CnC_Red_Alert/CODE/STUFF.TXT

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52 Mission Editor (52)*
36 Variable difficulty settings (36)*
35 Improve manual (more detailed information) (35)*
26 SVGA graphics (or at least the option) (26)
22 Improve AI (smarter/harder/no traffic jams) (22)*
21 Random map/mission generator (21)*
21 Ability to review missions and cut scenes independent of the game(21)*
18 Terrain Editor (18)*
12 Larger map (12)*
9 Fog of war (9)
8 More than 2 sides/combatants (8)
6 C&C-type games based on other genres (such as Tolwkien, Lands of Lore, Civil War, American old west, etc.) (6)
6 Captions for hearing impaired customers (6)*
6 New Mission Add-ins (6)
4 Remove linear missions (winning and losing paths) (4)
4 (units and money kept in next mission) (4)
3 Variable weather which affects play (3)*
3 No more maze-like levels (3)
3 Ability to play multi-player maps in single-player mode (3)
2 Windows 95 version (2)
2 Optional auto-save feature (2)
2 More varried terrain types (2)
2 Allow player option to remain in mission after goal is met (2)
1 Terrain affects movement/combat ability (1)
1 Option screen to chose which messages are actually heard (1)
1 Multiple resources (1)
1 More continuity between scenarios
1 Civilian riots (1)
1 Add an option key to move to any occuring battle (1)
MULTI-PLAYER:
42 Save option for modem/net play (42)*
27 AI players should build bases and be more aggressive (27)*
17 User variable setting for Tiberium regeneration (15) Increase chat message space (17)*
6 Ability to specifically select which units and structures can be used in a game (not according to tech level) (6)
4 Higher setting for credits in modem/net play (4)*
4 Ability to connect to more than 4 players (4)*
3 Ability to pause in modem/network game (3)
2 Handicapping option (2)
1 Ability to connect through a BBS or online service (1)
1 Allow players to build bases before the game starts (1)
1 Allow allys to transfer units (1)
UNITS:
31 More land units (31)*
22 More air units (22)*
18 More water units (18)*
16 Air units reveal terrain as they fly over, not just when they land (16)
16 Increase intelligence of Harvester (so it can recognize and avoid enemy threats) (16)*
12 Group loading of APCs (12)*
7 Put the XO armor and Stealth fighters in the game (7)
6 Bridge-laying/amphibious units (6)*
6 Sabotage and espionage teams/infantry (6)
6 Paratroopers that can jump from planes or transport copters (6)
6 Officer infantry that make your troops more effective (hit better, stay in formation) (6)
4 Ability to control hovercraft, gunships, and A-10s (4)*
4 Ability to assign a unit to more than one Hot Key grouping (4)*
4 Engineers should have multiple purposes (mine laying/clearing, bridge building/blowing) (4)*
4 Mobile SAM (4)*
4 Carry-alls (like in dune 2) for Harvesters and damaged units (4)
4 MANY different harvester types, including flying and armed (4)
4 Units should have capability to move and fire at the same time (4)
3 The capability of squad/formation movement (3)
3 Multiple weapons on certain units (machine guns on tanks) (3)
3 Allow infantry to scale cliffs and ford rivers (3)
3 The ability to set down patrol points (2 or more) for a unit or group of units (3)
2 Scout (in conjunction with Fog of War) (2)
2 Make the commando a buildable unit in single-play (2)
2 Ability to put weapons on harvesters (2)
2 Ability to assign multiple targets (2)
1 Mammoth Tanks can crush light vehicles (1)
1 Allow Construction Yard to revert to MCV (1)
1 Sniper Units (1)
1 Medical Vehicals (Ambulances) to heal infantry (1)
1 Mobile Chemical mortar tank (1)
1 Cargo ships and vehicals able to carry more than 5 troopers and vehicles (1)
1 Mobile Anti-aircraft artillery (1)
1 Mobile Laser artillery (1)
1 Increase range of artillery (1)
1 Liquid Nitrogen troopers (like chem troops) (1)
1 Some type of air-to-air fighter craft (1)
1 Automatic scatter (X-key) of infantry units (and no scattering into threats) (1)
1 When a harvester is destroyed, the tiberium should stay on the ground (1)
1 Sound effects for each unit (such as engine whine for Chinooks) (1)
1 Suicide Units (Humm Vees filled with C4) (1)
STRUCTURES:
22 Automatic gates for the walls/fences (22)*
21 Ability to lay down mines (21)*
16 More balance to Ion Cannon / Nukes (Ion Cannon should be stronger or faster) (16)
11 Ability to build structures anywhere rather than next to existing structures (11)*
6 Ability to dig trenches (6)*
6 Bridges that can be destroyed (6)*
4 Make SAM sites respond faster (4)
3 Fix the sandbag bug (3)
3 Add a hospital to heal infantry (3)
2 Make capturing buildings more difficult (2)
1 Radar Jamming Center (1)
1 Non-mobile artillery emplacements (1)
1 Generators as backup power to specific buildings (1)
1 Listening Posts (in conjunction with Fog of War) (1)
1 Force fields as a barrier/wall type (1)
1 A defense shield generator to protect buildings from Nuke and Ion cannon (1)
1 Better walls than concrete (Steel?) (1)