CnC_Red_Alert/WWFLAT32/MCGAPRIM/MCGAPRIM.H

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/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MCGAPRIM_H
#define MCGAPRIM_H
#ifndef WWSTD_H
#include "wwstd.h"
#endif
class GraphicViewPortClass;
class GraphicBufferClass;
class VideoBufferClass;
/*=========================================================================*/
/* Define functions which have not under-gone name mangling */
/*=========================================================================*/
#ifdef __cplusplus
extern "C" {
#endif
/*======================================================================*/
/* Externs for all of the common functions between the video buffer */
/* class and the graphic buffer class. */
/*======================================================================*/
extern long MCGA_Size_Of_Region(void *thisptr, int w, int h);
extern void MCGA_Put_Pixel(void * thisptr, int x, int y, unsigned char color);
extern int MCGA_Get_Pixel(void * thisptr, int x, int y);
extern void MCGA_Clear(void *thisptr, unsigned char color);
extern long MCGA_To_Buffer(void *thisptr, int x, int y, int w, int h, void *buff, long size);
extern long MCGA_Buffer_To_Page(int x, int y, int w, int h, void *Buffer, void *view);
extern BOOL Linear_Blit_To_Linear( void *thisptr, void * dest, int x_pixel, int y_pixel, int dx_pixel,
int dy_pixel, int pixel_width, int pixel_height, BOOL trans);
extern BOOL Linear_Scale_To_Linear( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *);
extern void Vesa_Put_Pixel(void * thisptr, int x, int y, unsigned char color);
extern int Vesa_Get_Pixel(void * thisptr, int x, int y);
extern void Vesa_Clear(void *thisptr, unsigned char color);
extern long Vesa_To_Buffer(void *thisptr, int x, int y, int w, int h, void *buff, long size);
extern long Vesa_Buffer_To_Page(int x, int y, int w, int h, void *Buffer, void *view);
extern BOOL Linear_Blit_To_Vesa( void *thisptr, void * dest, int x_pixel, int y_pixel, int dx_pixel,
int dy_pixel, int pixel_width, int pixel_height, BOOL trans);
extern BOOL Vesa_Blit_To_Linear( void *thisptr, void * dest, int x_pixel, int y_pixel, int dx_pixel,
int dy_pixel, int pixel_width, int pixel_height, BOOL trans);
extern BOOL Vesa_Blit_To_Vesa( void *thisptr, void * dest, int x_pixel, int y_pixel, int dx_pixel,
int dy_pixel, int pixel_width, int pixel_height, BOOL trans);
extern BOOL Linear_Scale_To_Vesa( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *);
extern BOOL Vesa_Scale_To_Linear( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *);
extern BOOL Vesa_Scale_To_Vesa( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *);
extern LONG MCGA_Print( void *thisptr, const char *str, int x, int y, int fcolor, int bcolor);
extern LONG Vesa_Print( void *thisptr, const char *str, int x, int y, int fcolor, int bcolor);
/*======================================================================*/
/* Externs for all of the graphic buffer class only functions */
/*======================================================================*/
extern VOID MCGA_Draw_Line(void *thisptr, int sx, int sy, int dx, int dy, unsigned char color);
extern VOID MCGA_Fill_Rect(void *thisptr, int sx, int sy, int dx, int dy, unsigned char color);
extern VOID MCGA_Remap(void * thisptr, int sx, int sy, int width, int height, void *remap);
extern VOID MCGA_Fill_Quad(void * thisptr, VOID *span_buff, int x0, int y0, int x1, int y1,
int x2, int y2, int x3, int y3, int color);
extern void MCGA_Draw_Stamp(void const *thisptr, void const *icondata, int icon, int x_pixel, int y_pixel, void const *remap);
extern void MCGA_Draw_Stamp_Clip(void const *thisptr, void const *icondata, int icon, int x_pixel, int y_pixel, void const *remap, int min_x, int min_y, int max_x, int max_y);
extern void Shadow_Blit(long int xpix, long int ypix, long int width, long int height, GraphicViewPortClass &src, VideoBufferClass &dst, void *shadowbuff);
extern void *Get_Font_Palette_Ptr(void);
// extern int Get_Standard_Selector(VOID);
// extern VOID Set_Selector(UWORD sel);
#ifdef __cplusplus
}
#endif
extern BOOL (*VVPC_Blit_to_GVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL);
extern BOOL (*VVPC_Blit_to_VVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL);
extern void (*VVPC_Clear_Func)(void *, unsigned char);
extern long (*VVPC_To_Buffer_Func)(void *,int x, int y, int w, int h, void *buff, long size);
extern void (*VVPC_Put_Pixel_Func)(void *,int x, int y, unsigned char color);
extern int (*VVPC_Get_Pixel_Func)(void *, int x, int y);
extern long (*VVPC_Buffer_To_Page)(int x, int y, int w, int h, void *buffer, void *view);
extern BOOL (*GVPC_Blit_to_VVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL);
extern BOOL (*VVPC_Blit_to_GVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL);
extern BOOL (*VVPC_Blit_to_VVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL);
extern BOOL (*VVPC_Scale_To_GVPC)( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *);
extern BOOL (*VVPC_Scale_To_VVPC)( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *);
extern BOOL (*GVPC_Scale_To_VVPC)( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *);
extern LONG (*VVPC_Print_Func)(void *, const char *, int, int, int, int);
extern GraphicBufferClass *LogicPage;
#endif