docs: Added godoc comments

This commit is contained in:
2025-08-09 17:23:39 +02:00
parent ff859d6bf7
commit ce0f466a0e
4 changed files with 37 additions and 0 deletions

View File

@@ -9,10 +9,12 @@ import (
"github.com/charmbracelet/log"
)
// Config is the root type of a config, consisting of an arbitrary number of controller configs.
type Config struct {
Controller []ControllerConfig `yaml:"controller"`
}
// A ControllerConfig represents the data needed to later construct a Controller object.
type ControllerConfig struct {
PortName string `yaml:"portName"`
VendorID uint16 `yaml:"vendorID"`
@@ -20,6 +22,7 @@ type ControllerConfig struct {
Mappings []MappingConfig `yaml:"mappings"`
}
// A MappingConfig consists of all data possibly needed to construct a mapping, both button and control.
type MappingConfig struct {
Comment string `yaml:"comment"`
Type MappingType `yaml:"type"`
@@ -61,6 +64,8 @@ const (
AxisRightY AxisName = "right-y"
)
// ParseConfig takes the path to a config file and returns the parsed Config object,
// or an error if thrown.
func ParseConfig(path string) (Config, error) {
var config Config
@@ -77,6 +82,8 @@ func ParseConfig(path string) (Config, error) {
return config, nil
}
// Construct iterates over all ControllerConfigs and constructs the Controller objects.
// In case of a failure, it aborts and returns an error.
func (config Config) Construct() (ControllerList, error) {
var controllerList ControllerList
@@ -92,6 +99,9 @@ func (config Config) Construct() (ControllerList, error) {
return controllerList, nil
}
// Construct builds a Controller object and its corresponding mappings.
// Aborts and returns an error if the midi port was not found or one of
// the Mappings is invalid.
func (cc ControllerConfig) Construct() (*Controller, error) {
actualController, err := NewController(cc.PortName, cc.VendorID, cc.ProductID)
if err != nil {
@@ -110,6 +120,7 @@ func (cc ControllerConfig) Construct() (*Controller, error) {
return actualController, nil
}
// Construct builds the Mapping object. Returns an error if config is invalid.
func (mc MappingConfig) Construct() (Mapping, error) {
switch mc.Type {
case ButtonMappingType:
@@ -135,6 +146,8 @@ func (mc MappingConfig) Construct() (Mapping, error) {
}
}
// Construct converts a ButtonName to its corresponding key code, or returns an error if the
// name is unknown.
func (bn ButtonName) Construct() (int, error) {
switch bn {
case ButtonNorth:
@@ -174,6 +187,8 @@ func (bn ButtonName) Construct() (int, error) {
}
}
// Construct converts an AxisName into the internal representation for a ControllerAxis.
// Returns an error if AxisName is invalid.
func (an AxisName) Construct() (ControllerAxis, error) {
switch an {
case AxisLeftX:

View File

@@ -6,14 +6,18 @@ import (
"github.com/bendahl/uinput"
)
// A ControllerList is a list of controllers. Duh.
type ControllerList []*Controller
// Stop iterates over all Controller objects and Stops their update loops and MIDI connections.
// Always call this for a clean shutdown. Meant to be deferred.
func (cl ControllerList) Stop() {
for _, controller := range cl {
controller.Stop()
}
}
// A Controller object manages the translation from MIDI to uinput.
type Controller struct {
midiInput *MidiInput
mappings []Mapping
@@ -21,6 +25,8 @@ type Controller struct {
virtGamepad uinput.Gamepad
}
// NewController builds a new Controller object reading from the MIDI port specified by portName,
// and registers a virtual uinput-Gamepad using vendorID and productID.
func NewController(portName string, vendorID, productID uint16) (*Controller, error) {
if vendorID == 0 && productID == 0 {
// if no IDs were defined, imitate XBox 360 controller
@@ -55,10 +61,12 @@ func NewController(portName string, vendorID, productID uint16) (*Controller, er
return controller, nil
}
// AddMapping adds a mapping to the Controller.
func (c *Controller) AddMapping(mapping Mapping) {
c.mappings = append(c.mappings, mapping)
}
// Stop quits the update loop and terminates all corresponding connections.
func (c Controller) Stop() {
c.midiInput.Stop()
c.abortChan <- struct{}{}

View File

@@ -9,12 +9,14 @@ import (
"github.com/bendahl/uinput"
)
// A Mapping is an interface for all types of Mappings.
type Mapping interface {
Is(midi.Message) bool
TriggerIfMatch(midi.Message, uinput.Gamepad) error
Comment() string
}
// A ButtonMapping maps a MIDI Note to a gamepad button.
type ButtonMapping struct {
comment string
midiChannel uint8
@@ -22,6 +24,7 @@ type ButtonMapping struct {
gamepadKey int
}
// Is checks if the MIDI message msg triggers this Mapping, without actually triggering it.
func (m ButtonMapping) Is(msg midi.Message) bool {
var channel, key uint8
@@ -33,6 +36,8 @@ func (m ButtonMapping) Is(msg midi.Message) bool {
}
}
// TriggerIfMatch checks if the MIDI message msg triggers this Mapping, and if so,
// sends the corresponding input to virtGamepad.
func (m ButtonMapping) TriggerIfMatch(msg midi.Message, virtGamepad uinput.Gamepad) error {
if m.Is(msg) {
var velocity uint8
@@ -55,6 +60,7 @@ func (m ButtonMapping) TriggerIfMatch(msg midi.Message, virtGamepad uinput.Gamep
return nil
}
// Comment returns the Mappings comment.
func (m ButtonMapping) Comment() string {
return m.comment
}
@@ -77,6 +83,7 @@ type ControlMapping struct {
deadzone float64
}
// Is checks if the MIDI message msg triggers this Mapping, without actually triggering it.
func (m ControlMapping) Is(msg midi.Message) bool {
var channel, controller uint8
@@ -87,6 +94,8 @@ func (m ControlMapping) Is(msg midi.Message) bool {
}
}
// TriggerIfMatch checks if the MIDI message msg triggers this Mapping, and if so,
// sends the corresponding input to virtGamepad.
func (m ControlMapping) TriggerIfMatch(msg midi.Message, virtGamepad uinput.Gamepad) error {
if m.Is(msg) {
var (
@@ -124,6 +133,7 @@ func (m ControlMapping) TriggerIfMatch(msg midi.Message, virtGamepad uinput.Game
return nil
}
// Comment returns the Mappings comment.
func (m ControlMapping) Comment() string {
return m.comment
}

View File

@@ -6,12 +6,16 @@ import (
_ "gitlab.com/gomidi/midi/v2/drivers/rtmididrv"
)
// A MidiInput represents a MIDI input and provides a channel to read incoming
// Messages, as well as a Stop function to terminate the connection.
type MidiInput struct {
input drivers.In
Messages chan midi.Message
Stop func()
}
// NewMidiInput initialises a MidiInput object connected to the MIDI port specified
// by portName. Retuns an error if the connection fails.
func NewMidiInput(portName string) (*MidiInput, error) {
input, err := midi.FindInPort(portName)
if err != nil {