CnC_Red_Alert/WINVQ/VQAVIEW/MAKEFILE

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#
# Command & Conquer Red Alert(tm)
# Copyright 2025 Electronic Arts Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#***************************************************************************
#** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
#***************************************************************************
#* *
#* Project Name : Blade Runner *
#* *
#* File Name : MAKEFILE *
#* *
#* Programmer : Mike Grayford *
#* *
#* Start Date : Nov 14, 1995 *
#* *
#* Last Update : *
#* *
#*-------------------------------------------------------------------------*
#* *
#* Required environment variables: *
#* WIN32LIB = the root of the WW library *
#* WIN32VCS = root directory for WW library version control archive *
#* COMPILER = your Watcom installation path *
#* *
#* *
#* Required changes to makefile: *
#* PROJ_NAME = name of the executable program you're building *
#* PROJ_LIBS = Westwood libraries to link your EXE to *
#* OBJECTS = list of objects in your current working directory *
#* *
#* Optional changes to makefile: *
#* PROJ_DIR = full pathname of your working directory *
#* .xxx: = full pathname where various file types live *
#* *
#***************************************************************************
#---------------------------------------------------------------------------
# Verify user's environment
#---------------------------------------------------------------------------
!ifndef %WIN32LIB
!error WIN32LIB Environment var not configured.
!endif
!ifndef %WIN32VCS
!error WIN32VCS Environment var not configured.
!endif
!ifndef %WATCOM
!error WATCOM Environment var not configured.
!endif
#===========================================================================
# User-defined section: the user should tailor this section for each project
#===========================================================================
#---------------------------------------------------------------------------
# PROJ_NAME = library name
# PROJ_DIR = directory containing source & objects
#---------------------------------------------------------------------------
PROJ_NAME = VQAVIEW
PROJ_DIR = $(%BLADE)\VQA\VQAVIEW
LIB_DIR = $(%WIN32LIB)\LIB
VQA_LIB_DIR = $(%BLADE)\VQA\LIB
!include $(%WIN32LIB)\project.cfg
#---------------------------------------------------------------------------
# Project-dependent variables
#---------------------------------------------------------------------------
OBJECTS = &
gametime.obj &
main.obj &
mainwind.obj &
monochrm.obj &
movies.obj &
pal.obj &
vq.obj &
wm.obj &
interpal.obj
RESOURCES = &
dialogs.res &
menus.res
PROJ_LIBS = &
drawbuff.lib &
mem.lib &
misc.lib &
rawfile.lib
VQA_LIBS = &
vqa32wp.lib &
vqm32wp.lib
#---------------------------------------------------------------------------
# Path macros: one path for each file type.
# These paths are used to tell make where to find/put each file type.
#---------------------------------------------------------------------------
.EXTENSIONS: .res .rc
.asm: $(PROJ_DIR)
.c: $(PROJ_DIR)
.cpp: $(PROJ_DIR)
.h: $(PROJ_DIR)
.obj: $(PROJ_DIR)
.lib: $(%WIN32LIB)\lib;$(VQA_LIB_DIR)
.exe: $(PROJ_DIR)
.rc: $(PROJ_DIR)
.res: $(PROJ_DIR)
#---------------------------------------------------------------------------
# Tools/commands
#---------------------------------------------------------------------------
C_CMD = wcc386
CPP_CMD = wpp386
LIB_CMD = wlib
LINK_CMD = wlink
ASM_CMD = tasm
RC_CMD = wrc
#---------------------------------------------------------------------------
# Include & library paths
# If LIB & INCLUDE are already defined, they are used in addition to the
# WWLIB32 lib & include; otherwise, they're constructed from
# BCDIR
#---------------------------------------------------------------------------
LIBPATH = $(%WIN32LIB)\LIB;$(%WATCOM)\LIB386\NT;$(BLADE)\VQA\LIB
INCLUDEPATH = $(PROJ_DIR);$(%WIN32LIB)\INCLUDE;$(%WATCOM)\H;$(PROJ_DIR)\..;$(PROJ_DIR)\..\VQA32
#---------------------------------------------------------------------------
# Implicit rules
# Compiler:
# ($< = full dependent with path)
# Assembler:
# output obj's are constructed from .obj: & the $& macro
# ($< = full dependent with path)
# tasm's cfg file is not invoked as a response file.
#---------------------------------------------------------------------------
.c.obj: $(%WIN32LIB)\project.cfg .AUTODEPEND
$(C_CMD) $(CC_CFG) $<
.cpp.obj: $(%WIN32LIB)\project.cfg .AUTODEPEND
$(CPP_CMD) -db $(CC_CFG) /i=$(INCLUDEPATH) $<
.asm.obj: $(%WIN32LIB)\project.cfg
$(ASM_CMD) $(ASM_CFG) $<
.rc.res:
$(RC_CMD) /r $<
#---------------------------------------------------------------------------
# Default target
#---------------------------------------------------------------------------
all: $(PROJ_NAME).exe
#---------------------------------------------------------------------------
# Build the EXE
#---------------------------------------------------------------------------
$(PROJ_NAME).exe: $(OBJECTS) $(PROJ_NAME).lnk $(PROJ_LIBS) $(VQA_LIBS) $(RESOURCES)
$(LINK_CMD) $(LINK_CFG) name $^@ @$(PROJ_NAME).lnk
for %index in ($(RESOURCES)) do $(RC_CMD) -t %index $(PROJ_NAME).exe
#$(PROJ_LIBS):
# echo updating base library $^@
# cd ..
# wmake
# cd $(PROJ_DIR)
$(PROJ_NAME).lnk : $(OBJECTS) makefile
%create $^@
for %index in ($(OBJECTS)) do %append $^@ file %index
for %index in ($(PROJ_LIBS)) do %append $^@ library $(LIB_DIR)\%index
%append $^@ library $(LIB_DIR)\ddraw.lib
%append $^@ library $(LIB_DIR)\dsound.lib
for %index in ($(VQA_LIBS)) do %append $^@ library $(VQA_LIB_DIR)\%index
#**************************** End of makefile ******************************