CnC_Red_Alert/LAUNCHER/STREAMER.H

61 lines
1.8 KiB
C++

/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef STREAMER_HEADER
#define STREAMER_HEADER
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
#include <iostream.h>
#include <string.h>
#include "odevice.h"
#ifndef STREAMER_BUFSIZ
// This limits the number of characters that can be sent to a single 'print'
// call. If your debug message is bigger than this, it will get split over
// multiple 'print' calls. That's usually not a problem.
#define STREAMER_BUFSIZ 2048
#endif
// Provide a streambuf interface for a class that can 'print'
class Streamer : public streambuf
{
public:
Streamer();
virtual ~Streamer();
int setOutputDevice(OutputDevice *output_device);
protected:
// Virtual methods from streambuf
int xsputn(const char* s, int n); // buffer some characters
int overflow(int = EOF); // flush buffer and make more room
int underflow(void); // Does nothing
int sync();
int doallocate(); // allocate a buffer
OutputDevice *Output_Device;
};
#endif