CnC_Red_Alert/WWFLAT32/MISC/FACINGFF.ASM

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;
; Command & Conquer Red Alert(tm)
; Copyright 2025 Electronic Arts Inc.
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation, either version 3 of the License, or
; (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU General Public License
; along with this program. If not, see <http://www.gnu.org/licenses/>.
;
;***************************************************************************
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
;***************************************************************************
;* *
;* Project Name : Support Library *
;* *
;* File Name : FACINGFF.ASM *
;* *
;* Programmer : Joe L. Bostic *
;* *
;* Start Date : May 8, 1991 *
;* *
;* Last Update : February 6, 1995 [BWG] *
;* *
;*-------------------------------------------------------------------------*
;* Functions: *
;* Desired_Facing256 -- Determines facing to reach a position. *
;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *
IDEAL
P386
MODEL USE32 FLAT
GLOBAL Desired_Facing256 :NEAR
; INCLUDE "wwlib.i"
INCLUDE ".\gbuffer.inc"
CODESEG
;***************************************************************************
;* Desired_Facing256 -- Desired facing algorithm 0..255 resolution. *
;* *
;* This is a desired facing algorithm that has a resolution of 0 *
;* through 255. *
;* *
;* INPUT: srcx,srcy -- Source coordinate. *
;* *
;* dstx,dsty -- Destination coordinate. *
;* *
;* OUTPUT: Returns with the desired facing to face the destination *
;* coordinate from the position of the source coordinate. North *
;* is 0, East is 64, etc. *
;* *
;* WARNINGS: This routine is slower than the other forms of desired *
;* facing calculation. Use this routine when accuracy is *
;* required. *
;* *
;* HISTORY: *
;* 12/24/1991 JLB : Adapted. *
;*=========================================================================*/
; LONG cdecl Desired_Facing256(LONG srcx, LONG srcy, LONG dstx, LONG dsty)
PROC Desired_Facing256 C near
USES ebx, ecx, edx
ARG srcx:DWORD
ARG srcy:DWORD
ARG dstx:DWORD
ARG dsty:DWORD
xor ebx,ebx ; Facing number.
; Determine absolute X delta and left/right direction.
mov ecx,[dstx]
sub ecx,[srcx]
jge short ??xnotneg
neg ecx
mov ebx,11000000b ; Set bit 7 and 6 for leftward.
??xnotneg:
; Determine absolute Y delta and top/bottom direction.
mov eax,[srcy]
sub eax,[dsty]
jge short ??ynotneg
xor ebx,01000000b ; Complement bit 6 for downward.
neg eax
??ynotneg:
; Set DX=64 for quadrants 0 and 2.
mov edx,ebx
and edx,01000000b
xor edx,01000000b
; Determine if the direction is closer to the Y axis and make sure that
; CX holds the larger of the two deltas. This is in preparation for the
; divide.
cmp eax,ecx
jb short ??gotaxis
xchg eax,ecx
xor edx,01000000b ; Closer to Y axis so make DX=64 for quad 0 and 2.
??gotaxis:
; If closer to the X axis then add 64 for quadrants 0 and 2. If
; closer to the Y axis then add 64 for quadrants 1 and 3. Determined
; add value is in DX and save on stack.
push edx
; Make sure that the division won't overflow. Reduce precision until
; the larger number is less than 256 if it appears that an overflow
; will occur. If the high byte of the divisor is not zero, then this
; guarantees no overflow, so just abort shift operation.
test eax,0FFFFFF00h
jnz short ??nooverflow
??again:
test ecx,0FFFFFF00h
jz short ??nooverflow
shr ecx,1
shr eax,1
jmp short ??again
??nooverflow:
; Make sure that the division won't underflow (divide by zero). If
; this would occur, then set the quotient to $FF and skip divide.
or ecx,ecx
jnz short ??nounderflow
mov eax,0FFFFFFFFh
jmp short ??divcomplete
; Derive a pseudo angle number for the octant. The angle is based
; on $00 = angle matches long axis, $00 = angle matches $FF degrees.
??nounderflow:
xor edx,edx
shld edx,eax,8 ; shift high byte of eax into dl
shl eax,8
div ecx
??divcomplete:
; Integrate the 5 most significant bits into the angle index. If DX
; is not zero, then it is 64. This means that the dividend must be negated
; before it is added into the final angle value.
shr eax,3
pop edx
or edx,edx
je short ??noneg
dec edx
neg eax
??noneg:
add eax,edx
add eax,ebx
and eax,0FFH
ret
ENDP Desired_Facing256
END