2354 lines
62 KiB
Plaintext
2354 lines
62 KiB
Plaintext
/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/****************************************************************************
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*
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* C O N F I D E N T I A L -- W E S T W O O D S T U D I O S
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*
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*---------------------------------------------------------------------------
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*
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* PROJECT
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* VQA player library. (32-Bit protected mode)
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*
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* FILE
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* loader.c
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*
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* DESCRIPTION
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* Stream loading and pre-processing.
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*
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* PROGRAMMER
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* Bill Randolph
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* Denzil E. Long, Jr.
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*
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* DATE
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* February 23, 1995
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*
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*---------------------------------------------------------------------------
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*
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* PUBLIC
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* VQA_Open - Open a VQA file to play.
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* VQA_Close - Close an opened VQA file.
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* VQA_LoadFrame - Load the next video frame from the VQA data stream.
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*
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* PRIVATE
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* AllocBuffers - Allocates the numerous VQA play buffers
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* FreeBuffers - Frees the VQA play buffers
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* Load_FINF - Loads the Frame Info Table.
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* Load_VQHD - Loads a VQA Header.
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* Load_CBF0 - Loads a full, uncompressed codebook
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* Load_CBFZ - Loads a full, compressed codebook
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* Load_CBP0 - Loads a partial uncompressed codebook
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* Load_CBPZ - Loads a partial compressed codebook
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* Load_CPL0 - Loads an uncompressed palette
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* Load_CPLZ - Loads a compressed palette
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* Load_VPT0 - Loads uncompressed pointers
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* Load_VPTZ - Loads compressed pointers
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* Load_VQF - Loads a VQ Frame chunk
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* Load_SND0 - Loads an uncompressed sound chunk
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* Load_SND1 - Loads a compressed sound chunk
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* Copy_SND - Copies data from Audio Temp buf into Audio play buf
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* Load_VOC_Block - Loads blocks from separate VOC file, if needed.
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*
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****************************************************************************/
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#include <stdio.h>
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#include <fcntl.h>
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#include <io.h>
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#include <malloc.h>
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#include <mem.h>
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#include <dos.h>
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#include "vq.h"
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#include "vqaplayp.h"
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#include <vqm32\all.h>
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/*---------------------------------------------------------------------------
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* PRIVATE DECLARATIONS
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*-------------------------------------------------------------------------*/
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typedef struct _ChunkHeader {
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unsigned long id;
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unsigned long size;
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} ChunkHeader;
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static VQAData *AllocBuffers(VQAHeader *header, VQAConfig *config);
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static void FreeBuffers(VQAData *vqa, VQAConfig *config);
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static long Load_VQF(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_FINF(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_VQHD(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_CBF0(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_CBFZ(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_CBP0(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_CBPZ(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_CPL0(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_CPLZ(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_VPT0(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_VPTZ(VQAHandleP *vqap, unsigned long iffsize);
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#if(VQAAUDIO_ON)
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static long Load_SND0(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_SND1(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_SND2(VQAHandleP *vqap, unsigned long iffsize);
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static long Copy_SND(VQAHandleP *vqap);
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#if(VQAVOC_ON && VQAAUDIO_ON)
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static void Load_VOC_Block(VQAHandleP *vqap);
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#endif /* VQAVOC_ON */
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#endif /* VQAAUDIO_ON */
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/****************************************************************************
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*
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* NAME
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* VQA_Open - Open a VQA file to play.
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*
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* SYNOPSIS
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* Error = VQA_Open(VQAHandle, Name, Config)
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*
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* short VQA_Open(VQAHandle *, char *, VQAConfig *);
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*
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* FUNCTION
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* - Open a VQA file for reading.
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* - Validate that it is an IFF file, of the VQA type.
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* - Read the VQA header.
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* - Open a VOC file for playback, if requested.
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* - Set the Loader's frame rate, if the caller's Config structure's
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* FrameRate is set to -1
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* - Set the Drawer's frame rate, if the caller's Config structure's
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* DrawRate is set to -1
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*
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* INPUTS
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* VQAHandle - Pointer to initialized handle. Obtained by VQA_Alloc().
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* Name - Pointer to name of VQA file to open.
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* Config - Pointer to initialized VQA configuration structure.
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*
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* RESULT
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* Error - 0 if successful, or VQAERR_ error code.
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*
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****************************************************************************/
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long VQA_Open(VQAHandle *vqa, char const *filename, VQAConfig *config)
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{
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VQAHandleP *vqap;
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VQAHeader *header;
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ChunkHeader chunk;
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long max_frm_size;
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long i;
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/* Dereference commonly used data members for quicker access. */
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vqap = (VQAHandleP *)vqa;
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header = &vqap->Header;
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/*-------------------------------------------------------------------------
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* VERIFY VALIDITY OF VQA FILE.
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*-----------------------------------------------------------------------*/
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/* Open the file. */
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if (vqap->StreamHandler(vqa, VQACMD_OPEN, (void *)filename, 0)) {
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return (VQAERR_OPEN);
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}
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/* Read the file ID & Size */
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if (vqap->StreamHandler(vqa, VQACMD_READ, &chunk, 8)) {
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VQA_Close(vqa);
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return (VQAERR_READ);
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}
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/* Verify an IFF FORM */
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if ((chunk.id != ID_FORM) || (chunk.size == 0)) {
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VQA_Close(vqa);
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return (VQAERR_NOTVQA);
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}
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/* Read in WVQA ID */
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if (vqap->StreamHandler(vqa, VQACMD_READ, &chunk, 4)) {
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VQA_Close(vqa);
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return (VQAERR_READ);
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}
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/* Verify VQA */
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if (chunk.id != ID_WVQA) {
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VQA_Close(vqa);
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return (VQAERR_NOTVQA);
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}
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/*-------------------------------------------------------------------------
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* READ IN THE VQA HEADER.
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*-----------------------------------------------------------------------*/
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if (vqap->StreamHandler(vqa, VQACMD_READ, &chunk, 8)) {
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VQA_Close(vqa);
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return (VQAERR_READ);
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}
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chunk.size = REVERSE_LONG(chunk.size);
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/* Is this a valid VQA header? */
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if ((chunk.id != ID_VQHD) || (chunk.size != sizeof(VQAHeader))) {
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VQA_Close(vqa);
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return (VQAERR_NOTVQA);
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}
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/* Read the header data. */
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if (vqap->StreamHandler(vqa, VQACMD_READ, header, PADSIZE(chunk.size))) {
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VQA_Close(vqa);
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return (VQAERR_READ);
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}
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/*-------------------------------------------------------------------------
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* INITIALIZE THE PLAYERS CONFIGURATION
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*-----------------------------------------------------------------------*/
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/* Use the clients configuration if they provided one. */
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if (config != NULL) {
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memcpy(&vqap->Config, config, sizeof(VQAConfig));
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} else {
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VQA_DefaultConfig(&vqap->Config);
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}
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/* Use the internal configuration structure from now on. */
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config = &vqap->Config;
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if (config->ImageWidth == -1) {
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config->ImageWidth = header->ImageWidth;
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}
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if (config->ImageHeight == -1) {
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config->ImageHeight = header->ImageHeight;
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}
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/*-------------------------------------------------------------------------
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* ALLOCATE THE BUFFERS THAT WE NEED TO PLAY THE VQA.
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*-----------------------------------------------------------------------*/
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if ((vqap->VQABuf = AllocBuffers(header, config)) == NULL) {
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VQA_Close(vqa);
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return (VQAERR_NOMEM);
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}
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/*-------------------------------------------------------------------------
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* SET THE LOADER AND DRAWER PLAYBACK RATES.
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*-----------------------------------------------------------------------*/
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/* If Loaders frame rate is -1 then use the value from the header. */
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if (config->FrameRate == -1) {
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config->FrameRate = header->FPS;
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}
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/* If Drawers frame rate is -1 then use the value from the header, which
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* will result in a "variable" frame rate.
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*/
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if (config->DrawRate == -1) {
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config->DrawRate = header->FPS;
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}
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/* Finally, if the DrawRate was set to -1 or 0 (ie MaxRate contained bogus
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* values), set it to the header value.
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*/
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if ((config->DrawRate == -1) || (config->DrawRate == 0)) {
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config->DrawRate = header->FPS;
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}
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/*-------------------------------------------------------------------------
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* INITIALIZE THE VIDEO SYSTEM IF WE ARE REQUIRED TO HANDLE THAT.
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*-----------------------------------------------------------------------*/
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#if(VQAVIDEO_ON)
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if ((vqap->VQABuf->Drawer.Display = SetVideoMode(config->Vmode)) == 0) {
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VQA_Close(vqa);
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return (VQAERR_VIDEO);
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}
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/* Set the VBIBit polarity. */
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vqap->VQABuf->VBIBit = GetVBIBit();
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#else
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if (config->VBIBit == -1) {
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config->VBIBit = TestVBIBit();
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}
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vqap->VQABuf->VBIBit = config->VBIBit;
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#endif /* VQAVIDEO_ON */
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/*-------------------------------------------------------------------------
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* AUDIO TRACK OVERRIDE (VOC FILE)
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*-----------------------------------------------------------------------*/
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/* Open VOC file if one is requested. */
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#if(VQAVOC_ON && VQAAUDIO_ON)
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if (config->VocFile != NULL) {
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vqap->vocfh = open(config->VocFile, (O_RDONLY|O_BINARY));
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} else {
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vqap->vocfh = -1;
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}
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/* Make sure we won't try to play audio. */
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if ((vqap->vocfh == -1) && ((header->Flags & VQAHDF_AUDIO) == 0)) {
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config->OptionFlags &= (~VQAOPTF_AUDIO);
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}
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#else /* VQAVOC_ON */
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/* If the movie does not contain an audio track make sure we won't try
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* to play one.
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*/
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if (((header->Flags & VQAHDF_AUDIO) == 0)) {
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config->OptionFlags &= (~VQAOPTF_AUDIO);
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}
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#endif /* VQAVOC_ON */
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/*-------------------------------------------------------------------------
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* INITIALIZE THE AUDIO PLAYBACK/TIMING SYSTEM.
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*-----------------------------------------------------------------------*/
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#if(VQAAUDIO_ON)
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if (config->OptionFlags & VQAOPTF_AUDIO) {
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/* Open HMI audio resource for playback. */
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if (VQA_OpenAudio(vqap)) {
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VQA_Close(vqa);
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return (VQAERR_AUDIO);
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}
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}
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if (!(config->OptionFlags & VQAOPTF_AUDIO)
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|| (config->TimerMethod == VQA_TMETHOD_INT)) {
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/* Start HMI timer system for timing. */
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if (VQA_StartTimerInt((config->OptionFlags & VQAOPTF_HMIINIT))) {
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VQA_Close(vqa);
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return (VQAERR_AUDIO);
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}
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}
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#endif /* VQAAUDIO_ON */
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return (0);
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}
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/****************************************************************************
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*
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* NAME
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* VQA_Close - Close an opened VQA file.
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*
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* SYNOPSIS
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* VQA_Close(VQAHandle)
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*
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* void VQA_Close(VQAHandle *);
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*
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* FUNCTION
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* Close the file that was opened with VQA_Open().
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*
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* INPUTS
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* VQAHandle - Pointer VQAHandle to close.
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*
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* RESULT
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* NONE
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*
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****************************************************************************/
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void VQA_Close(VQAHandle *vqa)
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{
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/* Restore video mode to text. */
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#if(VQAVIDEO_ON)
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SetVideoMode(TEXT);
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#endif /* VQAVIDEO_ON */
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/* Shutdown audio/timing system. */
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#if(VQAAUDIO_ON)
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if (((VQAHandleP *)vqa)->Config.OptionFlags & VQAOPTF_AUDIO) {
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VQA_CloseAudio();
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} else {
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VQA_StopTimerInt();
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}
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#endif /* VQAAUDIO_ON */
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/* Free memory */
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if (((VQAHandleP *)vqa)->VQABuf != NULL) {
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FreeBuffers(((VQAHandleP *)vqa)->VQABuf, &((VQAHandleP *)vqa)->Config);
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}
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/* Close the VOC override file if one was opened */
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#if(VQAVOC_ON && VQAAUDIO_ON)
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if (((VQAHandleP *)vqa)->vocfh != -1) {
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close(((VQAHandleP *)vqa)->vocfh);
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}
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#endif /* VQAVOC_ON */
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/* Close the VQA file */
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((VQAHandleP *)vqa)->StreamHandler(vqa, VQACMD_CLOSE, NULL, 0);
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}
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/****************************************************************************
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*
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* NAME
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* VQA_LoadFrame - Load the next video frame from the VQA data stream.
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*
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* SYNOPSIS
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* Error = VQA_LoadFrame(VQAHandle)
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*
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* short VQA_LoadFrame(VQAHandle *);
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*
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* FUNCTION
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* The codebook is split up such that the last frame of every group gets
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* a new, complete codebook, ready for the next group. The first codebook
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* in the VQA is a full codebook, and goes with the first frame's data.
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* Partial codebooks are stored per frame after that, and they add up to
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* a full codebook just before the first frame for the next group is read.
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*
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* (Currently, this routine can read either the older non-frame-grouped
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* VQA file format, or the new frame-chunk format. For the older format,
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* it's assumed that the last chunk in a frame is the pointer data.)
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*
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* This routine also does a sort of "cooperative multitasking". If the
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* Loader hits a "wait state" where it has to wait on the audio to finish
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* playing before it can continue to load, it sets a "sleep" flag and
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* just returns. The sleep flag is checked on entry to see if it needs
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* to jump to the proper execution point. This may improve performance on
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* some platforms, but it also allows the Loader to be called regardless
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* of the size of the buffers; if the buffers fill up or the audio fails
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* to play, the Loader won't just get stuck.
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*
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* INPUTS
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* VQAHandle - Pointer to VQAHandle structure.
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*
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* RESULT
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* Error - 0 if successful or VQA_??? error code.
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*
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****************************************************************************/
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long VQA_LoadFrame(VQAHandle *vqa)
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{
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VQAHandleP *vqap;
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VQAData *vqabuf;
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VQALoader *loader;
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VQAFrameNode *curframe;
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ChunkHeader chunk;
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unsigned long iffsize;
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long frame_loaded = 0;
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/* Dereference commonly used data members for quicker access. */
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vqap = (VQAHandleP *)vqa;
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vqabuf = vqap->VQABuf;
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loader = &vqabuf->Loader;
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curframe = loader->CurFrame;
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/* If we're reading audio from a VOC file then service that requirement. */
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#if(VQAVOC_ON && VQAAUDIO_ON)
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if (vqap->vocfh != -1) {
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Load_VOC_Block(vqap);
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}
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#endif /* VQAAUDIO_ON & VQAVOC_ON */
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/* If no buffer is available for loading then return. This allows the
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* drawer to service one of the buffers more readily. (We'll wait for one
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* to free up).
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*/
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if (curframe->Flags & VQAFRMF_LOADED) {
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loader->WaitsOnDrawer++;
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return (VQAERR_NOBUFFER);
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}
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/* If we're not sleeping, initialize */
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if (!(vqabuf->Flags & VQADATF_LSLEEP)) {
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frame_loaded = 0;
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loader->FrameSize = 0;
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/* Initialize the codebook ptr for the frame we're about to load:
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* (This frame's codebook is the last full codebook; we have to init it
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* now, because if we're on the last frame in a group, we'll get a new
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* FullCB pointer.)
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*/
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curframe->Codebook = loader->FullCB;
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}
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/*-------------------------------------------------------------------------
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* THE MAIN LOADER LOOP
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*-----------------------------------------------------------------------*/
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while (frame_loaded == 0) {
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/* Read new chunk, only if we're not sleeping */
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if (!(vqabuf->Flags & VQADATF_LSLEEP)) {
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/* Read chunk ID */
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if (vqap->StreamHandler(vqa, VQACMD_READ, &chunk, 8)) {
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return (VQAERR_EOF);
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}
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iffsize = REVERSE_LONG(chunk.size);
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loader->FrameSize += iffsize;
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}
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/* Handle each chunk type */
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switch (chunk.id) {
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/* VQ Normal Frame */
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case ID_VQFR:
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if (Load_VQF(vqap, iffsize)) {
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return (VQAERR_READ);
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}
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frame_loaded = 1;
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break;
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/* VQ Key Frame */
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case ID_VQFK:
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if (Load_VQF(vqap, iffsize)) {
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return (VQAERR_READ);
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}
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/* Flag this frame as being key. */
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curframe->Flags |= VQAFRMF_KEY;
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frame_loaded = 1;
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break;
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|
|
/* Frame Info Table */
|
|
case ID_FINF:
|
|
if (Load_FINF(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* VQA Header */
|
|
case ID_VQHD:
|
|
if (Load_VQHD(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Full uncompressed codebook */
|
|
case ID_CBF0:
|
|
if (Load_CBF0(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Full compressed codebook */
|
|
case ID_CBFZ:
|
|
if (Load_CBFZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Partial uncompressed codebook */
|
|
case ID_CBP0:
|
|
if (Load_CBP0(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Partial compressed codebook */
|
|
case ID_CBPZ:
|
|
if (Load_CBPZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Uncompressed palette */
|
|
case ID_CPL0:
|
|
if (Load_CPL0(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag this frame as having a palette. */
|
|
curframe->Flags |= VQAFRMF_PALETTE;
|
|
break;
|
|
|
|
/* Compressed palette */
|
|
case ID_CPLZ:
|
|
if (Load_CPLZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag this frame as having a palette. */
|
|
curframe->Flags |= VQAFRMF_PALETTE;
|
|
break;
|
|
|
|
/* Uncompressed pointer data */
|
|
case ID_VPT0:
|
|
if (Load_VPT0(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
frame_loaded = 1;
|
|
break;
|
|
|
|
/* Compressed pointer data */
|
|
case ID_VPTZ:
|
|
case ID_VPTD:
|
|
if (Load_VPTZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
frame_loaded = 1;
|
|
break;
|
|
|
|
/* Pointer data Key (Must draw) */
|
|
case ID_VPTK:
|
|
if (Load_VPTZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag this frame as being key. */
|
|
curframe->Flags |= VQAFRMF_KEY;
|
|
frame_loaded = 1;
|
|
break;
|
|
|
|
/* Uncompressed audio frame.
|
|
*
|
|
* - Make sure the sound load buffer (Audio.TempBuf) is empty; if not
|
|
* go into a sleep state.
|
|
* - Load the data into TempBuf.
|
|
*/
|
|
#if(VQAAUDIO_ON)
|
|
case ID_SND0:
|
|
|
|
/* Move the last audio frame to the play buffer. */
|
|
if (Copy_SND(vqap) == VQAERR_SLEEPING) {
|
|
vqabuf->Flags |= VQADATF_LSLEEP;
|
|
return (VQAERR_SLEEPING);
|
|
} else {
|
|
vqabuf->Flags &= (~VQADATF_LSLEEP);
|
|
}
|
|
|
|
/* Load an uncompressed audio frame. */
|
|
if (Load_SND0(vqap, iffsize) != 0) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Compressed audio frame.
|
|
*
|
|
* - Make sure the sound load buffer (Audio.TempBuf) is empty; if not
|
|
* go into a sleep state.
|
|
* - Load the data into TempBuf.
|
|
*/
|
|
case ID_SND1:
|
|
|
|
/* Move the last audio frame to the play buffer. */
|
|
if (Copy_SND(vqap) == VQAERR_SLEEPING) {
|
|
vqabuf->Flags |= VQADATF_LSLEEP;
|
|
return (VQAERR_SLEEPING);
|
|
} else {
|
|
vqabuf->Flags &= (~VQADATF_LSLEEP);
|
|
}
|
|
|
|
/* Load a compressed audio frame. */
|
|
if (Load_SND1(vqap, iffsize) != 0) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* HMI ADPCM compressed audio frame.
|
|
*
|
|
* - Make sure the sound load buffer (Audio.TempBuf) is empty; if not
|
|
* go into a sleep state.
|
|
* - Load the data into TempBuf.
|
|
*/
|
|
case ID_SND2:
|
|
|
|
/* Move the last audio frame to the play buffer. */
|
|
if (Copy_SND(vqap) == VQAERR_SLEEPING) {
|
|
vqabuf->Flags |= VQADATF_LSLEEP;
|
|
return (VQAERR_SLEEPING);
|
|
} else {
|
|
vqabuf->Flags &= (~VQADATF_LSLEEP);
|
|
}
|
|
|
|
/* Load a compressed audio frame. */
|
|
if (Load_SND2(vqap, iffsize) != 0) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
/* Skip any unknown chunks. */
|
|
default:
|
|
if (vqap->StreamHandler(vqa, VQACMD_SEEK, NULL, PADSIZE(iffsize))) {
|
|
return (VQAERR_SEEK);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Update maximum frame size stat. */
|
|
if ((loader->CurFrameNum>0) && (loader->FrameSize>loader->MaxFrameSize)) {
|
|
loader->MaxFrameSize = loader->FrameSize;
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* SET UP THE FRAME FOR DRAWING.
|
|
*-----------------------------------------------------------------------*/
|
|
|
|
/* Set the frame # */
|
|
curframe->FrameNum = loader->CurFrameNum;
|
|
loader->CurFrameNum++;
|
|
|
|
/* Update data for mono output */
|
|
loader->LastFrameNum = loader->CurFrameNum;
|
|
|
|
/* Loader is finished with this frame; tell Drawer to draw it */
|
|
curframe->Flags |= VQAFRMF_LOADED;
|
|
loader->CurFrame = curframe->Next;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* AllocBuffers - Allocate VQA play buffers.
|
|
*
|
|
* SYNOPSIS
|
|
* VQAData = AllocBuffers(VQAFile)
|
|
*
|
|
* VQAData *AllocBuffers(VQAFile *);
|
|
*
|
|
* FUNCTION
|
|
* For those structures that contain buffer pointers (codebook nodes,
|
|
* frame buffer nodes), enough memory is allocated for both the structure
|
|
* and its associated buffers, then the buffer pointers are pointed to
|
|
* the appropriate offset from the structure pointer. This allows us
|
|
* to perform only one malloc & free for each node.
|
|
*
|
|
* Buffers allocated:
|
|
* - vqa
|
|
* - vqa->CBData (list)
|
|
* - vqa->FrameData (list)
|
|
* - vqa->Drawer.ImageBuf
|
|
* - vqa->Audio.Buffer
|
|
* - vqa->Audio.IsLoaded
|
|
* - vqa->Foff
|
|
*
|
|
* INPUTS
|
|
* VQAHeader - Pointer to VQAHeader structure.
|
|
* VQAConfig - Pointer to VQA configuration structure.
|
|
*
|
|
* RESULT
|
|
* VQAData - Pointer to initialized VQAData structure.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static VQAData *AllocBuffers(VQAHeader *header, VQAConfig *config)
|
|
{
|
|
VQAData *vqa;
|
|
VQACBNode *cbnode;
|
|
VQACBNode *this_cb;
|
|
VQAFrameNode *framenode;
|
|
VQAFrameNode *this_frame;
|
|
long i;
|
|
|
|
/* Check the configuration for valid values. */
|
|
if ((config->NumCBBufs == 0) || (config->NumFrameBufs == 0)
|
|
|| (config->AudioBufSize < config->HMIBufSize)) {
|
|
|
|
return (NULL);
|
|
}
|
|
|
|
/* Allocate the master structure */
|
|
if ((vqa = (VQAData *)malloc(sizeof(VQAData))) == NULL) {
|
|
return (NULL);
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* INITIALIZE THE VQA DATA STRUCTURES.
|
|
*
|
|
* Pointers are set to NULL initially, and filled in as the buffers are
|
|
* allocated. The Max buffer sizes are computed with 1K of padding,
|
|
* and'd with 0xFFFC to make the size divisible by 4, to ensure DWORD
|
|
* alignment.
|
|
*-----------------------------------------------------------------------*/
|
|
memset(vqa, 0, sizeof(VQAData));
|
|
vqa->MemUsed = sizeof(VQAData);
|
|
vqa->Drawer.LastTime = (-VQA_TIMETICKS);
|
|
|
|
/* Set maximum codebook size. */
|
|
vqa->Max_CB_Size = ((header->CBentries) * header->BlockWidth
|
|
* header->BlockHeight + 250) & 0xFFFC;
|
|
|
|
/* Set maximum palette size. */
|
|
vqa->Max_Pal_Size = (768 + 1024) & 0xFFFC;
|
|
|
|
/* Set maximum vector pointers size. */
|
|
vqa->Max_Ptr_Size = ((header->ImageWidth / header->BlockWidth)
|
|
* (header->ImageHeight / header->BlockHeight)
|
|
* sizeof(short) + 1024) & 0xFFFC;
|
|
|
|
/* Set the frame number of the frame containing the last codebook. */
|
|
vqa->Loader.LastCBFrame = (((header->Frames - 1) / header->Groupsize)
|
|
* header->Groupsize);
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* ALLOCATE THE CODEBOOK BUFFERS.
|
|
*-----------------------------------------------------------------------*/
|
|
for (i = 0; i < config->NumCBBufs; i++) {
|
|
|
|
/* Allocate a codebook node. */
|
|
cbnode = (VQACBNode *)malloc((sizeof(VQACBNode) + vqa->Max_CB_Size));
|
|
|
|
/* If failure then clean up and exit. */
|
|
if (cbnode == NULL) {
|
|
FreeBuffers(vqa, config);
|
|
return (NULL);
|
|
}
|
|
|
|
/* Keep count of the memory usage. */
|
|
vqa->MemUsed += (long)(sizeof(VQACBNode) + vqa->Max_CB_Size);
|
|
|
|
/* Initialize the node */
|
|
memset(cbnode, 0, sizeof(VQACBNode));
|
|
cbnode->Buffer = (unsigned char *)cbnode + sizeof(VQACBNode);
|
|
|
|
/* Install the node */
|
|
if (i == 0) {
|
|
vqa->CBData = cbnode;
|
|
this_cb = cbnode;
|
|
} else {
|
|
this_cb->Next = cbnode;
|
|
this_cb = cbnode;
|
|
}
|
|
}
|
|
|
|
/* Make the list circular */
|
|
cbnode->Next = vqa->CBData;
|
|
|
|
/* Install the Codebook list */
|
|
vqa->Loader.CurCB = vqa->CBData;
|
|
vqa->Loader.FullCB = vqa->CBData;
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* ALLOCATE THE FRAME BUFFERS.
|
|
*-----------------------------------------------------------------------*/
|
|
for (i = 0; i < config->NumFrameBufs; i++) {
|
|
|
|
/* Allocate a pointer node */
|
|
framenode = (VQAFrameNode *)malloc((sizeof(VQAFrameNode)
|
|
+ vqa->Max_Ptr_Size + vqa->Max_Pal_Size));
|
|
|
|
/* If failure then clean up and exit. */
|
|
if (framenode == NULL) {
|
|
FreeBuffers(vqa, config);
|
|
return (NULL);
|
|
}
|
|
|
|
/* Keep count of the memory usage. */
|
|
vqa->MemUsed += (long)(sizeof(VQAFrameNode) + vqa->Max_Ptr_Size
|
|
+ vqa->Max_Pal_Size);
|
|
|
|
/* Initialize the node */
|
|
memset(framenode, 0, sizeof(VQAFrameNode));
|
|
framenode->Pointers = (unsigned char *)framenode + sizeof(VQAFrameNode);
|
|
framenode->Palette = (unsigned char *)framenode + sizeof(VQAFrameNode)
|
|
+ vqa->Max_Ptr_Size;
|
|
|
|
framenode->Codebook = vqa->CBData;
|
|
|
|
/* Install the node */
|
|
if (i == 0) {
|
|
vqa->FrameData = framenode;
|
|
this_frame = framenode;
|
|
} else {
|
|
this_frame->Next = framenode;
|
|
this_frame = framenode;
|
|
}
|
|
}
|
|
|
|
/* Make the list circular */
|
|
framenode->Next = vqa->FrameData;
|
|
|
|
/* Install the Frame Buffer list */
|
|
vqa->Loader.CurFrame = vqa->FrameData;
|
|
vqa->Drawer.CurFrame = vqa->FrameData;
|
|
vqa->Flipper.CurFrame = vqa->FrameData;
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* ALLOCATE THE IMAGE BUFFERS IF ONE IS NOT ALREADY PROVIDED.
|
|
*-----------------------------------------------------------------------*/
|
|
if (config->ImageBuf == NULL) {
|
|
|
|
/* Allocate our own buffer. */
|
|
if (config->DrawFlags & VQACFGF_BUFFER) {
|
|
vqa->Drawer.ImageBuf = (unsigned char *)malloc((header->ImageWidth
|
|
* header->ImageHeight));
|
|
|
|
/* If the allocation failed we must free up and exit. */
|
|
if (vqa->Drawer.ImageBuf == NULL) {
|
|
FreeBuffers(vqa, config);
|
|
return (NULL);
|
|
}
|
|
|
|
/* Plugin image buffer information. */
|
|
vqa->Drawer.ImageWidth = header->ImageWidth;
|
|
vqa->Drawer.ImageHeight = header->ImageHeight;
|
|
vqa->MemUsed += (long)(header->ImageWidth * header->ImageHeight);
|
|
} else {
|
|
vqa->Drawer.ImageWidth = config->ImageWidth;
|
|
vqa->Drawer.ImageHeight = config->ImageHeight;
|
|
}
|
|
} else {
|
|
|
|
/* Use caller provided buffer */
|
|
vqa->Drawer.ImageBuf = config->ImageBuf;
|
|
vqa->Drawer.ImageWidth = config->ImageWidth;
|
|
vqa->Drawer.ImageHeight = config->ImageHeight;
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* ALLOCATE AND INITIALIZE AUDIO BUFFERS AND STRUCTURES.
|
|
*-----------------------------------------------------------------------*/
|
|
#if(VQAAUDIO_ON)
|
|
/* Version 1 VQA's only supported 22050 8 bit mono audio. */
|
|
if (header->Version < VQAHD_VER2) {
|
|
vqa->Audio.SampleRate = 22050U;
|
|
vqa->Audio.Channels = 1;
|
|
vqa->Audio.BitsPerSample = 8;
|
|
} else {
|
|
vqa->Audio.SampleRate = header->SampleRate;
|
|
vqa->Audio.Channels = header->Channels;
|
|
vqa->Audio.BitsPerSample = header->BitsPerSample;
|
|
}
|
|
|
|
if ((config->AudioBufSize == 0) && (config->HMIBufSize == 0)) {
|
|
vqa->Audio.NumAudBlocks = 0;
|
|
} else {
|
|
vqa->Audio.NumAudBlocks = (config->AudioBufSize / config->HMIBufSize);
|
|
}
|
|
|
|
if (config->AudioBufSize > 0) {
|
|
|
|
/* Allocate an audio buffer if the user did not provide one. */
|
|
if (config->AudioBuf == NULL) {
|
|
vqa->Audio.Buffer = (unsigned char *)malloc(config->AudioBufSize);
|
|
|
|
/* If failure then clean up and exit. */
|
|
if (vqa->Audio.Buffer == NULL) {
|
|
FreeBuffers(vqa, config);
|
|
return (NULL);
|
|
}
|
|
|
|
/* Add audio buffer size to memory usage. */
|
|
vqa->MemUsed += (long)config->AudioBufSize;
|
|
} else {
|
|
vqa->Audio.Buffer = config->AudioBuf;
|
|
}
|
|
|
|
/* Allocate IsLoaded flags */
|
|
vqa->Audio.IsLoaded = (short *)malloc(vqa->Audio.NumAudBlocks
|
|
* sizeof(short));
|
|
|
|
/* If failure then clean up and exit. */
|
|
if (vqa->Audio.IsLoaded == NULL) {
|
|
FreeBuffers(vqa, config);
|
|
return (NULL);
|
|
}
|
|
|
|
/* Keep a running total of memory usage. */
|
|
vqa->MemUsed += (long)(vqa->Audio.NumAudBlocks * sizeof(short));
|
|
|
|
/* Initalize audio frames is loaded flags to false. */
|
|
memset(vqa->Audio.IsLoaded,0,vqa->Audio.NumAudBlocks * sizeof(short));
|
|
|
|
/* Temp buffer */
|
|
#if(0) // DENZIL
|
|
vqa->Audio.TempBuf = (unsigned char *)malloc(VQA_AUD_TEMPSIZE);
|
|
#else
|
|
|
|
/* Adjust the temp buffer size for the size of audio data. */
|
|
i = VQA_AUD_TEMPSIZE;
|
|
i *= vqa->Audio.Channels * (vqa->Audio.BitsPerSample >> 3);
|
|
vqa->Audio.TempBuf = (unsigned char *)malloc(i);
|
|
#endif
|
|
|
|
if (vqa->Audio.TempBuf == NULL) {
|
|
FreeBuffers(vqa, config);
|
|
return (NULL);
|
|
}
|
|
|
|
/* Keep a running total of memory usage. */
|
|
vqa->MemUsed += i;
|
|
}
|
|
#endif /* VQAAUDIO_ON */
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* ALLOCATE THE FRAME INFORMATION TABLE IF REQUESTED.
|
|
*-----------------------------------------------------------------------*/
|
|
if (config->OptionFlags & VQAOPTF_FINF) {
|
|
vqa->Foff = (long *)malloc(header->Frames * sizeof(long));
|
|
|
|
if (vqa->Foff == NULL) {
|
|
FreeBuffers(vqa, config);
|
|
return (NULL);
|
|
}
|
|
|
|
/* Keep a running total of memory usage. */
|
|
vqa->MemUsed += (header->Frames * sizeof(long));
|
|
}
|
|
|
|
return (vqa);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* FreeBuffers - Free VQA play buffers.
|
|
*
|
|
* SYNOPSIS
|
|
* FreeBuffers(VQAData)
|
|
*
|
|
* void FreeBuffers(VQAData *);
|
|
*
|
|
* FUNCTION
|
|
* Free the buffers allocated by AllocBuffers().
|
|
*
|
|
* INPUTS
|
|
* VQAData - Pointer to VQAData structure.
|
|
*
|
|
* RESULT
|
|
* NONE
|
|
*
|
|
****************************************************************************/
|
|
|
|
static void FreeBuffers(VQAData *vqa, VQAConfig *config)
|
|
{
|
|
VQACBNode *cb_this, *cb_next;
|
|
VQAFrameNode *frame_this, *frame_next;
|
|
long i;
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* FREE THE FRAME INFORMATION TABLE.
|
|
*-----------------------------------------------------------------------*/
|
|
if (vqa->Foff) {
|
|
free(vqa->Foff);
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* FREE THE AUDIO BUFFERS.
|
|
*-----------------------------------------------------------------------*/
|
|
|
|
#if(VQAAUDIO_ON)
|
|
if ((config->AudioBuf == NULL) && (vqa->Audio.Buffer)) {
|
|
free(vqa->Audio.Buffer);
|
|
}
|
|
|
|
/* Free the audio segments loaded flag array. */
|
|
if (vqa->Audio.IsLoaded) {
|
|
free(vqa->Audio.IsLoaded);
|
|
}
|
|
|
|
/* Free the temporary audio buffer. */
|
|
if (vqa->Audio.TempBuf) {
|
|
free(vqa->Audio.TempBuf);
|
|
}
|
|
#endif /* VQAAUDIO_ON */
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* FREE THE IMAGE BUFFER ONLY IF WE ALLOCATED IT.
|
|
*-----------------------------------------------------------------------*/
|
|
if ((config->ImageBuf == NULL) && vqa->Drawer.ImageBuf) {
|
|
free(vqa->Drawer.ImageBuf);
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* FREE THE FRAME BUFFERS.
|
|
*-----------------------------------------------------------------------*/
|
|
frame_this = vqa->FrameData;
|
|
|
|
for (i = 0; i < config->NumFrameBufs; i++) {
|
|
if (frame_this) {
|
|
frame_next = frame_this->Next;
|
|
free(frame_this);
|
|
frame_this = frame_next;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* FREE THE CODEBOOK BUFFERS.
|
|
*-----------------------------------------------------------------------*/
|
|
cb_this = vqa->CBData;
|
|
|
|
for (i = 0; i < config->NumCBBufs; i++) {
|
|
if (cb_this) {
|
|
cb_next = cb_this->Next;
|
|
free(cb_this);
|
|
cb_this = cb_next;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* FREE THE VQA DATA STRUCTURES.
|
|
*-----------------------------------------------------------------------*/
|
|
free(vqa);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_VQF - Loads a VQ Frame chunk.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_VQF(VQAFile, VQAData, Iffsize)
|
|
*
|
|
* short Load_VQF(VQAFile *, VQAData *, unsigned long);
|
|
*
|
|
* FUNCTION
|
|
* The VQ Frame Chunk contains a set of other chunks (codebooks,
|
|
* palettes, pointers). This routine reads the frame's chunk size,
|
|
* then loops until it's read that many bytes.
|
|
*
|
|
* INPUTS
|
|
* VQAFile - Pointer to VQAFile structure.
|
|
* VQAData - Pointer to VQAData structure.
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQA_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_VQF(VQAHandleP *vqap, unsigned long frame_iffsize)
|
|
{
|
|
VQAData *vqabuf;
|
|
VQAFrameNode *curframe;
|
|
ChunkHeader chunk;
|
|
unsigned long iffsize;
|
|
unsigned long framesize;
|
|
unsigned long bytes_loaded = 0;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
vqabuf = vqap->VQABuf;
|
|
curframe = vqabuf->Loader.CurFrame;
|
|
framesize = PADSIZE(frame_iffsize);
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* FRAME LOADING LOOP.
|
|
*-----------------------------------------------------------------------*/
|
|
while (bytes_loaded < framesize) {
|
|
|
|
/* Read chunk ID */
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, &chunk, 8)) {
|
|
return (VQAERR_EOF);
|
|
}
|
|
|
|
iffsize = REVERSE_LONG(chunk.size);
|
|
bytes_loaded += 8;
|
|
bytes_loaded += PADSIZE(iffsize);
|
|
|
|
/* Handle each chunk type */
|
|
switch (chunk.id) {
|
|
|
|
/* Full uncompressed codebook */
|
|
case ID_CBF0:
|
|
if (Load_CBF0(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Full compressed codebook */
|
|
case ID_CBFZ:
|
|
if (Load_CBFZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Partial uncompressed codebook */
|
|
case ID_CBP0:
|
|
if (Load_CBP0(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Partial compressed codebook */
|
|
case ID_CBPZ:
|
|
if (Load_CBPZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Uncompressed palette */
|
|
case ID_CPL0:
|
|
if (Load_CPL0(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag this frame as having a palette. */
|
|
curframe->Flags |= VQAFRMF_PALETTE;
|
|
break;
|
|
|
|
/* Compressed palette */
|
|
case ID_CPLZ:
|
|
if (Load_CPLZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag this frame as having a palette. */
|
|
curframe->Flags |= VQAFRMF_PALETTE;
|
|
break;
|
|
|
|
/* Uncompressed pointer data */
|
|
case ID_VPT0:
|
|
if (Load_VPT0(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Compressed pointer data */
|
|
case ID_VPTZ:
|
|
case ID_VPTD:
|
|
if (Load_VPTZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Compressed pointer data */
|
|
case ID_VPTK:
|
|
if (Load_VPTZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag this frame as being key. */
|
|
curframe->Flags |= VQAFRMF_KEY;
|
|
break;
|
|
|
|
/* An unknown chunk in the video frame is an error. */
|
|
default:
|
|
return (VQAERR_READ);
|
|
}
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_FINF - Load Frame Info chunk.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_FINF(VQAFile, VQAData, Iffsize)
|
|
*
|
|
* short Load_FINF(VQAFile *, VQAData *, Iffsize);
|
|
*
|
|
* FUNCTION
|
|
* Load FINF chunk if buffer available, otherwise skip it.
|
|
*
|
|
* INPUTS
|
|
* VQAFile - Pointer to VQAFile structure
|
|
* VQAData - Pointer to VQAData structure
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQA_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_FINF(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAData *vqabuf;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
vqabuf = vqap->VQABuf;
|
|
|
|
/* Load the frame information table if we need to, otherwise we will
|
|
* skip it.
|
|
*/
|
|
if ((vqap->Config.OptionFlags & VQAOPTF_FINF) && (vqabuf->Foff != NULL)) {
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, vqabuf->Foff,
|
|
PADSIZE(iffsize))) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
} else {
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_SEEK, NULL,
|
|
PADSIZE(iffsize))) {
|
|
|
|
return (VQAERR_SEEK);
|
|
}
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_VQHD - Load VQA header chunk.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_VQHD(VQAFile, VQAData, Iffsize)
|
|
*
|
|
* short Load_VQHD(VQAFile *, VQAData *, Iffsize);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQAFile - Pointer to VQAFile structure
|
|
* VQAData - Pointer to VQAData structure
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQA_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_VQHD(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
/* Read the header */
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, &vqap->Header,
|
|
PADSIZE(iffsize))) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Reconfigure the Drawer for the new settings */
|
|
VQA_Configure_Drawer(vqap);
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_CBF0 - Load full uncompressed codebook.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_CBF0(VQAFile, VQAData, Iffsize)
|
|
*
|
|
* short Load_CBF0(VQAFile *, VQAData *, Iffsize);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQAFile - Pointer to VQAFile structure
|
|
* VQAData - Pointer to VQAData structure
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQA_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_CBF0(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQALoader *loader;
|
|
VQACBNode *curcb;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
loader = &vqap->VQABuf->Loader;
|
|
curcb = loader->CurCB;
|
|
|
|
/* Read into the start of the buffer */
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, curcb->Buffer,
|
|
PADSIZE(iffsize))) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Reset the partial codebook counter. */
|
|
loader->NumPartialCB = 0;
|
|
|
|
/* Flag this codebook as uncompressed. */
|
|
curcb->Flags &= (~VQACBF_CBCOMP);
|
|
curcb->CBOffset = 0;
|
|
|
|
/* Clock pointers to next CB Buffer. */
|
|
loader->FullCB = curcb;
|
|
loader->FullCB->Flags &= (~VQACBF_DOWNLOADED);
|
|
loader->CurCB = curcb->Next;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_CBFZ - Load full compressed codebook.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_CBFZ(VQAFile, VQAData, Iffsize)
|
|
*
|
|
* short Load_CBFZ(VQAFile *, VQAData *, Iffsize);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQAFile - Pointer to VQAFile structure
|
|
* VQAData - Pointer to VQAData structure
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQA_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_CBFZ(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQALoader *loader;
|
|
VQACBNode *curcb;
|
|
void *buffer;
|
|
unsigned long padsize;
|
|
unsigned long lcwoffset;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
loader = &vqap->VQABuf->Loader;
|
|
curcb = loader->CurCB;
|
|
padsize = PADSIZE(iffsize);
|
|
|
|
/* Load the codebook into the end of the buffer. */
|
|
lcwoffset = vqap->VQABuf->Max_CB_Size - (unsigned short)padsize;
|
|
buffer = curcb->Buffer + lcwoffset;
|
|
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, buffer, padsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Reset the partial codebook counter. */
|
|
loader->NumPartialCB = 0;
|
|
|
|
/* Flag this codebook as compressed */
|
|
curcb->Flags |= VQACBF_CBCOMP;
|
|
curcb->CBOffset = lcwoffset;
|
|
|
|
/* Clock pointers to next CB Buffer */
|
|
loader->FullCB = curcb;
|
|
loader->FullCB->Flags &= (~VQACBF_DOWNLOADED);
|
|
loader->CurCB = curcb->Next;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_CBP0 - Load partial uncompressed codebook.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_CBP0(VQAFile, VQAData, Iffsize)
|
|
*
|
|
* short Load_CBP0(VQAFile *, VQAData *, Iffsize);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQAFile - Pointer to VQAFile structure
|
|
* VQAData - Pointer to VQAData structure
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQA_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_CBP0(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAData *vqabuf;
|
|
VQALoader *loader;
|
|
VQACBNode *curcb;
|
|
void *buffer;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
vqabuf = vqap->VQABuf;
|
|
loader = &vqabuf->Loader;
|
|
curcb = loader->CurCB;
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* ASSEMBLY PARTIAL CODEBOOKS.
|
|
*-----------------------------------------------------------------------*/
|
|
|
|
/* Read the partial codebook into the next position in the buffer. */
|
|
buffer = curcb->Buffer + loader->PartialCBSize;
|
|
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, buffer,
|
|
PADSIZE(iffsize))) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Accumulate the partial codebook values. */
|
|
loader->PartialCBSize += (unsigned short)iffsize;
|
|
loader->NumPartialCB++;
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* PROCESS FULL CODEBOOK.
|
|
*-----------------------------------------------------------------------*/
|
|
if (loader->NumPartialCB == vqap->Header.Groupsize) {
|
|
|
|
/* Reset the codebook accumulator values */
|
|
loader->NumPartialCB = 0;
|
|
loader->PartialCBSize = 0;
|
|
|
|
/* Flag this codebook as uncompressed */
|
|
curcb->Flags &= (~VQACBF_CBCOMP);
|
|
curcb->CBOffset = 0;
|
|
|
|
/* Go to the next codebook buffer */
|
|
loader->FullCB = curcb;
|
|
loader->FullCB->Flags &= (~VQACBF_DOWNLOADED);
|
|
loader->CurCB = curcb->Next;
|
|
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_CBPZ - Load partial compressed codebook.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_CBPZ(VQAFile, VQAData, Iffsize)
|
|
*
|
|
* short Load_CBPZ(VQAFile *, VQAData *, Iffsize);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQAFile - Pointer to VQAFile structure
|
|
* VQAData - Pointer to VQAData structure
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQA_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_CBPZ(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAData *vqabuf;
|
|
VQALoader *loader;
|
|
VQACBNode *curcb;
|
|
void *buffer;
|
|
unsigned long padsize;
|
|
|
|
/* Dereference commonly used data members for quicker access */
|
|
vqabuf = vqap->VQABuf;
|
|
loader = &vqabuf->Loader;
|
|
curcb = loader->CurCB;
|
|
padsize = PADSIZE(iffsize);
|
|
|
|
/* Attempt to compute the LCW offset into the codebook buffer by
|
|
* multiplying the size of this chunk by the # frames/group, and adding
|
|
* a small fudge factor on, then subtracting that from the CB buffer size.
|
|
*/
|
|
if (loader->PartialCBSize == 0) {
|
|
curcb->CBOffset = (vqabuf->Max_CB_Size - ((unsigned short)padsize
|
|
* vqap->Header.Groupsize + 100));
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* ASSEMBLE PARTIAL CODEBOOKS.
|
|
*-----------------------------------------------------------------------*/
|
|
|
|
/* Read the partial codebook into the next position in the buffer. */
|
|
buffer = ((curcb->Buffer + curcb->CBOffset) + loader->PartialCBSize);
|
|
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, buffer, padsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Accumulate partial codebook values */
|
|
loader->PartialCBSize += (unsigned short)iffsize;
|
|
loader->NumPartialCB++;
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* PROCESS FULL CODEBOOK.
|
|
*-----------------------------------------------------------------------*/
|
|
if (loader->NumPartialCB == vqap->Header.Groupsize) {
|
|
|
|
/* Reset the codebook accumulator values. */
|
|
loader->NumPartialCB = 0;
|
|
loader->PartialCBSize = 0;
|
|
|
|
/* Flag this codebook as compressed. */
|
|
curcb->Flags |= VQACBF_CBCOMP;
|
|
|
|
/* Go to the next codebook buffer */
|
|
loader->FullCB = curcb;
|
|
loader->FullCB->Flags &= (~VQACBF_DOWNLOADED);
|
|
loader->CurCB = curcb->Next;
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_CPL0 - Load an uncompressed palette.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_CPL0(VQAFile, VQAData, Iffsize)
|
|
*
|
|
* short Load_CPL0(VQAFile *, VQAData *, Iffsize);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQAFile - Pointer to VQAFile structure
|
|
* VQAData - Pointer to VQAData structure
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQA_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_CPL0(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAFrameNode *curframe;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
curframe = vqap->VQABuf->Loader.CurFrame;
|
|
|
|
/* Read the palette into the palette buffer */
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, curframe->Palette,
|
|
PADSIZE(iffsize))) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag the palette as uncompressed. */
|
|
curframe->Flags &= ~VQAFRMF_PALCOMP;
|
|
curframe->PalOffset = 0;
|
|
curframe->PaletteSize = (unsigned short)iffsize;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_CPLZ - Load compressed palette.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_CPLZ(VQAFile, VQAData, Iffsize)
|
|
*
|
|
* short Load_CPLZ(VQAFile *, VQAData *, Iffsize);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQAFile - Pointer to VQAFile structure
|
|
* VQAData - Pointer to VQAData structure
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQA_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_CPLZ(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAFrameNode *curframe;
|
|
void *buffer;
|
|
unsigned long padsize;
|
|
unsigned long lcwoffset;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
curframe = vqap->VQABuf->Loader.CurFrame;
|
|
padsize = PADSIZE(iffsize);
|
|
|
|
/* Read the palette into the end of the palette buffer. */
|
|
lcwoffset = vqap->VQABuf->Max_Pal_Size - (unsigned short)padsize;
|
|
buffer = curframe->Palette + lcwoffset;
|
|
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, buffer, padsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag this palette as compressed. */
|
|
curframe->Flags |= VQAFRMF_PALCOMP;
|
|
curframe->PalOffset = lcwoffset;
|
|
curframe->PaletteSize = (unsigned short)iffsize;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_VPT0 - Load uncompressed pointers.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_VPT0(VQAFile, VQAData, Iffsize)
|
|
*
|
|
* short Load_VPT0(VQAFile *, VQAData *, Iffsize);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQAFile - Pointer to VQAFile structure
|
|
* VQAData - Pointer to VQAData structure
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQA_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_VPT0(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAFrameNode *curframe;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
curframe = vqap->VQABuf->Loader.CurFrame;
|
|
|
|
/* Read the pointers into start of the pointer buffer. */
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, curframe->Pointers,
|
|
PADSIZE(iffsize))) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag this frame as uncompressed */
|
|
curframe->Flags &= ~VQAFRMF_PTRCOMP;
|
|
curframe->PtrOffset = 0;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_VPTZ - Load compressed pointers.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_VPTZ(VQAFile, VQAData, Iffsize)
|
|
*
|
|
* short Load_VPTZ(VQAFile *, VQAData *, Iffsize);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQAFile - Pointer to VQAFile structure
|
|
* VQAData - Pointer to VQAData structure
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQA_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_VPTZ(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAFrameNode *curframe;
|
|
void *buffer;
|
|
unsigned long padsize;
|
|
unsigned long lcwoffset;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
curframe = vqap->VQABuf->Loader.CurFrame;
|
|
padsize = PADSIZE(iffsize);
|
|
lcwoffset = vqap->VQABuf->Max_Ptr_Size - (unsigned short)padsize;
|
|
|
|
/* Read the pointers into end of the pointer buffer. */
|
|
buffer = curframe->Pointers + lcwoffset;
|
|
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, buffer, padsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag this frame as compressed. */
|
|
curframe->Flags |= VQAFRMF_PTRCOMP;
|
|
curframe->PtrOffset = lcwoffset;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
#if(VQAAUDIO_ON)
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_SND0 - Load uncompressed sound chunk.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_SND0(VQAFile, VQAData, Iffsize)
|
|
*
|
|
* short Load_SND0(VQAFile *, VQAData *, Iffsize);
|
|
*
|
|
* FUNCTION
|
|
* This routine normally loads the chunk into the TempBuf, unless the
|
|
* chunk is larger than the temp buffer size, in which case it puts it
|
|
* directly into the audio buffer itself. This assumes that the only
|
|
* such chunk will be the first audio chunk!
|
|
*
|
|
* INPUTS
|
|
* VQAFile - Pointer to VQAFile structure
|
|
* VQAData - Pointer to VQAData structure
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQA_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_SND0(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAData *vqabuf;
|
|
VQALoader *loader;
|
|
VQAAudio *audio;
|
|
VQAConfig *config;
|
|
unsigned long padsize;
|
|
long i;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
vqabuf = vqap->VQABuf;
|
|
loader = &vqabuf->Loader;
|
|
audio = &vqabuf->Audio;
|
|
config = &vqap->Config;
|
|
padsize = PADSIZE((unsigned short)iffsize);
|
|
|
|
/* If sound is disabled, or if we're playing from a VOC file, or if
|
|
* there's no Audio Buffer, just skip the chunk.
|
|
*/
|
|
#if(VQAVOC_ON && VQAAUDIO_ON)
|
|
if (((config->OptionFlags & VQAOPTF_AUDIO) == 0)
|
|
|| (vqap->vocfh != -1) || (audio->Buffer == NULL)) {
|
|
#else /* VQAVOC_ON */
|
|
if (((config->OptionFlags & VQAOPTF_AUDIO) == 0)
|
|
|| (audio->Buffer == NULL)) {
|
|
#endif /* VQAVOC_ON */
|
|
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_SEEK, NULL, padsize)) {
|
|
return (VQAERR_SEEK);
|
|
} else {
|
|
return (0);
|
|
}
|
|
}
|
|
|
|
/* Read large startup chunk directly into AudioBuf */
|
|
if ((padsize > VQA_AUD_TEMPSIZE) && (loader->AudBufPos == 0)) {
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, audio->Buffer,
|
|
padsize)) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
loader->AudBufPos += (unsigned short)iffsize;
|
|
|
|
/* Flag the audio frame flags as loaded for the initial audio frame. */
|
|
for (i = 0; i < (iffsize / config->HMIBufSize); i++) {
|
|
audio->IsLoaded[i] = 1;
|
|
}
|
|
|
|
return (0);
|
|
} else {
|
|
|
|
/* Read data into TempBuf */
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, audio->TempBuf,
|
|
padsize)) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
}
|
|
|
|
/* Set the TempBufLen */
|
|
audio->TempBufLen = (unsigned short)iffsize;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_SND1 - Load compressed sound chunk.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_SND1(VQAFile, VQAData, Iffsize)
|
|
*
|
|
* short Load_SND1(VQAFile *, VQAData *, Iffsize);
|
|
*
|
|
* FUNCTION
|
|
* This routine normally loads the chunk into the TempBuf, unless the
|
|
* chunk is larger than the temp buffer size, in which case it puts it
|
|
* directly into the audio buffer itself. This assumes that the only
|
|
* such chunk will be the first audio chunk!
|
|
*
|
|
* INPUTS
|
|
* VQAFile - Pointer to VQAFile structure
|
|
* VQAData - Pointer to VQAData structure
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQA_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_SND1(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAData *vqabuf;
|
|
VQALoader *loader;
|
|
VQAAudio *audio;
|
|
VQAConfig *config;
|
|
unsigned char *loadbuf;
|
|
unsigned long padsize;
|
|
unsigned long uncomp_size;
|
|
unsigned long comp_size;
|
|
long i;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
vqabuf = vqap->VQABuf;
|
|
loader = &vqabuf->Loader;
|
|
audio = &vqabuf->Audio;
|
|
config = &vqap->Config;
|
|
padsize = PADSIZE((unsigned short)iffsize);
|
|
|
|
/* If sound is disabled, or if we're playing from a VOC file, or if
|
|
* there's no Audio Buffer, just skip the chunk
|
|
*/
|
|
#if(VQAVOC_ON && VQAAUDIO_ON)
|
|
if (((config->OptionFlags & VQAOPTF_AUDIO) == 0) || (vqap->vocfh != -1)
|
|
|| (audio->Buffer == NULL)) {
|
|
#else /* VQAVOC_ON */
|
|
if (((config->OptionFlags & VQAOPTF_AUDIO)==0) || (audio->Buffer==NULL)) {
|
|
#endif /* VQAVOC_ON */
|
|
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_SEEK, NULL, padsize)) {
|
|
return (VQAERR_SEEK);
|
|
} else {
|
|
return (0);
|
|
}
|
|
}
|
|
|
|
/* Read the uncompressed data size */
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, &uncomp_size, 2)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Read the compressed data size */
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, &comp_size, 2)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Adjust chunk size */
|
|
padsize -= 4;
|
|
|
|
/* Read large startup chunk directly into AudioBuf */
|
|
if ((uncomp_size > VQA_AUD_TEMPSIZE) && (loader->AudBufPos == 0)) {
|
|
|
|
/* Load uncompressed data */
|
|
if (uncomp_size == comp_size) {
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, audio->Buffer,
|
|
padsize)) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
} else {
|
|
|
|
/* Load compressed data into the end of the buffer. */
|
|
loadbuf = (audio->Buffer + config->AudioBufSize) - padsize;
|
|
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, loadbuf,
|
|
padsize)) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Uncompress the audio frame. */
|
|
AudioUnzap(loadbuf, audio->Buffer, uncomp_size);
|
|
}
|
|
|
|
/* Set buffer positions & flags */
|
|
loader->AudBufPos += uncomp_size;
|
|
|
|
for (i = 0; i < (uncomp_size / config->HMIBufSize); i++) {
|
|
audio->IsLoaded[i] = 1;
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
/* Load an audio frame. */
|
|
if (uncomp_size == comp_size) {
|
|
|
|
/* If the frame is uncompressed the load it in directly. */
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_READ, audio->TempBuf,
|
|
padsize)) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
} else {
|
|
|
|
/* Load the audio frame into the end of the buffer. */
|
|
loadbuf = ((audio->TempBuf + VQA_AUD_TEMPSIZE) - padsize);
|
|
|
|
if (vqap->StreamHandler((VQAHandle *)vqap,VQACMD_READ,loadbuf,padsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Uncompress the audio frame. */
|
|
AudioUnzap(loadbuf, audio->TempBuf, uncomp_size);
|
|
}
|
|
|
|
/* Set the TempBufLen */
|
|
audio->TempBufLen = uncomp_size;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_SND2 - Load compressed sound chunk.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_SND2(VQAFile, VQAData, Iffsize)
|
|
*
|
|
* short Load_SND2(VQAFile *, VQAData *, Iffsize);
|
|
*
|
|
* FUNCTION
|
|
* This routine normally loads the chunk into the TempBuf, unless the
|
|
* chunk is larger than the temp buffer size, in which case it puts it
|
|
* directly into the audio buffer itself. This assumes that the only
|
|
* such chunk will be the first audio chunk!
|
|
*
|
|
* INPUTS
|
|
* VQAFile - Pointer to VQAFile structure
|
|
* VQAData - Pointer to VQAData structure
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQA_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_SND2(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAData *vqabuf;
|
|
VQALoader *loader;
|
|
VQAAudio *audio;
|
|
VQAConfig *config;
|
|
unsigned char *loadbuf;
|
|
unsigned long padsize;
|
|
unsigned long uncomp_size;
|
|
long i;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
vqabuf = vqap->VQABuf;
|
|
loader = &vqabuf->Loader;
|
|
audio = &vqabuf->Audio;
|
|
config = &vqap->Config;
|
|
padsize = PADSIZE(iffsize);
|
|
|
|
/* If sound is disabled, or if we're playing from a VOC file, or if
|
|
* there's no Audio Buffer, just skip the chunk
|
|
*/
|
|
#if(VQAVOC_ON && VQAAUDIO_ON)
|
|
if (((config->OptionFlags & VQAOPTF_AUDIO) == 0) || (vqap->vocfh != -1)
|
|
|| (audio->Buffer == NULL)) {
|
|
#else /* VQAVOC_ON */
|
|
if (((config->OptionFlags & VQAOPTF_AUDIO)==0) || (audio->Buffer==NULL)) {
|
|
#endif /* VQAVOC_ON */
|
|
|
|
if (vqap->StreamHandler((VQAHandle *)vqap, VQACMD_SEEK, NULL, padsize)) {
|
|
return (VQAERR_SEEK);
|
|
} else {
|
|
return (0);
|
|
}
|
|
}
|
|
|
|
uncomp_size = iffsize * (8 / 4);
|
|
|
|
/* Read large startup chunk directly into AudioBuf */
|
|
if ((uncomp_size > VQA_AUD_TEMPSIZE) && (loader->AudBufPos == 0)) {
|
|
|
|
/* Load compressed data into the end of the buffer. */
|
|
loadbuf = (audio->Buffer + config->AudioBufSize) - padsize;
|
|
|
|
if (vqap->StreamHandler((VQAHandle *)vqap,VQACMD_READ,loadbuf,padsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Uncompress the audio frame. */
|
|
audio->sSOSInfo.lpSource = (char *)loadbuf;
|
|
audio->sSOSInfo.lpDest = (char *)audio->Buffer;
|
|
sosCODECDecompressData(&audio->sSOSInfo, uncomp_size);
|
|
|
|
/* Set buffer positions & flags */
|
|
loader->AudBufPos += uncomp_size;
|
|
|
|
for (i = 0; i < (uncomp_size / config->HMIBufSize); i++) {
|
|
audio->IsLoaded[i] = 1;
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
/* Load an audio frame. */
|
|
loadbuf = ((audio->TempBuf + VQA_AUD_TEMPSIZE) - padsize);
|
|
|
|
if (vqap->StreamHandler((VQAHandle *)vqap,VQACMD_READ,loadbuf,padsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Uncompress the audio frame. */
|
|
audio->sSOSInfo.lpSource = (char *)loadbuf;
|
|
audio->sSOSInfo.lpDest = (char *)audio->TempBuf;
|
|
sosCODECDecompressData(&audio->sSOSInfo, uncomp_size);
|
|
|
|
/* Set the TempBufLen */
|
|
audio->TempBufLen = uncomp_size;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Copy_SND - Copy data from Audio Temp buffer into Audio play buffer.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Copy_SND(VQAFile, VQAData)
|
|
*
|
|
* short Load_SND0(VQAFile *, VQAData *);
|
|
*
|
|
* FUNCTION
|
|
* This routine just copies the data in the TempBuf into the correct
|
|
* spots in the audio play buffer. If there is no room available in the
|
|
* audio play buffer, the routine returns VQAERR_SLEEPING, which will put
|
|
* the whole Loader to "sleep" while it waits for a free buffer.
|
|
*
|
|
* If there's no data in the TempBuf to copy, the routine just returns 0.
|
|
*
|
|
* INPUTS
|
|
* VQAFile - Pointer to VQAFile structure
|
|
* VQAData - Pointer to VQAData structure
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQA_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Copy_SND(VQAHandleP *vqap)
|
|
{
|
|
VQAData *vqabuf;
|
|
VQALoader *loader;
|
|
VQAAudio *audio;
|
|
VQAConfig *config;
|
|
long startblock;
|
|
long endblock;
|
|
long len1,len2;
|
|
long i;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
vqabuf = vqap->VQABuf;
|
|
loader = &vqabuf->Loader;
|
|
audio = &vqabuf->Audio;
|
|
config = &vqap->Config;
|
|
|
|
/* If audio is disabled, or if we're playing from a VOC file, or if
|
|
* there's no Audio Buffer, or if there's no data to copy, just return 0
|
|
*/
|
|
#if(VQAVOC_ON && VQAAUDIO_ON)
|
|
if (((config->OptionFlags & VQAOPTF_AUDIO) == 0) || (vqap->vocfh != -1)
|
|
|| (audio->Buffer == NULL) || (audio->TempBufLen == 0)) {
|
|
#else /* VQAVOC_ON */
|
|
if (((config->OptionFlags & VQAOPTF_AUDIO) == 0) || (audio->Buffer == NULL)
|
|
|| (audio->TempBufLen == 0)) {
|
|
#endif /* VQAVOC_ON */
|
|
|
|
return (0);
|
|
}
|
|
|
|
/* Compute start & end blocks to copy into */
|
|
startblock = (loader->AudBufPos / config->HMIBufSize);
|
|
endblock = (loader->AudBufPos + audio->TempBufLen) / config->HMIBufSize;
|
|
|
|
if (endblock >= audio->NumAudBlocks) {
|
|
endblock -= audio->NumAudBlocks;
|
|
}
|
|
|
|
/* If 'endblock' hasn't played yet, return VQAERR_SLEEPING */
|
|
if (audio->IsLoaded[endblock] == 1) {
|
|
return (VQAERR_SLEEPING);
|
|
}
|
|
|
|
/* Copy the data:
|
|
*
|
|
* - If 'startblock' < 'endblock', copy the entire buffer
|
|
* - Otherwise, fill to the end of the buffer with part of the data, then
|
|
* copy the rest to the beginning of the buffer
|
|
*/
|
|
if (startblock <= endblock) {
|
|
|
|
/* Copy data */
|
|
memcpy((audio->Buffer + loader->AudBufPos), audio->TempBuf,
|
|
audio->TempBufLen);
|
|
|
|
/* Adjust current load position */
|
|
loader->AudBufPos += audio->TempBufLen;
|
|
|
|
/* Mark buffer as empty */
|
|
audio->TempBufLen = 0;
|
|
|
|
/* Set all blocks to loaded */
|
|
for (i = startblock; i < endblock; i++) {
|
|
audio->IsLoaded[i] = 1;
|
|
}
|
|
|
|
return (0);
|
|
} else {
|
|
|
|
/* Compute length of each piece */
|
|
len1 = config->AudioBufSize - loader->AudBufPos;
|
|
len2 = audio->TempBufLen - len1;
|
|
|
|
/* Copy 1st piece into end of Audio Buffer */
|
|
memcpy((audio->Buffer + loader->AudBufPos), audio->TempBuf, len1);
|
|
|
|
/* Copy 2nd piece into start of Audio Buffer */
|
|
memcpy(audio->Buffer, audio->TempBuf + len1, len2);
|
|
|
|
/* Adjust load position */
|
|
loader->AudBufPos = len2;
|
|
|
|
/* Mark buffer as empty */
|
|
audio->TempBufLen = 0;
|
|
|
|
/* Set blocks to loaded */
|
|
for (i = startblock; i < audio->NumAudBlocks; i++) {
|
|
audio->IsLoaded[i] = 1;
|
|
}
|
|
|
|
for (i = 0; i < endblock; i++) {
|
|
audio->IsLoaded[i] = 1;
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
}
|
|
|
|
|
|
#if(VQAVOC_ON && VQAAUDIO_ON)
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_VOC_Block - Loads blocks from seperate VOC file.
|
|
*
|
|
* SYNOPSIS
|
|
* Load_VOC_Block(VQAFile, VQAData)
|
|
*
|
|
* void Load_VOC_Block(VQAFile *, VQAData *);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQAFile - Pointer to VQAFile structure
|
|
* VQAData - Pointer to VQAData structure
|
|
*
|
|
* RESULT
|
|
* NONE
|
|
*
|
|
****************************************************************************/
|
|
|
|
static void Load_VOC_Block(VQAHandleP *vqap)
|
|
{
|
|
VQAData *vqabuf;
|
|
VQALoader *loader;
|
|
VQAAudio *audio;
|
|
VQAConfig *config;
|
|
static long lastplayblock = -1;
|
|
static long myblock = 0;
|
|
static long firsttime = 1;
|
|
long numblocks;
|
|
long i;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
vqabuf = vqap->VQABuf;
|
|
loader = &vqabuf->Loader;
|
|
audio = &vqabuf->Audio;
|
|
config = &vqap->Config;
|
|
|
|
/* Do nothing if no buffer */
|
|
if (audio->Buffer == NULL) {
|
|
return;
|
|
}
|
|
|
|
/* If this is the first time we're called, pre-load the 1st 'n' audio
|
|
* blocks, where 'n' is half the total audio buffer size; this way, we'll
|
|
* always stay ahead of HMI.
|
|
*/
|
|
if (firsttime) {
|
|
numblocks = (audio->NumAudBlocks / 2);
|
|
read(vqap->vocfh, audio->Buffer, config->HMIBufSize * numblocks);
|
|
loader->AudBufPos += config->HMIBufSize * numblocks;
|
|
|
|
if (loader->AudBufPos >= config->AudioBufSize) {
|
|
loader->AudBufPos = 0;
|
|
}
|
|
|
|
for (i = 0; i < numblocks; i++) {
|
|
audio->IsLoaded[i] = 1;
|
|
}
|
|
|
|
myblock += numblocks;
|
|
|
|
if (myblock >= audio->NumAudBlocks) {
|
|
myblock = 0;
|
|
}
|
|
|
|
firsttime = 0;
|
|
}
|
|
|
|
/* If HMI's block has changed, load the next block & mark it as loaded */
|
|
if (audio->PlayPosition / config->HMIBufSize != lastplayblock) {
|
|
|
|
/* update HMI's last known block position */
|
|
lastplayblock = audio->PlayPosition / config->HMIBufSize;
|
|
|
|
/* read the VOC data */
|
|
read(vqap->vocfh, (audio->Buffer + myblock * config->HMIBufSize),
|
|
config->HMIBufSize);
|
|
|
|
loader->AudBufPos += config->HMIBufSize;
|
|
|
|
if (loader->AudBufPos >= config->AudioBufSize) {
|
|
loader->AudBufPos = 0;
|
|
}
|
|
|
|
/* set the IsLoaded flags */
|
|
audio->IsLoaded[myblock] = 1;
|
|
|
|
/* increment my block counter */
|
|
myblock++;
|
|
|
|
if (myblock >= audio->NumAudBlocks) {
|
|
myblock = 0;
|
|
}
|
|
}
|
|
}
|
|
#endif /* VQAVOC_ON */
|
|
#endif /* VQAAUDIO_ON */
|
|
|