85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// BigCheck.cpp
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// ajw 9/14/98
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#ifdef WOLAPI_INTEGRATION
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#include "function.h"
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#include "bigcheck.h"
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//***********************************************************************************************
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int BigCheckBoxClass::Draw_Me( int forced )
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{
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if (ToggleClass::Draw_Me(forced))
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{
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Hide_Mouse();
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if( !IsOn )
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{
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if( !IsDisabled )
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CC_Draw_Shape( MFCD::Retrieve( "bigcheck.shp" ), 0, X, Y, WINDOW_MAIN, SHAPE_NORMAL );
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else
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CC_Draw_Shape( MFCD::Retrieve( "bigcheck.shp" ), 2, X, Y, WINDOW_MAIN, SHAPE_NORMAL );
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}
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else
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{
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if( !IsDisabled )
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CC_Draw_Shape( MFCD::Retrieve( "bigcheck.shp" ), 1, X, Y, WINDOW_MAIN, SHAPE_NORMAL );
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else
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CC_Draw_Shape( MFCD::Retrieve( "bigcheck.shp" ), 3, X, Y, WINDOW_MAIN, SHAPE_NORMAL );
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}
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TextPrintType flags = TextFlags;
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RemapControlType* pScheme;
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// if( !IsDisabled )
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pScheme = GadgetClass::Get_Color_Scheme();
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// else
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// {
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// pScheme = &GreyScheme;
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// flags = flags | TPF_MEDIUM_COLOR;
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// }
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Conquer_Clip_Text_Print( szCaption, X + BIGCHECK_OFFSETX, Y + BIGCHECK_OFFSETY, pScheme, TBLACK, flags, Width, 0 );
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Show_Mouse();
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return true;
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}
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return false;
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}
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//***********************************************************************************************
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int BigCheckBoxClass::Action(unsigned flags, KeyNumType & key)
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{
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/* if( flags & LEFTPRESS )
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{
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if (IsOn) {
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Turn_Off();
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} else {
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Turn_On();
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}
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}
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*/
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return(ToggleClass::Action(flags, key));
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}
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#endif
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