CnC_Red_Alert/CODE/FLASHER.H

68 lines
3.2 KiB
C++

/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: /CounterStrike/FLASHER.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : FLASHER.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : May 28, 1994 *
* *
* Last Update : May 28, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef FLASHER_H
#define FLASHER_H
class FlasherClass {
public:
/*
** When this object is targeted, it will flash a number of times. This is the
** flash control number. It counts down to zero and then stops. Odd values
** cause the object to be rendered in a lighter color.
*/
unsigned FlashCount:7;
/*
** When an object is targeted, it flashes several times to give visual feedback
** to the player. Every other game "frame", this flag is true until the flashing
** is determined to be completed.
*/
unsigned IsBlushing:1;
FlasherClass(void) {FlashCount = 0; IsBlushing = false;};
FlasherClass(NoInitClass const & ) {};
~FlasherClass(void) {};
#ifdef CHEAT_KEYS
void Debug_Dump(MonoClass *mono) const;
#endif
bool Process(void);
};
#endif