CnC_Red_Alert/WINVQ/VQAVIEW/PAL.CPP

115 lines
4.4 KiB
C++

/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***************************************************************************
** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
***************************************************************************
* *
* Project Name : VQAVIEW *
* *
* File Name : PAL.CPP *
* *
* Programmer : Mike Grayford *
* *
* Start Date : November 20, 1995 *
* *
* Last Update : Nov 20, 1995 [MG] *
* *
*-------------------------------------------------------------------------*
* Functions: *
* *
* Update_Full_Palette -- Modifies the Windows palette *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include <windows.h>
#include <westwood.h>
#include <vidmode.h>
#include <pal.h>
#include <gbuffer.h>
#include <main.h>
#include <monochrm.h>
#include <wwlib.h>
#include <memflag.h>
#include <vq.h>
//---------------------------------------------------------------------------------------------
// PUBLIC DATA
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
// PRIVATE GLOBALS
//---------------------------------------------------------------------------------------------
/***************************************************************************
* Update_Full_Palette -- Modifies the Windows palette *
* *
* INPUT: unsigned char *palette - pointer to the entire raw palette *
* *
* OUTPUT: NONE *
* *
* WARNINGS: Watch out for falling bricks. *
* *
* HISTORY: *
* 11/27/1995 MG : Created. *
*=========================================================================*/
void Update_Full_Palette( unsigned char *palette )
{
PALETTEENTRY pe[ SIZE_OF_PALETTE ];
unsigned char *pal_pos;
int i;
pal_pos = palette;
for ( i = 0; i < SIZE_OF_PALETTE; i ++ ) {
pe[ i ].peRed = *pal_pos;
pal_pos ++;
pe[ i ].peGreen = *pal_pos;
pal_pos ++;
pe[ i ].peBlue = *pal_pos;
pal_pos ++;
}
Mem_Copy( palette, CurrentPalette, SIZE_OF_PALETTE * 3 );
DirectDrawObject->CreatePalette( DDPCAPS_8BIT, &pe[ 0 ], &PalettePtr, NULL );
Screen_Buffer->Get_Graphic_Buffer()->Get_DD_Surface()->SetPalette( PalettePtr );
PalettePtr->SetEntries( DDPSETPAL_VSYNC , 0 , SIZE_OF_PALETTE , &pe[ 0 ] );
}
extern VQAClass *TestVqa;
extern "C"{
void __cdecl SetPalette(unsigned char *palette,long ,unsigned long );
}
void __cdecl SetPalette(unsigned char *palette,long ,unsigned long )
{
TestVqa->Update_Palette(palette);
}