52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//
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// If you link with this it will automatically call the COM initialization stuff
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//
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#include "cominit.h"
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//#include <stdlib.h>
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//#include <stdio.h>
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//#include <windows.h>
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#include <objbase.h>
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//#include "externs.h"
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//#include "text.rh"
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//#include "WolDebug.h"
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ComInit::ComInit()
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{
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//HRESULT hRes = CoInitialize(NULL);
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// if (SUCCEEDED(hRes)==FALSE)
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// exit(0);
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HRESULT hRes = OleInitialize(NULL);
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}
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ComInit::~ComInit()
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{
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// CoUninitialize();
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// debugprint( "pre OleUninitialize\n" );
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OleUninitialize();
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// debugprint( "post OleUninitialize\n" );
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}
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// Creating this instance will setup all COM stuff & do cleanup on program exit
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ComInit Global_COM_Initializer;
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