116 lines
5.8 KiB
C++
116 lines
5.8 KiB
C++
/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***************************************************************************
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** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
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***************************************************************************
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* *
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* Project Name : VQAVIEW *
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* *
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* File Name : GAMETIME.CPP *
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* *
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* Programmer : Michael Grayford *
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* *
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* Start Date : *
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* *
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* Last Update : Nov 22, 1995 [MG] *
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* *
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*-------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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//==========================================================================
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// INCLUDES
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//==========================================================================
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#include <windows.h>
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#include <gametime.h>
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//==========================================================================
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// PUBLIC DATA
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//==========================================================================
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GameTimeClass Game_Time;
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/***************************************************************************
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* GameTimeClass - Constructor function for GameTimeClass *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 11/22/1995 MG : Created. *
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*=========================================================================*/
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GameTimeClass::GameTimeClass( void )
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{
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game_start_time = timeGetTime();
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}
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/***************************************************************************
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* Get_Time - returns the time in ms elapsed since game was started *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* unsigned long - time in milliseconds since game was started *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 11/22/1995 MG : Created. *
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*=========================================================================*/
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unsigned long GameTimeClass::Get_Time( void )
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{
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unsigned long curr_windows_time;
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unsigned long game_time;
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curr_windows_time = timeGetTime();
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if ( curr_windows_time <= game_start_time ) {
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// Handles the case if the windows time wraps while playing the game.
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game_time = MAX_ULONG - game_start_time + curr_windows_time;
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}
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else {
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game_time = curr_windows_time - game_start_time;
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}
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return( game_time );
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}
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/***************************************************************************
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* Get_Game_Time - returns the time in ms elapsed since game was started *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* unsigned long - time in milliseconds since game was started *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 11/22/1995 MG : Created. *
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*=========================================================================*/
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unsigned long Get_Game_Time( void )
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{
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return( Game_Time.Get_Time() );
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}
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