69 lines
1.4 KiB
Java
69 lines
1.4 KiB
Java
package com.unity3d.ads.adunit;
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/* loaded from: classes2.dex */
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public class AdUnitMotionEvent {
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private int _action;
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private int _deviceId;
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private long _eventTime;
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private boolean _isObscured;
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private float _pressure;
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private float _size;
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private int _source;
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private int _toolType;
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private float _x;
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private float _y;
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public AdUnitMotionEvent(int i, boolean z, int i2, int i3, int i4, float f, float f2, long j, float f3, float f4) {
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this._action = i;
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this._isObscured = z;
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this._toolType = i2;
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this._source = i3;
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this._deviceId = i4;
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this._x = f;
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this._y = f2;
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this._eventTime = j;
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this._pressure = f3;
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this._size = f4;
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}
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public int getAction() {
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return this._action;
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}
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public int getDeviceId() {
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return this._deviceId;
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}
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public long getEventTime() {
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return this._eventTime;
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}
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public float getPressure() {
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return this._pressure;
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}
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public float getSize() {
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return this._size;
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}
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public int getSource() {
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return this._source;
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}
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public int getToolType() {
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return this._toolType;
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}
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public float getX() {
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return this._x;
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}
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public float getY() {
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return this._y;
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}
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public boolean isObscured() {
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return this._isObscured;
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}
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}
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