CnC_Red_Alert/WIN32LIB/KEYBOARD/OLDTEST/KEYBOARD.CPP

401 lines
18 KiB
C++

/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
* *
* Project Name : Westwood Keyboard Library *
* *
* File Name : KEYBOARD.CPP *
* *
* Programmer : Philip W. Gorrow *
* *
* Start Date : 10/16/95 *
* *
* Last Update : October 17, 1995 [PWG] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* WWKeyboardClass::Put -- Logic to insert a key into the keybuffer] *
* WWKeyboardClass::Get -- Logic to get a metakey from the buffer *
* WWKeyboardClass::Check -- Checks to see if a key is in the buffer *
* WWKeyboardClass::Put_Key_Message -- Translates and inserts wParam into Keyboard Buffer *
* WWKeyboardClass::Buff_Get -- Lowlevel function to get a key from key buffer *
* WWKeyboardClass::Get_Mouse_X -- Returns the mouses current x position in pixels *
* WWKeyboardClass::Get_Mouse_Y -- returns the mouses current y position in pixels *
* WWKeyboardClass::Get_Mouse_XY -- Returns the mouses x,y position via reference vars *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "keyboard.h"
/***********************************************************************************************
* WWKeyboardClass::WWKeyBoardClass -- Construction for Westwood Keyboard Class *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* HISTORY: *
* 10/16/1995 PWG : Created. *
*=============================================================================================*/
WWKeyboardClass::WWKeyboardClass(void)
{
//
// Initialize the keyboard remap table for our system (note it would be bad if someone
// switched keyboard modes after this happened.
//
memset(VKRemap, 0, 2048);
memset(AsciiRemap, 0, 256);
for (short lp = 1; lp < 255; lp ++) {
int vk_key = VkKeyScan(lp);
if (vk_key > 0 && vk_key < 2048) {
AsciiRemap[vk_key] = lp;
VKRemap[vk_key] = vk_key & 0xFF;
}
}
//
// Build a remap table of the different keys which are affected by the caps lock and
// the num lock.
//
memset(ToggleKeys, 0, 256);
for (lp = 0; lp < 255; lp++ ) {
if (isalpha(lp) && isupper(lp)) {
ToggleKeys[lp] = 1;
}
if (lp >= VK_NUMPAD0 && lp <= VK_DIVIDE) {
ToggleKeys[lp] = 2;
}
}
//
// Our buffer should start devoid of keys.
//
memset(Buffer, 0, 256);
Head = 0;
Tail = 0;
//
// There should be no starting queued mouse events for us to have to worry
// about.
//
MouseQX = 0;
MouseQY = 0;
}
/***********************************************************************************************
* WWKeyboardClass::Buff_Get -- Lowlevel function to get a key from key buffer *
* *
* INPUT: none *
* *
* OUTPUT: int - the key value that was pulled from buffer (includes bits) * *
* *
* WARNINGS: If the key was a mouse event MouseQX and MouseQY will be updated *
* *
* HISTORY: *
* 10/17/1995 PWG : Created. *
*=============================================================================================*/
int WWKeyboardClass::Buff_Get(void)
{
while (!Check()) {} // wait for key in buffer
int temp = Buffer[Head]; // get key out of the buffer
int newhead = Head; // save off head for manipulation
if (Is_Mouse_Key(temp)) { // if key is a mouse then
MouseQX = Buffer[Head+1]; // get the x and y pos
MouseQY = Buffer[Head+2]; // from the buffer
newhead += 3; // adjust head forward
} else {
newhead += 1; // adjust head forward
}
newhead &= 255;
Head = newhead;
return(temp);
}
BOOL WWKeyboardClass::Is_Mouse_Key(int key)
{
key &= 0xFF;
return (key == VK_LBUTTON || key == VK_MBUTTON || key == VK_RBUTTON);
}
/***********************************************************************************************
* WWKeyboardClass::Check -- Checks to see if a key is in the buffer *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/16/1995 PWG : Created. *
*=============================================================================================*/
BOOL WWKeyboardClass::Check(void)
{
unsigned short temp; // store temp holding spot for key
if (Head == Tail) return(FALSE); // if no keys in buff then get out
temp = Buffer[Head]; // get key out of the buffer
return(temp); // send it back to main program
}
/***********************************************************************************************
* WWKeyboardClass::Get -- Logic to get a metakey from the buffer *
* *
* INPUT: none *
* *
* OUTPUT: int - the meta key taken from the buffer. *
* *
* WARNINGS: This routine will not return until a keypress is received *
* *
* HISTORY: *
* 10/16/1995 PWG : Created. *
*=============================================================================================*/
int WWKeyboardClass::Get(void)
{
int temp,bits; // store temp holding spot for key
while (!Check()) {} // wait for key in buffer
temp = Buff_Get(); // get key from the buffer
bits = temp & 0xFF00; // save of keyboard bits
if (!(bits & WWKEY_VK_BIT)) { // if its not a virtual key
temp = AsciiRemap[temp&0x1FF] | bits; // convert to ascii equivalent
}
return(temp); // return the key that we pulled out
}
/***********************************************************************************************
* WWKeyboardClass::Put -- Logic to insert a key into the keybuffer] *
* *
* INPUT: int - the key to insert into the buffer *
* *
* OUTPUT: bool - true if key is sucessfuly inserted. *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/16/1995 PWG : Created. *
*=============================================================================================*/
BOOL WWKeyboardClass::Put(int key)
{
int temp = (Tail + 1) & 255;
if (temp != Head)
{
Buffer[Tail] = key;
//
// Critical Line
//
Tail = temp;
return(TRUE);
}
return(FALSE);
}
/***********************************************************************************************
* WWKeyboardClass::Put_Key_Message -- Translates and inserts wParam into Keyboard Buffer *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/16/1995 PWG : Created. *
*=============================================================================================*/
WWKeyboardClass::Put_Key_Message(UINT vk_key, BOOL release, BOOL dbl)
{
int bits = 0;
//
// Get the status of all of the different keyboard modifiers. Note, only pay attention
// to numlock and caps lock if we are dealing with a key that is affected by them.
//
int shift = (GetKeyState(VK_SHIFT) & 0xFF00) != 0;
int ctrl = (GetKeyState(VK_CONTROL) & 0xFF00) != 0;
int alt = (GetKeyState(VK_MENU) & 0xFF00) != 0;
int caps = ((GetKeyState(VK_CAPITAL) & 0x00FF) != 0) && (ToggleKeys[vk_key] == 1);
int nums = ((GetKeyState(VK_NUMLOCK) & 0x00FF) != 0) && (ToggleKeys[vk_key] == 2);
//
// Set the proper bits for whatever the key we got is.
//
if (shift || caps || nums) {
bits |= WWKEY_SHIFT_BIT;
}
if (ctrl) {
bits |= WWKEY_CTRL_BIT;
}
if (alt) {
bits |= WWKEY_ALT_BIT;
}
if (!AsciiRemap[vk_key|bits]) {
bits |= WWKEY_VK_BIT;
}
if (release) {
bits |= WWKEY_RLS_BIT;
}
if (dbl) {
bits |= WWKEY_DBL_BIT;
}
//
// Finally use the put command to enter the key into the keyboard
// system.
//
return(Put(vk_key|bits));
}
VOID WWKeyboardClass::Split(int &key, int &shift, int &ctrl, int &alt, int &rls, int &dbl)
{
shift = (key & WWKEY_SHIFT_BIT) != 0;
ctrl = (key & WWKEY_CTRL_BIT) != 0;
alt = (key & WWKEY_ALT_BIT) != 0;
rls = (key & WWKEY_RLS_BIT) != 0;
dbl = (key & WWKEY_DBL_BIT) != 0;
key = (key & 0xFF);
}
#pragma argsused
void WWKeyboardClass::Message_Handler(HWND hwnd, UINT message, UINT wParam, LONG lParam)
{
switch (message) {
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
Put_Key_Message(wParam);
break;
case WM_SYSKEYUP:
case WM_KEYUP:
Put_Key_Message(wParam, TRUE);
break;
case WM_LBUTTONDOWN:
Put_Key_Message(VK_LBUTTON);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_LBUTTONUP:
Put_Key_Message(VK_LBUTTON, TRUE);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_LBUTTONDBLCLK:
Put_Key_Message(VK_LBUTTON, TRUE, TRUE);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_MBUTTONDOWN:
Put_Key_Message(VK_MBUTTON);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_MBUTTONUP:
Put_Key_Message(VK_MBUTTON, TRUE);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_MBUTTONDBLCLK:
Put_Key_Message(VK_MBUTTON, TRUE, TRUE);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_RBUTTONDOWN:
Put_Key_Message(VK_RBUTTON);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_RBUTTONUP:
Put_Key_Message(VK_RBUTTON, TRUE);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
case WM_RBUTTONDBLCLK:
Put_Key_Message(VK_RBUTTON, TRUE, TRUE);
Put(LOWORD(lParam));
Put(HIWORD(lParam));
break;
}
}
/***********************************************************************************************
* WWKeyboardClass::Get_Mouse_X -- Returns the mouses current x position in pixels *
* *
* INPUT: none *
* *
* OUTPUT: int - returns the mouses current x position in pixels *
* *
* HISTORY: *
* 10/17/1995 PWG : Created. *
*=============================================================================================*/
int WWKeyboardClass::Get_Mouse_X(void)
{
POINT pt;
GetCursorPos(&pt);
return(pt.x);
}
void WWKeyboardClass::Clear(void)
{
Head = Tail;
}
/***********************************************************************************************
* WWKeyboardClass::Get_Mouse_Y -- returns the mouses current y position in pixels *
* *
* INPUT: none *
* *
* OUTPUT: int - returns the mouses current y position in pixels *
* *
* HISTORY: *
* 10/17/1995 PWG : Created. *
*=============================================================================================*/
int WWKeyboardClass::Get_Mouse_Y(void)
{
POINT pt;
GetCursorPos(&pt);
return(pt.y);
}
/***********************************************************************************************
* WWKeyboardClass::Get_Mouse_XY -- Returns the mouses x,y position via reference vars *
* *
* INPUT: int &x - variable to return the mouses x position in pixels *
* int &y - variable to return the mouses y position in pixels *
* *
* OUTPUT: none - output is via reference variables *
* *
* HISTORY: *
* 10/17/1995 PWG : Created. *
*=============================================================================================*/
void WWKeyboardClass::Get_Mouse_XY(int &x, int &y)
{
POINT pt;
GetCursorPos(&pt);
x = pt.x;
y = pt.y;
}