CnC_Red_Alert/CODE/UTRACKER.H

87 lines
2.7 KiB
C++

/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***************************************************************************
** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
***************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : UTRACKER.H *
* *
* Programmer : Steve Tall *
* *
* Start Date : June 3rd, 1996 *
* *
* Last Update : June 7th, 1996 [ST] *
* *
*-------------------------------------------------------------------------*
* The UnitTracker class exists to track the various statistics *
* required for internet games. *
* *
* *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
/*
** UnitTracker Class
*/
class UnitTrackerClass {
public:
UnitTrackerClass(int unit_count);
~UnitTrackerClass(void);
void Increment_Unit_Total (int unit_type);
void Decrement_Unit_Total (int unit_type);
void Clear_Unit_Total(void);
int Get_Unit_Total (int unit_type);
long *Get_All_Totals (void);
int Get_Unit_Count (void){return (UnitCount);};
void To_Network_Format(void);
void To_PC_Format(void);
private:
long *UnitTotals;
int UnitCount;
int InNetworkFormat;
};