87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***************************************************************************
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** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
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***************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : UTRACKER.H *
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* *
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* Programmer : Steve Tall *
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* *
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* Start Date : June 3rd, 1996 *
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* *
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* Last Update : June 7th, 1996 [ST] *
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* *
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*-------------------------------------------------------------------------*
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* The UnitTracker class exists to track the various statistics *
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* required for internet games. *
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* *
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* *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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/*
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** UnitTracker Class
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*/
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class UnitTrackerClass {
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public:
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UnitTrackerClass(int unit_count);
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~UnitTrackerClass(void);
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void Increment_Unit_Total (int unit_type);
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void Decrement_Unit_Total (int unit_type);
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void Clear_Unit_Total(void);
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int Get_Unit_Total (int unit_type);
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long *Get_All_Totals (void);
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int Get_Unit_Count (void){return (UnitCount);};
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void To_Network_Format(void);
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void To_PC_Format(void);
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private:
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long *UnitTotals;
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int UnitCount;
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int InNetworkFormat;
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};
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