CnC_Red_Alert/LAUNCHER/LAUNCHER.DSP

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# Microsoft Developer Studio Project File - Name="launcher" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=launcher - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "launcher.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "launcher.mak" CFG="launcher - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "launcher - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "launcher - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "launcher - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /subsystem:windows /map /machine:I386
!ELSEIF "$(CFG)" == "launcher - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DEBUG" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib patchw32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"."
!ENDIF
# Begin Target
# Name "launcher - Win32 Release"
# Name "launcher - Win32 Debug"
# Begin Group "dbglib"
# PROP Default_Filter ".cpp,.h"
# Begin Source File
SOURCE=.\configfile.cpp
# End Source File
# Begin Source File
SOURCE=.\configfile.h
# End Source File
# Begin Source File
SOURCE=.\dictionary.h
# End Source File
# Begin Source File
SOURCE=.\filed.h
# End Source File
# Begin Source File
SOURCE=.\monod.cpp
# End Source File
# Begin Source File
SOURCE=.\monod.h
# End Source File
# Begin Source File
SOURCE=.\odevice.h
# End Source File
# Begin Source File
SOURCE=.\streamer.cpp
# End Source File
# Begin Source File
SOURCE=.\streamer.h
# End Source File
# Begin Source File
SOURCE=.\wdebug.cpp
# End Source File
# Begin Source File
SOURCE=.\wdebug.h
# End Source File
# Begin Source File
SOURCE=.\wstring.cpp
# End Source File
# Begin Source File
SOURCE=.\wstring.h
# End Source File
# End Group
# Begin Group "util"
# PROP Default_Filter ""
# End Group
# Begin Source File
SOURCE=.\dialog.cpp
# End Source File
# Begin Source File
SOURCE=.\dialog.h
# End Source File
# Begin Source File
SOURCE=.\findpatch.cpp
# End Source File
# Begin Source File
SOURCE=.\findpatch.h
# End Source File
# Begin Source File
SOURCE=.\launcher1.rc
# End Source File
# Begin Source File
SOURCE=.\loadbmp.cpp
# End Source File
# Begin Source File
SOURCE=.\loadbmp.h
# End Source File
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# Begin Source File
SOURCE=.\patch.cpp
# End Source File
# Begin Source File
SOURCE=.\patch.h
# End Source File
# Begin Source File
SOURCE=.\process.cpp
# End Source File
# Begin Source File
SOURCE=.\process.h
# End Source File
# Begin Source File
SOURCE=.\Redalert.ico
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\winblows.cpp
# End Source File
# Begin Source File
SOURCE=.\winblows.h
# End Source File
# Begin Source File
SOURCE=.\wstypes.h
# End Source File
# End Target
# End Project