545 lines
21 KiB
C++
545 lines
21 KiB
C++
/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***************************************************************************
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** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
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***************************************************************************
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* *
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* Project Name : Westwood 32 bit Library *
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* *
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* File Name : SOUNDINT.CPP *
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* *
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* Programmer : Phil W. Gorrow *
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* *
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* Start Date : June 23, 1995 *
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* *
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* Last Update : June 28, 1995 [PWG] *
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* *
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* This module contains all of the functions that are used within our *
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* sound interrupt. They are stored in a seperate module because memory *
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* around these functions must be locked or they will cause a read to *
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* be generated while in an interrupt. *
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* *
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*-------------------------------------------------------------------------*
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* Functions: *
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* Simple_Copy -- Copyies 1 or 2 source chuncks to a dest *
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* Sample_Copy -- Copies sound data from source format to raw format. *
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* DigiCallback -- Low level double buffering handler. *
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* save_my_regs -- Inline function which will save assembly regs *
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* restore_my_regs -- Inline function which will restore saved registes *
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* Audio_Add_Long_To_Pointer -- Adds an offset to a ptr casted void *
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* Init_Locked_Data -- Initializes sound driver locked data *
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* Audio_Mem_Set -- Quick see routine to set memory to a value *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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/*=========================================================================*/
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/* The following PRIVATE functions are in this file: */
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/*=========================================================================*/
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/*= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =*/
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#pragma pack(4)
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#define WIN32
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#ifndef _WIN32 // Denzil 6/2/98 Watcom 11.0 complains without this check
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#define _WIN32
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#endif // _WIN32
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#include <windows.h>
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#include <windowsx.h>
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#include "dsound.h"
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#include <wwstd.h>
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#include "soundint.h"
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#include "memflag.h"
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#include "audio.h"
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extern DebugBuffer[];
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/***************************************************************************
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** All routines past this point must be locked for the sound driver to **
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** function under a VCPI memory manager. These locks are unnecessary if **
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** the driver does not have to run under windows or does not use virtual **
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** memory. **
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***************************************************************************/
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/***************************************************************************
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* SIMPLE_COPY -- Copyies 1 or 2 source chuncks to a dest *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 06/23/1995 PWG : Created. *
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*=========================================================================*/
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long Simple_Copy(void ** source, long * ssize, void ** alternate, long * altsize, void **dest, long size)
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{
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long out = 0; // Number of bytes copied to the destination.
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/*
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** It could happen that entering this routine, the source buffer
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** has been exhausted, but the alternate buffer is still valid.
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** Move the alternate into the primary position before proceeding.
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*/
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if (!(*ssize)) {
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*source = *alternate;
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*ssize = *altsize;
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*alternate = NULL;
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*altsize = 0;
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}
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if (*source && *ssize) {
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long s; // Scratch length var.
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/*
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** Copy as much as possible from the primary source, but no
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** more than the primary source has to offer.
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*/
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s = size;
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if (*ssize < s) s = *ssize;
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Mem_Copy(*source, *dest, s);
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*source = Audio_Add_Long_To_Pointer(*source, s);
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*ssize -= s;
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*dest = Audio_Add_Long_To_Pointer(*dest, s);
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size -= s;
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out += s;
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/*
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** If the primary source was insufficient to fill the request, then
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** move the alternate into the primary position and try again.
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*/
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if (size) {
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*source = *alternate;
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*ssize = *altsize;
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*alternate = 0;
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*altsize = 0;
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out += Simple_Copy(source, ssize, alternate, altsize, dest, size);
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}
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}
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return(out);
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}
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/***********************************************************************************************
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* Sample_Copy -- Copies sound data from source format to raw format. *
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* *
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* This routine is used to copy the sound data (possibly compressed) to the destination *
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* buffer in raw format. *
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* *
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* INPUT: source -- Pointer to the source data (possibly compressed). *
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* *
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* dest -- Pointer to the destination buffer. *
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* *
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* size -- The size of the destination buffer. *
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* *
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* OUTPUT: Returns with the number of bytes placed into the output buffer. This is usually *
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* the number of bytes requested except in the case when the source is exhausted. *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 09/03/1994 JLB : Created. *
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* 09/04/1994 JLB : Revamped entirely. *
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*=============================================================================================*/
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#pragma argsused
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long Sample_Copy(SampleTrackerType *st, void ** source, long * ssize, void ** alternate, long * altsize, void * dest, long size, SCompressType scomp, void * , short int *)
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{
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long s;
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long datasize = 0; // Output bytes.
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switch (scomp) {
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default:
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case SCOMP_NONE:
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datasize = Simple_Copy(source, ssize, alternate, altsize, &dest, size);
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break;
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case SCOMP_WESTWOOD:
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case SCOMP_SOS:
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while (size > 0) {
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/*
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** The block spans two buffers. It must be copied down to
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** a staging area before it can be decompressed.
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*/
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{
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long magic;
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unsigned short fsize;
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unsigned short dsize;
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void *fptr;
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void *dptr;
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void *mptr;
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fptr = &fsize;
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dptr = &dsize;
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mptr = &magic;
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s = Simple_Copy(source, ssize, alternate, altsize, &fptr, sizeof(fsize));
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if (s < sizeof(fsize)) {
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return datasize;
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}
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s = Simple_Copy(source, ssize, alternate, altsize, &dptr, sizeof(dsize));
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if (s < sizeof(dsize) || size < dsize) {
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return datasize;
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}
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s = Simple_Copy(source, ssize, alternate, altsize, &mptr, sizeof(magic));
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if (s < sizeof(magic) || magic != LockedData.MagicNumber) {
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return datasize;
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}
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/*
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** If the frame and uncompressed data size are identical, then this
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** indicates that the frame is not compressed. Just copy it directly
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** to the destination buffer in this case.
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*/
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if (fsize == dsize) {
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s = Simple_Copy(source, ssize, alternate, altsize, &dest, fsize);
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if (s < dsize) {
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return (datasize);
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}
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} else {
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/*
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** The frame was compressed, so copy it to the staging buffer, and then
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** uncompress it into the final destination buffer.
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*/
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fptr = LockedData.UncompBuffer;
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s = Simple_Copy(source, ssize, alternate, altsize, &fptr, fsize);
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if (s < fsize) {
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return (datasize);
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}
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if (scomp == SCOMP_WESTWOOD) {
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Decompress_Frame(LockedData.UncompBuffer, dest, dsize);
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} else {
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st->sosinfo.lpSource = (char *)LockedData.UncompBuffer;
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st->sosinfo.lpDest = (char *)dest;
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if (st->sosinfo.wBitSize==16 && st->sosinfo.wChannels==1){
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sosCODECDecompressData(&st->sosinfo, dsize);
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} else {
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General_sosCODECDecompressData(&st->sosinfo, dsize);
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}
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}
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dest = Audio_Add_Long_To_Pointer(dest, dsize);
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}
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datasize += dsize;
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size -= dsize;
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}
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}
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break;
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}
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return(datasize);
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}
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extern int Convert_HMI_To_Direct_Sound_Volume(int volume);
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/***********************************************************************************************
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* maintenance_callback -- routine to service the direct play secondary buffers *
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* and other stuff..? *
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* *
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* *
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* INPUT: Nothing *
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* *
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* OUTPUT: Nothing *
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* *
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* WARNINGS: None *
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* *
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* HISTORY: *
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* ....Unknown *
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* 10/17/95 10:15PM ST : tidied up a tad for direct sound *
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*=============================================================================================*/
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VOID far __cdecl maintenance_callback(VOID)
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{
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int index; //index used in for loop
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SampleTrackerType *st; //ptr to SampleTracker structure
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DWORD play_cursor; //Position that direct sound is reading from
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DWORD write_cursor; //Position in buffer that we can write to
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int bytes_copied; //Number of bytes copied into the buffer
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BOOL write_more; //Flag to set if we need to write more into the buffer
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LPVOID play_buffer_ptr; //Beginning of locked area of buffer
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LPVOID dummy_buffer_ptr; //Length of locked area in buffer
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DWORD lock_length1; //Beginning of second locked area in buffer
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DWORD lock_length2; //Length of second locked area in buffer
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HRESULT return_code;
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//EnterCriticalSection(&GlobalAudioCriticalSection);
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st = &LockedData.SampleTracker[0];
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for (index = 0; index < MAX_SFX; index++) {
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if (st->Active) {
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/*
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** General service routine to handle moving small blocks from the
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** source into the direct sound buffers. If the source is
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** compressed, then this will also uncompress it as the copy
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** is performed.
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*/
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if (st->Service && !st->DontTouch ) {
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//EnterCriticalSection (&st->AudioCriticalSection);
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st->DontTouch = TRUE;
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/*
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** Get the current position of the direct sound play cursor within the buffer
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*/
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return_code = st->PlayBuffer->GetCurrentPosition ( &play_cursor , &write_cursor );
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/*
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** Check for unusual situations like a focus loss
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*/
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if (return_code != DS_OK){
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if (return_code == DSERR_BUFFERLOST){
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if (Audio_Focus_Loss_Function){
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Audio_Focus_Loss_Function();
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}
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}
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//LeaveCriticalSection(&GlobalAudioCriticalSection);
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//LeaveCriticalSection (&st->AudioCriticalSection);
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return; //Our app has lost focus or something else nasty has happened
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} //so dont update the sound buffers
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if (st->MoreSource){
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/*
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** If the direct sound read pointer is less than a quarter
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** of a buffer away from the end of the data then copy some
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** more.
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*/
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write_more = FALSE;
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if ( play_cursor < (unsigned)st->DestPtr ){
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if ( (unsigned)st->DestPtr - (unsigned)play_cursor <= SECONDARY_BUFFER_SIZE/4 ){
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write_more=TRUE;
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}
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} else {
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/* The only time that play_cursor can be greater than DestPtr is
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** if we wrote right to the end of the buffer last time and DestPtr
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** looped back to the beginning of the buffer.
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** That being the case, all we have to do is see if play_cursor is
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** within the last 25% of the buffer
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*/
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if ( ( (int)play_cursor > SECONDARY_BUFFER_SIZE*3/4) &&st->DestPtr==0 ){
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write_more=TRUE;
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}
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}
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if (write_more){
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/*
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** Lock a 1/2 of the direct sound buffer so we can write to it
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*/
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if ( DS_OK== st->PlayBuffer->Lock ( (DWORD)st->DestPtr ,
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(DWORD)SECONDARY_BUFFER_SIZE/2,
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&play_buffer_ptr,
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&lock_length1,
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&dummy_buffer_ptr,
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&lock_length2,
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0 )){
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bytes_copied = Sample_Copy( st,
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&st->Source,
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&st->Remainder,
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&st->QueueBuffer,
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&st->QueueSize,
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play_buffer_ptr,
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SECONDARY_BUFFER_SIZE/4,
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st->Compression,
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&st->Trailer[0],
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&st->TrailerLen);
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if ( bytes_copied != (SECONDARY_BUFFER_SIZE/4) ){
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/*
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** We must have reached the end of the sample
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*/
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st->MoreSource=FALSE;
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memset (((char*)play_buffer_ptr)+bytes_copied ,
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0 ,
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(SECONDARY_BUFFER_SIZE/4)-bytes_copied);
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/*
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** Clear out an extra area in the buffer ahead of the play cursor
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** to give us a quiet period of grace in which to stop the buffer playing
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*/
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if ( (unsigned)st->DestPtr == SECONDARY_BUFFER_SIZE*3/4 ){
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if ( dummy_buffer_ptr && lock_length2 ){
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memset (dummy_buffer_ptr , 0 , lock_length2);
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}
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} else {
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memset ((char*)play_buffer_ptr+SECONDARY_BUFFER_SIZE/4 , 0 , SECONDARY_BUFFER_SIZE/4);
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}
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}
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/*
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** Update our pointer into the direct sound buffer
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**
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*/
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st->DestPtr = Audio_Add_Long_To_Pointer (st->DestPtr,bytes_copied);
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if ( (unsigned)st->DestPtr >= (unsigned)SECONDARY_BUFFER_SIZE ){
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st->DestPtr = Audio_Add_Long_To_Pointer (st->DestPtr,(long)-SECONDARY_BUFFER_SIZE);
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}
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/*
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** Unlock the direct sound buffer
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*/
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st->PlayBuffer->Unlock( play_buffer_ptr,
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lock_length1,
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dummy_buffer_ptr,
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lock_length2);
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}
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} //write_more
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} else { //!more_source
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/*
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** no more source to write - check if the buffer play
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** has overrun the end of the sample and stop it if it has
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*/
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if ( ( (play_cursor >= (unsigned)st->DestPtr) && ( ((unsigned)play_cursor - (unsigned)st->DestPtr) <SECONDARY_BUFFER_SIZE/4) ) ||
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(!st->OneShot &&( (play_cursor < (unsigned)st->DestPtr) && ( ((unsigned)st->DestPtr - (unsigned)play_cursor) >(SECONDARY_BUFFER_SIZE*3/4) ) )) ){
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st->PlayBuffer->Stop();
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st->Service = FALSE;
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Stop_Sample( index );
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}
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} //more_source
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st->DontTouch = FALSE;
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//LeaveCriticalSection (&st->AudioCriticalSection);
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}
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/*
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** For file streamed samples, fill the queue pointer if needed.
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** This allows for delays in calling the Sound_Callback function.
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*/
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if (!st->DontTouch && !st->QueueBuffer && st->FilePending) {
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st->QueueBuffer = Audio_Add_Long_To_Pointer(st->FileBuffer, (long)(st->Odd%LockedData.StreamBufferCount)*(long)LockedData.StreamBufferSize);
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st->FilePending--;
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st->Odd++;
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if (!st->FilePending) {
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st->QueueSize = st->FilePendingSize;
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} else {
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st->QueueSize = LockedData.StreamBufferSize;
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}
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}
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}
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/*
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** Advance to the next sample control structure.
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*/
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st++;
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}
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if (!LockedData._int) {
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LockedData._int++;
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st = &LockedData.SampleTracker[0];
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for (index = 0; index < MAX_SFX; index++) {
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/*
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** If there are any samples that require fading, then do so at this
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** time.
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*/
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if (st->Active && st->Reducer && st->Volume) {
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//EnterCriticalSection (&st->AudioCriticalSection);
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if (st->Reducer >= st->Volume) {
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st->Volume = 0;
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} else {
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st->Volume -= st->Reducer;
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}
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//st->PlayBuffer->SetVolume (-( ( (32768-st->Volume)*1000) >>15 ) );
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if (st->IsScore){
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st->PlayBuffer->SetVolume ( Convert_HMI_To_Direct_Sound_Volume( ( LockedData.ScoreVolume*(st->Volume >>7))/256) );
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}else{
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st->PlayBuffer->SetVolume ( Convert_HMI_To_Direct_Sound_Volume( ( LockedData.SoundVolume*(st->Volume >>7))/256) );
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}
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//LeaveCriticalSection (&st->AudioCriticalSection);
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}
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st++;
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}
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LockedData._int--;
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}
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//LeaveCriticalSection(&GlobalAudioCriticalSection);
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}
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/***************************************************************************
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* ADD_LONG_TO_POINTER -- Adds an offset to a ptr casted void *
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* *
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* INPUT: void * ptr - the pointer to add to *
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* long size - the size to add to it *
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* *
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* OUTPUT: void * ptr - the new location it will point to *
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* *
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* HISTORY: *
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* 06/23/1995 PWG : Created. *
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*=========================================================================*/
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void *Audio_Add_Long_To_Pointer(void const *ptr, long size)
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{
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return ((void *) ( (char const *) ptr + size));
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}
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/***************************************************************************
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* AUDIO_MEM_SET -- Quick see routine to set memory to a value *
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* *
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* INPUT: void const * - the memory that needs to be set *
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* unsigned char - the value to set the memory to *
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* long size - how big an area to set *
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* *
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* OUTPUT: none *
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* *
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* HISTORY: *
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* 06/28/1995 PWG : Created. *
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*=========================================================================*/
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void Audio_Mem_Set(void const *ptr, unsigned char value, long size)
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{
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unsigned char *temp = (unsigned char *)ptr;
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for (int lp = 0; lp < size; lp ++) {
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*temp++ = value;
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}
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}
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