docs: Added config documentation
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31
README.md
31
README.md
@@ -13,13 +13,38 @@ go install git.datalore.sh/datalore/midi-hid@latest
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and run it with `midi-hid`. If no config file is specified, it reads `~/.config/midi-hid/config.yaml`.
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and run it with `midi-hid`. If no config file is specified, it reads `~/.config/midi-hid/config.yaml`.
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Every configured midi controller will be represented by a virtual gamepad, and the inputs will be translated until SIGINT is received.
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Every configured midi controller will be represented by a virtual gamepad, and the inputs will be translated until SIGINT is received.
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See the provided example config on how to configure your controller, it should be pretty self-explanatory.
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## Configuration
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## Known issues
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See `example-config.yaml` For an annotated configuration file.
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The valid names for buttons are:
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The midi library used seems to recognise NoteOff messages as NoteOn messages. However, they can still be recognised by checking the velocity, which is always 0 in NoteOff messages. A workaround has been implemented.
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| Button name | Description |
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| ------------ | -------------------------------- |
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| `north` | E.g. Y on XBox or triangle on PS |
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| `east` | E.g. B on XBox or circle on PS |
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| `south` | E.g. A on XBox or X on PS |
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| `west` | E.g. X on XBox or square on PS |
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| `l1` | Left bumper |
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| `l2` | Left trigger |
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| `l3` | Left stick pressed down |
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| `r1` | Right bumper |
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| `r2` | Right trigger |
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| `r3` | Right stick pressed down |
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| `select` | Select, or Back on XBox |
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| `start` | Start button |
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| `dpad-up` | Directional pad up |
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| `dpad-down` | Directional pad down |
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| `dpad-left` | Directional pad left |
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| `dpad-right` | Directional pad right |
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Valid axis are `left-x`, `left-y`, `right-x` and `right-y`.
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### Finding the MIDI channel and note / controller
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Many vendors provide official documentation on the MIDI commands sent by their devices, but if you are unable to find them, you can use `aseqdump -p <port>` to print all MIDI messages sent by your device. Simply interact with the controls you want to map and you will see the corresponding messages.
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## Third-party libraries
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## Third-party libraries
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- <https://github.com/bendahl/uinput>
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- <https://github.com/bendahl/uinput>
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- <https://gitlab.com/gomidi/midi>
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- <https://gitlab.com/gomidi/midi>
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- <https://github.com/charmbracelet/log>
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49
config.yaml
49
config.yaml
@@ -1,49 +0,0 @@
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controller:
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- portName: DJControl Inpulse 500 MIDI 1
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vendorID: 0x45e
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productID: 0x285
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mappings:
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- comment: Play left
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type: button
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midiChannel: 1
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midiKey: 7
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button: west
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- comment: Hotcue 1 left
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type: button
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midiChannel: 6
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midiKey: 0
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button: north
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- comment: Hotcue 5 left
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type: button
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midiChannel: 6
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midiKey: 4
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button: south
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- comment: Play right
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type: button
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midiChannel: 2
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midiKey: 7
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button: east
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- comment: Volume left
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type: control
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midiChannel: 1
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midiController: 0
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axis: left-y
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- comment: Volume right
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type: control
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midiChannel: 2
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midiController: 0
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axis: right-y
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- comment: Filter left
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type: control
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midiChannel: 1
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midiController: 1
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axis: left-x
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isSigned: true
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deadzone: 0.01
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- comment: Filter right
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type: control
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midiChannel: 2
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midiController: 1
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axis: right-x
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isSigned: true
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deadzone: 0.01
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22
example-config.yaml
Normal file
22
example-config.yaml
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@@ -0,0 +1,22 @@
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controller:
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- portName: DJControl Inpulse 500 MIDI 1 # name of the MIDI port to read from. You can find it with aseqdump -l
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vendorID: 0x45e # vendor ID for the virtual gamepad. Default is 0x45e. See https://gist.github.com/nondebug/aec93dff7f0f1969f4cc2291b24a3171
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productID: 0x285 # product ID for the virtual gamepad. Default is 0x285. See https://gist.github.com/nondebug/aec93dff7f0f1969f4cc2291b24a3171
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mappings:
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- comment: Play left # This is optional, but it can increase comprehensibility. Will also be used in debug output.
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type: button # Either button or control. A button can be pressed or released, a control represents a range of values.
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midiChannel: 1 # MIDI channel to listen to
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midiKey: 7 # MIDI note representing the button
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button: west # Name of the gamepad button this should be mapped to. For valid names, see README.md
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- comment: Filter left
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type: control
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midiChannel: 1
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midiController: 1 # MIDI controller representing the physical control
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axis: left-x # Axis on the virtual gamepad this should be mapped to. For valid names, see README.md
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isSigned: true # Whether the controller axis should range from -1 to 1 or from 0 to 1. Default is false
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deadzone: 0.01 # Number between 0 and 1. In this case, all values between -0.01 and 0.01 will be clamped to 0. Default is 0.0
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- comment: Volume left
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type: control
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midiChannel: 1
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midiController: 0
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axis: left-y
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