housekeeping: Refactored API to separate packages
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139
translation/mapping.go
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139
translation/mapping.go
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package translation
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import (
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"fmt"
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"math"
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"github.com/charmbracelet/log"
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"gitlab.com/gomidi/midi/v2"
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"github.com/bendahl/uinput"
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)
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// A Mapping is an interface for all types of Mappings.
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type Mapping interface {
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Is(midi.Message) bool
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TriggerIfMatch(midi.Message, uinput.Gamepad) error
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Comment() string
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}
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// A ButtonMapping maps a MIDI Note to a gamepad button.
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type ButtonMapping struct {
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CommentStr string
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MidiChannel uint8
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MidiKey uint8
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GamepadKey int
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}
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// Is checks if the MIDI message msg triggers this Mapping, without actually triggering it.
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func (m ButtonMapping) Is(msg midi.Message) bool {
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var channel, key uint8
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switch {
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case msg.GetNoteOn(&channel, &key, nil), msg.GetNoteOff(&channel, &key, nil):
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return (m.MidiChannel == channel && m.MidiKey == key)
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default:
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return false
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}
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}
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// TriggerIfMatch checks if the MIDI message msg triggers this Mapping, and if so,
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// sends the corresponding input to virtGamepad.
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func (m ButtonMapping) TriggerIfMatch(msg midi.Message, virtGamepad uinput.Gamepad) error {
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if m.Is(msg) {
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var velocity uint8
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msg.GetNoteOn(nil, nil, &velocity)
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switch msg.Type() {
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case midi.NoteOnMsg:
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if velocity != 0 {
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log.Debug(m.CommentStr, "status", "down")
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return virtGamepad.ButtonDown(m.GamepadKey)
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}
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fallthrough // if reached here, velocity is 0 -> NoteOff
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case midi.NoteOffMsg:
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log.Debug(m.CommentStr, "status", "up")
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return virtGamepad.ButtonUp(m.GamepadKey)
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default:
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return fmt.Errorf("Invalid message type triggered ButtonMapping")
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}
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}
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return nil
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}
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// Comment returns the Mappings comment.
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func (m ButtonMapping) Comment() string {
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return m.CommentStr
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}
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type ControllerAxis int
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const (
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LeftX ControllerAxis = iota
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LeftY
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RightX
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RightY
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)
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type ControlMapping struct {
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CommentStr string
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MidiChannel uint8
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MidiController uint8
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Axis ControllerAxis
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IsSigned bool
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Deadzone float64
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}
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// Is checks if the MIDI message msg triggers this Mapping, without actually triggering it.
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func (m ControlMapping) Is(msg midi.Message) bool {
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var channel, controller uint8
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if msg.GetControlChange(&channel, &controller, nil) {
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return (m.MidiChannel == channel && m.MidiController == controller)
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} else {
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return false
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}
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}
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// TriggerIfMatch checks if the MIDI message msg triggers this Mapping, and if so,
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// sends the corresponding input to virtGamepad.
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func (m ControlMapping) TriggerIfMatch(msg midi.Message, virtGamepad uinput.Gamepad) error {
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if m.Is(msg) {
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var (
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valueAbsolute uint8
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valueNormalised float64
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)
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msg.GetControlChange(nil, nil, &valueAbsolute)
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// value is 0-127, normalise
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valueNormalised = float64(valueAbsolute) / 127
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if m.IsSigned {
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valueNormalised *= 2
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valueNormalised -= 1
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}
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if math.Abs(valueNormalised) < m.Deadzone {
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valueNormalised = 0
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}
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log.Debug(m.CommentStr, "value", valueNormalised, "deadzone", m.Deadzone)
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switch m.Axis {
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case LeftX:
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return virtGamepad.LeftStickMoveX(float32(valueNormalised))
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case LeftY:
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return virtGamepad.LeftStickMoveY(float32(valueNormalised))
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case RightX:
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return virtGamepad.RightStickMoveX(float32(valueNormalised))
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case RightY:
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return virtGamepad.RightStickMoveY(float32(valueNormalised))
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}
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}
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return nil
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}
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// Comment returns the Mappings comment.
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func (m ControlMapping) Comment() string {
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return m.CommentStr
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}
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