housekeeping: Refactored API to separate packages

This commit is contained in:
2025-08-09 17:43:55 +02:00
parent ce0f466a0e
commit ae28a4d385
5 changed files with 47 additions and 43 deletions

83
translation/controller.go Normal file
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package translation
import (
"github.com/charmbracelet/log"
"gitlab.com/gomidi/midi/v2"
"github.com/bendahl/uinput"
)
// A ControllerList is a list of controllers. Duh.
type ControllerList []*Controller
// Stop iterates over all Controller objects and Stops their update loops and MIDI connections.
// Always call this for a clean shutdown. Meant to be deferred.
func (cl ControllerList) Stop() {
for _, controller := range cl {
controller.Stop()
}
}
// A Controller object manages the translation from MIDI to uinput.
type Controller struct {
midiInput *MidiInput
mappings []Mapping
abortChan chan interface{}
virtGamepad uinput.Gamepad
}
// NewController builds a new Controller object reading from the MIDI port specified by portName,
// and registers a virtual uinput-Gamepad using vendorID and productID.
func NewController(portName string, vendorID, productID uint16) (*Controller, error) {
if vendorID == 0 && productID == 0 {
// if no IDs were defined, imitate XBox 360 controller
vendorID = 0x45e
productID = 0x285
}
midiInput, err := NewMidiInput(portName)
if err != nil {
return nil, err
}
virtGamepad, err := uinput.CreateGamepad("/dev/uinput", []byte(portName), vendorID, productID)
if err != nil {
return nil, err
}
abortChan := make(chan interface{})
controller := &Controller{midiInput, nil, abortChan, virtGamepad}
go func() {
for {
select {
case midiMessage := <-midiInput.Messages:
controller.update(midiMessage)
case <-abortChan:
return
}
}
}()
return controller, nil
}
// AddMapping adds a mapping to the Controller.
func (c *Controller) AddMapping(mapping Mapping) {
c.mappings = append(c.mappings, mapping)
}
// Stop quits the update loop and terminates all corresponding connections.
func (c Controller) Stop() {
c.midiInput.Stop()
c.abortChan <- struct{}{}
c.virtGamepad.Close()
}
func (c Controller) update(msg midi.Message) {
for _, mapping := range c.mappings {
err := mapping.TriggerIfMatch(msg, c.virtGamepad)
if err != nil {
log.Errorf("Error in Mapping \"%s\": %v", mapping.Comment(), err)
}
}
}

139
translation/mapping.go Normal file
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package translation
import (
"fmt"
"math"
"github.com/charmbracelet/log"
"gitlab.com/gomidi/midi/v2"
"github.com/bendahl/uinput"
)
// A Mapping is an interface for all types of Mappings.
type Mapping interface {
Is(midi.Message) bool
TriggerIfMatch(midi.Message, uinput.Gamepad) error
Comment() string
}
// A ButtonMapping maps a MIDI Note to a gamepad button.
type ButtonMapping struct {
CommentStr string
MidiChannel uint8
MidiKey uint8
GamepadKey int
}
// Is checks if the MIDI message msg triggers this Mapping, without actually triggering it.
func (m ButtonMapping) Is(msg midi.Message) bool {
var channel, key uint8
switch {
case msg.GetNoteOn(&channel, &key, nil), msg.GetNoteOff(&channel, &key, nil):
return (m.MidiChannel == channel && m.MidiKey == key)
default:
return false
}
}
// TriggerIfMatch checks if the MIDI message msg triggers this Mapping, and if so,
// sends the corresponding input to virtGamepad.
func (m ButtonMapping) TriggerIfMatch(msg midi.Message, virtGamepad uinput.Gamepad) error {
if m.Is(msg) {
var velocity uint8
msg.GetNoteOn(nil, nil, &velocity)
switch msg.Type() {
case midi.NoteOnMsg:
if velocity != 0 {
log.Debug(m.CommentStr, "status", "down")
return virtGamepad.ButtonDown(m.GamepadKey)
}
fallthrough // if reached here, velocity is 0 -> NoteOff
case midi.NoteOffMsg:
log.Debug(m.CommentStr, "status", "up")
return virtGamepad.ButtonUp(m.GamepadKey)
default:
return fmt.Errorf("Invalid message type triggered ButtonMapping")
}
}
return nil
}
// Comment returns the Mappings comment.
func (m ButtonMapping) Comment() string {
return m.CommentStr
}
type ControllerAxis int
const (
LeftX ControllerAxis = iota
LeftY
RightX
RightY
)
type ControlMapping struct {
CommentStr string
MidiChannel uint8
MidiController uint8
Axis ControllerAxis
IsSigned bool
Deadzone float64
}
// Is checks if the MIDI message msg triggers this Mapping, without actually triggering it.
func (m ControlMapping) Is(msg midi.Message) bool {
var channel, controller uint8
if msg.GetControlChange(&channel, &controller, nil) {
return (m.MidiChannel == channel && m.MidiController == controller)
} else {
return false
}
}
// TriggerIfMatch checks if the MIDI message msg triggers this Mapping, and if so,
// sends the corresponding input to virtGamepad.
func (m ControlMapping) TriggerIfMatch(msg midi.Message, virtGamepad uinput.Gamepad) error {
if m.Is(msg) {
var (
valueAbsolute uint8
valueNormalised float64
)
msg.GetControlChange(nil, nil, &valueAbsolute)
// value is 0-127, normalise
valueNormalised = float64(valueAbsolute) / 127
if m.IsSigned {
valueNormalised *= 2
valueNormalised -= 1
}
if math.Abs(valueNormalised) < m.Deadzone {
valueNormalised = 0
}
log.Debug(m.CommentStr, "value", valueNormalised, "deadzone", m.Deadzone)
switch m.Axis {
case LeftX:
return virtGamepad.LeftStickMoveX(float32(valueNormalised))
case LeftY:
return virtGamepad.LeftStickMoveY(float32(valueNormalised))
case RightX:
return virtGamepad.RightStickMoveX(float32(valueNormalised))
case RightY:
return virtGamepad.RightStickMoveY(float32(valueNormalised))
}
}
return nil
}
// Comment returns the Mappings comment.
func (m ControlMapping) Comment() string {
return m.CommentStr
}

39
translation/midi.go Normal file
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package translation
import (
"gitlab.com/gomidi/midi/v2"
"gitlab.com/gomidi/midi/v2/drivers"
_ "gitlab.com/gomidi/midi/v2/drivers/rtmididrv"
)
// A MidiInput represents a MIDI input and provides a channel to read incoming
// Messages, as well as a Stop function to terminate the connection.
type MidiInput struct {
input drivers.In
Messages chan midi.Message
Stop func()
}
// NewMidiInput initialises a MidiInput object connected to the MIDI port specified
// by portName. Retuns an error if the connection fails.
func NewMidiInput(portName string) (*MidiInput, error) {
input, err := midi.FindInPort(portName)
if err != nil {
return nil, err
}
messages := make(chan midi.Message)
midiListener := func(msg midi.Message, timestampMs int32) {
if msg.IsOneOf(midi.NoteOnMsg, midi.NoteOffMsg, midi.ControlChangeMsg) {
messages <- msg
}
}
stopFunc, err := midi.ListenTo(input, midiListener, midi.UseSysEx())
if err != nil {
return nil, err
}
return &MidiInput{input, messages, stopFunc}, nil
}