85 lines
3.2 KiB
C++
85 lines
3.2 KiB
C++
/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /CounterStrike/CARRY.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : CARRY.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 02/26/96 *
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* *
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* Last Update : February 26, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef CARRY_H
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#define CARRY_H
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class CarryoverClass : public LinkClass {
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public:
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CarryoverClass(TechnoClass * techno = 0);
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CarryoverClass(NoInitClass const & x) : LinkClass(x) {}
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bool Create(void) const;
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protected:
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/*
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** What type of object this is.
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*/
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RTTIType RTTI;
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/*
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** This is the object type that is to be carried over. The exact nature of
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** this type depends on the RTTI value. Only certain object types are
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** recorded.
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*/
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union {
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StructType Building;
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UnitType Unit;
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InfantryType Infantry;
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VesselType Vessel;
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} Type;
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/*
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** The location of the object.
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*/
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CELL Cell;
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/*
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** The strength of the object at the time is was recorded.
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*/
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int Strength;
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/*
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** This is the owner of the object.
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*/
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HousesType House;
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};
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#endif
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