90 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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**	Command & Conquer Red Alert(tm)
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**	Copyright 2025 Electronic Arts Inc.
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**
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**	This program is free software: you can redistribute it and/or modify
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**	it under the terms of the GNU General Public License as published by
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**	the Free Software Foundation, either version 3 of the License, or
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**	(at your option) any later version.
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**
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**	This program is distributed in the hope that it will be useful,
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**	but WITHOUT ANY WARRANTY; without even the implied warranty of
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**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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**	GNU General Public License for more details.
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**
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**	You should have received a copy of the GNU General Public License
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**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /CounterStrike/DOOR.H 1     3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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 ***              C O N F I D E N T I A L  ---  W E S T W O O D  S T U D I O S               ***
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 ***********************************************************************************************
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 *                                                                                             *
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 *                 Project Name : Command & Conquer                                            *
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 *                                                                                             *
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 *                    File Name : DOOR.H                                                       *
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 *                                                                                             *
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 *                   Programmer : Joe L. Bostic                                                *
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 *                                                                                             *
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 *                   Start Date : 06/11/95                                                     *
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 *                                                                                             *
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 *                  Last Update : June 11, 1995 [JLB]                                          *
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 *                                                                                             *
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 *---------------------------------------------------------------------------------------------*
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 * Functions:                                                                                  *
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 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef DOOR_H
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#define DOOR_H
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class DoorClass
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{
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	private:
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		/*
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		**	This is the animation control handler.
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		*/
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		StageClass Control;
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		/*
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		**	This is the recorded number of stages of the current
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		**	door animation process.
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		*/
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		unsigned char Stages;
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		/*
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		**	This is the door state.
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		*/
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		enum {
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			IS_CLOSED,		// Door is closed.
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			IS_OPENING,		// Door is in the process of opening.
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			IS_OPEN,			// Door is fully open.
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			IS_CLOSING		//	Door is in the process of closing.
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		} State;
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		/*
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		**	If the animation for this door indicates that the object it is
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		**	attached to should be redrawn, then this flag will be true.
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		*/
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		unsigned IsToRedraw:1;
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	public:
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		DoorClass(void);
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		DoorClass(NoInitClass const & x) : Control(x) {};
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		bool Time_To_Redraw(void) {return(IsToRedraw);};
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		void Clear_Redraw_Flag(void) {IsToRedraw = false;};
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		void AI(void);
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		int Door_Stage(void) const;
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		bool Is_Door_Opening(void) const {return(State == IS_OPENING);};
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		bool Is_Door_Closing(void) const {return(State == IS_CLOSING);};
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		bool Open_Door(int rate, int stages);
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		bool Close_Door(int rate, int stages);
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		bool Is_Door_Open(void) const {return(State == IS_OPEN);};
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		bool Is_Door_Closed(void) const {return(State == IS_CLOSED);};
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		bool Is_Ready_To_Open(void) const;
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};
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#endif
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