CnC_Red_Alert/CODE/TXTLABEL.H

73 lines
2.9 KiB
C++

/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: /CounterStrike/TXTLABEL.H 1 3/03/97 10:26a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : TXTLABEL.H *
* *
* Programmer : Bill Randolph *
* *
* Start Date : 02/06/95 *
* *
* Last Update : February 6, 1995 [BR] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef TXTLABEL_H
#define TXTLABEL_H
class TextLabelClass : public GadgetClass
{
public:
/*
** Constructor/Destructor
*/
TextLabelClass(char *txt, int x, int y, RemapControlType * color,
TextPrintType style);
/*
** Overloaded draw routine
*/
virtual int Draw_Me(int forced = false);
/*
** Sets the displayed text of the label
*/
virtual void Set_Text(char *txt) {Text = txt;};
/*
** General-purpose data fields
*/
unsigned long UserData1;
unsigned long UserData2;
TextPrintType Style;
char *Text;
RemapControlType * Color;
int PixWidth;
};
#endif