CnC_Red_Alert/CODE/MESSAGE.H

48 lines
2.5 KiB
C

/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define MESSAGE_NONE 0 //
#define MESSAGE_BUILD_WINDTRAP 1 // You must build a Windtrap
#define MESSAGE_STRUCT_CONCRETE 2 // Concrete: Use concrete to
#define MESSAGE_STRUCT_PALACE 3 // Palace: This is your
#define MESSAGE_STRUCT_LIGHT 4 // Light Factory: The Light
#define MESSAGE_STRUCT_HEAVY 5 // Heavy Factory: The Heavy
#define MESSAGE_STRUCT_HITECH 6 // Hi-Tech Factory: The
#define MESSAGE_STRUCT_IX 7 // House IX: The IX Research
#define MESSAGE_STRUCT_WOR 8 // WOR: Wor is used to train
#define MESSAGE_STRUCT_CONST 9 // Construction Facility: All
#define MESSAGE_STRUCT_WINDTRAP 10 // Windtrap: The windtrap
#define MESSAGE_STRUCT_BARRACKS 11 // Barracks: The Barracks is
#define MESSAGE_STRUCT_STARPORT 12 // Startport: The Starport is
#define MESSAGE_STRUCT_REFINERY 13 // Spice Refinery: The
#define MESSAGE_STRUCT_REPAIR 14 // Repair Facility: The Repair
#define MESSAGE_STRUCT_WALL 15 // Wall: The wall is used for
#define MESSAGE_STRUCT_TURRET 16 // Gun Turret: The cannon
#define MESSAGE_STRUCT_RTURRET 17 // Rocket Turret: The
#define MESSAGE_STRUCT_SILO 18 // Spice Silo: The Spice silo
#define MESSAGE_STRUCT_OUTPOST 19 // Outpost: The Outpost
#define MESSAGE_NEED_CONCRETE 20 // There isn't enough open
#define MESSAGE_SAND 21 // Sand: This is sand terrain.
#define MESSAGE_DUNE 22 // Sand Dunes: These are an
#define MESSAGE_ROCK 23 // Rock: This is rock terrain.
#define MESSAGE_MOUNT 24 // Mountain: Mountains on
#define MESSAGE_SPICE 25 // Spice Field: This is the
#define MESSAGE_ADJACENT 26 // Structures must be placed
#define MESSAGE_SEARCH4SPICE 27 // Search for spice fields to
#define MESSAGE_SANDWORM 28 // Warning: Sandworms