CnC_Red_Alert/LAUNCHER/LOADBMP.CPP

215 lines
6.3 KiB
C++

/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include"loadbmp.h"
LoadBmp::LoadBmp()
{
BitmapHandle_=NULL;
PalHandle_=NULL;
}
LoadBmp::~LoadBmp()
{
// free resources
DeleteObject(BitmapHandle_);
DeleteObject(PalHandle_);
}
//
// Load a specified bitmap for later display on a window
//
bit8 LoadBmp::init(char *filename,HWND hwnd)
{
int i;
char string[128];
HANDLE hBitmapFile;
DWORD dwRead;
BITMAPFILEHEADER bitmapHeader;
BITMAPINFOHEADER bitmapInfoHeader;
LPLOGPALETTE lpLogPalette;
char *palData;
HGLOBAL hmem2;
LPVOID lpvBits;
PAINTSTRUCT ps;
HDC hdc;
HPALETTE select;
UINT realize;
RECT rect;
// Set the member for future reference
WindowHandle_=hwnd;
// Retrieve a handle identifying the file.
hBitmapFile = CreateFile(
filename,
GENERIC_READ,
FILE_SHARE_READ,
(LPSECURITY_ATTRIBUTES) NULL,
OPEN_EXISTING,
FILE_ATTRIBUTE_READONLY,
(HANDLE) NULL);
if (hBitmapFile==NULL)
return(FALSE);
// Retrieve the BITMAPFILEHEADER structure.
ReadFile(hBitmapFile, &bitmapHeader, sizeof(BITMAPFILEHEADER), &dwRead,
(LPOVERLAPPED)NULL);
// Retrieve the BITMAPFILEHEADER structure.
ReadFile(hBitmapFile, &bitmapInfoHeader, sizeof(BITMAPINFOHEADER),
&dwRead, (LPOVERLAPPED)NULL);
// Allocate memory for the BITMAPINFO structure.
HGLOBAL infoHeaderMem = GlobalAlloc(GHND, sizeof(BITMAPINFOHEADER) +
((1<<bitmapInfoHeader.biBitCount) * sizeof(RGBQUAD)));
LPBITMAPINFO lpHeaderMem = (LPBITMAPINFO)GlobalLock(infoHeaderMem);
// Load BITMAPINFOHEADER into the BITMAPINFO structure.
lpHeaderMem->bmiHeader.biSize = bitmapInfoHeader.biSize;
lpHeaderMem->bmiHeader.biWidth = bitmapInfoHeader.biWidth;
lpHeaderMem->bmiHeader.biHeight = bitmapInfoHeader.biHeight;
lpHeaderMem->bmiHeader.biPlanes = bitmapInfoHeader.biPlanes;
lpHeaderMem->bmiHeader.biBitCount = bitmapInfoHeader.biBitCount;
lpHeaderMem->bmiHeader.biCompression = bitmapInfoHeader.biCompression;
lpHeaderMem->bmiHeader.biSizeImage = bitmapInfoHeader.biSizeImage;
lpHeaderMem->bmiHeader.biXPelsPerMeter = bitmapInfoHeader.biXPelsPerMeter;
lpHeaderMem->bmiHeader.biYPelsPerMeter = bitmapInfoHeader.biYPelsPerMeter;
lpHeaderMem->bmiHeader.biClrUsed = bitmapInfoHeader.biClrUsed;
lpHeaderMem->bmiHeader.biClrImportant = bitmapInfoHeader.biClrImportant;
// Retrieve the color table.
// 1 << bitmapInfoHeader.biBitCount == 2 ^ bitmapInfoHeader.biBitCount
ReadFile(hBitmapFile, lpHeaderMem->bmiColors,
((1<<bitmapInfoHeader.biBitCount) * sizeof(RGBQUAD)),
&dwRead, (LPOVERLAPPED) NULL);
lpLogPalette=(LPLOGPALETTE)new char[(sizeof(LOGPALETTE)+
sizeof(PALETTEENTRY)*256)];
lpLogPalette->palVersion=0x300;
lpLogPalette->palNumEntries=256;
palData=(char *)lpHeaderMem->bmiColors;
for (i=0; i<256; i++)
{
lpLogPalette->palPalEntry[i].peRed=*palData++;
lpLogPalette->palPalEntry[i].peGreen=*palData++;
lpLogPalette->palPalEntry[i].peBlue=*palData++;
lpLogPalette->palPalEntry[i].peFlags=*palData++;
}
PalHandle_=CreatePalette(lpLogPalette);
delete(lpLogPalette);
// Allocate memory for the required number of bytes.
hmem2 = GlobalAlloc(GHND, (bitmapHeader.bfSize - bitmapHeader.bfOffBits));
lpvBits = GlobalLock(hmem2);
// Retrieve the bitmap data.
ReadFile(hBitmapFile, lpvBits, (bitmapHeader.bfSize - bitmapHeader.bfOffBits),
&dwRead, (LPOVERLAPPED) NULL);
// Create a bitmap from the data stored in the .BMP file.
hdc=GetDC(hwnd);
select=SelectPalette(hdc,PalHandle_,0);
if (select==NULL)
return(FALSE);
realize=RealizePalette(hdc);
if (realize==GDI_ERROR)
return(FALSE);
BitmapHandle_=CreateDIBitmap(hdc, &bitmapInfoHeader, CBM_INIT, lpvBits, lpHeaderMem, DIB_RGB_COLORS);
ReleaseDC(hwnd,hdc);
if (BitmapHandle_==NULL)
return(FALSE);
// Unlock the global memory objects and close the .BMP file.
GlobalUnlock(infoHeaderMem);
GlobalUnlock(hmem2);
CloseHandle(hBitmapFile);
if (BitmapHandle_==NULL)
return(FALSE);
// Inform windows the window needs to be repainted
GetClientRect(hwnd, &rect);
InvalidateRect(hwnd, &rect, TRUE);
UpdateWindow(hwnd);
return(TRUE);
}
bit8 LoadBmp::drawBmp(void)
{
// Paint the window (and draw the bitmap).
PAINTSTRUCT ps;
HDC hdc;
char string[128];
InvalidateRect(WindowHandle_,NULL,FALSE); // keep windows from screwing up the
// redrawing (as much).
hdc=BeginPaint(WindowHandle_,&ps);
//Do palette stuff
HPALETTE select=SelectPalette(ps.hdc,PalHandle_,0);
if (select==NULL)
{
sprintf(string,"Select Pal Fail: %d",GetLastError());
MessageBox(NULL,string,"OK",MB_OK);
}
UINT realize=RealizePalette(ps.hdc);
if (realize==GDI_ERROR)
{
sprintf(string,"Realize Pal Fail: %d",GetLastError());
MessageBox(NULL,string,"OK",MB_OK);
}
HDC hdcMem = CreateCompatibleDC(ps.hdc);
SelectObject(hdcMem, BitmapHandle_);
BITMAP bm;
GetObject(BitmapHandle_, sizeof(BITMAP), (LPSTR) &bm);
/// for non-stretching version
///////BitBlt(ps.hdc, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY);
RECT clientRect;
GetClientRect(WindowHandle_,&clientRect);
SetStretchBltMode(ps.hdc,COLORONCOLOR);
StretchBlt(ps.hdc,0,0,clientRect.right,clientRect.bottom,hdcMem,0,0,bm.bmWidth,
bm.bmHeight,SRCCOPY);
DeleteDC(hdcMem);
EndPaint(WindowHandle_,&ps);
return(TRUE);
}