CnC_Red_Alert/WINVQ/VQA32/OLD/MAKEFILE

162 lines
4.2 KiB
Plaintext
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#
# Command & Conquer Red Alert(tm)
# Copyright 2025 Electronic Arts Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#****************************************************************************
#
# C O N F I D E N T I A L --- W E S T W O O D S T U D I O S
#
#----------------------------------------------------------------------------
#
# PROJECT
# VQAPlay 32-bit library.
#
# FILE
# makefile (Watcom C/C++ 10.0a)
#
# DESCRIPTION
# Makefile for generating the 32-bit VQAPlay library.
#
# PROGRAMMER
# Denzil E. Long, Jr.
#
# DATE
# February 10, 1995
#
# ENVIROMENT
# PRJ - Projects path.
# PRJVCS - Version control archive path.
# WATCOM - Watcom C installation path.
#
#****************************************************************************
#----------------------------------------------------------------------------
# VERIFY ENVIROMENT
#----------------------------------------------------------------------------
.OPTIMIZE
.ERASE
#----------------------------------------------------------------------------
# PROJECTS DEPENDENT MACROS
#----------------------------------------------------------------------------
PRJ = ..
WATCOM = C:\WATCOM
PRJNAME = vqa32wp
PRJDIR = $(PRJ)\VQA32
OBJECTS = &
config.obj &
task.obj &
loader.obj &
drawer.obj &
audio.obj &
monodisp.obj &
dstream.obj &
unvqbuff.obj &
unvqvesa.obj &
vertag.obj &
caption.obj &
# unvqxmde.obj
#----------------------------------------------------------------------------
# PATH MACROS
#----------------------------------------------------------------------------
!ifdef %LIB
LIBPATH = $(PRJ)\LIB;$(%LIB)
!else
LIBPATH = $(PRJ)\LIB;$(WATCOM)\LIB386
!endif
!ifdef %INCLUDE
INCLUDEPATH = $(PRJ)\INCLUDE;$(%INCLUDE)
!else
INCLUDEPATH = $(PRJ)\INCLUDE;$(WATCOM)\H
!endif
path_c = .\
path_cpp = .\
path_h = .\
path_asm = .\
path_i = .\
path_obj = .\O
path_lib = $(PRJ)\LIB
path_exe = .\
#----------------------------------------------------------------------------
# IMPLICIT RULE EXTENSIONS AND PATHS
#----------------------------------------------------------------------------
.EXTENSIONS :
.EXTENSIONS : .exe .lib .obj .c .cpp .asm .h .i
.c : $(path_c)
.cpp : $(path_cpp)
.h : $(path_h)
.asm : $(path_asm)
.i : $(path_i)
.obj : $(path_obj)
.lib : $(path_lib)
.exe : $(path_exe)
#----------------------------------------------------------------------------
# Tools/commands & configurations
#----------------------------------------------------------------------------
CC_CMD = wcc386
CCP_CMD = wpp386
ASM_CMD = tasm32
LINK_CMD = wlink
LIB_CMD = wlib
CC_OPTS = -i$(INCLUDEPATH) -j -zp1 -5r -mf -oaeilrt -s -zq -d2
ASM_OPTS = /t /m /w+ /jJUMPS /ml /p /z /i$(PRJ)\INCLUDE\VQM32 /dPHARLAP_TNT=0
LIB_OPTS = /b /c /q
LINK_CFG = $(PRJNAME).lnk
#----------------------------------------------------------------------------
# DEFAULT TARGET
#----------------------------------------------------------------------------
all : $(PRJNAME).lib .SYMBOLIC
$(PRJNAME).lib : $(OBJECTS) .SYMBOLIC
#----------------------------------------------------------------------------
# IMPLICIT RULES
#----------------------------------------------------------------------------
.c.obj :
$(CC_CMD) $(CC_OPTS) -fo=$(PATH_OBJ)\$^. $<
$(LIB_CMD) $(LIB_OPTS) $(path_lib)\$(PRJNAME).lib -+$(path_obj)\$]&
.cpp.obj :
$(CCP_CMD) $(CC_OPTS) -fo=$(PATH_OBJ)\$^. $<
$(LIB_CMD) $(LIB_OPTS) $(path_lib)\$(PRJNAME).lib -+$(path_obj)\$]&
.asm.obj:
$(ASM_CMD) $(ASM_OPTS) $<,$(path_obj)\$^.
$(LIB_CMD) $(LIB_OPTS) $(path_lib)\$(PRJNAME).lib -+$(path_obj)\$]&
update: .SYMBOLIC
@echo Updating VQAPlay32 header files!
@copy vqaplay.h ..\include\vqa32 >NUL
@copy vqafile.h ..\include\vqa32 >NUL