CnC_Red_Alert/WIN32LIB/SRCDEBUG/SOUNDLCK.CPP

121 lines
4.8 KiB
C++

/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***************************************************************************
** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
***************************************************************************
* *
* Project Name : Westwood 32 bit Library *
* *
* File Name : SOUNDLCK.CPP *
* *
* Programmer : Phil W. Gorrow *
* *
* Start Date : June 23, 1995 *
* *
* Last Update : June 23, 1995 [PWG] *
* *
*-------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef _WIN32 // Denzil 6/2/98 Watcom 11.0 complains without this check
#define _WIN32
#endif // _WIN32
#define WIN32
#include <windows.h>
#include <windowsx.h>
#include <objbase.h>
#include "dsound.h"
#include <mem.h>
#include "wwmem.h"
#include "wwstd.h"
#include "soundint.h"
LockedDataType LockedData;
/*=========================================================================*/
/* The following PRIVATE functions are in this file: */
/*=========================================================================*/
/*= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =*/
/***************************************************************************
* INIT_LOCKED_DATA -- Initializes sound driver locked data *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* HISTORY: *
* 06/23/1995 PWG : Created. *
*=========================================================================*/
void Init_Locked_Data(void)
{
/*
** Initialize all of the data elements that need to be locked.
*/
LockedData.DigiHandle = -1;
LockedData.ServiceSomething = FALSE;
LockedData.MagicNumber = 0xDEAF;
LockedData.UncompBuffer = NULL;
// LockedData.StreamBufferSize = (2*SECONDARY_BUFFER_SIZE)+128;
LockedData.StreamBufferSize = (SECONDARY_BUFFER_SIZE/4)+128;
LockedData.StreamBufferCount = 16;
LockedData.SoundVolume = 255;
LockedData.ScoreVolume = 255;
LockedData._int = FALSE;
#ifdef cuts
/*
** Lock the sound specific c functions that will cause us problems if
** they are swapped out during an interrupt.
*/
DPMI_Lock(&LockedData, 4096L);
DPMI_Lock(Simple_Copy, 4096L);
DPMI_Lock(Sample_Copy, 4096L);
DPMI_Lock((void *)maintenance_callback, 4096L);
DPMI_Lock((void *)DigiCallback, 4096L);
DPMI_Lock((void *)HMI_TimerCallback, 4096L);
DPMI_Lock(Audio_Add_Long_To_Pointer, 4096L);
DPMI_Lock(DPMI_Unlock, 4096L);
/*
** Lock the library functions that will cause us problems if they are
** swapped out during an interrupt.
*/
DPMI_Lock(Mem_Copy, 4096L);
DPMI_Lock(Audio_Mem_Set, 4096L);
DPMI_Lock(__GETDS, 4096L);
/*
** Finally lock the two assembly modules that need locking. This can
** be handled by calling the lock function that is local to thier module
** swapped out during an interrupt.
*/
Decompress_Frame_Lock();
sosCODEC_Lock();
#endif //cuts
}