215 lines
6.3 KiB
C++
215 lines
6.3 KiB
C++
/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include"loadbmp.h"
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LoadBmp::LoadBmp()
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{
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BitmapHandle_=NULL;
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PalHandle_=NULL;
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}
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LoadBmp::~LoadBmp()
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{
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// free resources
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DeleteObject(BitmapHandle_);
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DeleteObject(PalHandle_);
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}
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//
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// Load a specified bitmap for later display on a window
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//
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bit8 LoadBmp::init(char *filename,HWND hwnd)
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{
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int i;
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char string[128];
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HANDLE hBitmapFile;
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DWORD dwRead;
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BITMAPFILEHEADER bitmapHeader;
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BITMAPINFOHEADER bitmapInfoHeader;
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LPLOGPALETTE lpLogPalette;
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char *palData;
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HGLOBAL hmem2;
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LPVOID lpvBits;
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PAINTSTRUCT ps;
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HDC hdc;
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HPALETTE select;
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UINT realize;
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RECT rect;
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// Set the member for future reference
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WindowHandle_=hwnd;
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// Retrieve a handle identifying the file.
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hBitmapFile = CreateFile(
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filename,
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GENERIC_READ,
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FILE_SHARE_READ,
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(LPSECURITY_ATTRIBUTES) NULL,
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OPEN_EXISTING,
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FILE_ATTRIBUTE_READONLY,
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(HANDLE) NULL);
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if (hBitmapFile==NULL)
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return(FALSE);
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// Retrieve the BITMAPFILEHEADER structure.
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ReadFile(hBitmapFile, &bitmapHeader, sizeof(BITMAPFILEHEADER), &dwRead,
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(LPOVERLAPPED)NULL);
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// Retrieve the BITMAPFILEHEADER structure.
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ReadFile(hBitmapFile, &bitmapInfoHeader, sizeof(BITMAPINFOHEADER),
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&dwRead, (LPOVERLAPPED)NULL);
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// Allocate memory for the BITMAPINFO structure.
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HGLOBAL infoHeaderMem = GlobalAlloc(GHND, sizeof(BITMAPINFOHEADER) +
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((1<<bitmapInfoHeader.biBitCount) * sizeof(RGBQUAD)));
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LPBITMAPINFO lpHeaderMem = (LPBITMAPINFO)GlobalLock(infoHeaderMem);
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// Load BITMAPINFOHEADER into the BITMAPINFO structure.
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lpHeaderMem->bmiHeader.biSize = bitmapInfoHeader.biSize;
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lpHeaderMem->bmiHeader.biWidth = bitmapInfoHeader.biWidth;
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lpHeaderMem->bmiHeader.biHeight = bitmapInfoHeader.biHeight;
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lpHeaderMem->bmiHeader.biPlanes = bitmapInfoHeader.biPlanes;
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lpHeaderMem->bmiHeader.biBitCount = bitmapInfoHeader.biBitCount;
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lpHeaderMem->bmiHeader.biCompression = bitmapInfoHeader.biCompression;
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lpHeaderMem->bmiHeader.biSizeImage = bitmapInfoHeader.biSizeImage;
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lpHeaderMem->bmiHeader.biXPelsPerMeter = bitmapInfoHeader.biXPelsPerMeter;
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lpHeaderMem->bmiHeader.biYPelsPerMeter = bitmapInfoHeader.biYPelsPerMeter;
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lpHeaderMem->bmiHeader.biClrUsed = bitmapInfoHeader.biClrUsed;
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lpHeaderMem->bmiHeader.biClrImportant = bitmapInfoHeader.biClrImportant;
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// Retrieve the color table.
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// 1 << bitmapInfoHeader.biBitCount == 2 ^ bitmapInfoHeader.biBitCount
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ReadFile(hBitmapFile, lpHeaderMem->bmiColors,
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((1<<bitmapInfoHeader.biBitCount) * sizeof(RGBQUAD)),
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&dwRead, (LPOVERLAPPED) NULL);
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lpLogPalette=(LPLOGPALETTE)new char[(sizeof(LOGPALETTE)+
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sizeof(PALETTEENTRY)*256)];
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lpLogPalette->palVersion=0x300;
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lpLogPalette->palNumEntries=256;
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palData=(char *)lpHeaderMem->bmiColors;
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for (i=0; i<256; i++)
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{
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lpLogPalette->palPalEntry[i].peRed=*palData++;
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lpLogPalette->palPalEntry[i].peGreen=*palData++;
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lpLogPalette->palPalEntry[i].peBlue=*palData++;
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lpLogPalette->palPalEntry[i].peFlags=*palData++;
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}
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PalHandle_=CreatePalette(lpLogPalette);
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delete(lpLogPalette);
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// Allocate memory for the required number of bytes.
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hmem2 = GlobalAlloc(GHND, (bitmapHeader.bfSize - bitmapHeader.bfOffBits));
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lpvBits = GlobalLock(hmem2);
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// Retrieve the bitmap data.
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ReadFile(hBitmapFile, lpvBits, (bitmapHeader.bfSize - bitmapHeader.bfOffBits),
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&dwRead, (LPOVERLAPPED) NULL);
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// Create a bitmap from the data stored in the .BMP file.
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hdc=GetDC(hwnd);
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select=SelectPalette(hdc,PalHandle_,0);
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if (select==NULL)
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return(FALSE);
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realize=RealizePalette(hdc);
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if (realize==GDI_ERROR)
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return(FALSE);
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BitmapHandle_=CreateDIBitmap(hdc, &bitmapInfoHeader, CBM_INIT, lpvBits, lpHeaderMem, DIB_RGB_COLORS);
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ReleaseDC(hwnd,hdc);
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if (BitmapHandle_==NULL)
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return(FALSE);
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// Unlock the global memory objects and close the .BMP file.
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GlobalUnlock(infoHeaderMem);
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GlobalUnlock(hmem2);
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CloseHandle(hBitmapFile);
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if (BitmapHandle_==NULL)
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return(FALSE);
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// Inform windows the window needs to be repainted
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GetClientRect(hwnd, &rect);
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InvalidateRect(hwnd, &rect, TRUE);
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UpdateWindow(hwnd);
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return(TRUE);
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}
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bit8 LoadBmp::drawBmp(void)
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{
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// Paint the window (and draw the bitmap).
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PAINTSTRUCT ps;
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HDC hdc;
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char string[128];
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InvalidateRect(WindowHandle_,NULL,FALSE); // keep windows from screwing up the
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// redrawing (as much).
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hdc=BeginPaint(WindowHandle_,&ps);
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//Do palette stuff
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HPALETTE select=SelectPalette(ps.hdc,PalHandle_,0);
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if (select==NULL)
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{
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sprintf(string,"Select Pal Fail: %d",GetLastError());
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MessageBox(NULL,string,"OK",MB_OK);
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}
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UINT realize=RealizePalette(ps.hdc);
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if (realize==GDI_ERROR)
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{
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sprintf(string,"Realize Pal Fail: %d",GetLastError());
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MessageBox(NULL,string,"OK",MB_OK);
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}
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HDC hdcMem = CreateCompatibleDC(ps.hdc);
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SelectObject(hdcMem, BitmapHandle_);
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BITMAP bm;
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GetObject(BitmapHandle_, sizeof(BITMAP), (LPSTR) &bm);
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/// for non-stretching version
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///////BitBlt(ps.hdc, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY);
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RECT clientRect;
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GetClientRect(WindowHandle_,&clientRect);
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SetStretchBltMode(ps.hdc,COLORONCOLOR);
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StretchBlt(ps.hdc,0,0,clientRect.right,clientRect.bottom,hdcMem,0,0,bm.bmWidth,
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bm.bmHeight,SRCCOPY);
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DeleteDC(hdcMem);
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EndPaint(WindowHandle_,&ps);
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return(TRUE);
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}
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