2954 lines
78 KiB
C++
2954 lines
78 KiB
C++
/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/****************************************************************************
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*
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* C O N F I D E N T I A L -- W E S T W O O D S T U D I O S
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*
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*----------------------------------------------------------------------------
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*
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* PROJECT
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* VQA player library. (32-Bit protected mode)
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*
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* FILE
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* loader.c
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*
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* DESCRIPTION
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* Stream loading and pre-processing.
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*
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* PROGRAMMER
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* Bill Randolph
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* Denzil E. Long, Jr.
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*
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* DATE
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* August 21, 1995
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*
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*----------------------------------------------------------------------------
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*
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* PUBLIC
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* VQA_Open - Open a VQA file to play.
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* VQA_Close - Close an opened VQA file.
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* VQA_LoadFrame - Load the next video frame from the VQA data stream.
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* VQA_SeekFrame - Position the movie stream to the specified frame.
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*
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* PRIVATE
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* AllocBuffers - Allocates the numerous VQA play buffers
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* FreeBuffers - Frees the VQA play buffers
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* PrimeBuffers - Pre-Load the internal buffers.
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* Load_FINF - Loads the Frame Info Table.
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* Load_VQHD - Loads a VQA Header.
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* Load_CBF0 - Loads a full, uncompressed codebook
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* Load_CBFZ - Loads a full, compressed codebook
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* Load_CBP0 - Loads a partial uncompressed codebook
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* Load_CBPZ - Loads a partial compressed codebook
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* Load_CPL0 - Loads an uncompressed palette
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* Load_CPLZ - Loads a compressed palette
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* Load_VPT0 - Loads uncompressed pointers
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* Load_VPTZ - Loads compressed pointers
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* Load_VQF - Loads a VQ Frame chunk
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* Load_SND0 - Loads an uncompressed sound chunk
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* Load_SND1 - Loads a compressed sound chunk
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* Load_AudFrame - Loads blocks from separate audio file, if needed.
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*
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****************************************************************************/
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#include <stdio.h>
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#include <fcntl.h>
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#include <io.h>
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#include <malloc.h>
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#include <mem.h>
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#include <dos.h>
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#include "vq.h"
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#include "vqaplayp.h"
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#include <vqm32\all.h>
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#include "caption.h"
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/*---------------------------------------------------------------------------
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* PRIVATE DECLARATIONS
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*-------------------------------------------------------------------------*/
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static VQAData *AllocBuffers(VQAHeader *header, VQAConfig *config);
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static void FreeBuffers(VQAData *vqa, VQAConfig *config, VQAHeader *header);
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static long PrimeBuffers(VQAHandle *vqa);
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static long Load_VQF(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_FINF(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_VQHD(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_CBF0(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_CBFZ(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_CBP0(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_CBPZ(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_CPL0(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_CPLZ(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_VPT0(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_VPTZ(VQAHandleP *vqap, unsigned long iffsize);
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#if(VQAAUDIO_ON)
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static long Load_SND0(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_SND1(VQAHandleP *vqap, unsigned long iffsize);
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static long Load_SND2(VQAHandleP *vqap, unsigned long iffsize);
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#if(VQAVOC_ON)
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static void Load_AudFrame(VQAHandleP *vqap);
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#endif /* VQAVOC_ON */
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#endif /* VQAAUDIO_ON */
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extern "C"{
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void __cdecl Force_VM_Page_In (void *buffer, int length);
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}
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/****************************************************************************
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*
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* NAME
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* VQA_Open - Open a VQA file to play.
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*
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* SYNOPSIS
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* Error = VQA_Open(VQA, Name, Config)
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*
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* long VQA_Open(VQAHandle *, char *, VQAConfig *);
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*
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* FUNCTION
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* - Open a VQA file for reading.
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* - Validate that it is an IFF file, of the VQA type.
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* - Read the VQA header.
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* - Open a VOC file for playback, if requested.
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* - Set the Loader's frame rate, if the caller's Config structure's
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* FrameRate is set to -1
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* - Set the Drawer's frame rate, if the caller's Config structure's
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* DrawRate is set to -1
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*
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* INPUTS
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* VQA - Pointer to initialized handle. Obtained by VQA_Alloc().
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* Name - Pointer to name of VQA file to open.
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* Config - Pointer to initialized VQA configuration structure.
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*
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* RESULT
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* Error - 0 if successful, or VQAERR_ error code.
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*
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****************************************************************************/
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#define OPEN_VQHD (1<<0)
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#define OPEN_FINF (1<<1)
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#define OPEN_CAPTIONS (1<<2)
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#define OPEN_EVA (1<<3)
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extern int VQAMovieDone;
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long VQA_Open(VQAHandle *vqa, char const *filename, VQAConfig *config)
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{
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VQAHandleP *vqap;
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VQAHeader *header;
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ChunkHeader chunk;
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long max_frm_size;
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long i;
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long done;
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long found;
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char *ptr;
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/* Dereference commonly used data members for quicker access. */
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vqap = (VQAHandleP *)vqa;
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header = &vqap->Header;
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VQAMovieDone = 0;
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/*-------------------------------------------------------------------------
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* VERIFY VALIDITY OF VQA FILE.
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*-----------------------------------------------------------------------*/
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/* Open the file. */
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if (vqap->IOHandler(vqa, VQACMD_OPEN, (void *)filename, 0)) {
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return (VQAERR_OPEN);
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}
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/* Read the file ID & Size */
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if (vqap->IOHandler(vqa, VQACMD_READ, &chunk, 8)) {
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VQA_Close(vqa);
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return (VQAERR_READ);
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}
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/* Verify an IFF FORM */
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if ((chunk.id != ID_FORM) || (chunk.size == 0)) {
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VQA_Close(vqa);
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return (VQAERR_NOTVQA);
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}
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/* Read in WVQA ID */
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if (vqap->IOHandler(vqa, VQACMD_READ, &chunk, 4)) {
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VQA_Close(vqa);
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return (VQAERR_READ);
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}
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/* Verify VQA */
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if (chunk.id != ID_WVQA) {
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VQA_Close(vqa);
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return (VQAERR_NOTVQA);
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}
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/*-------------------------------------------------------------------------
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* INITIALIZE THE PLAYERS CONFIGURATION
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*-----------------------------------------------------------------------*/
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/* Use the clients configuration if they provided one. */
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if (config != NULL) {
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memcpy(&vqap->Config, config, sizeof(VQAConfig));
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} else {
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VQA_DefaultConfig(&vqap->Config);
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}
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/* Use the internal configuration structure from now on. */
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config = &vqap->Config;
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/*-------------------------------------------------------------------------
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* PROCESS THE PRE-FRAME CHUNKS (VQHD, CAP, FINF, ETC...)
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*-----------------------------------------------------------------------*/
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found = 0;
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done = 0;
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while (!done) {
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if (vqap->IOHandler(vqa, VQACMD_READ, &chunk, 8)) {
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VQA_Close(vqa);
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return (VQAERR_READ);
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}
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chunk.size = REVERSE_LONG(chunk.size);
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switch (chunk.id) {
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/*---------------------------------------------------------------------
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* READ IN THE VQA HEADER.
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*-------------------------------------------------------------------*/
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case ID_VQHD:
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if (chunk.size != sizeof(VQAHeader)) {
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VQA_Close(vqa);
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return (VQAERR_NOTVQA);
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}
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/* Read the header data. */
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if (vqap->IOHandler(vqa, VQACMD_READ, header, PADSIZE(chunk.size))) {
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VQA_Close(vqa);
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return (VQAERR_READ);
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}
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/*-------------------------------------------------------------------
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* SETUP THE CONFIGURATION FROM THE HEADER.
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*-----------------------------------------------------------------*/
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if (config->ImageWidth == -1) {
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config->ImageWidth = header->ImageWidth;
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}
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if (config->ImageHeight == -1) {
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config->ImageHeight = header->ImageHeight;
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}
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/* If Loaders frame rate is -1 then use the value from the header. */
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if (config->FrameRate == -1) {
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config->FrameRate = header->FPS;
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}
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/* If Drawers frame rate is -1 then use the value from the header,
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* which will result in a "variable" frame rate.
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*/
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if (config->DrawRate == -1) {
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config->DrawRate = header->FPS;
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}
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/* Finally, if the DrawRate was set to -1 or 0 (ie MaxRate contained
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* bogus values), set it to the header value.
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*/
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if ((config->DrawRate == -1) || (config->DrawRate == 0)) {
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config->DrawRate = header->FPS;
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}
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#if(VQAAUDIO_ON)
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/* If an alternate audio track is not available then turn it off.
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* This enables the primary audio track to be played.
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*/
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if ((header->Version > VQAHD_VER1)
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&& !(header->Flags & VQAHDF_ALTAUDIO)) {
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config->OptionFlags &= ~VQAOPTF_ALTAUDIO;
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}
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#endif
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/*-------------------------------------------------------------------
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* ALLOCATE THE BUFFERS THAT WE NEED TO PLAY THE VQA.
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*-----------------------------------------------------------------*/
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if ((vqap->VQABuf = AllocBuffers(header, config)) == NULL) {
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VQA_Close(vqa);
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return (VQAERR_NOMEM);
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}
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found |= OPEN_VQHD;
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break;
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#if( VQACAPTIONS_ON )
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/*---------------------------------------------------------------------
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* READ IN AND OPEN THE CAPTIONS STREAM.
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*-------------------------------------------------------------------*/
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case ID_CAP0:
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if ((config->CapFont != NULL)
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&& (config->OptionFlags & VQAOPTF_CAPTIONS)) {
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short size = 0;
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/* Get uncompressed size of captions. */
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if (vqap->IOHandler(vqa, VQACMD_READ, &size, sizeof(short))) {
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VQA_Close(vqa);
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return (VQAERR_READ);
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}
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/* Allocate buffer for captions. */
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i = size + 50;
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if ((ptr = (char *)malloc(i)) == NULL) {
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VQA_Close(vqa);
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return (VQAERR_NOMEM);
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}
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/* Read in the captions chunk. */
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i -= PADSIZE(chunk.size);
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if (vqap->IOHandler(vqa, VQACMD_READ, (ptr + i),
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PADSIZE(chunk.size - sizeof(short)))) {
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free(ptr);
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VQA_Close(vqa);
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return (VQAERR_READ);
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}
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/* Decompress the captions. */
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LCW_Uncompress((ptr + i), ptr, size);
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vqap->Caption = OpenCaptions(ptr, config->CapFont);
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if (vqap->Caption == NULL) {
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VQA_Close(vqa);
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return (VQAERR_NOMEM);
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}
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found |= OPEN_CAPTIONS;
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} else {
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if (vqap->IOHandler(vqa, VQACMD_SEEK, (void *)SEEK_CUR,
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PADSIZE(chunk.size))) {
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VQA_Close(vqa);
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return (VQAERR_SEEK);
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}
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}
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break;
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case ID_EVA0:
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if ((config->EVAFont != NULL)
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&& (config->OptionFlags & VQAOPTF_EVA)) {
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short size = 0;
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/* Get uncompressed size of captions. */
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if (vqap->IOHandler(vqa, VQACMD_READ, &size, sizeof(short))) {
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VQA_Close(vqa);
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return (VQAERR_READ);
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}
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/* Allocate buffer for captions. */
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i = size + 50;
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if ((ptr = (char *)malloc(i)) == NULL) {
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VQA_Close(vqa);
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return (VQAERR_NOMEM);
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}
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/* Read in the captions chunk. */
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i -= PADSIZE(chunk.size);
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if (vqap->IOHandler(vqa, VQACMD_READ, (ptr + i),
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PADSIZE(chunk.size - sizeof(short)))) {
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free (ptr);
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VQA_Close(vqa);
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return (VQAERR_READ);
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}
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/* Decompress the captions. */
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LCW_Uncompress((ptr + i), ptr, size);
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vqap->EVA = OpenCaptions(ptr, config->EVAFont);
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if (vqap->EVA == NULL) {
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VQA_Close(vqa);
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return (VQAERR_NOMEM);
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}
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found |= OPEN_EVA;
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} else {
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if (vqap->IOHandler(vqa, VQACMD_SEEK, (void *)SEEK_CUR,
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PADSIZE(chunk.size))) {
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VQA_Close(vqa);
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return (VQAERR_SEEK);
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}
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}
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break;
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#endif
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/*---------------------------------------------------------------------
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* READ FRAME INFORMATION
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*-------------------------------------------------------------------*/
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case ID_FINF:
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if (Load_FINF(vqap, chunk.size)) {
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VQA_Close(vqa);
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return (VQAERR_READ);
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}
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done = 1;
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break;
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default:
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if (vqap->IOHandler(vqa, VQACMD_SEEK, (void *)SEEK_CUR,
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PADSIZE(chunk.size))) {
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VQA_Close(vqa);
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return (VQAERR_SEEK);
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}
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break;
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}
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}
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/*-------------------------------------------------------------------------
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* INITIALIZE THE VIDEO SYSTEM IF WE ARE REQUIRED TO HANDLE THAT.
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*-----------------------------------------------------------------------*/
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#if(VQAVIDEO_ON)
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if ((vqap->VQABuf->Drawer.Display = SetVideoMode(config->Vmode)) == 0) {
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VQA_Close(vqa);
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return (VQAERR_VIDEO);
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}
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/* Set the VBIBit polarity. */
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vqap->VQABuf->VBIBit = GetVBIBit();
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#else
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if (config->VBIBit == -1) {
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config->VBIBit = TestVBIBit();
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}
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vqap->VQABuf->VBIBit = config->VBIBit;
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#if( VQACAPTIONS_ON )
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if (found & OPEN_CAPTIONS|OPEN_EVA) {
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SetDAC(251,255,255,255); /* White */
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SetDAC(252,255,000,000); /* Red */
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SetDAC(253,000,255,000); /* Green */
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SetDAC(254,255,255,255);
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SetDAC(255,255,000,255); /* Cycle */
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}
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#endif
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#endif /* VQAVIDEO_ON */
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/*-------------------------------------------------------------------------
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* AUDIO TRACK OVERRIDE FROM EXTERNAL FILE (.VOC)
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*-----------------------------------------------------------------------*/
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/* Open VOC file if one is requested. */
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#if(VQAVOC_ON && VQAAUDIO_ON)
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if (config->VocFile != NULL) {
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vqap->vocfh = open(config->VocFile, (O_RDONLY|O_BINARY));
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} else {
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vqap->vocfh = -1;
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}
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/* Make sure we won't try to play audio. */
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if ((vqap->vocfh == -1) && ((header->Flags & VQAHDF_AUDIO) == 0)) {
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config->OptionFlags &= (~VQAOPTF_AUDIO);
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}
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#else /* VQAVOC_ON */
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/* If the movie does not contain an audio track make sure we won't try
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* to play one.
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*/
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if (((header->Flags & VQAHDF_AUDIO) == 0)) {
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config->OptionFlags &= (~VQAOPTF_AUDIO);
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}
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#endif /* VQAVOC_ON */
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/*-------------------------------------------------------------------------
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* INITIALIZE THE AUDIO PLAYBACK/TIMING SYSTEM.
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*-----------------------------------------------------------------------*/
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#if(VQAAUDIO_ON)
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if (config->OptionFlags & VQAOPTF_AUDIO) {
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VQAAudio *audio;
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/* Dereference for quick access. */
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audio = &vqap->VQABuf->Audio;
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/* Open HMI audio resource for playback. */
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if (VQA_OpenAudio(vqap , MainWindow)) {
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VQA_Close(vqa);
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return (VQAERR_AUDIO);
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}
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/* Initialize ADPCM information structure for audio stream. */
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VQA_sosCODECInitStream(&audio->ADPCM_Info);
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if (header->Version == VQAHD_VER1) {
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audio->ADPCM_Info.wBitSize = 8;
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audio->ADPCM_Info.dwUnCompSize = (22050L/header->FPS) * header->Frames;
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audio->ADPCM_Info.wChannels = 1;
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} else {
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audio->ADPCM_Info.wBitSize = audio->BitsPerSample;
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audio->ADPCM_Info.dwUnCompSize = (((audio->SampleRate / header->FPS)
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* (audio->BitsPerSample >> 3)) * audio->Channels) * header->Frames;
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audio->ADPCM_Info.wChannels = audio->Channels;
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}
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audio->ADPCM_Info.dwCompSize = audio->ADPCM_Info.dwUnCompSize
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/ (audio->ADPCM_Info.wBitSize / 4);
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}
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/* Turn off audio if the HMI DigiHandle is invalid. */
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#if (!VQADIRECT_SOUND)
|
|
if (config->DigiHandle == -1) {
|
|
config->OptionFlags &= ~VQAOPTF_AUDIO;
|
|
}
|
|
|
|
/* Setup the timer interrupt if the client requests it for the timing
|
|
* source.
|
|
*/
|
|
if (!(config->OptionFlags & VQAOPTF_AUDIO)
|
|
|| (config->TimerMethod == VQA_TMETHOD_INT)) {
|
|
|
|
/* Start HMI timer system for timing. */
|
|
if (VQA_StartTimerInt(vqap, (config->OptionFlags & VQAOPTF_HMIINIT))) {
|
|
VQA_Close(vqa);
|
|
return (VQAERR_AUDIO);
|
|
}
|
|
}
|
|
#endif //VQADIRECT_SOUND
|
|
#endif /* VQAAUDIO_ON */
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* PRIME THE BUFFERS BY PRE-LOADING THEM WITH FRAME DATA.
|
|
*-----------------------------------------------------------------------*/
|
|
if (PrimeBuffers(vqa) != 0) {
|
|
VQA_Close(vqa);
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* VQA_Close - Close an opened VQA file.
|
|
*
|
|
* SYNOPSIS
|
|
* VQA_Close(VQA)
|
|
*
|
|
* void VQA_Close(VQAHandle *);
|
|
*
|
|
* FUNCTION
|
|
* Close the file that was opened with VQA_Open().
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer VQAHandle to close.
|
|
*
|
|
* RESULT
|
|
* NONE
|
|
*
|
|
****************************************************************************/
|
|
|
|
void VQA_Close(VQAHandle *vqa)
|
|
{
|
|
long (*iohandler)(VQAHandle *, long, void *, long);
|
|
|
|
/* Restore video mode to text. */
|
|
#if(VQAVIDEO_ON)
|
|
SetVideoMode(TEXT_VIDEO);
|
|
#endif /* VQAVIDEO_ON */
|
|
|
|
/* Shutdown audio/timing system. */
|
|
#if(VQAAUDIO_ON)
|
|
if (((VQAHandleP *)vqa)->Config.OptionFlags & VQAOPTF_AUDIO) {
|
|
VQA_CloseAudio((VQAHandleP *)vqa);
|
|
} else {
|
|
VQA_StopTimerInt((VQAHandleP *)vqa);
|
|
}
|
|
#endif /* VQAAUDIO_ON */
|
|
|
|
#if( VQACAPTIONS_ON )
|
|
|
|
/* Free captions. */
|
|
if (((VQAHandleP *)vqa)->Caption != NULL) {
|
|
if (((VQAHandleP *)vqa)->Caption->Buffer != NULL) {
|
|
free(((VQAHandleP *)vqa)->Caption->Buffer);
|
|
}
|
|
|
|
CloseCaptions(((VQAHandleP *)vqa)->Caption);
|
|
}
|
|
|
|
/* Free EVA. */
|
|
if (((VQAHandleP *)vqa)->EVA != NULL) {
|
|
if (((VQAHandleP *)vqa)->EVA->Buffer != NULL) {
|
|
free(((VQAHandleP *)vqa)->EVA->Buffer);
|
|
}
|
|
|
|
CloseCaptions(((VQAHandleP *)vqa)->EVA);
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
/* Free memory */
|
|
if (((VQAHandleP *)vqa)->VQABuf != NULL) {
|
|
FreeBuffers(((VQAHandleP *)vqa)->VQABuf, &((VQAHandleP *)vqa)->Config,
|
|
&((VQAHandleP *)vqa)->Header);
|
|
}
|
|
|
|
/* Close the VOC override file if one was opened */
|
|
#if(VQAVOC_ON && VQAAUDIO_ON)
|
|
if (((VQAHandleP *)vqa)->vocfh != -1) {
|
|
close(((VQAHandleP *)vqa)->vocfh);
|
|
}
|
|
#endif /* VQAVOC_ON */
|
|
|
|
/* Close the VQA file */
|
|
((VQAHandleP *)vqa)->IOHandler(vqa, VQACMD_CLOSE, NULL, 0);
|
|
|
|
/* Reset the VQAHandle */
|
|
iohandler = ((VQAHandleP *)vqa)->IOHandler;
|
|
memset(vqa, 0, sizeof(VQAHandleP));
|
|
((VQAHandleP *)vqa)->IOHandler = iohandler;
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* VQA_LoadFrame - Load the next video frame from the VQA data stream.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = VQA_LoadFrame(VQA)
|
|
*
|
|
* long VQA_LoadFrame(VQAHandle *);
|
|
*
|
|
* FUNCTION
|
|
* The codebook is split up such that the last frame of every group gets
|
|
* a new, complete codebook, ready for the next group. The first codebook
|
|
* in the VQA is a full codebook, and goes with the first frame's data.
|
|
* Partial codebooks are stored per frame after that, and they add up to
|
|
* a full codebook just before the first frame for the next group is read.
|
|
*
|
|
* (Currently, this routine can read either the older non-frame-grouped
|
|
* VQA file format, or the new frame-chunk format. For the older format,
|
|
* it's assumed that the last chunk in a frame is the pointer data.)
|
|
*
|
|
* This routine also does a sort of "cooperative multitasking". If the
|
|
* Loader hits a "wait state" where it has to wait on the audio to finish
|
|
* playing before it can continue to load, it sets a "sleep" flag and
|
|
* just returns. The sleep flag is checked on entry to see if it needs
|
|
* to jump to the proper execution point. This may improve performance on
|
|
* some platforms, but it also allows the Loader to be called regardless
|
|
* of the size of the buffers; if the buffers fill up or the audio fails
|
|
* to play, the Loader won't just get stuck.
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to VQAHandle structure.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQAERR_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
long VQA_LoadFrame(VQAHandle *vqa)
|
|
{
|
|
VQAHandleP *vqap;
|
|
VQAData *vqabuf;
|
|
VQALoader *loader;
|
|
VQADrawer *drawer;
|
|
VQAFrameNode *curframe;
|
|
ChunkHeader *chunk;
|
|
unsigned long iffsize;
|
|
long frame_loaded = 0;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
vqap = (VQAHandleP *)vqa;
|
|
vqabuf = vqap->VQABuf;
|
|
loader = &vqabuf->Loader;
|
|
drawer = &((VQAHandleP *)vqa)->VQABuf->Drawer;
|
|
curframe = loader->CurFrame;
|
|
chunk = &loader->CurChunkHdr;
|
|
|
|
/* We have reached the end of the file if we loaded all the frames. */
|
|
if (loader->CurFrameNum >= vqap->Header.Frames) {
|
|
return (VQAERR_EOF);
|
|
}
|
|
|
|
/* If we're reading audio from a VOC file then service that requirement. */
|
|
#if(VQAVOC_ON && VQAAUDIO_ON)
|
|
if (vqap->vocfh != -1) {
|
|
Load_AudFrame(vqap);
|
|
}
|
|
#endif /* VQAAUDIO_ON & VQAVOC_ON */
|
|
|
|
/* If no buffer is available for loading then return. This allows the
|
|
* drawer to service one of the buffers more readily. (We'll wait for one
|
|
* to free up).
|
|
*/
|
|
if (curframe->Flags & VQAFRMF_LOADED) {
|
|
loader->WaitsOnDrawer++;
|
|
return (VQAERR_NOBUFFER);
|
|
}
|
|
|
|
/* If we're not sleeping, initialize */
|
|
if (!(vqabuf->Flags & VQADATF_LSLEEP)) {
|
|
frame_loaded = 0;
|
|
loader->FrameSize = 0;
|
|
|
|
/* Initialize the codebook ptr for the frame we're about to load:
|
|
* (This frame's codebook is the last full codebook; we have to init it
|
|
* now, because if we're on the last frame in a group, we'll get a new
|
|
* FullCB pointer.)
|
|
*/
|
|
curframe->Codebook = loader->FullCB;
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* THE MAIN LOADER LOOP
|
|
*-----------------------------------------------------------------------*/
|
|
while (frame_loaded == 0) {
|
|
|
|
/* Read new chunk, only if we're not sleeping */
|
|
if (!(vqabuf->Flags & VQADATF_LSLEEP)) {
|
|
|
|
/* Read chunk ID */
|
|
if (vqap->IOHandler(vqa, VQACMD_READ, chunk, 8)) {
|
|
return (VQAERR_EOF);
|
|
}
|
|
|
|
iffsize = REVERSE_LONG(chunk->size);
|
|
loader->FrameSize += iffsize;
|
|
}
|
|
|
|
/* Handle each chunk type */
|
|
switch (chunk->id) {
|
|
|
|
/* VQ Normal Frame */
|
|
case ID_VQFR:
|
|
if (Load_VQF(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
frame_loaded = 1;
|
|
break;
|
|
|
|
/* VQ Key Frame */
|
|
case ID_VQFK:
|
|
if (Load_VQF(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag this frame as being key. */
|
|
curframe->Flags |= VQAFRMF_KEY;
|
|
frame_loaded = 1;
|
|
break;
|
|
|
|
/* Full uncompressed codebook */
|
|
case ID_CBF0:
|
|
if (Load_CBF0(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Full compressed codebook */
|
|
case ID_CBFZ:
|
|
if (Load_CBFZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Partial uncompressed codebook */
|
|
case ID_CBP0:
|
|
if (Load_CBP0(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Partial compressed codebook */
|
|
case ID_CBPZ:
|
|
if (Load_CBPZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Uncompressed palette */
|
|
case ID_CPL0:
|
|
if (Load_CPL0(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* If this is the first occurance of a palette then store it now.
|
|
* This functionality is needed for Monopoly!
|
|
*/
|
|
if (drawer->CurPalSize == 0) {
|
|
memcpy(drawer->Palette_24,curframe->Palette,curframe->PaletteSize);
|
|
drawer->CurPalSize = curframe->PaletteSize;
|
|
}
|
|
|
|
/* Flag this frame as having a palette. */
|
|
curframe->Flags |= VQAFRMF_PALETTE;
|
|
break;
|
|
|
|
/* Compressed palette */
|
|
case ID_CPLZ:
|
|
if (Load_CPLZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* If this is the first occurance of a palette then store it now.
|
|
* This functionality is needed for Monopoly!
|
|
*/
|
|
if (drawer->CurPalSize == 0) {
|
|
drawer->CurPalSize = LCW_Uncompress((char *)curframe->Palette
|
|
+ curframe->PalOffset, (char *)drawer->Palette_24,
|
|
vqabuf->Max_Pal_Size);
|
|
}
|
|
|
|
/* Flag this frame as having a palette. */
|
|
curframe->Flags |= VQAFRMF_PALETTE;
|
|
break;
|
|
|
|
/* Uncompressed pointer data */
|
|
case ID_VPT0:
|
|
if (Load_VPT0(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
frame_loaded = 1;
|
|
break;
|
|
|
|
/* Compressed pointer data */
|
|
case ID_VPTZ:
|
|
case ID_VPTD:
|
|
if (Load_VPTZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
frame_loaded = 1;
|
|
break;
|
|
|
|
/* Pointer data Key (Must draw) */
|
|
case ID_VPTK:
|
|
if (Load_VPTZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag this frame as being key. */
|
|
curframe->Flags |= VQAFRMF_KEY;
|
|
frame_loaded = 1;
|
|
break;
|
|
|
|
/* Uncompressed audio frame.
|
|
*
|
|
* - Make sure the sound load buffer (Audio.TempBuf) is empty; if not
|
|
* go into a sleep state.
|
|
* - Load the data into TempBuf.
|
|
*/
|
|
#if(VQAAUDIO_ON)
|
|
case ID_SND0:
|
|
if (!(vqap->Config.OptionFlags & VQAOPTF_ALTAUDIO)) {
|
|
|
|
/* Move the last audio frame to the play buffer. */
|
|
if (CopyAudio(vqap) == VQAERR_SLEEPING) {
|
|
vqabuf->Flags |= VQADATF_LSLEEP;
|
|
return (VQAERR_SLEEPING);
|
|
} else {
|
|
vqabuf->Flags &= (~VQADATF_LSLEEP);
|
|
}
|
|
|
|
/* Load an uncompressed audio frame. */
|
|
if (Load_SND0(vqap, iffsize) != 0) {
|
|
return (VQAERR_READ);
|
|
}
|
|
} else {
|
|
if (vqap->IOHandler(vqa, VQACMD_SEEK, (void *)SEEK_CUR,
|
|
PADSIZE(iffsize))) {
|
|
return (VQAERR_SEEK);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ID_SNA0:
|
|
if (vqap->Config.OptionFlags & VQAOPTF_ALTAUDIO) {
|
|
|
|
/* Move the last audio frame to the play buffer. */
|
|
if (CopyAudio(vqap) == VQAERR_SLEEPING) {
|
|
vqabuf->Flags |= VQADATF_LSLEEP;
|
|
return (VQAERR_SLEEPING);
|
|
} else {
|
|
vqabuf->Flags &= (~VQADATF_LSLEEP);
|
|
}
|
|
|
|
/* Load an uncompressed audio frame. */
|
|
if (Load_SND0(vqap, iffsize) != 0) {
|
|
return (VQAERR_READ);
|
|
}
|
|
} else {
|
|
if (vqap->IOHandler(vqa, VQACMD_SEEK, (void *)SEEK_CUR,
|
|
PADSIZE(iffsize))) {
|
|
return (VQAERR_SEEK);
|
|
}
|
|
}
|
|
break;
|
|
|
|
/* Compressed audio frame.
|
|
*
|
|
* - Make sure the sound load buffer (Audio.TempBuf) is empty; if not
|
|
* go into a sleep state.
|
|
* - Load the data into TempBuf.
|
|
*/
|
|
case ID_SND1:
|
|
if (!(vqap->Config.OptionFlags & VQAOPTF_ALTAUDIO)) {
|
|
|
|
/* Move the last audio frame to the play buffer. */
|
|
if (CopyAudio(vqap) == VQAERR_SLEEPING) {
|
|
vqabuf->Flags |= VQADATF_LSLEEP;
|
|
return (VQAERR_SLEEPING);
|
|
} else {
|
|
vqabuf->Flags &= (~VQADATF_LSLEEP);
|
|
}
|
|
|
|
/* Load a compressed audio frame. */
|
|
if (Load_SND1(vqap, iffsize) != 0) {
|
|
return (VQAERR_READ);
|
|
}
|
|
} else {
|
|
if (vqap->IOHandler(vqa, VQACMD_SEEK, (void *)SEEK_CUR,
|
|
PADSIZE(iffsize))) {
|
|
return (VQAERR_SEEK);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ID_SNA1:
|
|
if (vqap->Config.OptionFlags & VQAOPTF_ALTAUDIO) {
|
|
|
|
/* Move the last audio frame to the play buffer. */
|
|
if (CopyAudio(vqap) == VQAERR_SLEEPING) {
|
|
vqabuf->Flags |= VQADATF_LSLEEP;
|
|
return (VQAERR_SLEEPING);
|
|
} else {
|
|
vqabuf->Flags &= (~VQADATF_LSLEEP);
|
|
}
|
|
|
|
/* Load a compressed audio frame. */
|
|
if (Load_SND1(vqap, iffsize) != 0) {
|
|
return (VQAERR_READ);
|
|
}
|
|
} else {
|
|
if (vqap->IOHandler(vqa, VQACMD_SEEK, (void *)SEEK_CUR,
|
|
PADSIZE(iffsize))) {
|
|
return (VQAERR_SEEK);
|
|
}
|
|
}
|
|
break;
|
|
|
|
/* HMI ADPCM compressed audio frame.
|
|
*
|
|
* - Make sure the sound load buffer (Audio.TempBuf) is empty; if not
|
|
* go into a sleep state.
|
|
* - Load the data into TempBuf.
|
|
*/
|
|
case ID_SND2:
|
|
if (!(vqap->Config.OptionFlags & VQAOPTF_ALTAUDIO)) {
|
|
|
|
/* Move the last audio frame to the play buffer. */
|
|
if (CopyAudio(vqap) == VQAERR_SLEEPING) {
|
|
vqabuf->Flags |= VQADATF_LSLEEP;
|
|
return (VQAERR_SLEEPING);
|
|
} else {
|
|
vqabuf->Flags &= (~VQADATF_LSLEEP);
|
|
}
|
|
|
|
/* Load a compressed audio frame. */
|
|
if (Load_SND2(vqap, iffsize) != 0) {
|
|
return (VQAERR_READ);
|
|
}
|
|
} else {
|
|
if (vqap->IOHandler(vqa, VQACMD_SEEK, (void *)SEEK_CUR,
|
|
PADSIZE(iffsize))) {
|
|
return (VQAERR_SEEK);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ID_SNA2:
|
|
if (vqap->Config.OptionFlags & VQAOPTF_ALTAUDIO) {
|
|
|
|
/* Move the last audio frame to the play buffer. */
|
|
if (CopyAudio(vqap) == VQAERR_SLEEPING) {
|
|
vqabuf->Flags |= VQADATF_LSLEEP;
|
|
return (VQAERR_SLEEPING);
|
|
} else {
|
|
vqabuf->Flags &= (~VQADATF_LSLEEP);
|
|
}
|
|
|
|
/* Load a compressed audio frame. */
|
|
if (Load_SND2(vqap, iffsize) != 0) {
|
|
return (VQAERR_READ);
|
|
}
|
|
} else {
|
|
if (vqap->IOHandler(vqa, VQACMD_SEEK, (void *)SEEK_CUR,
|
|
PADSIZE(iffsize))) {
|
|
return (VQAERR_SEEK);
|
|
}
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
/* Skip any unknown chunks. */
|
|
default:
|
|
if (vqap->IOHandler(vqa, VQACMD_SEEK, (void *)SEEK_CUR,
|
|
PADSIZE(iffsize))) {
|
|
return (VQAERR_SEEK);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Update maximum frame size stat. */
|
|
if ((loader->CurFrameNum>0) && (loader->FrameSize>loader->MaxFrameSize)) {
|
|
loader->MaxFrameSize = loader->FrameSize;
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* SET UP THE FRAME FOR DRAWING.
|
|
*-----------------------------------------------------------------------*/
|
|
|
|
/* Set the frame # */
|
|
curframe->FrameNum = loader->CurFrameNum;
|
|
loader->CurFrameNum++;
|
|
|
|
/* Update data for mono output */
|
|
loader->LastFrameNum = loader->CurFrameNum;
|
|
|
|
/* Loader is finished with this frame; tell Drawer to draw it */
|
|
curframe->Flags |= VQAFRMF_LOADED;
|
|
loader->CurFrame = curframe->Next;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* VQA_SeekFrame - Position the movie stream to the specified frame.
|
|
*
|
|
* SYNOPSIS
|
|
* Frame = VQA_SeekFrame(VQA, Frame, FromWhere)
|
|
*
|
|
* long VQA_SeekFrame(VQAHandle *, long, long);
|
|
*
|
|
* FUNCTION
|
|
* This function sets the movie stream to the new frame specified by
|
|
* the 'offset' parameter. 'FromWhere' is a symbolic constant that is used
|
|
* to specify from where in the stream offset should be applied.
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to VQAHandle of movie to seek into.
|
|
* Frame - Frame to seek to.
|
|
* FromWhere - Relative position indicator.
|
|
*
|
|
* RESULT
|
|
* Frame - New frame position or -1 if error.
|
|
*
|
|
****************************************************************************/
|
|
|
|
long VQA_SeekFrame(VQAHandle *vqa, long framenum, long fromwhere)
|
|
{
|
|
VQAHandleP *vqap;
|
|
VQAData *vqabuf;
|
|
VQALoader *loader;
|
|
VQAHeader *header;
|
|
VQAFrameNode *frame;
|
|
VQAConfig *config;
|
|
long group;
|
|
long i;
|
|
long rc = VQAERR_NONE;
|
|
|
|
#if(VQAAUDIO_ON)
|
|
VQAAudio *audio;
|
|
long audio_on;
|
|
#endif
|
|
|
|
/* Dereference commonly used data members for quick access. */
|
|
vqap = (VQAHandleP *)vqa;
|
|
vqabuf = vqap->VQABuf;
|
|
loader = &vqabuf->Loader;
|
|
header = &vqap->Header;
|
|
config = &vqap->Config;
|
|
|
|
fromwhere = fromwhere;
|
|
|
|
#if(VQAAUDIO_ON)
|
|
audio = &vqabuf->Audio;
|
|
|
|
/* Stop audio playback. */
|
|
audio_on = (audio->Flags & VQAAUDF_ISPLAYING);
|
|
VQA_StopAudio(vqap);
|
|
#endif
|
|
|
|
/* Make sure the requested frame is valid and the frame information
|
|
* array is allocated before continuing.
|
|
*/
|
|
if ((framenum < header->Frames) && (vqabuf->Foff != NULL)) {
|
|
|
|
/* Find and load the most recent palette. */
|
|
if (!(config->OptionFlags & VQAOPTF_PALOFF)) {
|
|
|
|
/* Get the current frame. */
|
|
frame = loader->CurFrame;
|
|
|
|
for (i = framenum; i >= 0; i--) {
|
|
if (vqabuf->Foff[i] & VQAFINF_PAL) {
|
|
|
|
/* Seek to the palette frame. */
|
|
rc = vqap->IOHandler(vqa, VQACMD_SEEK, (void *)SEEK_SET,
|
|
VQAFRAME_OFFSET(vqabuf->Foff[i]));
|
|
|
|
/* Fool the loader into thinking this frame is empty. */
|
|
if (!rc) {
|
|
loader->NumPartialCB = 0;
|
|
loader->PartialCBSize = 0;
|
|
loader->FullCB = vqabuf->CBData;
|
|
loader->CurCB = vqabuf->CBData;
|
|
loader->CurFrameNum = 0;
|
|
frame->Flags = 0;
|
|
|
|
/* Load the frame with the palette. */
|
|
if (VQA_LoadFrame(vqa) == 0) {
|
|
|
|
/* Decompress the palette if neccessary.*/
|
|
if (frame->Flags & VQAFRMF_PALCOMP) {
|
|
frame->PaletteSize = LCW_Uncompress((char *)frame->Palette
|
|
+ frame->PalOffset, (char *)frame->Palette,
|
|
vqabuf->Max_Pal_Size);
|
|
}
|
|
|
|
SetPalette(frame->Palette, frame->PaletteSize, 0);
|
|
}
|
|
} else {
|
|
rc = VQAERR_SEEK;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Build the codebook for the frame we are seeking to. */
|
|
if (!rc) {
|
|
|
|
/* Compute the starting group frame of the requested frame. */
|
|
group = (framenum / header->Groupsize);
|
|
group = (group * header->Groupsize);
|
|
|
|
/* The codebook for the group we want to goto is found in the previous
|
|
* group, with the exception of the very first group.
|
|
*/
|
|
if (group >= header->Groupsize) {
|
|
group -= header->Groupsize;
|
|
}
|
|
|
|
/* Seek to the start of the group containing the partial codebooks for
|
|
* the target frame.
|
|
*/
|
|
if (!vqap->IOHandler(vqa, VQACMD_SEEK, (void *)SEEK_SET,
|
|
VQAFRAME_OFFSET(vqabuf->Foff[group]))) {
|
|
|
|
/* Throw away any audio frames that were loaded. */
|
|
#if(VQAAUDIO_ON)
|
|
if ((config->OptionFlags & VQAOPTF_AUDIO)
|
|
&& (audio->Buffer != NULL)) {
|
|
memset(audio->IsLoaded, 0, audio->NumAudBlocks * sizeof(short));
|
|
memset(audio->Buffer, 0, config->AudioBufSize);
|
|
|
|
/* Position the audio buffer to 1/2 second. */
|
|
audio->AudBufPos = (long)(((audio->SampleRate * audio->Channels)
|
|
* (audio->BitsPerSample >> 3)) / 2);
|
|
|
|
/* Mark 1/2 second of the audio buffer as loaded. */
|
|
for (i = 0; i < (audio->AudBufPos / config->HMIBufSize); i++) {
|
|
audio->IsLoaded[i] = 1;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* Force the loader to the desired frame. */
|
|
loader->NumPartialCB = 0;
|
|
loader->PartialCBSize = 0;
|
|
loader->FullCB = vqabuf->CBData;
|
|
loader->CurCB = vqabuf->CBData;
|
|
loader->CurFrameNum = group;
|
|
|
|
/* Load frames up to the target frame collecting partial codebooks
|
|
* along the way.
|
|
*/
|
|
for (i = 0; i < (framenum - group); i++) {
|
|
|
|
/* Fool the loader into thinking the frame has been drawn. */
|
|
loader->CurFrame->Flags = 0;
|
|
|
|
#if(VQAAUDIO_ON)
|
|
audio->TempBufLen = 0;
|
|
#endif
|
|
|
|
/* Load the frame. */
|
|
if ((rc = VQA_LoadFrame(vqa)) != 0) {
|
|
if ((rc != VQAERR_NOBUFFER) && (rc != VQAERR_SLEEPING)) {
|
|
break;
|
|
} else {
|
|
rc = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* If everything is okay, then re-prime the buffers. */
|
|
if (!rc) {
|
|
|
|
/* Mark all the frames except the current one as empty. */
|
|
loader->CurFrame->Flags = 0;
|
|
frame = loader->CurFrame->Next;
|
|
|
|
while (frame != loader->CurFrame) {
|
|
frame->Flags = 0;
|
|
frame = frame->Next;
|
|
}
|
|
|
|
/* Set the drawer to the current frame and the loader
|
|
* to the next.
|
|
*/
|
|
vqabuf->Drawer.CurFrame = loader->CurFrame;
|
|
|
|
/* Prime the buffers for the new position. */
|
|
rc = PrimeBuffers(vqa);
|
|
|
|
/* An end of file is not considered and error. */
|
|
if ((rc == 0) || (rc == VQAERR_EOF)) {
|
|
rc = framenum;
|
|
}
|
|
}
|
|
} else {
|
|
rc = VQAERR_SEEK;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Restart audio playback. */
|
|
#if(VQAAUDIO_ON)
|
|
if (audio_on) {
|
|
VQA_StartAudio(vqap);
|
|
}
|
|
#endif
|
|
|
|
return (rc);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* AllocBuffers - Allocate VQA play buffers.
|
|
*
|
|
* SYNOPSIS
|
|
* VQAData = AllocBuffers(Header, Config)
|
|
*
|
|
* VQAData *AllocBuffers(VQAHeader *, VQAConfig *);
|
|
*
|
|
* FUNCTION
|
|
* For those structures that contain buffer pointers (codebook nodes,
|
|
* frame buffer nodes), enough memory is allocated for both the structure
|
|
* and its associated buffers, then the buffer pointers are pointed to
|
|
* the appropriate offset from the structure pointer. This allows us
|
|
* to perform only one malloc & free for each node.
|
|
*
|
|
* Buffers allocated:
|
|
* - vqa
|
|
* - vqa->CBData (list)
|
|
* - vqa->FrameData (list)
|
|
* - vqa->Drawer.ImageBuf
|
|
* - vqa->Audio.Buffer
|
|
* - vqa->Audio.IsLoaded
|
|
* - vqa->Foff
|
|
*
|
|
* INPUTS
|
|
* Header - Pointer to VQAHeader structure.
|
|
* Config - Pointer to VQA configuration structure.
|
|
*
|
|
* RESULT
|
|
* VQAData - Pointer to initialized VQAData structure.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static VQAData *AllocBuffers(VQAHeader *header, VQAConfig *config)
|
|
{
|
|
VQAData *vqa;
|
|
VQACBNode *cbnode;
|
|
VQACBNode *this_cb;
|
|
VQAFrameNode *framenode;
|
|
VQAFrameNode *this_frame;
|
|
long i;
|
|
|
|
/* Check the configuration for valid values. */
|
|
if ((config->NumCBBufs == 0) || (config->NumFrameBufs == 0)) {
|
|
return (NULL);
|
|
}
|
|
|
|
/* Allocate the master structure */
|
|
if ((vqa = (VQAData *)malloc(sizeof(VQAData))) == NULL) {
|
|
return (NULL);
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* INITIALIZE THE VQA DATA STRUCTURES.
|
|
*
|
|
* Pointers are set to NULL initially, and filled in as the buffers are
|
|
* allocated. The Max buffer sizes are computed with 1K of padding,
|
|
* and'd with 0xFFFC to make the size divisible by 4, to ensure DWORD
|
|
* alignment.
|
|
*-----------------------------------------------------------------------*/
|
|
#if (!VQADIRECT_SOUND)
|
|
DPMI_Lock(vqa, sizeof(VQAData));
|
|
#endif //VQADIRECT_SOUND
|
|
|
|
memset(vqa, 0, sizeof(VQAData));
|
|
vqa->MemUsed = sizeof(VQAData);
|
|
vqa->Drawer.LastTime = (-VQA_TIMETICKS);
|
|
|
|
/* Set maximum codebook size. */
|
|
vqa->Max_CB_Size = ((header->CBentries) * header->BlockWidth
|
|
* header->BlockHeight + 250) & 0xFFFC;
|
|
|
|
/* Set maximum palette size. */
|
|
vqa->Max_Pal_Size = (768 + 1024) & 0xFFFC;
|
|
|
|
/* Set maximum vector pointers size. */
|
|
vqa->Max_Ptr_Size = ((header->ImageWidth / header->BlockWidth)
|
|
* (header->ImageHeight / header->BlockHeight)
|
|
* sizeof(short) + 1024) & 0xFFFC;
|
|
|
|
/* Set the frame number of the frame containing the last codebook. */
|
|
vqa->Loader.LastCBFrame = (((header->Frames - 1) / header->Groupsize)
|
|
* header->Groupsize);
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* ALLOCATE THE CODEBOOK BUFFERS.
|
|
*-----------------------------------------------------------------------*/
|
|
for (i = 0; i < config->NumCBBufs; i++) {
|
|
|
|
/* Allocate a codebook node. */
|
|
cbnode = (VQACBNode *)malloc((sizeof(VQACBNode) + vqa->Max_CB_Size));
|
|
|
|
/* If failure then clean up and exit. */
|
|
if (cbnode == NULL) {
|
|
FreeBuffers(vqa, config, header);
|
|
return (NULL);
|
|
}
|
|
|
|
/* Lock the buffer to prevent page swapping. */
|
|
#if (!VQADIRECT_SOUND)
|
|
DPMI_Lock(cbnode, (sizeof(VQACBNode) + vqa->Max_CB_Size));
|
|
#else //!VQADIRECT_SOUND
|
|
/* Make sure the allocated memory is paged in */
|
|
Force_VM_Page_In(cbnode, (sizeof(VQACBNode) + vqa->Max_CB_Size));
|
|
#endif //(!VQADIRECT_SOUND)
|
|
|
|
|
|
|
|
/* Keep count of the memory usage. */
|
|
vqa->MemUsed += (long)(sizeof(VQACBNode) + vqa->Max_CB_Size);
|
|
|
|
/* Initialize the node */
|
|
memset(cbnode, 0, sizeof(VQACBNode));
|
|
cbnode->Buffer = (unsigned char *)cbnode + sizeof(VQACBNode);
|
|
|
|
/* Install the node */
|
|
if (i == 0) {
|
|
vqa->CBData = cbnode;
|
|
this_cb = cbnode;
|
|
} else {
|
|
this_cb->Next = cbnode;
|
|
this_cb = cbnode;
|
|
}
|
|
}
|
|
|
|
/* Make the list circular */
|
|
cbnode->Next = vqa->CBData;
|
|
|
|
/* Install the Codebook list */
|
|
vqa->Loader.CurCB = vqa->CBData;
|
|
vqa->Loader.FullCB = vqa->CBData;
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* ALLOCATE THE FRAME BUFFERS.
|
|
*-----------------------------------------------------------------------*/
|
|
for (i = 0; i < config->NumFrameBufs; i++) {
|
|
|
|
/* Allocate a pointer node */
|
|
framenode = (VQAFrameNode *)malloc((sizeof(VQAFrameNode)
|
|
+ vqa->Max_Ptr_Size + vqa->Max_Pal_Size));
|
|
|
|
/* If failure then clean up and exit. */
|
|
if (framenode == NULL) {
|
|
FreeBuffers(vqa, config, header);
|
|
return (NULL);
|
|
}
|
|
|
|
/* Lock the buffer to prevent page swapping. */
|
|
#if (!VQADIRECT_SOUND)
|
|
DPMI_Lock(framenode, sizeof(VQAFrameNode) + vqa->Max_Ptr_Size
|
|
+ vqa->Max_Pal_Size);
|
|
#else //!VQADIRECT_SOUND
|
|
/* Make sure the allocated memory is paged in */
|
|
Force_VM_Page_In(framenode, sizeof(VQAFrameNode) + vqa->Max_Ptr_Size
|
|
+ vqa->Max_Pal_Size);
|
|
#endif //(!VQADIRECT_SOUND)
|
|
|
|
/* Keep count of the memory usage. */
|
|
vqa->MemUsed += (long)(sizeof(VQAFrameNode) + vqa->Max_Ptr_Size
|
|
+ vqa->Max_Pal_Size);
|
|
|
|
/* Initialize the node */
|
|
memset(framenode, 0, sizeof(VQAFrameNode));
|
|
framenode->Pointers = (unsigned char *)framenode + sizeof(VQAFrameNode);
|
|
framenode->Palette = (unsigned char *)framenode + sizeof(VQAFrameNode)
|
|
+ vqa->Max_Ptr_Size;
|
|
|
|
framenode->Codebook = vqa->CBData;
|
|
|
|
/* Install the node */
|
|
if (i == 0) {
|
|
vqa->FrameData = framenode;
|
|
this_frame = framenode;
|
|
} else {
|
|
this_frame->Next = framenode;
|
|
this_frame = framenode;
|
|
}
|
|
}
|
|
|
|
/* Make the list circular */
|
|
framenode->Next = vqa->FrameData;
|
|
|
|
/* Install the Frame Buffer list */
|
|
vqa->Loader.CurFrame = vqa->FrameData;
|
|
vqa->Drawer.CurFrame = vqa->FrameData;
|
|
vqa->Flipper.CurFrame = vqa->FrameData;
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* ALLOCATE THE IMAGE BUFFERS IF ONE IS NOT ALREADY PROVIDED.
|
|
*-----------------------------------------------------------------------*/
|
|
if (config->ImageBuf == NULL) {
|
|
|
|
/* Allocate our own buffer. */
|
|
if (config->DrawFlags & VQACFGF_BUFFER) {
|
|
vqa->Drawer.ImageBuf = (unsigned char *)malloc((header->ImageWidth
|
|
* header->ImageHeight));
|
|
|
|
/* If the allocation failed we must free up and exit. */
|
|
if (vqa->Drawer.ImageBuf == NULL) {
|
|
FreeBuffers(vqa, config, header);
|
|
return (NULL);
|
|
}
|
|
|
|
/* Lock to prevent page swapping. */
|
|
#if (!VQADIRECT_SOUND)
|
|
DPMI_Lock(vqa->Drawer.ImageBuf,header->ImageWidth*header->ImageHeight);
|
|
#else //!VQADIRECT_SOUND
|
|
/* Make sure the allocated memory is paged in */
|
|
Force_VM_Page_In(vqa->Drawer.ImageBuf,header->ImageWidth*header->ImageHeight);
|
|
#endif //(!VQADIRECT_SOUND)
|
|
|
|
/* Plugin image buffer information. */
|
|
vqa->Drawer.ImageWidth = header->ImageWidth;
|
|
vqa->Drawer.ImageHeight = header->ImageHeight;
|
|
vqa->MemUsed += (long)(header->ImageWidth * header->ImageHeight);
|
|
} else {
|
|
vqa->Drawer.ImageWidth = config->ImageWidth;
|
|
vqa->Drawer.ImageHeight = config->ImageHeight;
|
|
}
|
|
} else {
|
|
|
|
/* Use caller provided buffer */
|
|
vqa->Drawer.ImageBuf = config->ImageBuf;
|
|
vqa->Drawer.ImageWidth = config->ImageWidth;
|
|
vqa->Drawer.ImageHeight = config->ImageHeight;
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* ALLOCATE AND INITIALIZE AUDIO BUFFERS AND STRUCTURES.
|
|
*-----------------------------------------------------------------------*/
|
|
#if(VQAAUDIO_ON)
|
|
if ((header->Flags & VQAHDF_AUDIO)
|
|
&& (config->OptionFlags & VQAOPTF_AUDIO)) {
|
|
|
|
/* Dereference audio structure for quick access. */
|
|
VQAAudio *audio = &vqa->Audio;
|
|
|
|
/* Version 1 VQA's only supported 22050 8 bit mono audio. */
|
|
if (header->Version < VQAHD_VER2) {
|
|
audio->SampleRate = 22050U;
|
|
audio->Channels = 1;
|
|
audio->BitsPerSample = 8;
|
|
audio->BytesPerSec = 22050;
|
|
} else {
|
|
if ((config->OptionFlags & VQAOPTF_ALTAUDIO)
|
|
&& (header->Flags & VQAHDF_ALTAUDIO)) {
|
|
audio->SampleRate = header->AltSampleRate;
|
|
audio->Channels = header->AltChannels;
|
|
audio->BitsPerSample = header->AltBitsPerSample;
|
|
} else {
|
|
audio->SampleRate = header->SampleRate;
|
|
audio->Channels = header->Channels;
|
|
audio->BitsPerSample = header->BitsPerSample;
|
|
}
|
|
|
|
audio->BytesPerSec = ((audio->SampleRate * audio->Channels)
|
|
* (audio->BitsPerSample >> 3));
|
|
}
|
|
|
|
/* Adjust the HMI buffer to accomodate the amount of data. */
|
|
#if(0)
|
|
config->HMIBufSize *= (audio->SampleRate / 22050);
|
|
config->HMIBufSize *= audio->Channels * (audio->BitsPerSample >> 3);
|
|
#endif
|
|
|
|
/* The default audio buffer size should be large enough to hold
|
|
* 1.5 seconds of data.
|
|
*/
|
|
if (config->AudioBufSize == -1) {
|
|
|
|
/* Compute the number of HMI buffers that will completly fit into
|
|
* 1.5 seconds of audio data.
|
|
*/
|
|
i = ((audio->BytesPerSec+(audio->BytesPerSec/2))/config->HMIBufSize);
|
|
config->AudioBufSize = (config->HMIBufSize * i);
|
|
}
|
|
|
|
/* Do not allocate anything if the audio buffer is zero length. */
|
|
if (config->AudioBufSize > 0) {
|
|
|
|
/* Allocate an audio buffer if the user did not provide one.
|
|
* Otherwise, use the user supplied buffer.
|
|
*/
|
|
if (config->AudioBuf == NULL) {
|
|
audio->Buffer = (unsigned char *)malloc(config->AudioBufSize);
|
|
|
|
/* If failure then clean up and exit. */
|
|
if (audio->Buffer == NULL) {
|
|
FreeBuffers(vqa, config, header);
|
|
return (NULL);
|
|
}
|
|
|
|
#if (!VQADIRECT_SOUND)
|
|
DPMI_Lock(audio->Buffer, config->AudioBufSize);
|
|
#else //!VQADIRECT_SOUND
|
|
/* Make sure the allocated memory is paged in */
|
|
Force_VM_Page_In(audio->Buffer, config->AudioBufSize);
|
|
#endif //(!VQADIRECT_SOUND)
|
|
|
|
/* Add audio buffer size to memory usage. */
|
|
vqa->MemUsed += config->AudioBufSize;
|
|
} else {
|
|
audio->Buffer = config->AudioBuf;
|
|
}
|
|
|
|
/* Allocate IsLoaded flags */
|
|
audio->NumAudBlocks = (config->AudioBufSize / config->HMIBufSize);
|
|
audio->IsLoaded = (short *)malloc(audio->NumAudBlocks * sizeof(short));
|
|
|
|
/* If failure then clean up and exit. */
|
|
if (audio->IsLoaded == NULL) {
|
|
FreeBuffers(vqa, config, header);
|
|
return (NULL);
|
|
}
|
|
|
|
/* Lock to prevent page swapping. */
|
|
#if (!VQADIRECT_SOUND)
|
|
DPMI_Lock(audio->IsLoaded, audio->NumAudBlocks * sizeof(short));
|
|
#else //!VQADIRECT_SOUND
|
|
/* Make sure the allocated memory is paged in */
|
|
Force_VM_Page_In(audio->IsLoaded, audio->NumAudBlocks * sizeof(short));
|
|
#endif //(!VQADIRECT_SOUND)
|
|
|
|
/* Add IsLoaded flags array to memory usage. */
|
|
vqa->MemUsed += (audio->NumAudBlocks * sizeof(short));
|
|
|
|
/* Initialize audio IsLoaded flags to false. */
|
|
memset(audio->IsLoaded, 0, audio->NumAudBlocks * sizeof(short));
|
|
|
|
/* Allocate temporary staging buffer for the audio frames. */
|
|
audio->TempBufSize = ((audio->BytesPerSec / header->FPS) * 2) + 100;
|
|
audio->TempBuf = (unsigned char *)malloc(audio->TempBufSize);
|
|
|
|
if (audio->TempBuf == NULL) {
|
|
FreeBuffers(vqa, config, header);
|
|
return (NULL);
|
|
}
|
|
|
|
/* Lock to prevent page swapping. */
|
|
#if (!VQADIRECT_SOUND)
|
|
DPMI_Lock(audio->TempBuf, audio->TempBufSize);
|
|
#else //!VQADIRECT_SOUND
|
|
/* Make sure the allocated memory is paged in */
|
|
Force_VM_Page_In(audio->TempBuf, audio->TempBufSize);
|
|
#endif //(!VQADIRECT_SOUND)
|
|
|
|
/* Add temporary buffer size to memory usage. */
|
|
vqa->MemUsed += audio->TempBufSize;
|
|
}
|
|
}
|
|
#endif /* VQAAUDIO_ON */
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* ALLOCATE THE FRAME INFORMATION TABLE IF REQUESTED.
|
|
*-----------------------------------------------------------------------*/
|
|
vqa->Foff = (long *)malloc(header->Frames * sizeof(long));
|
|
|
|
if (vqa->Foff == NULL) {
|
|
FreeBuffers(vqa, config, header);
|
|
return (NULL);
|
|
}
|
|
|
|
/* Lock to prevent page swapping. */
|
|
#if (!VQADIRECT_SOUND)
|
|
DPMI_Lock(vqa->Foff, header->Frames * sizeof(long));
|
|
#else //!VQADIRECT_SOUND
|
|
/* Make sure the allocated memory is paged in */
|
|
Force_VM_Page_In(vqa->Foff, header->Frames * sizeof(long));
|
|
#endif //(!VQADIRECT_SOUND)
|
|
|
|
/* Keep a running total of memory usage. */
|
|
vqa->MemUsed += (header->Frames * sizeof(long));
|
|
|
|
return (vqa);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* FreeBuffers - Free VQA play buffers.
|
|
*
|
|
* SYNOPSIS
|
|
* FreeBuffers(VQAData, Config, Header)
|
|
*
|
|
* void FreeBuffers(VQAData *, VQAConfig *, VQAHeader *);
|
|
*
|
|
* FUNCTION
|
|
* Free the buffers allocated by AllocBuffers().
|
|
*
|
|
* INPUTS
|
|
* VQAData - Pointer to VQAData structure.
|
|
* Config - Pointer to configuration structure.
|
|
* Header - Pointer to movie header structure.
|
|
*
|
|
* RESULT
|
|
* NONE
|
|
*
|
|
****************************************************************************/
|
|
|
|
static void FreeBuffers(VQAData *vqa, VQAConfig *config, VQAHeader *header)
|
|
{
|
|
VQACBNode *cb_this,
|
|
*cb_next;
|
|
VQAFrameNode *frame_this,
|
|
*frame_next;
|
|
long i;
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* FREE THE FRAME INFORMATION TABLE.
|
|
*-----------------------------------------------------------------------*/
|
|
if (vqa->Foff) {
|
|
#if (!VQADIRECT_SOUND)
|
|
DPMI_Unlock(vqa->Foff, header->Frames * sizeof(long));
|
|
#endif //(!VQADIRECT_SOUND)
|
|
free(vqa->Foff);
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* FREE THE AUDIO BUFFERS.
|
|
*-----------------------------------------------------------------------*/
|
|
|
|
#if(VQAAUDIO_ON)
|
|
if ((config->AudioBuf == NULL) && (vqa->Audio.Buffer)) {
|
|
#if (!VQADIRECT_SOUND)
|
|
DPMI_Unlock(vqa->Audio.Buffer, config->AudioBufSize);
|
|
#endif //(!VQADIRECT_SOUND)
|
|
free(vqa->Audio.Buffer);
|
|
}
|
|
|
|
/* Free the audio segments loaded flag array. */
|
|
if (vqa->Audio.IsLoaded) {
|
|
#if (!VQADIRECT_SOUND)
|
|
DPMI_Unlock(vqa->Audio.IsLoaded,vqa->Audio.NumAudBlocks * sizeof(short));
|
|
#endif //(!VQADIRECT_SOUND)
|
|
free(vqa->Audio.IsLoaded);
|
|
}
|
|
|
|
/* Free the temporary audio buffer. */
|
|
if (vqa->Audio.TempBuf) {
|
|
#if (!VQADIRECT_SOUND)
|
|
DPMI_Unlock(vqa->Audio.TempBuf, vqa->Audio.TempBufSize);
|
|
#endif //(!VQADIRECT_SOUND)
|
|
free(vqa->Audio.TempBuf);
|
|
}
|
|
#endif /* VQAAUDIO_ON */
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* FREE THE IMAGE BUFFER ONLY IF WE ALLOCATED IT.
|
|
*-----------------------------------------------------------------------*/
|
|
if ((config->ImageBuf == NULL) && vqa->Drawer.ImageBuf) {
|
|
#if (!VQADIRECT_SOUND)
|
|
DPMI_Unlock(vqa->Drawer.ImageBuf,header->ImageWidth*header->ImageHeight);
|
|
#endif //(!VQADIRECT_SOUND)
|
|
free(vqa->Drawer.ImageBuf);
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* FREE THE FRAME BUFFERS.
|
|
*-----------------------------------------------------------------------*/
|
|
frame_this = vqa->FrameData;
|
|
|
|
for (i = 0; i < config->NumFrameBufs; i++) {
|
|
if (frame_this) {
|
|
frame_next = frame_this->Next;
|
|
#if (!VQADIRECT_SOUND)
|
|
DPMI_Unlock(frame_this, sizeof(VQAFrameNode) + vqa->Max_Ptr_Size
|
|
+ vqa->Max_Pal_Size);
|
|
#endif //(!VQADIRECT_SOUND)
|
|
free(frame_this);
|
|
frame_this = frame_next;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* FREE THE CODEBOOK BUFFERS.
|
|
*-----------------------------------------------------------------------*/
|
|
cb_this = vqa->CBData;
|
|
|
|
for (i = 0; i < config->NumCBBufs; i++) {
|
|
if (cb_this) {
|
|
cb_next = cb_this->Next;
|
|
#if (!VQADIRECT_SOUND)
|
|
DPMI_Unlock(cb_this, sizeof(VQACBNode) + vqa->Max_CB_Size);
|
|
#endif //(!VQADIRECT_SOUND)
|
|
free(cb_this);
|
|
cb_this = cb_next;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* FREE THE VQA DATA STRUCTURES.
|
|
*-----------------------------------------------------------------------*/
|
|
#if (!VQADIRECT_SOUND)
|
|
DPMI_Unlock(vqa, sizeof(VQAData));
|
|
#endif //(!VQADIRECT_SOUND)
|
|
free(vqa);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* PrimeBuffers - Pre-Load the internal buffers.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = PrimeBuffers(VQA)
|
|
*
|
|
* long = PrimeBuffers(VQAHandle *);
|
|
*
|
|
* FUNCTION
|
|
* Pre-load the internal buffers in order to give the player some slack
|
|
* in the playback of large frames.
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to VQAHandle structure.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful, or VQAERR_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
long PrimeBuffers(VQAHandle *vqa)
|
|
{
|
|
VQAData *vqabuf;
|
|
VQAConfig *config;
|
|
long rc;
|
|
long i;
|
|
|
|
/* Dereference commonly used data members for quick access. */
|
|
vqabuf = ((VQAHandleP *)vqa)->VQABuf;
|
|
config = &((VQAHandleP *)vqa)->Config;
|
|
|
|
/* Pre-load the buffers */
|
|
for (i = 0; i < config->NumFrameBufs; i++) {
|
|
if ((rc = VQA_LoadFrame(vqa)) == 0) {
|
|
vqabuf->LoadedFrames++;
|
|
}
|
|
else if ((rc != VQAERR_NOBUFFER) && (rc != VQAERR_SLEEPING)) {
|
|
return (rc);
|
|
}
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_VQF - Loads a VQ Frame chunk.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_VQF(VQA, Iffsize)
|
|
*
|
|
* long Load_VQF(VQAHandleP *, unsigned long);
|
|
*
|
|
* FUNCTION
|
|
* The VQ Frame Chunk contains a set of other chunks (codebooks,
|
|
* palettes, pointers). This routine reads the frame's chunk size,
|
|
* then loops until it's read that many bytes.
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to private VQA handle.
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQAERR_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_VQF(VQAHandleP *vqap, unsigned long frame_iffsize)
|
|
{
|
|
VQAData *vqabuf;
|
|
VQAFrameNode *curframe;
|
|
ChunkHeader *chunk;
|
|
unsigned long iffsize;
|
|
unsigned long framesize;
|
|
unsigned long bytes_loaded = 0;
|
|
VQADrawer *drawer;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
vqabuf = vqap->VQABuf;
|
|
curframe = vqabuf->Loader.CurFrame;
|
|
framesize = PADSIZE(frame_iffsize);
|
|
drawer = &(vqap->VQABuf->Drawer);
|
|
chunk = &vqabuf->Loader.CurChunkHdr;
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* FRAME LOADING LOOP.
|
|
*-----------------------------------------------------------------------*/
|
|
while (bytes_loaded < framesize) {
|
|
|
|
/* Read chunk ID */
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, chunk, 8)) {
|
|
return (VQAERR_EOF);
|
|
}
|
|
|
|
iffsize = REVERSE_LONG(chunk->size);
|
|
bytes_loaded += 8;
|
|
bytes_loaded += PADSIZE(iffsize);
|
|
|
|
/* Handle each chunk type */
|
|
switch (chunk->id) {
|
|
|
|
/* Full uncompressed codebook */
|
|
case ID_CBF0:
|
|
if (Load_CBF0(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Full compressed codebook */
|
|
case ID_CBFZ:
|
|
if (Load_CBFZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Partial uncompressed codebook */
|
|
case ID_CBP0:
|
|
if (Load_CBP0(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Partial compressed codebook */
|
|
case ID_CBPZ:
|
|
if (Load_CBPZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Uncompressed palette */
|
|
case ID_CPL0:
|
|
if (Load_CPL0(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* If this is the first occurance of a palette then store it now.
|
|
* This functionality is needed for Monopoly!
|
|
*/
|
|
if (drawer->CurPalSize == 0) {
|
|
memcpy(drawer->Palette_24,curframe->Palette,curframe->PaletteSize);
|
|
drawer->CurPalSize = curframe->PaletteSize;
|
|
}
|
|
|
|
/* Flag this frame as having a palette. */
|
|
curframe->Flags |= VQAFRMF_PALETTE;
|
|
break;
|
|
|
|
/* Compressed palette */
|
|
case ID_CPLZ:
|
|
if (Load_CPLZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* If this is the first occurance of a palette then store it now.
|
|
* This functionality is needed for Monopoly!
|
|
*/
|
|
if (drawer->CurPalSize == 0) {
|
|
drawer->CurPalSize = LCW_Uncompress((char *)curframe->Palette
|
|
+ curframe->PalOffset, (char *)drawer->Palette_24,
|
|
vqabuf->Max_Pal_Size);
|
|
}
|
|
|
|
/* Flag this frame as having a palette. */
|
|
curframe->Flags |= VQAFRMF_PALETTE;
|
|
break;
|
|
|
|
/* Uncompressed pointer data */
|
|
case ID_VPT0:
|
|
if (Load_VPT0(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Compressed pointer data */
|
|
case ID_VPTZ:
|
|
case ID_VPTD:
|
|
if (Load_VPTZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
break;
|
|
|
|
/* Compressed pointer data */
|
|
case ID_VPTK:
|
|
if (Load_VPTZ(vqap, iffsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag this frame as being key. */
|
|
curframe->Flags |= VQAFRMF_KEY;
|
|
break;
|
|
|
|
/* An unknown chunk in the video frame is an error. */
|
|
default:
|
|
return (VQAERR_READ);
|
|
}
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_FINF - Load Frame Info chunk.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_FINF(VQA, Iffsize)
|
|
*
|
|
* long Load_FINF(VQAHandleP *, unsigned long);
|
|
*
|
|
* FUNCTION
|
|
* Load FINF chunk if buffer available, otherwise skip it.
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to private VQA handle.
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQAERR_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_FINF(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAData *vqabuf;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
vqabuf = vqap->VQABuf;
|
|
|
|
/* Load the frame information table if we need to, otherwise we will
|
|
* skip it.
|
|
*/
|
|
if (vqabuf->Foff != NULL) {
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, vqabuf->Foff,
|
|
PADSIZE(iffsize))) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
} else {
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_SEEK, (void *)SEEK_CUR,
|
|
PADSIZE(iffsize))) {
|
|
return (VQAERR_SEEK);
|
|
}
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_VQHD - Load VQA header chunk.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_VQHD(VQA, Iffsize)
|
|
*
|
|
* long Load_VQHD(VQAHandleP *, unsigned long);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to private VQA handle.
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQAERR_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_VQHD(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
/* Read the header */
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, &vqap->Header,
|
|
PADSIZE(iffsize))) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Reconfigure the Drawer for the new settings */
|
|
VQA_Configure_Drawer(vqap);
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_CBF0 - Load full uncompressed codebook.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_CBF0(VQA, Iffsize)
|
|
*
|
|
* long Load_CBF0(VQAHandleP *, unsigned long);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to private VQA handle.
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQAERR_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_CBF0(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQALoader *loader;
|
|
VQACBNode *curcb;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
loader = &vqap->VQABuf->Loader;
|
|
curcb = loader->CurCB;
|
|
|
|
/* Read into the start of the buffer */
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, curcb->Buffer,
|
|
PADSIZE(iffsize))) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Reset the partial codebook counter. */
|
|
loader->NumPartialCB = 0;
|
|
|
|
/* Flag this codebook as uncompressed. */
|
|
curcb->Flags &= (~VQACBF_CBCOMP);
|
|
curcb->CBOffset = 0;
|
|
|
|
/* Clock pointers to next CB Buffer. */
|
|
loader->FullCB = curcb;
|
|
loader->FullCB->Flags &= (~VQACBF_DOWNLOADED);
|
|
loader->CurCB = curcb->Next;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_CBFZ - Load full compressed codebook.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_CBFZ(VQA, Iffsize)
|
|
*
|
|
* long Load_CBFZ(VQAHandleP *, unsigned long);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to private VQA handle.
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQAERR_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_CBFZ(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQALoader *loader;
|
|
VQACBNode *curcb;
|
|
void *buffer;
|
|
unsigned long padsize;
|
|
unsigned long lcwoffset;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
loader = &vqap->VQABuf->Loader;
|
|
curcb = loader->CurCB;
|
|
padsize = PADSIZE(iffsize);
|
|
|
|
/* Load the codebook into the end of the buffer. */
|
|
lcwoffset = vqap->VQABuf->Max_CB_Size - padsize;
|
|
buffer = curcb->Buffer + lcwoffset;
|
|
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, buffer, padsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Reset the partial codebook counter. */
|
|
loader->NumPartialCB = 0;
|
|
|
|
/* Flag this codebook as compressed */
|
|
curcb->Flags |= VQACBF_CBCOMP;
|
|
curcb->CBOffset = lcwoffset;
|
|
|
|
/* Clock pointers to next CB Buffer */
|
|
loader->FullCB = curcb;
|
|
loader->FullCB->Flags &= (~VQACBF_DOWNLOADED);
|
|
loader->CurCB = curcb->Next;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_CBP0 - Load partial uncompressed codebook.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_CBP0(VQA, Iffsize)
|
|
*
|
|
* long Load_CBP0(VQAHandleP *, unsigned long);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to private VQA handle.
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQA_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_CBP0(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAData *vqabuf;
|
|
VQALoader *loader;
|
|
VQACBNode *curcb;
|
|
void *buffer;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
vqabuf = vqap->VQABuf;
|
|
loader = &vqabuf->Loader;
|
|
curcb = loader->CurCB;
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* ASSEMBLY PARTIAL CODEBOOKS.
|
|
*-----------------------------------------------------------------------*/
|
|
|
|
/* Read the partial codebook into the next position in the buffer. */
|
|
buffer = curcb->Buffer + loader->PartialCBSize;
|
|
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, buffer,
|
|
PADSIZE(iffsize))) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Accumulate the partial codebook values. */
|
|
loader->PartialCBSize += iffsize;
|
|
loader->NumPartialCB++;
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* PROCESS FULL CODEBOOK.
|
|
*-----------------------------------------------------------------------*/
|
|
if (loader->NumPartialCB == vqap->Header.Groupsize) {
|
|
|
|
/* Reset the codebook accumulator values */
|
|
loader->NumPartialCB = 0;
|
|
loader->PartialCBSize = 0;
|
|
|
|
/* Flag this codebook as uncompressed */
|
|
curcb->Flags &= (~VQACBF_CBCOMP);
|
|
curcb->CBOffset = 0;
|
|
|
|
/* Go to the next codebook buffer */
|
|
loader->FullCB = curcb;
|
|
loader->FullCB->Flags &= (~VQACBF_DOWNLOADED);
|
|
loader->CurCB = curcb->Next;
|
|
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_CBPZ - Load partial compressed codebook.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_CBPZ(VQA, Iffsize)
|
|
*
|
|
* long Load_CBPZ(VQAHandleP *, unsigned long);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to private VQA handle.
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQAERR_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_CBPZ(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAData *vqabuf;
|
|
VQALoader *loader;
|
|
VQACBNode *curcb;
|
|
void *buffer;
|
|
unsigned long padsize;
|
|
|
|
/* Dereference commonly used data members for quicker access */
|
|
vqabuf = vqap->VQABuf;
|
|
loader = &vqabuf->Loader;
|
|
curcb = loader->CurCB;
|
|
padsize = PADSIZE(iffsize);
|
|
|
|
/* Attempt to compute the LCW offset into the codebook buffer by
|
|
* multiplying the size of this chunk by the # frames/group, and adding
|
|
* a small fudge factor on, then subtracting that from the CB buffer size.
|
|
*/
|
|
if (loader->PartialCBSize == 0) {
|
|
curcb->CBOffset = (vqabuf->Max_CB_Size
|
|
- (padsize * vqap->Header.Groupsize + 100));
|
|
}
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* ASSEMBLE PARTIAL CODEBOOKS.
|
|
*-----------------------------------------------------------------------*/
|
|
|
|
/* Read the partial codebook into the next position in the buffer. */
|
|
buffer = ((curcb->Buffer + curcb->CBOffset) + loader->PartialCBSize);
|
|
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, buffer, padsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Accumulate partial codebook values */
|
|
loader->PartialCBSize += iffsize;
|
|
loader->NumPartialCB++;
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* PROCESS FULL CODEBOOK.
|
|
*-----------------------------------------------------------------------*/
|
|
if (loader->NumPartialCB == vqap->Header.Groupsize) {
|
|
|
|
/* Reset the codebook accumulator values. */
|
|
loader->NumPartialCB = 0;
|
|
loader->PartialCBSize = 0;
|
|
|
|
/* Flag this codebook as compressed. */
|
|
curcb->Flags |= VQACBF_CBCOMP;
|
|
|
|
/* Go to the next codebook buffer */
|
|
loader->FullCB = curcb;
|
|
loader->FullCB->Flags &= (~VQACBF_DOWNLOADED);
|
|
loader->CurCB = curcb->Next;
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_CPL0 - Load an uncompressed palette.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_CPL0(VQA, Iffsize)
|
|
*
|
|
* long Load_CPL0(VQAHandleP *, unsigned long);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to private VQA handle.
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQAERR_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_CPL0(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAFrameNode *curframe;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
curframe = vqap->VQABuf->Loader.CurFrame;
|
|
|
|
/* Read the palette into the palette buffer */
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, curframe->Palette,
|
|
PADSIZE(iffsize))) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag the palette as uncompressed. */
|
|
curframe->Flags &= ~VQAFRMF_PALCOMP;
|
|
curframe->PalOffset = 0;
|
|
curframe->PaletteSize = iffsize;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_CPLZ - Load compressed palette.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_CPLZ(VQA, Iffsize)
|
|
*
|
|
* long Load_CPLZ(VQAHandleP *, unsigned long);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to private VQA handle.
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQAERR_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_CPLZ(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAFrameNode *curframe;
|
|
void *buffer;
|
|
unsigned long padsize;
|
|
unsigned long lcwoffset;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
curframe = vqap->VQABuf->Loader.CurFrame;
|
|
padsize = PADSIZE(iffsize);
|
|
|
|
/* Read the palette into the end of the palette buffer. */
|
|
lcwoffset = vqap->VQABuf->Max_Pal_Size - padsize;
|
|
buffer = curframe->Palette + lcwoffset;
|
|
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, buffer, padsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag this palette as compressed. */
|
|
curframe->Flags |= VQAFRMF_PALCOMP;
|
|
curframe->PalOffset = lcwoffset;
|
|
curframe->PaletteSize = iffsize;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_VPT0 - Load uncompressed pointers.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_VPT0(VQA, Iffsize)
|
|
*
|
|
* long Load_VPT0(VQAHandleP *, unsigned long);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to private VQA handle.
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQAERR_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_VPT0(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAFrameNode *curframe;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
curframe = vqap->VQABuf->Loader.CurFrame;
|
|
|
|
/* Read the pointers into start of the pointer buffer. */
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, curframe->Pointers,
|
|
PADSIZE(iffsize))) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag this frame as uncompressed */
|
|
curframe->Flags &= ~VQAFRMF_PTRCOMP;
|
|
curframe->PtrOffset = 0;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_VPTZ - Load compressed pointers.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_VPTZ(VQA, Iffsize)
|
|
*
|
|
* long Load_VPTZ(VQAHandleP *, unsigned long);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to private VQA handle.
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQAERR_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_VPTZ(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAFrameNode *curframe;
|
|
void *buffer;
|
|
unsigned long padsize;
|
|
unsigned long lcwoffset;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
curframe = vqap->VQABuf->Loader.CurFrame;
|
|
padsize = PADSIZE(iffsize);
|
|
lcwoffset = vqap->VQABuf->Max_Ptr_Size - padsize;
|
|
|
|
/* Read the pointers into end of the pointer buffer. */
|
|
buffer = curframe->Pointers + lcwoffset;
|
|
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, buffer, padsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Flag this frame as compressed. */
|
|
curframe->Flags |= VQAFRMF_PTRCOMP;
|
|
curframe->PtrOffset = lcwoffset;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
#if(VQAAUDIO_ON)
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_SND0 - Load uncompressed sound chunk.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_SND0(VQA, Iffsize)
|
|
*
|
|
* long Load_SND0(VQAHandleP *, unsigned long);
|
|
*
|
|
* FUNCTION
|
|
* This routine normally loads the chunk into the TempBuf, unless the
|
|
* chunk is larger than the temp buffer size, in which case it puts it
|
|
* directly into the audio buffer itself. This assumes that the only
|
|
* such chunk will be the first audio chunk!
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to private VQA handle.
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQAERR_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_SND0(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAData *vqabuf;
|
|
VQALoader *loader;
|
|
VQAAudio *audio;
|
|
VQAConfig *config;
|
|
unsigned long padsize;
|
|
long i;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
vqabuf = vqap->VQABuf;
|
|
loader = &vqabuf->Loader;
|
|
audio = &vqabuf->Audio;
|
|
config = &vqap->Config;
|
|
padsize = PADSIZE(iffsize);
|
|
|
|
/* If sound is disabled, or if we're playing from a VOC file, or if
|
|
* there's no Audio Buffer, just skip the chunk.
|
|
*/
|
|
#if(VQAVOC_ON && VQAAUDIO_ON)
|
|
if (((config->OptionFlags & VQAOPTF_AUDIO) == 0)
|
|
|| (vqap->vocfh != -1) || (audio->Buffer == NULL)) {
|
|
#else /* VQAVOC_ON */
|
|
if (((config->OptionFlags & VQAOPTF_AUDIO) == 0)
|
|
|| (audio->Buffer == NULL)) {
|
|
#endif /* VQAVOC_ON */
|
|
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_SEEK, (void *)SEEK_CUR,
|
|
padsize)) {
|
|
return (VQAERR_SEEK);
|
|
} else {
|
|
return (0);
|
|
}
|
|
}
|
|
|
|
/* Read large startup chunk directly into AudioBuf */
|
|
if ((padsize > audio->TempBufSize) && (audio->AudBufPos == 0)) {
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, audio->Buffer,
|
|
padsize)) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
audio->AudBufPos += iffsize;
|
|
|
|
/* Flag the audio frame flags as loaded for the initial audio frame. */
|
|
for (i = 0; i < (iffsize / config->HMIBufSize); i++) {
|
|
audio->IsLoaded[i] = 1;
|
|
}
|
|
|
|
return (0);
|
|
} else {
|
|
|
|
/* Read data into TempBuf */
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, audio->TempBuf,
|
|
padsize)) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
}
|
|
|
|
/* Set the TempBufLen */
|
|
audio->TempBufLen = iffsize;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_SND1 - Load compressed sound chunk.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_SND1(VQA, Iffsize)
|
|
*
|
|
* long Load_SND1(VQAHandleP *, unsigned long);
|
|
*
|
|
* FUNCTION
|
|
* This routine normally loads the chunk into the TempBuf, unless the
|
|
* chunk is larger than the temp buffer size, in which case it puts it
|
|
* directly into the audio buffer itself. This assumes that the only
|
|
* such chunk will be the first audio chunk!
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to private VQA handle.
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQAERR_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_SND1(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAData *vqabuf;
|
|
VQALoader *loader;
|
|
VQAAudio *audio;
|
|
VQAConfig *config;
|
|
unsigned char *loadbuf;
|
|
unsigned long padsize;
|
|
ZAPHeader zap;
|
|
long i;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
vqabuf = vqap->VQABuf;
|
|
loader = &vqabuf->Loader;
|
|
audio = &vqabuf->Audio;
|
|
config = &vqap->Config;
|
|
padsize = PADSIZE(iffsize);
|
|
|
|
/* If sound is disabled, or if we're playing from a VOC file, or if
|
|
* there's no Audio Buffer, just skip the chunk
|
|
*/
|
|
#if(VQAVOC_ON && VQAAUDIO_ON)
|
|
if (((config->OptionFlags & VQAOPTF_AUDIO) == 0) || (vqap->vocfh != -1)
|
|
|| (audio->Buffer == NULL)) {
|
|
#else
|
|
if (((config->OptionFlags & VQAOPTF_AUDIO)==0) || (audio->Buffer==NULL)) {
|
|
#endif /* VQAVOC_ON */
|
|
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_SEEK, (void *)SEEK_CUR,
|
|
padsize)) {
|
|
return (VQAERR_SEEK);
|
|
} else {
|
|
return (0);
|
|
}
|
|
}
|
|
|
|
/* Read the ZAP audio frame header. */
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, &zap,
|
|
sizeof(ZAPHeader))) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Adjust chunk size */
|
|
padsize -= sizeof(ZAPHeader);
|
|
|
|
/* Read large startup chunk directly into AudioBuf */
|
|
if ((zap.UnCompSize > audio->TempBufSize) && (audio->AudBufPos == 0)) {
|
|
|
|
/* Load RAW uncompressed data. */
|
|
if (zap.UnCompSize == zap.CompSize) {
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, audio->Buffer,
|
|
padsize)) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
} else {
|
|
|
|
/* Load compressed data into the end of the buffer. */
|
|
loadbuf = (audio->Buffer + config->AudioBufSize) - padsize;
|
|
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, loadbuf,
|
|
padsize)) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Uncompress the audio frame. */
|
|
AudioUnzap(loadbuf, audio->Buffer, zap.UnCompSize);
|
|
}
|
|
|
|
/* Set buffer positions & flags */
|
|
audio->AudBufPos += zap.UnCompSize;
|
|
|
|
for (i = 0; i < (zap.UnCompSize / config->HMIBufSize); i++) {
|
|
audio->IsLoaded[i] = 1;
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
/* Load an audio frame. */
|
|
if (zap.UnCompSize == zap.CompSize) {
|
|
|
|
/* If the frame is uncompressed the load it in directly. */
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, audio->TempBuf,
|
|
padsize)) {
|
|
|
|
return (VQAERR_READ);
|
|
}
|
|
} else {
|
|
|
|
/* Load the audio frame into the end of the buffer. */
|
|
loadbuf = ((audio->TempBuf + audio->TempBufSize) - padsize);
|
|
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, loadbuf, padsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Uncompress the audio frame. */
|
|
AudioUnzap(loadbuf, audio->TempBuf, zap.UnCompSize);
|
|
}
|
|
|
|
/* Set the TempBufLen */
|
|
audio->TempBufLen = zap.UnCompSize;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_SND2 - Load ADPCM compressed sound chunk.
|
|
*
|
|
* SYNOPSIS
|
|
* Error = Load_SND2(VQA, Iffsize)
|
|
*
|
|
* long Load_SND2(VQAHandleP *, unsigned long);
|
|
*
|
|
* FUNCTION
|
|
* This routine normally loads the chunk into the TempBuf, unless the
|
|
* chunk is larger than the temp buffer size, in which case it puts it
|
|
* directly into the audio buffer itself. This assumes that the only
|
|
* such chunk will be the first audio chunk!
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to private VQA handle.
|
|
* Iffsize - Size of IFF chunk.
|
|
*
|
|
* RESULT
|
|
* Error - 0 if successful or VQAERR_??? error code.
|
|
*
|
|
****************************************************************************/
|
|
|
|
static long Load_SND2(VQAHandleP *vqap, unsigned long iffsize)
|
|
{
|
|
VQAData *vqabuf;
|
|
VQALoader *loader;
|
|
VQAAudio *audio;
|
|
VQAConfig *config;
|
|
unsigned char *loadbuf;
|
|
unsigned long padsize;
|
|
unsigned long uncomp_size;
|
|
long i;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
vqabuf = vqap->VQABuf;
|
|
loader = &vqabuf->Loader;
|
|
audio = &vqabuf->Audio;
|
|
config = &vqap->Config;
|
|
padsize = PADSIZE(iffsize);
|
|
|
|
/* If sound is disabled, or if we're playing from a VOC file, or if
|
|
* there's no Audio Buffer, just skip the chunk
|
|
*/
|
|
#if(VQAVOC_ON && VQAAUDIO_ON)
|
|
if (((config->OptionFlags & VQAOPTF_AUDIO) == 0) || (vqap->vocfh != -1)
|
|
|| (audio->Buffer == NULL)) {
|
|
#else /* VQAVOC_ON */
|
|
if (((config->OptionFlags & VQAOPTF_AUDIO)==0) || (audio->Buffer==NULL)) {
|
|
#endif /* VQAVOC_ON */
|
|
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_SEEK, (void *)SEEK_CUR,
|
|
padsize)) {
|
|
return (VQAERR_SEEK);
|
|
} else {
|
|
return (0);
|
|
}
|
|
}
|
|
|
|
uncomp_size = iffsize * (audio->BitsPerSample / 4);
|
|
|
|
/* Read large startup chunk directly into AudioBuf */
|
|
if ((uncomp_size > audio->TempBufSize) && (audio->AudBufPos == 0)) {
|
|
|
|
/* Load compressed data into the end of the buffer. */
|
|
loadbuf = (audio->Buffer + config->AudioBufSize) - padsize;
|
|
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, loadbuf, padsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Uncompress the audio frame. */
|
|
audio->ADPCM_Info.lpSource = (char *)loadbuf;
|
|
audio->ADPCM_Info.lpDest = (char *)audio->Buffer;
|
|
VQA_sosCODECDecompressData(&audio->ADPCM_Info, uncomp_size);
|
|
|
|
/* Set buffer positions & flags */
|
|
audio->AudBufPos += uncomp_size;
|
|
|
|
for (i = 0; i < (uncomp_size / config->HMIBufSize); i++) {
|
|
audio->IsLoaded[i] = 1;
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
/* Load an audio frame. */
|
|
loadbuf = ((audio->TempBuf + audio->TempBufSize) - padsize);
|
|
|
|
if (vqap->IOHandler((VQAHandle *)vqap, VQACMD_READ, loadbuf, padsize)) {
|
|
return (VQAERR_READ);
|
|
}
|
|
|
|
/* Uncompress the audio frame. */
|
|
audio->ADPCM_Info.lpSource = (char *)loadbuf;
|
|
audio->ADPCM_Info.lpDest = (char *)audio->TempBuf;
|
|
VQA_sosCODECDecompressData(&audio->ADPCM_Info, uncomp_size);
|
|
|
|
/* Set the TempBufLen */
|
|
audio->TempBufLen = uncomp_size;
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
#if(VQAVOC_ON)
|
|
/****************************************************************************
|
|
*
|
|
* NAME
|
|
* Load_AudFrame - Loads blocks from seperate VOC file.
|
|
*
|
|
* SYNOPSIS
|
|
* Load_AudFrame(VQA)
|
|
*
|
|
* void Load_AudFrame(VQAHandleP *);
|
|
*
|
|
* FUNCTION
|
|
*
|
|
* INPUTS
|
|
* VQA - Pointer to private VQA handle.
|
|
*
|
|
* RESULT
|
|
* NONE
|
|
*
|
|
****************************************************************************/
|
|
|
|
static void Load_AudFrame(VQAHandleP *vqap)
|
|
{
|
|
VQAData *vqabuf;
|
|
VQALoader *loader;
|
|
VQAAudio *audio;
|
|
VQAConfig *config;
|
|
static long lastplayblock = -1;
|
|
static long myblock = 0;
|
|
static long firsttime = 1;
|
|
long numblocks;
|
|
long i;
|
|
|
|
/* Dereference commonly used data members for quicker access. */
|
|
vqabuf = vqap->VQABuf;
|
|
loader = &vqabuf->Loader;
|
|
audio = &vqabuf->Audio;
|
|
config = &vqap->Config;
|
|
|
|
/* Do nothing if no buffer */
|
|
if (audio->Buffer == NULL) {
|
|
return;
|
|
}
|
|
|
|
/* If this is the first time we're called, pre-load the 1st 'n' audio
|
|
* blocks, where 'n' is half the total audio buffer size; this way, we'll
|
|
* always stay ahead of HMI.
|
|
*/
|
|
if (firsttime) {
|
|
numblocks = (audio->NumAudBlocks / 2);
|
|
read(vqap->vocfh, audio->Buffer, config->HMIBufSize * numblocks);
|
|
audio->AudBufPos += config->HMIBufSize * numblocks;
|
|
|
|
if (audio->AudBufPos >= config->AudioBufSize) {
|
|
audio->AudBufPos = 0;
|
|
}
|
|
|
|
for (i = 0; i < numblocks; i++) {
|
|
audio->IsLoaded[i] = 1;
|
|
}
|
|
|
|
myblock += numblocks;
|
|
|
|
if (myblock >= audio->NumAudBlocks) {
|
|
myblock = 0;
|
|
}
|
|
|
|
firsttime = 0;
|
|
}
|
|
|
|
/* If HMI's block has changed, load the next block & mark it as loaded */
|
|
if (audio->PlayPosition / config->HMIBufSize != lastplayblock) {
|
|
|
|
/* update HMI's last known block position */
|
|
lastplayblock = audio->PlayPosition / config->HMIBufSize;
|
|
|
|
/* read the VOC data */
|
|
read(vqap->vocfh, (audio->Buffer + myblock * config->HMIBufSize),
|
|
config->HMIBufSize);
|
|
|
|
audio->AudBufPos += config->HMIBufSize;
|
|
|
|
if (audio->AudBufPos >= config->AudioBufSize) {
|
|
audio->AudBufPos = 0;
|
|
}
|
|
|
|
/* set the IsLoaded flags */
|
|
audio->IsLoaded[myblock] = 1;
|
|
|
|
/* increment my block counter */
|
|
myblock++;
|
|
|
|
if (myblock >= audio->NumAudBlocks) {
|
|
myblock = 0;
|
|
}
|
|
}
|
|
}
|
|
#endif /* VQAVOC_ON */
|
|
#endif /* VQAAUDIO_ON */
|
|
|