# Create the test directory and make it.
#---------------------------------------------------------------------------
test:
mkdir test
cd test
copy $(%WWVCS)\$(PROJ_NAME)\test\vcs.cfg
update
wmake
cd ..
#**************************** End of makefile ******************************


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#
# Command & Conquer Red Alert(tm)
# Copyright 2025 Electronic Arts Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#***************************************************************************
#** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
#***************************************************************************
#* *
#* Project Name : Westwood Library .LIB makefile *
#* *
#* File Name : MAKEFILE *
#* *
#* Programmer : Julio R. Jerez *
#* *
#* Start Date : Jan 26, 1995 *
#* *
#* *
#*-------------------------------------------------------------------------*
#* *
#* Required environment variables: *
#* WIN32LIB = your root WWFLAT path *
#* WIN32VCS = root directory for wwlib version control archive *
#* COMPILER = your Watcom installation path *
#* *
#* Required changes to makefile: *
#* PROJ_NAME = name of the library you're building *
#* OBJECTS = list of objects in your library *
#* *
#* Optional changes to makefile: *
#* PROJ_DIR = full pathname of your working directory *
#* .path.xxx = full pathname where various file types live *
#* *
#***************************************************************************
.AUTODEPEND
#---------------------------------------------------------------------------
# Verify user's environment
#---------------------------------------------------------------------------
!ifndef WIN32LIB
!error WIN32LIB Environment var not configured.
!endif
!ifndef WIN32VCS
!error WIN32VCS Environment var not configured.
!endif
!ifndef COMPILER
!error COMPILER Environment var not configured.
!endif
#===========================================================================
# User-defined section: the user should tailor this section for each project
#===========================================================================
PROJ_NAME = mono
PROJ_DIR = $(WIN32LIB)\$(PROJ_NAME)
LIB_DIR = $(WIN32LIB)\lib
!include $(WIN32LIB)\\project.cfg
#---------------------------------------------------------------------------
# Project-dependent variables
#---------------------------------------------------------------------------
OBJECTS = \
mono.obj
#---------------------------------------------------------------------------
# Path macros: one path for each file type.
# These paths are used to tell make where to find/put each file type.
#---------------------------------------------------------------------------
.path.asm = $(PROJ_DIR)
.path.c = $(PROJ_DIR)
.path.cpp = $(PROJ_DIR)
.path.h = $(PROJ_DIR)
.path.obj = $(PROJ_DIR)
.path.lib = $(WIN32LIB)\lib
.path.exe = $(PROJ_DIR)
#===========================================================================
# Pre-defined section: there should be little need to modify this section.
#===========================================================================
#---------------------------------------------------------------------------
# Tools/commands
#---------------------------------------------------------------------------
C_CMD = bcc32
CPP_CMD = bcc32
LIB_CMD = tlib
LINK_CMD = tlink32
ASM_CMD = tasm32
#---------------------------------------------------------------------------
# Include & library paths
# If LIB & INCLUDE are already defined, they are used in addition to the
# WWLIB32 lib & include; otherwise, they're constructed from
# BCDIR & TNTDIR
#---------------------------------------------------------------------------
LIBPATH = $(WIN32LIB)\LIB;$(COMPILER)\LIB
INCLUDEPATH = $(WIN32LIB)\INCLUDE;$(COMPILER)\INCLUDE
#---------------------------------------------------------------------------
# Implicit rules
# Compiler:
# ($< = full dependent with path)
# Assembler:
# output obj's are constructed from .obj: & the $& macro
# ($< = full dependent with path)
# tasm's cfg file is not invoked as a response file.
#---------------------------------------------------------------------------
.c.obj:
$(C_CMD) $(CC_CFG) $<
.cpp.obj:
$(CPP_CMD) $(CC_CFG) $<
.asm.obj:
$(ASM_CMD) $(ASM_CFG) $<
#---------------------------------------------------------------------------
# Default target: configuration files & library (in that order)
#---------------------------------------------------------------------------
all: $(LIB_DIR)\$(PROJ_NAME).lib
#---------------------------------------------------------------------------
# Build the library
# The original library is deleted by the librarian
# Lib objects & -+ commands are constructed by substituting within the
# $^@ macro (which expands to all target dependents, separated with
# spaces)
# Tlib's cfg file is not invoked as a response file.
# All headers & source files are copied into WIN32LIB\SRCDEBUG, for debugging
#---------------------------------------------------------------------------
$(LIB_DIR)\\$(PROJ_NAME).lib: $(OBJECTS)
copy *.h $(WIN32LIB)\\include
copy *.inc $(WIN32LIB)\\include
copy *.cpp $(WIN32LIB)\\srcdebug
copy *.asm $(WIN32LIB)\\srcdebug
$(LIB_CMD) $< $(LIB_CFG) @&&|
-+mono.obj
|
#---------------------------------------------------------------------------
# Create the test directory and make it.
#---------------------------------------------------------------------------
test:
mkdir test
cd test
copy $(WWVCS)\\$(PROJ_NAME)\test\vcs.cfg
update
wmake
cd ..

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WIN32LIB/MONO/MAKEFILE.WAT Normal file
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#
# Command & Conquer Red Alert(tm)
# Copyright 2025 Electronic Arts Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#***************************************************************************
#** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
#***************************************************************************
#* *
#* Project Name : Westwood Library .LIB makefile *
#* *
#* File Name : MAKEFILE *
#* *
#* Programmer : Julio R. Jerez *
#* *
#* Start Date : Jan 26, 1995 *
#* *
#* *
#*-------------------------------------------------------------------------*
#* *
#* Required environment variables: *
#* WIN32LIB = your root WIN32LIB path *
#* WIN32VCS = root directory for wwlib version control archive *
#* COMPILER = your Watcom installation path *
#* *
#* Required changes to makefile: *
#* PROJ_NAME = name of the library you're building *
#* OBJECTS = list of objects in your library *
#* *
#* Optional changes to makefile: *
#* PROJ_DIR = full pathname of your working directory *
#* .path.xxx = full pathname where various file types live *
#* *
#***************************************************************************
#---------------------------------------------------------------------------
# Verify user's environment
#---------------------------------------------------------------------------
!ifndef %WIN32LIB
!error WIN32LIB Environment var not configured.
!endif
!ifndef %WIN32VCS
!error WIN32VCS Environment var not configured.
!endif
!ifndef %WATCOM
!error WATCOM Environment var not configured.
!endif
#===========================================================================
# User-defined section: the user should tailor this section for each project
#===========================================================================
PROJ_NAME = mono
PROJ_DIR = $(%WIN32LIB)\$(PROJ_NAME)
LIB_DIR = $(%WIN32LIB)\lib
!include $(%WIN32LIB)\project.cfg
#---------------------------------------------------------------------------
# Project-dependent variables
#---------------------------------------------------------------------------
OBJECTS = &
mono.obj
#---------------------------------------------------------------------------
# Path macros: one path for each file type.
# These paths are used to tell make where to find/put each file type.
#---------------------------------------------------------------------------
.asm: $(PROJ_DIR)
.c: $(PROJ_DIR)
.cpp: $(PROJ_DIR)
.h: $(PROJ_DIR)
.obj: $(PROJ_DIR)
.lib: $(%WIN32LIB)\lib
.exe: $(PROJ_DIR)
#===========================================================================
# Pre-defined section: there should be little need to modify this section.
#===========================================================================
#---------------------------------------------------------------------------
# Tools/commands
#---------------------------------------------------------------------------
C_CMD = wcc386
CPP_CMD = wpp386
LIB_CMD = wlib
LINK_CMD = wlink
ASM_CMD = tasm32
#---------------------------------------------------------------------------
# Include & library paths
# If LIB & INCLUDE are already defined, they are used in addition to the
# WWLIB32 lib & include; otherwise, they're constructed from
# BCDIR & TNTDIR
#---------------------------------------------------------------------------
LIBPATH = $(%WIN32LIB)\LIB;$(%WATCOM)\LIB
INCLUDEPATH = $(%WIN32LIB)\INCLUDE;$(%WATCOM)\H
#---------------------------------------------------------------------------
# Implicit rules
# Compiler:
# ($< = full dependent with path)
# Assembler:
# output obj's are constructed from .obj: & the $& macro
# ($< = full dependent with path)
# tasm's cfg file is not invoked as a response file.
#---------------------------------------------------------------------------
.c.obj: $(%WIN32LIB)\project.cfg .AUTODEPEND
$(C_CMD) $(CC_CFG) $<
.cpp.obj: $(%WIN32LIB)\project.cfg .AUTODEPEND
$(CPP_CMD) $(CC_CFG) $<
.asm.obj: $(%WIN32LIB)\project.cfg
$(ASM_CMD) $(ASM_CFG) $<
#---------------------------------------------------------------------------
# Default target: configuration files & library (in that order)
#---------------------------------------------------------------------------
all: $(LIB_DIR)\$(PROJ_NAME).lib .SYMBOLIC
#---------------------------------------------------------------------------
# Build the library
# The original library is deleted by the librarian
# Lib objects & -+ commands are constructed by substituting within the
# $^@ macro (which expands to all target dependents, separated with
# spaces)
# Tlib's cfg file is not invoked as a response file.
# All headers & source files are copied into WIN32LIB\SRCDEBUG, for debugging
#---------------------------------------------------------------------------
$(LIB_DIR)\$(PROJ_NAME).lib: $(OBJECTS) objects.lbc
copy *.h $(%WIN32LIB)\include
copy *.inc $(%WIN32LIB)\include
copy *.cpp $(%WIN32LIB)\srcdebug
copy *.asm $(%WIN32LIB)\srcdebug
$(LIB_CMD) $(LIB_CFG) $^@ @objects.lbc
#---------------------------------------------------------------------------
# Objects now have a link file which is NOT generated everytime. Instead
# it just has its own dependacy rule.
#---------------------------------------------------------------------------
objects.lbc : $(OBJECTS)
%create $^@
for %index in ($(OBJECTS)) do %append $^@ +%index
#---------------------------------------------------------------------------
# Create the test directory and make it.
#---------------------------------------------------------------------------
test:
mkdir test
cd test
copy $(%WWVCS)\$(PROJ_NAME)\test\vcs.cfg
update
wmake
cd ..
#**************************** End of makefile ******************************


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/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: F:\projects\c&c\vcs\code\monoc.cpv 2.12 06 Sep 1995 16:37:54 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : MONO.CPP *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : July 2, 1994 *
* *
* Last Update : October 17, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* MonoClass::Clear -- Clears the monochrome screen object. *
* MonoClass::Draw_Box -- Draws a box using the IBM linedraw characters. *
* MonoClass::MonoClass -- The default constructor for monochrome screen object. *
* MonoClass::operator = -- Handles making one mono object have the same imagery as another. *
* MonoClass::Print -- Prints the text string at the current cursor coordinates. *
* MonoClass::Printf -- Prints a formatted string to the monochrome screen. *
* MonoClass::Scroll -- Scroll the monochrome screen up by the specified lines. *
* MonoClass::Set_Cursor -- Sets the monochrome cursor to the coordinates specified. *
* MonoClass::Text_Print -- Prints text to the monochrome object at coordinates indicated. *
* MonoClass::View -- Brings the mono object to the main display. *
* MonoClass::~MonoClass -- The default destructor for a monochrome screen object. *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
//#pragma inline
#include "mono.h"
#include <stdlib.h>
#include <stdio.h>
#include <dos.h>
#include <mem.h>
#include <stdarg.h>
#include <string.h>
extern void output(short port, short data);
#pragma aux output parm [dx] [ax] = \
"out dx,al" \
"inc dx" \
"mov al,ah" \
"out dx,al"
int MonoClass::Enabled = 0;
MonoClass * MonoClass::PageUsage[MonoClass::MAX_MONO_PAGES] = {0,0,0,0,0,0,0,0};
void * MonoClass::MonoSegment = (void*)0x000b0000;
/*
** These are the IBM linedraw characters.
*/
MonoClass::BoxDataType const MonoClass::CharData[MonoClass::COUNT] = {
{0xDA,0xC4,0xBF,0xB3,0xD9,0xC4,0xC0,0xB3}, // Single line
{0xD5,0xCD,0xB8,0xB3,0xBE,0xCD,0xD4,0xB3}, // Double horz.
{0xD6,0xC4,0xB7,0xBA,0xBD,0xC4,0xD3,0xBA}, // Double vert.
{0xC9,0xCD,0xBB,0xBA,0xBC,0xCD,0xC8,0xBA} // Double horz and vert.
};
/***********************************************************************************************
* MonoClass::MonoClass -- The default constructor for monochrome screen object. *
* *
* This is the constructor for monochrome screen objects. It handles allocating a free *
* monochrome page. If there are no more pages available, then this is a big error. The *
* page allocated may not be the visible one. Call the View function in order to bring *
* it to the displayed page. *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
*=============================================================================================*/
MonoClass::MonoClass(void)
{
int index;
Attrib = DEFAULT_ATTRIBUTE; // Normal text color.
X = Y = 0;
for (index = 0; index < MAX_MONO_PAGES; index++) {
if (!PageUsage[index]) {
PageUsage[index] = this;
Page = (char)index;
break;
}
}
if (index == MAX_MONO_PAGES) {
// Major error message should pop up here!
delete this;
}
}
/***********************************************************************************************
* MonoClass::~MonoClass -- The default destructor for a monochrome screen object. *
* *
* This is the default destructor for a monochrome screen object. *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
*=============================================================================================*/
MonoClass::~MonoClass(void)
{
PageUsage[Page] = 0;
}
/***********************************************************************************************
* MonoClass::Draw_Box -- Draws a box using the IBM linedraw characters. *
* *
* Use this routine to draw a box to the monochrome screen. The IBM line draw characters *
* are used to give the it a fancy appearance. There are several line draw modes supported. *
* *
* INPUT: x,y -- The coordinates of the upper left corner of the box. *
* *
* w,y -- The width and height (respectively) to make the box. *
* *
* attrib -- The text attribute to use when drawing the box outline characters. *
* *
* thick -- The thickness style to use. Examine the BoxStyleType enum for *
* elaboration on the supported styles. *
* *
* OUTPUT: none *
* *
* WARNINGS: The interior of the box is NOT cleared by this routine. It is advised that this *
* area be cleared before the box is drawn. *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
*=============================================================================================*/
void MonoClass::Draw_Box(int x, int y, int w, int h, char attrib, BoxStyleType thick)
{
CellType cell;
char oldattrib = Attrib;
if (!Enabled || !w || !h) return;
cell.Attribute = attrib;
/*
** Draw the horizontal lines.
*/
for (int xpos = 0; xpos < w-2; xpos++) {
cell.Character = CharData[thick].TopEdge;
Store_Cell(cell, x+xpos+1, y);
cell.Character = CharData[thick].BottomEdge;
Store_Cell(cell, x+xpos+1, y+h-1);
}
/*
** Draw the vertical lines.
*/
for (int ypos = 0; ypos < h-2; ypos++) {
cell.Character = CharData[thick].LeftEdge;
Store_Cell(cell, x, y+ypos+1);
cell.Character = CharData[thick].RightEdge;
Store_Cell(cell, x+w-1, y+ypos+1);
}
/*
** Draw the four corners.
*/
if (w > 1 && h > 1) {
cell.Character = CharData[thick].UpperLeft;
Store_Cell(cell, x, y);
cell.Character = CharData[thick].UpperRight;
Store_Cell(cell, x+w-1, y);
cell.Character = CharData[thick].BottomRight;
Store_Cell(cell, x+w-1, y+h-1);
cell.Character = CharData[thick].BottomLeft;
Store_Cell(cell, x, y+h-1);
}
Attrib = oldattrib;
}
/***********************************************************************************************
* MonoClass::Set_Cursor -- Sets the monochrome cursor to the coordinates specified. *
* *
* Use this routine to set the monochrome's cursor position to the coordinates specified. *
* This is the normal way of controlling where the next Print or Printf will output the *
* text to. *
* *
* INPUT: x,y -- The coordinate to position the monochrome cursor. 0,0 is the upper left *
* corner. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
*=============================================================================================*/
void MonoClass::Set_Cursor(int x, int y)
{
#if(0)
int pos = (y*COLUMNS)+x;
if (!Enabled) return;
X = (char)(x%COLUMNS);
Y = (char)(y%LINES);
if (Page == 0) {
_DX = CONTROL_PORT;
_AX = (short)(0x0E|(pos&0xFF00));
asm {
out dx,al
inc dx
mov al,ah
out dx,al
}
_DX = CONTROL_PORT;
_AX = (short)(0x0F|(pos<<8));
asm {
out dx,al
inc dx
mov al,ah
out dx,al
}
}
#else
int pos = (y*COLUMNS)+x;
if (!Enabled) return;
X = (char)(x%COLUMNS);
Y = (char)(y%LINES);
if (Page == 0) {
output(CONTROL_PORT,
(short)0x0E|(short)(pos&0xFF00));
output(CONTROL_PORT,
(short)0x0F|(short)(pos<<8));
}
#endif
}
/***********************************************************************************************
* MonoClass::Clear -- Clears the monochrome screen object. *
* *
* This routine will fill the monochrome screen object with spaces. It is clearing the *
* screen of data, making it free for output. The cursor is positioned at the upper left *
* corner of the screen by this routine. *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
*=============================================================================================*/
void MonoClass::Clear(void)
{
CellType cell;
if (!Enabled) return;
Set_Cursor(0, 0);
cell.Attribute = Attrib;
cell.Character = ' ';
for (int y = 0; y < LINES; y++) {
for (int x = 0; x < COLUMNS; x++) {
Store_Cell(cell, x, y);
}
}
}
/***********************************************************************************************
* MonoClass::Scroll -- Scroll the monochrome screen up by the specified lines. *
* *
* Use this routine to scroll the monochrome screen up by the number of lines specified. *
* This routine is typically called by the printing functions so that the monochrome screen *
* behaves in the expected manner -- printing at the bottom of the screen scrolls it up *
* to make room for new text. *
* *
* INPUT: lines -- The number of lines to scroll the monochrome screen. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
*=============================================================================================*/
void MonoClass::Scroll(int lines)
{
CellType cell;
if (!Enabled || lines <= 0) return;
memmove( (void*)((long)MonoSegment + Offset(0, 0)),
(void*)((long)MonoSegment + Offset(0, lines)),
(LINES-lines)*COLUMNS*sizeof(CellType));
Y--;
cell.Attribute = Attrib;
cell.Character = ' ';
for (int l = LINES-lines; l < LINES; l++) {
for (int index = 0; index < COLUMNS; index++) {
Store_Cell(cell, index, l);
}
}
}
/***********************************************************************************************
* MonoClass::Printf -- Prints a formatted string to the monochrome screen. *
* *
* Use this routine to output a formatted string, using the standard formatting options, *
* to the monochrome screen object's current cursor position. *
* *
* INPUT: text -- Pointer to the text to print. *
* *
* ... -- Any optional parameters to supply in formatting the text. *
* *
* OUTPUT: none *
* *
* WARNINGS: The total formatted text length must not exceed 255 characters. *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
*=============================================================================================*/
void MonoClass::Printf(char const *text, ...)
{
va_list va;
/*
** The buffer object is placed at the end of the local variable list
** so that if the sprintf happens to spill past the end, it isn't likely
** to trash anything (important). The buffer is then manually truncated
** to maximum allowed size before being printed.
*/
char buffer[256];
if (!Enabled) return;
va_start(va, text);
vsprintf(buffer, text, va);
buffer[sizeof(buffer)-1] = '\0';
Print(buffer);
va_end(va);
}
#ifdef NEVER
void MonoClass::Printf(int text, ...)
{
va_list va;
/*
** The buffer object is placed at the end of the local variable list
** so that if the sprintf happens to spill past the end, it isn't likely
** to trash anything (important). The buffer is then manually truncated
** to maximum allowed size before being printed.
*/
char buffer[256];
if (!Enabled) return;
va_start(va, text);
vsprintf(buffer, Text_String(text), va);
buffer[sizeof(buffer)-1] = '\0';
Print(buffer);
va_end(va);
}
#endif
/***********************************************************************************************
* MonoClass::Print -- Prints the text string at the current cursor coordinates. *
* *
* Use this routine to output the specified text string at the monochrome object's current *
* text coordinate position. *
* *
* INPUT: ptr -- Pointer to the string to print. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
*=============================================================================================*/
void MonoClass::Print(char const *ptr)
{
char startcol = X;
char const * text;
CellType cell;
if (!ptr || !Enabled) return;
text = ptr;
cell.Attribute = Attrib;
while (*text) {
/*
** Sometimes the character string is used for cursor control instead
** of plain text output. Check for this case.
*/
switch (*text) {
/*
** The "return" code behaves as it did in the old C library
** mono system. That is, it returns the cursor position to
** the next line but at the starting column of the print.
*/
case '\r':
X = startcol;
Y++;
Scroll(Y-(LINES-1));
break;
/*
** The "newline" code behaves like the console newline character.
** That is, it moves the cursor down one line and at the first
** column.
*/
case '\n':
X = 0;
Y++;
Scroll(Y-(LINES-1));
break;
/*
** All other characters are output directly and the cursor moves
** rightward to match. If the cursor wraps past the right
** edge is it moved to the next now down at left margin. If the
** cursor goes off the bottom of the display, the display is scrolled
** upward a line.
*/
default:
cell.Character = *text;
Store_Cell(cell, X, Y);
X++;
if (X >= COLUMNS) {
X = 0;
Y++;
if (Y > (LINES-1)) {
Scroll(Y-(LINES-1));
}
}
break;
}
text++;
}
Set_Cursor(X, Y);
}
/***********************************************************************************************
* MonoClass::Text_Print -- Prints text to the monochrome object at coordinates indicated. *
* *
* Use this routine to output text to the monochrome object at the X and Y coordinates *
* specified. *
* *
* INPUT: text -- Pointer to the text string to display. *
* *
* x,y -- The X and Y character coordinates to start the printing at. *
* *
* attrib-- Optional parameter that specifies what text attribute code to use. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
*=============================================================================================*/
void MonoClass::Text_Print(char const *text, int x, int y, char attrib)
{
char oldx = X;
char oldy = Y;
char oldattrib = Attrib;
X = (char)x;
Y = (char)y;
Attrib = attrib;
Print(text);
Attrib = oldattrib;
Set_Cursor(oldx, oldy);
}
#ifdef NEVER
void MonoClass::Text_Print(int text, int x, int y, char attrib)
{
char oldx = X;
char oldy = Y;
char oldattrib = Attrib;
if (text != TXT_NONE) {
X = (char)x;
Y = (char)y;
Attrib = attrib;
Print(Text_String(text));
Attrib = oldattrib;
Set_Cursor(oldx, oldy);
}
}
void MonoClass::Print(int text)
{
Print(Text_String(text));
}
#endif
/***********************************************************************************************
* MonoClass::operator = -- Handles making one mono object have the same imagery as another. *
* *
* The assignment operator will handle copying the imagery from one monochrome object to *
* another. Use this routine in to make two monochrome class objects visually identical. *
* *
* INPUT: src -- A reference to the source (right side) monochrome object. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
*=============================================================================================*/
MonoClass & MonoClass::operator = (MonoClass const & src)
{
memcpy((void*)((long)MonoSegment + src.Offset(0, 0)), (void*)((long)MonoSegment + Offset(0, 0)), SIZE_OF_PAGE);
Set_Cursor(src.X, src.Y);
return(*this);
}
/***********************************************************************************************
* MonoClass::View -- Brings the mono object to the main display. *
* *
* Use this routine to display the mono object on the monochrome screen. It is possible *
* that the mono object exists on some background screen memory. Calling this routine will *
* perform the necessary memory swapping to bring the data to the front. The mono object *
* that was currently being viewed is not destroyed by this function. It is merely moved *
* off to some background page. It can be treated normally, except that is just isn't *
* visible. *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
*=============================================================================================*/
void MonoClass::View(void)
{
MonoClass *displace; // The page that is being displaced.
if (Get_Current() == this) return;
/*
** If the visible page is already assigned to a real monochrome page
** object, then it must be swapped with the new one.
*/
displace = Get_Current();
if (displace) {
char temp[SIZE_OF_PAGE];
memcpy(&temp[0], MonoSegment, SIZE_OF_PAGE);
memcpy(MonoSegment, (void*)((long)MonoSegment + Offset(0, 0)), SIZE_OF_PAGE);
memcpy((void*)((long)MonoSegment + Offset(0, 0)), &temp[0], SIZE_OF_PAGE);
displace->Page = Page;
} else {
/*
** Just copy the new page over since the display page is not assigned
** to a real monochrome page object.
*/
memcpy(MonoSegment, (void*)((long)MonoSegment + Offset(0, 0)), SIZE_OF_PAGE);
}
PageUsage[Page] = displace;
PageUsage[0] = this;
Page = 0;
Set_Cursor(X, Y);
}
/************************************************************************************
** This is the set of C wrapper functions that access the MonoClass support routines.
** Since the C interface doesn't have the ability to write to non-visible pages, it
** will just blast the output to whichever mono page is currently visible. If there is
** no mono class object that is visible, then one will be created -- BUT NOT FREED.
** Typically, this is ok, since the C interface will create only one MonoClass object
** and the system supports up to 8.
*/
void Mono_Set_Cursor(int x, int y)
{
if (MonoClass::Is_Enabled()) {
MonoClass *mono = MonoClass::Get_Current();
if (!mono) {
mono = new MonoClass();
mono->View();
}
mono->Set_Cursor(x, y);
}
}
int Mono_Printf(char const *string, ...)
{
va_list va;
char buffer[256];
buffer[0] = '\0';
if (MonoClass::Is_Enabled()) {
MonoClass *mono = MonoClass::Get_Current();
if (!mono) {
mono = new MonoClass();
mono->View();
}
va_start(va, string);
vsprintf(buffer, string, va);
mono->Print(buffer);
va_end(va);
}
return((short)strlen(buffer));
}
void Mono_Clear_Screen(void)
{
if (MonoClass::Is_Enabled()) {
MonoClass *mono = MonoClass::Get_Current();
if (!mono) {
mono = new MonoClass();
mono->View();
}
mono->Clear();
}
}
void Mono_Text_Print(void const *text, int x, int y, int attrib)
{
if (MonoClass::Is_Enabled()) {
MonoClass *mono = MonoClass::Get_Current();
if (!mono) {
mono = new MonoClass();
mono->View();
}
mono->Text_Print((const char*)text, x, y, (char)attrib);
}
}
void Mono_Draw_Rect(int x, int y, int w, int h, int attrib, int thick)
{
if (MonoClass::Is_Enabled()) {
MonoClass *mono = MonoClass::Get_Current();
if (!mono) {
mono = new MonoClass();
mono->View();
}
mono->Draw_Box(x, y, w, h, (char)attrib, (MonoClass::BoxStyleType)thick);
}
}
void Mono_Print(void const *text)
{
if (MonoClass::Is_Enabled()) {
MonoClass *mono = MonoClass::Get_Current();
if (!mono) {
mono = new MonoClass();
mono->View();
}
mono->Print((const char*)text);
}
}
int Mono_X(void)
{
if (MonoClass::Is_Enabled()) {
MonoClass *mono = MonoClass::Get_Current();
if (!mono) {
mono = new MonoClass();
mono->View();
}
return(short)mono->Get_X();
}
return(0);
}
int Mono_Y(void)
{
if (MonoClass::Is_Enabled()) {
MonoClass *mono = MonoClass::Get_Current();
if (!mono) {
mono = new MonoClass();
mono->View();
}
return(short)mono->Get_X();
}
return(0);
}
void Mono_Put_Char(char , int )
{
}
void Mono_Scroll(int )
{
}
void Mono_View_Page(int )
{
}
#ifdef NEVER
int Mono_Printf(int string, ...)
{
va_list va;
char buffer[256];
buffer[0] = '\0';
if (MonoClass::Is_Enabled()) {
MonoClass *mono = MonoClass::Get_Current();
if (!mono) {
mono = new MonoClass();
mono->View();
}
va_start(va, string);
vsprintf(buffer, Text_String(string), va);
mono->Print(buffer);
va_end(va);
}
return((short)strlen(buffer));
}
#endif

185
WIN32LIB/MONO/MONO.H Normal file
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/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: F:\projects\c&c\vcs\code\monoc.h_v 2.16 06 Sep 1995 16:29:02 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : MONO.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : July 2, 1994 *
* *
* Last Update : July 2, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef MONOC_H
#define MONOC_H
class MonoClass {
/*
** This is a private structure that is used to control which characters
** are used when a box is drawn. Line drawing on the monochrome screen is
** really made up of characters. This specifies which characters to use.
*/
typedef struct {
char UpperLeft;
char TopEdge;
char UpperRight;
char RightEdge;
char BottomRight;
char BottomEdge;
char BottomLeft;
char LeftEdge;
} BoxDataType;
/*
** Each cell is constructed of the actual character that is displayed and the
** attribute to use. This character pair is located at every position on the
** display (80 x 25). Since this cell pair can be represented by a "short"
** integer, certain speed optimizations are taken in the monochrome drawing
** code.
*/
typedef struct {
char Character; // Character to display.
char Attribute; // Attribute.
} CellType;
/*
** These private constants are used in the various monochrome operations.
*/
enum MonoClassPortEnums {
CONTROL_PORT=0x03B4, // CRTC control register.
DATA_PORT=0x03B5, // CRTC data register.
COLUMNS=80, // Number of columns.
LINES=25, // Number of lines.
SIZE_OF_PAGE=LINES*COLUMNS*sizeof(CellType), // Entire page size.
DEFAULT_ATTRIBUTE=0x02 // Normal white on black color attribute.
};
public:
enum MonoClassPageEnums {
MAX_MONO_PAGES=16, // Maximum RAM pages on mono card.
SEGMENT=0xB000 // Monochrome screen segment.
};
/*
** These are the various box styles that may be used.
*/
typedef enum BoxStyleType {
SINGLE, // Single thickness.
DOUBLE_HORZ, // Double thick on the horizontal axis.
DOUBLE_VERT, // Double thick on the vertical axis.
DOUBLE, // Double thickness.
COUNT
} BoxStyleType;
MonoClass(void);
~MonoClass(void);
static void Enable(void) {Enabled = 1;};
static void Disable(void) {Enabled = 0;};
static int Is_Enabled(void) {return Enabled;};
static MonoClass * Get_Current(void) {return PageUsage[0];};
void Draw_Box(int x, int y, int w, int h, char attrib=DEFAULT_ATTRIBUTE, BoxStyleType thick=SINGLE);
void Set_Default_Attribute(char attrib) {Attrib = attrib;};
void Clear(void);
void Set_Cursor(int x, int y);
void Print(char const *text);
void Print(int text);
void Printf(char const *text, ...);
void Printf(int text, ...);
void Text_Print(char const *text, int x, int y, char attrib=DEFAULT_ATTRIBUTE);
void Text_Print(int text, int x, int y, char attrib=DEFAULT_ATTRIBUTE);
void View(void);
int Get_X(void) const {return X;};
int Get_Y(void) const {return Y;};
/*
** Handles deep copies for the mono class objects. This performs what is essentially
** a screen copy.
*/
MonoClass & operator = (MonoClass const & );
/*
** This merely makes a duplicate of the mono object into a newly created mono
** object.
*/
MonoClass (MonoClass const &);
private:
char X; // Cursor X position.
char Y; // Cursor Y position.
char Attrib; // Normal attribute to use if none specified.
char Page; // The current page to write to.
/*
** Helper functions to help with display operations.
*/
int Offset(int x=0, int y=0) const {return (SIZE_OF_PAGE*Page) + sizeof(CellType)*(x + (y*COLUMNS));};
void Scroll(int lines);
void Store_Cell(CellType &cell, int x, int y) {
*(CellType *)((long)MonoSegment + Offset(x, y)) = cell;
};
/*
** This is the segment/selector of the monochrome screen.
*/
static void * MonoSegment;
/*
** This the the arrays of characters used for drawing boxes.
*/
static BoxDataType const CharData[4];
/*
** This array contains pointers to the monochrome objects that are assigned
** to each of the monochrome pages. As the monochrome pages are made visible,
** they can be shuffled around between the actual locations. The first entry
** in this table is the one that is visible.
*/
static MonoClass * PageUsage[MAX_MONO_PAGES];
/*
** If this is true, then monochrome output is allowed. It defaults to false
** so that monochrome output must be explicitly enabled.
*/
static int Enabled;
};
void Mono_Set_Cursor(int x, int y);
int Mono_Printf(char const *string, ...);
void Mono_Clear_Screen(void);
void Mono_Text_Print(void const *text, int x, int y, int attrib);
void Mono_Draw_Rect(int x, int y, int w, int h, int attrib, int thick);
void Mono_Print(void const *text);
int Mono_X(void);
int Mono_Y(void);
#endif