feat(deadzone): Implemented deadzone and improved debug logging verbosity
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@@ -6,6 +6,7 @@ import (
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"github.com/goccy/go-yaml"
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"github.com/bendahl/uinput"
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"github.com/charmbracelet/log"
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)
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type Config struct {
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@@ -28,6 +29,7 @@ type MappingConfig struct {
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Button ButtonName `yaml:"button"`
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Axis AxisName `yaml:"axis"`
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IsSigned bool `yaml:"isSigned"`
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Deadzone float64 `yaml:"deadzone"`
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}
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type MappingType string
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@@ -116,6 +118,8 @@ func (mc MappingConfig) Construct() (Mapping, error) {
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return ButtonMapping{}, err
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}
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log.Debug("Parsed button mapping", "comment", mc.Comment, "midiChannel", mc.MidiChannel, "midiKey", mc.MidiKey, "button", button)
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return ButtonMapping{mc.Comment, mc.MidiChannel, mc.MidiKey, button}, nil
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case ControlMappingType:
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axis, err := mc.Axis.Construct()
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@@ -123,7 +127,9 @@ func (mc MappingConfig) Construct() (Mapping, error) {
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return ControlMapping{}, err
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}
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return ControlMapping{mc.Comment, mc.MidiChannel, mc.MidiController, axis, mc.IsSigned}, nil
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log.Debug("Parsed control mapping", "comment", mc.Comment, "midiChannel", mc.MidiChannel, "midiController", mc.MidiController, "axis", axis, "isSigned", mc.IsSigned, "deadzone", mc.Deadzone)
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return ControlMapping{mc.Comment, mc.MidiChannel, mc.MidiController, axis, mc.IsSigned, mc.Deadzone}, nil
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default:
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return ButtonMapping{}, fmt.Errorf("Invalid mapping type")
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}
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@@ -39,9 +39,11 @@ controller:
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midiController: 1
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axis: left-x
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isSigned: true
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deadzone: 0.01
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- comment: Filter right
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type: control
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midiChannel: 2
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midiController: 1
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axis: right-x
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isSigned: true
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deadzone: 0.01
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24
mapping.go
24
mapping.go
@@ -2,6 +2,7 @@ package main
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import (
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"fmt"
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"math"
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"github.com/charmbracelet/log"
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"gitlab.com/gomidi/midi/v2"
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@@ -39,12 +40,12 @@ func (m ButtonMapping) TriggerIfMatch(msg midi.Message, virtGamepad uinput.Gamep
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switch msg.Type() {
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case midi.NoteOnMsg:
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if velocity != 0 {
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log.Debugf("%s: Button down", m.comment)
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log.Debug(m.comment, "status", "down")
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return virtGamepad.ButtonDown(m.gamepadKey)
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}
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fallthrough // if reached here, velocity is 0 -> NoteOff
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case midi.NoteOffMsg:
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log.Debugf("%s: Button up", m.comment)
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log.Debug(m.comment, "status", "up")
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return virtGamepad.ButtonUp(m.gamepadKey)
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default:
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return fmt.Errorf("Invalid message type triggered ButtonMapping")
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@@ -73,6 +74,7 @@ type ControlMapping struct {
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midiController uint8
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axis ControllerAxis
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isSigned bool
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deadzone float64
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}
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func (m ControlMapping) Is(msg midi.Message) bool {
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@@ -89,29 +91,33 @@ func (m ControlMapping) TriggerIfMatch(msg midi.Message, virtGamepad uinput.Game
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if m.Is(msg) {
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var (
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valueAbsolute uint8
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valueNormalised float32
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valueNormalised float64
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)
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msg.GetControlChange(nil, nil, &valueAbsolute)
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// value is 0-127, normalise
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valueNormalised = float32(valueAbsolute) / 127
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valueNormalised = float64(valueAbsolute) / 127
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if m.isSigned {
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valueNormalised *= 2
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valueNormalised -= 1
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}
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log.Debugf("%s: value %v", m.comment, valueNormalised)
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if math.Abs(valueNormalised) < m.deadzone {
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valueNormalised = 0
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}
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log.Debug(m.comment, "value", valueNormalised, "deadzone", m.deadzone)
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switch m.axis {
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case LeftX:
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return virtGamepad.LeftStickMoveX(valueNormalised)
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return virtGamepad.LeftStickMoveX(float32(valueNormalised))
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case LeftY:
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return virtGamepad.LeftStickMoveY(valueNormalised)
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return virtGamepad.LeftStickMoveY(float32(valueNormalised))
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case RightX:
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return virtGamepad.RightStickMoveX(valueNormalised)
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return virtGamepad.RightStickMoveX(float32(valueNormalised))
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case RightY:
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return virtGamepad.RightStickMoveY(valueNormalised)
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return virtGamepad.RightStickMoveY(float32(valueNormalised))
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}
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}
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