109 lines
4.8 KiB
Plaintext
109 lines
4.8 KiB
Plaintext
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52 Mission Editor (52)*
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36 Variable difficulty settings (36)*
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35 Improve manual (more detailed information) (35)*
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26 SVGA graphics (or at least the option) (26)
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22 Improve AI (smarter/harder/no traffic jams) (22)*
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21 Random map/mission generator (21)*
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21 Ability to review missions and cut scenes independent of the game(21)*
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18 Terrain Editor (18)*
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12 Larger map (12)*
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9 Fog of war (9)
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8 More than 2 sides/combatants (8)
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6 C&C-type games based on other genres (such as Tolwkien, Lands of Lore, Civil War, American old west, etc.) (6)
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6 Captions for hearing impaired customers (6)*
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6 New Mission Add-ins (6)
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4 Remove linear missions (winning and losing paths) (4)
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4 (units and money kept in next mission) (4)
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3 Variable weather which affects play (3)*
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3 No more maze-like levels (3)
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3 Ability to play multi-player maps in single-player mode (3)
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2 Windows 95 version (2)
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2 Optional auto-save feature (2)
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2 More varried terrain types (2)
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2 Allow player option to remain in mission after goal is met (2)
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1 Terrain affects movement/combat ability (1)
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1 Option screen to chose which messages are actually heard (1)
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1 Multiple resources (1)
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1 More continuity between scenarios
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1 Civilian riots (1)
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1 Add an option key to move to any occuring battle (1)
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MULTI-PLAYER:
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42 Save option for modem/net play (42)*
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27 AI players should build bases and be more aggressive (27)*
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17 User variable setting for Tiberium regeneration (15) Increase chat message space (17)*
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6 Ability to specifically select which units and structures can be used in a game (not according to tech level) (6)
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4 Higher setting for credits in modem/net play (4)*
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4 Ability to connect to more than 4 players (4)*
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3 Ability to pause in modem/network game (3)
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2 Handicapping option (2)
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1 Ability to connect through a BBS or online service (1)
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1 Allow players to build bases before the game starts (1)
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1 Allow allys to transfer units (1)
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UNITS:
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31 More land units (31)*
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22 More air units (22)*
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18 More water units (18)*
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16 Air units reveal terrain as they fly over, not just when they land (16)
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16 Increase intelligence of Harvester (so it can recognize and avoid enemy threats) (16)*
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12 Group loading of APCs (12)*
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7 Put the XO armor and Stealth fighters in the game (7)
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6 Bridge-laying/amphibious units (6)*
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6 Sabotage and espionage teams/infantry (6)
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6 Paratroopers that can jump from planes or transport copters (6)
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6 Officer infantry that make your troops more effective (hit better, stay in formation) (6)
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4 Ability to control hovercraft, gunships, and A-10s (4)*
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4 Ability to assign a unit to more than one Hot Key grouping (4)*
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4 Engineers should have multiple purposes (mine laying/clearing, bridge building/blowing) (4)*
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4 Mobile SAM (4)*
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4 Carry-alls (like in dune 2) for Harvesters and damaged units (4)
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4 MANY different harvester types, including flying and armed (4)
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4 Units should have capability to move and fire at the same time (4)
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3 The capability of squad/formation movement (3)
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3 Multiple weapons on certain units (machine guns on tanks) (3)
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3 Allow infantry to scale cliffs and ford rivers (3)
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3 The ability to set down patrol points (2 or more) for a unit or group of units (3)
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2 Scout (in conjunction with Fog of War) (2)
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2 Make the commando a buildable unit in single-play (2)
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2 Ability to put weapons on harvesters (2)
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2 Ability to assign multiple targets (2)
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1 Mammoth Tanks can crush light vehicles (1)
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1 Allow Construction Yard to revert to MCV (1)
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1 Sniper Units (1)
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1 Medical Vehicals (Ambulances) to heal infantry (1)
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1 Mobile Chemical mortar tank (1)
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1 Cargo ships and vehicals able to carry more than 5 troopers and vehicles (1)
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1 Mobile Anti-aircraft artillery (1)
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1 Mobile Laser artillery (1)
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1 Increase range of artillery (1)
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1 Liquid Nitrogen troopers (like chem troops) (1)
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1 Some type of air-to-air fighter craft (1)
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1 Automatic scatter (X-key) of infantry units (and no scattering into threats) (1)
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1 When a harvester is destroyed, the tiberium should stay on the ground (1)
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1 Sound effects for each unit (such as engine whine for Chinooks) (1)
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1 Suicide Units (Humm Vees filled with C4) (1)
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STRUCTURES:
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22 Automatic gates for the walls/fences (22)*
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21 Ability to lay down mines (21)*
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16 More balance to Ion Cannon / Nukes (Ion Cannon should be stronger or faster) (16)
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11 Ability to build structures anywhere rather than next to existing structures (11)*
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6 Ability to dig trenches (6)*
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6 Bridges that can be destroyed (6)*
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4 Make SAM sites respond faster (4)
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3 Fix the sandbag bug (3)
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3 Add a hospital to heal infantry (3)
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2 Make capturing buildings more difficult (2)
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1 Radar Jamming Center (1)
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1 Non-mobile artillery emplacements (1)
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1 Generators as backup power to specific buildings (1)
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1 Listening Posts (in conjunction with Fog of War) (1)
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1 Force fields as a barrier/wall type (1)
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1 A defense shield generator to protect buildings from Nuke and Ion cannon (1)
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1 Better walls than concrete (Steel?) (1)
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