docs: Added godoc comments
This commit is contained in:
15
config.go
15
config.go
@@ -9,10 +9,12 @@ import (
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"github.com/charmbracelet/log"
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)
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// Config is the root type of a config, consisting of an arbitrary number of controller configs.
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type Config struct {
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Controller []ControllerConfig `yaml:"controller"`
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}
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// A ControllerConfig represents the data needed to later construct a Controller object.
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type ControllerConfig struct {
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PortName string `yaml:"portName"`
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VendorID uint16 `yaml:"vendorID"`
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@@ -20,6 +22,7 @@ type ControllerConfig struct {
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Mappings []MappingConfig `yaml:"mappings"`
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}
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// A MappingConfig consists of all data possibly needed to construct a mapping, both button and control.
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type MappingConfig struct {
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Comment string `yaml:"comment"`
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Type MappingType `yaml:"type"`
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@@ -61,6 +64,8 @@ const (
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AxisRightY AxisName = "right-y"
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)
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// ParseConfig takes the path to a config file and returns the parsed Config object,
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// or an error if thrown.
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func ParseConfig(path string) (Config, error) {
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var config Config
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@@ -77,6 +82,8 @@ func ParseConfig(path string) (Config, error) {
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return config, nil
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}
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// Construct iterates over all ControllerConfigs and constructs the Controller objects.
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// In case of a failure, it aborts and returns an error.
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func (config Config) Construct() (ControllerList, error) {
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var controllerList ControllerList
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@@ -92,6 +99,9 @@ func (config Config) Construct() (ControllerList, error) {
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return controllerList, nil
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}
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// Construct builds a Controller object and its corresponding mappings.
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// Aborts and returns an error if the midi port was not found or one of
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// the Mappings is invalid.
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func (cc ControllerConfig) Construct() (*Controller, error) {
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actualController, err := NewController(cc.PortName, cc.VendorID, cc.ProductID)
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if err != nil {
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@@ -110,6 +120,7 @@ func (cc ControllerConfig) Construct() (*Controller, error) {
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return actualController, nil
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}
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// Construct builds the Mapping object. Returns an error if config is invalid.
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func (mc MappingConfig) Construct() (Mapping, error) {
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switch mc.Type {
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case ButtonMappingType:
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@@ -135,6 +146,8 @@ func (mc MappingConfig) Construct() (Mapping, error) {
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}
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}
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// Construct converts a ButtonName to its corresponding key code, or returns an error if the
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// name is unknown.
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func (bn ButtonName) Construct() (int, error) {
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switch bn {
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case ButtonNorth:
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@@ -174,6 +187,8 @@ func (bn ButtonName) Construct() (int, error) {
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}
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}
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// Construct converts an AxisName into the internal representation for a ControllerAxis.
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// Returns an error if AxisName is invalid.
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func (an AxisName) Construct() (ControllerAxis, error) {
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switch an {
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case AxisLeftX:
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@@ -6,14 +6,18 @@ import (
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"github.com/bendahl/uinput"
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)
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// A ControllerList is a list of controllers. Duh.
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type ControllerList []*Controller
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// Stop iterates over all Controller objects and Stops their update loops and MIDI connections.
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// Always call this for a clean shutdown. Meant to be deferred.
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func (cl ControllerList) Stop() {
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for _, controller := range cl {
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controller.Stop()
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}
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}
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// A Controller object manages the translation from MIDI to uinput.
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type Controller struct {
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midiInput *MidiInput
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mappings []Mapping
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@@ -21,6 +25,8 @@ type Controller struct {
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virtGamepad uinput.Gamepad
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}
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// NewController builds a new Controller object reading from the MIDI port specified by portName,
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// and registers a virtual uinput-Gamepad using vendorID and productID.
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func NewController(portName string, vendorID, productID uint16) (*Controller, error) {
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if vendorID == 0 && productID == 0 {
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// if no IDs were defined, imitate XBox 360 controller
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@@ -55,10 +61,12 @@ func NewController(portName string, vendorID, productID uint16) (*Controller, er
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return controller, nil
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}
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// AddMapping adds a mapping to the Controller.
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func (c *Controller) AddMapping(mapping Mapping) {
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c.mappings = append(c.mappings, mapping)
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}
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// Stop quits the update loop and terminates all corresponding connections.
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func (c Controller) Stop() {
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c.midiInput.Stop()
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c.abortChan <- struct{}{}
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10
mapping.go
10
mapping.go
@@ -9,12 +9,14 @@ import (
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"github.com/bendahl/uinput"
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)
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// A Mapping is an interface for all types of Mappings.
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type Mapping interface {
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Is(midi.Message) bool
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TriggerIfMatch(midi.Message, uinput.Gamepad) error
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Comment() string
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}
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// A ButtonMapping maps a MIDI Note to a gamepad button.
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type ButtonMapping struct {
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comment string
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midiChannel uint8
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@@ -22,6 +24,7 @@ type ButtonMapping struct {
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gamepadKey int
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}
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// Is checks if the MIDI message msg triggers this Mapping, without actually triggering it.
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func (m ButtonMapping) Is(msg midi.Message) bool {
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var channel, key uint8
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@@ -33,6 +36,8 @@ func (m ButtonMapping) Is(msg midi.Message) bool {
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}
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}
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// TriggerIfMatch checks if the MIDI message msg triggers this Mapping, and if so,
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// sends the corresponding input to virtGamepad.
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func (m ButtonMapping) TriggerIfMatch(msg midi.Message, virtGamepad uinput.Gamepad) error {
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if m.Is(msg) {
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var velocity uint8
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@@ -55,6 +60,7 @@ func (m ButtonMapping) TriggerIfMatch(msg midi.Message, virtGamepad uinput.Gamep
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return nil
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}
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// Comment returns the Mappings comment.
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func (m ButtonMapping) Comment() string {
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return m.comment
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}
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@@ -77,6 +83,7 @@ type ControlMapping struct {
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deadzone float64
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}
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// Is checks if the MIDI message msg triggers this Mapping, without actually triggering it.
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func (m ControlMapping) Is(msg midi.Message) bool {
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var channel, controller uint8
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@@ -87,6 +94,8 @@ func (m ControlMapping) Is(msg midi.Message) bool {
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}
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}
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// TriggerIfMatch checks if the MIDI message msg triggers this Mapping, and if so,
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// sends the corresponding input to virtGamepad.
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func (m ControlMapping) TriggerIfMatch(msg midi.Message, virtGamepad uinput.Gamepad) error {
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if m.Is(msg) {
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var (
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@@ -124,6 +133,7 @@ func (m ControlMapping) TriggerIfMatch(msg midi.Message, virtGamepad uinput.Game
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return nil
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}
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// Comment returns the Mappings comment.
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func (m ControlMapping) Comment() string {
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return m.comment
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}
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4
midi.go
4
midi.go
@@ -6,12 +6,16 @@ import (
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_ "gitlab.com/gomidi/midi/v2/drivers/rtmididrv"
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)
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// A MidiInput represents a MIDI input and provides a channel to read incoming
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// Messages, as well as a Stop function to terminate the connection.
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type MidiInput struct {
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input drivers.In
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Messages chan midi.Message
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Stop func()
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}
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// NewMidiInput initialises a MidiInput object connected to the MIDI port specified
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// by portName. Retuns an error if the connection fails.
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func NewMidiInput(portName string) (*MidiInput, error) {
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input, err := midi.FindInPort(portName)
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if err != nil {
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