CnC_Red_Alert/CODE/SUPER.H

87 lines
3.6 KiB
C++

/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: /CounterStrike/SUPER.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : SUPER.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 07/28/95 *
* *
* Last Update : July 28, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef SUPER_H
#define SUPER_H
#include "ftimer.h"
class SuperClass {
public:
SuperClass(NoInitClass const & x) : Control(x) {};
SuperClass(void) : Control(NoInitClass()) {};
SuperClass(int recharge, bool powered, VoxType charging=VOX_NONE, VoxType ready=VOX_NONE, VoxType impatient=VOX_NONE, VoxType suspend=VOX_NONE);
bool Suspend(bool on);
bool Enable(bool onetime = false, bool player=false, bool quiet=false);
void Forced_Charge(bool player=false);
bool AI(bool player=false);
bool Remove(void);
void Impatient_Click(void) const;
int Anim_Stage(void) const;
bool Discharged(bool player);
bool Is_Ready(void) const {return(IsReady);}
bool Is_Present(void) const {return(IsPresent);}
bool Is_One_Time(void) const {return(IsOneTime && IsPresent);}
bool Is_Powered(void) const {return(IsPowered);}
private:
bool Recharge(bool player=false);
unsigned IsPowered:1;
unsigned IsPresent:1;
unsigned IsOneTime:1;
unsigned IsReady:1;
CDTimerClass<FrameTimerClass> Control;
int OldStage;
VoxType VoxRecharge;
VoxType VoxCharging;
VoxType VoxImpatient;
VoxType VoxSuspend;
int RechargeTime;
enum {
ANIMATION_STAGES=54
};
};
#endif