1114 lines
20 KiB
Plaintext
1114 lines
20 KiB
Plaintext
![]() |
# TXT_NONE
|
|||
|
%3d.%02d
|
|||
|
# TXT_CREDIT_FORMAT
|
|||
|
Zeit: %02d:%02d:%02d
|
|||
|
# TXT_TIME_FORMAT_HOURS
|
|||
|
Zeit: %02d:%02d
|
|||
|
# TXT_TIME_FORMAT_NO_HOURS
|
|||
|
Verkaufen
|
|||
|
# TXT_BUTTON_SELL
|
|||
|
Verkaufen
|
|||
|
# TXT_SELL
|
|||
|
Reparieren
|
|||
|
# TXT_BUTTON_REPAIR
|
|||
|
Sie:
|
|||
|
# TXT_YOU
|
|||
|
Gegner:
|
|||
|
# TXT_ENEMY
|
|||
|
Geb<EFBFBD>ude vernichtet durch
|
|||
|
# TXT_BUILD_DEST
|
|||
|
Einheiten zerst<73>rt durch
|
|||
|
# TXT_UNIT_DEST
|
|||
|
Erz gesammelt durch
|
|||
|
# TXT_TIB_HARV
|
|||
|
Punkte: %d
|
|||
|
# TXT_SCORE_1
|
|||
|
Ja
|
|||
|
# TXT_YES
|
|||
|
Nein
|
|||
|
# TXT_NO
|
|||
|
Einsatz erfolgreich
|
|||
|
# TXT_SCENARIO_WON
|
|||
|
Einsatz fehlgeschlagen
|
|||
|
# TXT_SCENARIO_LOST
|
|||
|
Neues Spiel starten
|
|||
|
# TXT_START_NEW_GAME
|
|||
|
Vorschau & Intro
|
|||
|
# TXT_INTRO
|
|||
|
Zur<EFBFBD>ck
|
|||
|
# TXT_CANCEL
|
|||
|
Felsen
|
|||
|
# TXT_ROCK
|
|||
|
Technobot
|
|||
|
# TXT_CIVILIAN
|
|||
|
Entseuchungstrupp
|
|||
|
# TXT_JP
|
|||
|
Ok
|
|||
|
# TXT_OK
|
|||
|
Baum
|
|||
|
# TXT_TREE
|
|||
|
\x011
|
|||
|
# TXT_LEFT
|
|||
|
\x010
|
|||
|
# TXT_RIGHT
|
|||
|
\x01E
|
|||
|
# TXT_UP
|
|||
|
\x01F
|
|||
|
# TXT_DOWN
|
|||
|
Frei
|
|||
|
# TXT_CLEAR
|
|||
|
Wasser
|
|||
|
# TXT_WATER
|
|||
|
Strasse
|
|||
|
# TXT_ROAD
|
|||
|
H<EFBFBD>gel
|
|||
|
# TXT_SLOPE
|
|||
|
Schlamm
|
|||
|
# TXT_PATCH
|
|||
|
Fluss
|
|||
|
# TXT_RIVER
|
|||
|
Einsatz laden
|
|||
|
# TXT_LOAD_MISSION
|
|||
|
Einsatz sichern
|
|||
|
# TXT_SAVE_MISSION
|
|||
|
Einsatz l<>schen
|
|||
|
# TXT_DELETE_MISSION
|
|||
|
Laden
|
|||
|
# TXT_LOAD_BUTTON
|
|||
|
Sichern
|
|||
|
# TXT_SAVE_BUTTON
|
|||
|
L<EFBFBD>schen
|
|||
|
# TXT_DELETE_BUTTON
|
|||
|
Spielsteuerung
|
|||
|
# TXT_GAME_CONTROLS
|
|||
|
Soundsteuerung
|
|||
|
# TXT_SOUND_CONTROLS
|
|||
|
Zur<EFBFBD>ck
|
|||
|
# TXT_RESUME_MISSION
|
|||
|
Optische Steuerung
|
|||
|
# TXT_VISUAL_CONTROLS
|
|||
|
Einsatz abbrechen
|
|||
|
# TXT_QUIT_MISSION
|
|||
|
Spiel verlassen
|
|||
|
# TXT_EXIT_GAME
|
|||
|
Optionen
|
|||
|
# TXT_OPTIONS
|
|||
|
<EFBFBD>berreste
|
|||
|
# TXT_SQUISH
|
|||
|
Krater
|
|||
|
# TXT_CRATER
|
|||
|
Brandspuren
|
|||
|
# TXT_SCORCH
|
|||
|
Helligkeit:
|
|||
|
# TXT_BRIGHTNESS
|
|||
|
Musiklautst<EFBFBD>rke
|
|||
|
# TXT_MUSIC
|
|||
|
Ger<EFBFBD>uschlautst<EFBFBD>rke
|
|||
|
# TXT_VOLUME
|
|||
|
T<EFBFBD>nung:
|
|||
|
# TXT_TINT
|
|||
|
Kontrast:
|
|||
|
# TXT_CONTRAST
|
|||
|
Spielgeschwindigkeit
|
|||
|
# TXT_SPEED
|
|||
|
Scrollgeschwindigkeit:
|
|||
|
# TXT_SCROLLRATE
|
|||
|
Farbe:
|
|||
|
# TXT_COLOR
|
|||
|
Zur<EFBFBD>ck zum Spiel
|
|||
|
# TXT_RETURN_TO_GAME
|
|||
|
Gegnerischer Cyborg
|
|||
|
# TXT_ENEMY_SOLDIER
|
|||
|
Gegnerisches Fahrzeug
|
|||
|
# TXT_ENEMY_VEHICLE
|
|||
|
Gegnerisches Geb<65>ude
|
|||
|
# TXT_ENEMY_STRUCTURE
|
|||
|
Leichter Panzer
|
|||
|
# TXT_LTANK
|
|||
|
Schwerer Panzer
|
|||
|
# TXT_MTANK
|
|||
|
Kampfpanzer
|
|||
|
# TXT_MTANK2
|
|||
|
Mammutpanzer
|
|||
|
# TXT_HTANK
|
|||
|
Flak-Stellung
|
|||
|
# TXT_SAM
|
|||
|
Ranger 4WD Gel<65>ndewagen
|
|||
|
# TXT_JEEP
|
|||
|
Helitrans
|
|||
|
# TXT_TRANS
|
|||
|
Erztransporter
|
|||
|
# TXT_HARVESTER
|
|||
|
Artillerie
|
|||
|
# TXT_ARTY
|
|||
|
Cyborg "Sch<63>tze"
|
|||
|
# TXT_E1
|
|||
|
Cyborg "Grenadier"
|
|||
|
# TXT_E2
|
|||
|
Cyborg "Rak-Zero"
|
|||
|
# TXT_E3
|
|||
|
Cyborg "Flammenwerfer"
|
|||
|
# TXT_E4
|
|||
|
Kampfhelikopter
|
|||
|
# TXT_HELI
|
|||
|
Hind-Hubschrauber
|
|||
|
# TXT_ORCA
|
|||
|
BMT
|
|||
|
# TXT_APC
|
|||
|
Wachturm
|
|||
|
# TXT_GUARD_TOWER
|
|||
|
Radar
|
|||
|
# TXT_COMMAND
|
|||
|
Heliport
|
|||
|
# TXT_HELIPAD
|
|||
|
Flugfeld
|
|||
|
# TXT_AIRSTRIP
|
|||
|
Erz-Silo
|
|||
|
# TXT_STORAGE
|
|||
|
Bauhof
|
|||
|
# TXT_CONST_YARD
|
|||
|
Erz-Raffinerie
|
|||
|
# TXT_REFINERY
|
|||
|
Kirche
|
|||
|
# TXT_CIV1
|
|||
|
Schmidts Wohnung
|
|||
|
# TXT_CIV2
|
|||
|
Anwesen der Hewitts
|
|||
|
# TXT_CIV3
|
|||
|
Haus von Kerstin
|
|||
|
# TXT_CIV4
|
|||
|
Bastis Zuhause
|
|||
|
# TXT_CIV5
|
|||
|
Docs Scheune
|
|||
|
# TXT_CIV6
|
|||
|
Damons Kneipe
|
|||
|
# TXT_CIV7
|
|||
|
Die Farm
|
|||
|
# TXT_CIV8
|
|||
|
Musikfabrik
|
|||
|
# TXT_CIV9
|
|||
|
Spielzeugladen
|
|||
|
# TXT_CIV10
|
|||
|
Ludwigs Haus
|
|||
|
# TXT_CIV11
|
|||
|
Heustapel
|
|||
|
# TXT_CIV12
|
|||
|
Heustapel
|
|||
|
# TXT_CIV13
|
|||
|
Weizenfeld
|
|||
|
# TXT_CIV14
|
|||
|
Brachland
|
|||
|
# TXT_CIV15
|
|||
|
Maisfeld
|
|||
|
# TXT_CIV16
|
|||
|
Selleriefelder
|
|||
|
# TXT_CIV17
|
|||
|
Kartoffelfeld
|
|||
|
# TXT_CIV18
|
|||
|
Salas Haus
|
|||
|
# TXT_CIV20
|
|||
|
Abduls Haus
|
|||
|
# TXT_CIV21
|
|||
|
Pablos Verrufene Pinte
|
|||
|
# TXT_CIV22
|
|||
|
Dorfbrunnen
|
|||
|
# TXT_CIV23
|
|||
|
Kamelh<EFBFBD>ndler
|
|||
|
# TXT_CIV24
|
|||
|
Kirche
|
|||
|
# TXT_CIV25
|
|||
|
Alis Haus
|
|||
|
# TXT_CIV26
|
|||
|
Kr<EFBFBD>mer Ted
|
|||
|
# TXT_CIV27
|
|||
|
Meneliks Heim
|
|||
|
# TXT_CIV28
|
|||
|
Prestor Johns Haus
|
|||
|
# TXT_CIV29
|
|||
|
Sch<EFBFBD>pfbrunnen
|
|||
|
# TXT_CIV30
|
|||
|
H<EFBFBD>tte des Medizinmanns
|
|||
|
# TXT_CIV31
|
|||
|
Rikitikitembos H<>tte
|
|||
|
# TXT_CIV32
|
|||
|
Roarkes H<>tte
|
|||
|
# TXT_CIV33
|
|||
|
Mubasas H<>tte
|
|||
|
# TXT_CIV34
|
|||
|
Aksums H<>tte
|
|||
|
# TXT_CIV35
|
|||
|
Mambos H<>tte
|
|||
|
# TXT_CIV36
|
|||
|
Das Studio
|
|||
|
# TXT_CIV37
|
|||
|
Technologiezentrum
|
|||
|
# TXT_CIVMISS
|
|||
|
Gesch<EFBFBD>tzturm
|
|||
|
# TXT_TURRET
|
|||
|
Rak-Kreuzer
|
|||
|
# TXT_GUNBOAT
|
|||
|
Mobiles Baufahrzeug
|
|||
|
# TXT_MCV
|
|||
|
Kraftwerk
|
|||
|
# TXT_POWER
|
|||
|
Grosskraftwerk
|
|||
|
# TXT_ADVANCED_POWER
|
|||
|
Krankenhaus
|
|||
|
# TXT_HOSPITAL
|
|||
|
Cyborgfabrik
|
|||
|
# TXT_BARRACKS
|
|||
|
<EFBFBD>lf<EFBFBD>rderpumpe
|
|||
|
# TXT_PUMP
|
|||
|
<EFBFBD>ltanker
|
|||
|
# TXT_TANKER
|
|||
|
Sandsack-Barriere
|
|||
|
# TXT_SANDBAG_WALL
|
|||
|
Maschendrahtzaun
|
|||
|
# TXT_CYCLONE_WALL
|
|||
|
Betonmauer
|
|||
|
# TXT_BRICK_WALL
|
|||
|
Stacheldrahtzaun
|
|||
|
# TXT_BARBWIRE_WALL
|
|||
|
Lattenzaun
|
|||
|
# TXT_WOOD_WALL
|
|||
|
Waffenfabrik
|
|||
|
# TXT_WEAPON_FACTORY
|
|||
|
Befestigungsturm
|
|||
|
# TXT_AGUARD_TOWER
|
|||
|
Bio-Forschungslabor
|
|||
|
# TXT_BIO_LAB
|
|||
|
Werkstatt
|
|||
|
# TXT_FIX_IT
|
|||
|
Seitenmen<EFBFBD>
|
|||
|
# TXT_TAB_SIDEBAR
|
|||
|
Optionen
|
|||
|
# TXT_TAB_BUTTON_CONTROLS
|
|||
|
Datenbank
|
|||
|
# TXT_TAB_BUTTON_DATABASE
|
|||
|
Unbekanntes Terrain
|
|||
|
# TXT_SHADOW
|
|||
|
Optionen-Men<65>
|
|||
|
# TXT_OPTIONS_MENU
|
|||
|
STOP
|
|||
|
# TXT_STOP
|
|||
|
SPIEL
|
|||
|
# TXT_PLAY
|
|||
|
ZUFALL
|
|||
|
# TXT_SHUFFLE
|
|||
|
ENDLOS
|
|||
|
# TXT_REPEAT
|
|||
|
Musiklautst<EFBFBD>rke:
|
|||
|
# TXT_MUSIC_VOLUME
|
|||
|
Ger<EFBFBD>uschlautst<EFBFBD>rke:
|
|||
|
# TXT_SOUND_VOLUME
|
|||
|
An
|
|||
|
# TXT_ON
|
|||
|
Aus
|
|||
|
# TXT_OFF
|
|||
|
Mehrspieler-Modus
|
|||
|
# TXT_MULTIPLAYER_GAME
|
|||
|
Keine Dateien verf<72>gbar
|
|||
|
# TXT_NO_FILES
|
|||
|
Wollen Sie diese Datei l<>schen?
|
|||
|
# TXT_DELETE_SINGLE_FILE
|
|||
|
Wollen Sie %d Dateien l<>schen?
|
|||
|
# TXT_DELETE_MULTIPLE_FILES
|
|||
|
Standardwerte
|
|||
|
# TXT_RESET_MENU
|
|||
|
Wollen Sie den Einsatz abbrechen?
|
|||
|
# TXT_CONFIRM_EXIT
|
|||
|
Einsatzbeschreibung
|
|||
|
# TXT_MISSION_DESCRIPTION
|
|||
|
Joe
|
|||
|
# TXT_C1
|
|||
|
Barry
|
|||
|
# TXT_C2
|
|||
|
Shelly
|
|||
|
# TXT_C3
|
|||
|
Maria
|
|||
|
# TXT_C4
|
|||
|
Karen
|
|||
|
# TXT_C5
|
|||
|
Steve
|
|||
|
# TXT_C6
|
|||
|
Phil
|
|||
|
# TXT_C7
|
|||
|
Dwight
|
|||
|
# TXT_C8
|
|||
|
Erik
|
|||
|
# TXT_C9
|
|||
|
Prof. Einstein
|
|||
|
# TXT_EINSTEIN
|
|||
|
Strasse
|
|||
|
# TXT_BIB
|
|||
|
Schnell
|
|||
|
# TXT_FASTER
|
|||
|
Langsam
|
|||
|
# TXT_SLOWER
|
|||
|
Luftangriff
|
|||
|
# TXT_AIR_STRIKE
|
|||
|
Stahlbeh<EFBFBD>lter
|
|||
|
# TXT_STEEL_CRATE
|
|||
|
Holzkiste
|
|||
|
# TXT_WOOD_CRATE
|
|||
|
Wasserbeh<EFBFBD>lter
|
|||
|
# TXT_WATER_CRATE
|
|||
|
Flagge
|
|||
|
# TXT_FLAG_SPOT
|
|||
|
Kann Szenario nicht lesen!
|
|||
|
# TXT_UNABLE_READ_SCENARIO
|
|||
|
Fehler beim Laden des Spieles!
|
|||
|
# TXT_ERROR_LOADING_GAME
|
|||
|
<EFBFBD>berholter gespeicherter Spielstand.
|
|||
|
# TXT_OBSOLETE_SAVEGAME
|
|||
|
Sie m<>ssen eine Beschreibung eingeben!
|
|||
|
# TXT_MUSTENTER_DESCRIPTION
|
|||
|
Fehler beim Sichern des Spieles!
|
|||
|
# TXT_ERROR_SAVING_GAME
|
|||
|
Diese Datei l<>schen?
|
|||
|
# TXT_DELETE_FILE_QUERY
|
|||
|
[NOCH FREI]
|
|||
|
# TXT_EMPTY_SLOT
|
|||
|
Mehrspielermodus w<>hlen
|
|||
|
# TXT_SELECT_MPLAYER_GAME
|
|||
|
Modem/Seriell
|
|||
|
# TXT_MODEM_SERIAL
|
|||
|
Netzwerk
|
|||
|
# TXT_NETWORK
|
|||
|
Kann Netzwerk nicht initialisieren!
|
|||
|
# TXT_INIT_NET_ERROR
|
|||
|
Im Netzwerk mitspielen
|
|||
|
# TXT_JOIN_NETWORK_GAME
|
|||
|
Neu
|
|||
|
# TXT_NEW
|
|||
|
Dazu
|
|||
|
# TXT_JOIN
|
|||
|
Nachricht senden
|
|||
|
# TXT_SEND_MESSAGE
|
|||
|
Ihr Name:
|
|||
|
# TXT_YOUR_NAME
|
|||
|
Seite:
|
|||
|
# TXT_SIDE_COLON
|
|||
|
Farbe:
|
|||
|
# TXT_COLOR_COLON
|
|||
|
Spielrunden
|
|||
|
# TXT_GAMES
|
|||
|
Spieler
|
|||
|
# TXT_PLAYERS
|
|||
|
Szenario:
|
|||
|
# TXT_SCENARIO_COLON
|
|||
|
>> NICHT GEFUNDEN <<
|
|||
|
# TXT_NOT_FOUND
|
|||
|
Geld beim Spielstart:
|
|||
|
# TXT_START_CREDITS_COLON
|
|||
|
St<EFBFBD>tzpunkte:
|
|||
|
# TXT_BASES_COLON
|
|||
|
Erz:
|
|||
|
# TXT_TIBERIUM_COLON
|
|||
|
Kisten:
|
|||
|
# TXT_CRATES_COLON
|
|||
|
KI-Spieler:
|
|||
|
# TXT_AI_PLAYERS_COLON
|
|||
|
Anfrage wurde abgelehnt.
|
|||
|
# TXT_REQUEST_DENIED
|
|||
|
Kann nicht starten; Szenario nicht gefunden.
|
|||
|
# TXT_UNABLE_PLAY_WAAUGH
|
|||
|
Niemand da zum Mitspielen!
|
|||
|
# TXT_NOTHING_TO_JOIN
|
|||
|
Sie m<>ssen einen Namen eingeben!
|
|||
|
# TXT_NAME_ERROR
|
|||
|
Doppelte Namen sind nicht erlaubt.
|
|||
|
# TXT_DUPENAMES_NOTALLOWED
|
|||
|
Ihre Spielversion ist zu alt und <20>berholt.
|
|||
|
# TXT_YOURGAME_OUTDATED
|
|||
|
Gegnerische Spielversion ist zu alt und <20>berholt.
|
|||
|
# TXT_DESTGAME_OUTDATED
|
|||
|
Das Spiel von %s
|
|||
|
# TXT_THATGUYS_GAME
|
|||
|
[Das Spiel von %s]
|
|||
|
# TXT_THATGUYS_GAME_BRACKET
|
|||
|
Netzwerk-Spieleinstellungen
|
|||
|
# TXT_NETGAME_SETUP
|
|||
|
Ablehnen
|
|||
|
# TXT_REJECT
|
|||
|
He, Du kannst Dich doch nicht selbst ablehnen! M<>sstest Du doch langsam wissen...
|
|||
|
# TXT_CANT_REJECT_SELF
|
|||
|
Sie m<>ssen schon aussuchen, wen Sie ablehnen wollen...
|
|||
|
# TXT_SELECT_PLAYER_REJECT
|
|||
|
St<EFBFBD>tzpunkte
|
|||
|
# TXT_BASES
|
|||
|
Kisten
|
|||
|
# TXT_CRATES
|
|||
|
KI-Spieler
|
|||
|
# TXT_AI_PLAYERS
|
|||
|
Szenarien
|
|||
|
# TXT_SCENARIOS
|
|||
|
Geld:
|
|||
|
# TXT_CREDITS_COLON
|
|||
|
Nur ein einsamer Spieler?
|
|||
|
# TXT_ONLY_ONE
|
|||
|
Uuups!
|
|||
|
# TXT_OOPS
|
|||
|
An %s:
|
|||
|
# TXT_TO
|
|||
|
An alle:
|
|||
|
# TXT_TO_ALL
|
|||
|
Nachricht:
|
|||
|
# TXT_MESSAGE
|
|||
|
Verbindung mit %s abgebrochen!
|
|||
|
# TXT_CONNECTION_LOST
|
|||
|
%s ist aus dem Spiel ausgestiegen.
|
|||
|
# TXT_LEFT_GAME
|
|||
|
%s wurde besiegt!
|
|||
|
# TXT_PLAYER_DEFEATED
|
|||
|
Warte auf Verbindung...
|
|||
|
# TXT_WAITING_CONNECT
|
|||
|
Verbindungsfehler!\rBitte Kabel <20>berpr<70>fen.\rVersuche neue Verbindung...
|
|||
|
# TXT_NULL_CONNERR_CHECK_CABLES
|
|||
|
Verbindungsabbruch!\rW<72>hle neu an...
|
|||
|
# TXT_MODEM_CONNERR_REDIALING
|
|||
|
Verbindungsabbruch!\rWarte auf Anruf...
|
|||
|
# TXT_MODEM_CONNERR_WAITING
|
|||
|
W<EFBFBD>hle seriellen Modus
|
|||
|
# TXT_SELECT_SERIAL_GAME
|
|||
|
Anrufen
|
|||
|
# TXT_DIAL_MODEM
|
|||
|
Anruf annehmen
|
|||
|
# TXT_ANSWER_MODEM
|
|||
|
Null-Modem
|
|||
|
# TXT_NULL_MODEM
|
|||
|
Einstellungen
|
|||
|
# TXT_SETTINGS
|
|||
|
Port:
|
|||
|
# TXT_PORT_COLON
|
|||
|
IRQ:
|
|||
|
# TXT_IRQ_COLON
|
|||
|
Baud:
|
|||
|
# TXT_BAUD_COLON
|
|||
|
Init.-Sequenz:
|
|||
|
# TXT_INIT_STRING
|
|||
|
"Call Waiting"-Sequenz:
|
|||
|
# TXT_CWAIT_STRING
|
|||
|
Tonwahl
|
|||
|
# TXT_TONE_BUTTON
|
|||
|
Impulswahl
|
|||
|
# TXT_PULSE_BUTTON
|
|||
|
Serielles Spiel - Host
|
|||
|
# TXT_HOST_SERIAL_GAME
|
|||
|
Gegner:
|
|||
|
# TXT_OPPONENT_COLON
|
|||
|
User hat sich abgemeldet!
|
|||
|
# TXT_USER_SIGNED_OFF
|
|||
|
Serielles Spiel - Mitspieler
|
|||
|
# TXT_JOIN_SERIAL_GAME
|
|||
|
Telefonbuch
|
|||
|
# TXT_PHONE_LIST
|
|||
|
Dazu
|
|||
|
# TXT_ADD
|
|||
|
<EFBFBD>ndern
|
|||
|
# TXT_EDIT
|
|||
|
W<EFBFBD>hlen
|
|||
|
# TXT_DIAL
|
|||
|
Standard
|
|||
|
# TXT_DEFAULT
|
|||
|
Standardeinstellungen
|
|||
|
# TXT_DEFAULT_SETTINGS
|
|||
|
Eigene Einstellungen
|
|||
|
# TXT_CUSTOM_SETTINGS
|
|||
|
Telefonbuch-Eintrag
|
|||
|
# TXT_PHONE_LISTING
|
|||
|
Name:
|
|||
|
# TXT_NAME_COLON
|
|||
|
Nummer:
|
|||
|
# TXT_NUMBER_COLON
|
|||
|
Kann Modem nicht finden.\rBitte Netzanschluss und Kabel <20>berpr<70>fen.
|
|||
|
# TXT_UNABLE_FIND_MODEM
|
|||
|
Kein Tr<54>gersignal.
|
|||
|
# TXT_NO_CARRIER
|
|||
|
Besetzt.
|
|||
|
# TXT_LINE_BUSY
|
|||
|
Ung<EFBFBD>ltige Nummer.
|
|||
|
# TXT_NUMBER_INVALID
|
|||
|
Der andere Rechner antwortet nicht!
|
|||
|
# TXT_SYSTEM_NOT_RESPONDING
|
|||
|
Das Spiel l<>uft nicht mehr synchron!
|
|||
|
# TXT_OUT_OF_SYNC
|
|||
|
Datenpaket zu sp<73>t angekommen!
|
|||
|
# TXT_PACKET_TOO_LATE
|
|||
|
Der andere Spieler hat das Spiel beendet.
|
|||
|
# TXT_PLAYER_LEFT_GAME
|
|||
|
Von %s: %s
|
|||
|
# TXT_FROM
|
|||
|
ZEIT:
|
|||
|
# TXT_SCORE_TIME
|
|||
|
F<EFBFBD>HRUNG:
|
|||
|
# TXT_SCORE_LEAD
|
|||
|
EFFIZIENZ:
|
|||
|
# TXT_SCORE_EFFI
|
|||
|
GESAMTPUNKTE:
|
|||
|
# TXT_SCORE_TOTA
|
|||
|
VERLUSTE:
|
|||
|
# TXT_SCORE_CASU
|
|||
|
NEUTRAL:
|
|||
|
# TXT_SCORE_NEUT
|
|||
|
GEB<EFBFBD>UDE VERLOREN
|
|||
|
# TXT_SCORE_BUIL
|
|||
|
GEB<EFBFBD>UDE
|
|||
|
# TXT_SCORE_BUIL1
|
|||
|
VERLOREN:
|
|||
|
# TXT_SCORE_BUIL2
|
|||
|
DIE BESTEN
|
|||
|
# TXT_SCORE_TOP
|
|||
|
GELD BEI SPIELENDE:
|
|||
|
# TXT_SCORE_ENDCRED
|
|||
|
%ds %dm
|
|||
|
# TXT_SCORE_TIMEFORMAT1
|
|||
|
%dm
|
|||
|
# TXT_SCORE_TIMEFORMAT2
|
|||
|
W<EFBFBD>hle an...
|
|||
|
# TXT_DIALING
|
|||
|
Anwahl abgebrochen
|
|||
|
# TXT_DIALING_CANCELED
|
|||
|
Warte auf Anruf...
|
|||
|
# TXT_WAITING_FOR_CALL
|
|||
|
Annehmen abgebrochen
|
|||
|
# TXT_ANSWERING_CANCELED
|
|||
|
Invasor
|
|||
|
# TXT_E6
|
|||
|
Spion
|
|||
|
# TXT_E8
|
|||
|
Kein Nullmodem-Kabel angeschlossen! Das ist ein Modem- oder Schleifenkabel.
|
|||
|
# TXT_MODEM_OR_LOOPBACK
|
|||
|
Karte
|
|||
|
# TXT_MAP
|
|||
|
Bl<EFBFBD>tenbaum
|
|||
|
# TXT_BLOSSOM_TREE
|
|||
|
Einsatzziel
|
|||
|
# TXT_RESTATE_MISSION
|
|||
|
Computer
|
|||
|
# TXT_COMPUTER
|
|||
|
Einheiten:
|
|||
|
# TXT_COUNT
|
|||
|
Tech.-Stufe:
|
|||
|
# TXT_LEVEL
|
|||
|
Gegner
|
|||
|
# TXT_OPPONENT
|
|||
|
Zerst<EFBFBD>rt:
|
|||
|
# TXT_KILLS_COLON
|
|||
|
Video
|
|||
|
# TXT_VIDEO
|
|||
|
Forscher
|
|||
|
# TXT_C10
|
|||
|
Erobere die Flagge
|
|||
|
# TXT_CAPTURE_THE_FLAG
|
|||
|
Einsatzziel
|
|||
|
# TXT_OBJECTIVE
|
|||
|
Einsatz
|
|||
|
# TXT_MISSION
|
|||
|
Keine gespeicherten Spielst<73>nde!
|
|||
|
# TXT_NO_SAVES
|
|||
|
Geb<EFBFBD>ude
|
|||
|
# TXT_CIVILIAN_BUILDING
|
|||
|
Technobot
|
|||
|
# TXT_TECHNICIAN
|
|||
|
Im Mehrspielermodus ist kein Zugriff auf gespeicherte Spielst<73>nde gestattet.
|
|||
|
# TXT_NO_SAVELOAD
|
|||
|
Spezialagent
|
|||
|
# TXT_DELPHI
|
|||
|
Wollen Sie diesen Einsatz neu beginnen?
|
|||
|
# TXT_TO_REPLAY
|
|||
|
Neue Verbindung mit %s.
|
|||
|
# TXT_RECONN_TO
|
|||
|
Bitte warten Sie %02d Sekunden.
|
|||
|
# TXT_PLEASE_WAIT
|
|||
|
Wollen Sie etwa kapitulieren?
|
|||
|
# TXT_SURRENDER
|
|||
|
Nachricht w<>hlen
|
|||
|
# TXT_SEL_TRANS
|
|||
|
Der Spielname darf nur einmal vorkommen.
|
|||
|
# TXT_GAMENAME_MUSTBE_UNIQUE
|
|||
|
Das Spiel ist geschlossen.
|
|||
|
# TXT_GAME_IS_CLOSED
|
|||
|
Ihr Name darf nur einmal vorkommen.
|
|||
|
# TXT_NAME_MUSTBE_UNIQUE
|
|||
|
Neue Verbindung mit %s
|
|||
|
# TXT_RECONNECTING_TO
|
|||
|
Warte auf Verbindungen...
|
|||
|
# TXT_WAITING_FOR_CONNECTIONS
|
|||
|
Erlaubte Wartezeit: %02d Sekunden
|
|||
|
# TXT_TIME_ALLOWED
|
|||
|
ESC dr<64>cken, um abzubrechen
|
|||
|
# TXT_PRESS_ESC
|
|||
|
Vom Rechner: Jetzt gibt's nur noch uns beide!
|
|||
|
# TXT_JUST_YOU_AND_ME
|
|||
|
Erobere die Flagge:
|
|||
|
# TXT_CAPTURE_THE_FLAG_COLON
|
|||
|
Spezialagent
|
|||
|
# TXT_CHAN
|
|||
|
%s hat sich mit %s verb<72>ndet
|
|||
|
# TXT_HAS_ALLIED
|
|||
|
%s erkl<6B>rt %s den Krieg.
|
|||
|
# TXT_AT_WAR
|
|||
|
Ziel w<>hlen
|
|||
|
# TXT_SEL_TARGET
|
|||
|
Aufgeben
|
|||
|
# TXT_RESIGN
|
|||
|
Erz w<>chst schnell
|
|||
|
# TXT_TIBERIUM_FAST
|
|||
|
Antworte...
|
|||
|
# TXT_ANSWERING
|
|||
|
Initialisiere Modem...
|
|||
|
# TXT_INITIALIZING_MODEM
|
|||
|
Szenarien stimmen nicht <20>berein.
|
|||
|
# TXT_SCENARIOS_DO_NOT_MATCH
|
|||
|
Energieleistung
|
|||
|
# TXT_POWER_OUTPUT
|
|||
|
Energieleistung (niedrig)
|
|||
|
# TXT_POWER_OUTPUT_LOW
|
|||
|
Weiter
|
|||
|
# TXT_CONTINUE
|
|||
|
Daten-Warteschlange zu voll
|
|||
|
# TXT_QUEUE_FULL
|
|||
|
%s hat die Spieloptionen ge<67>ndert!
|
|||
|
# TXT_SPECIAL_WARNING
|
|||
|
Bitte legen Sie eine 'Alarmstufe Rot'-CD in das CD-ROM-Laufwerk.
|
|||
|
# TXT_CD_DIALOG_1
|
|||
|
Bitte legen Sie die CD %d (%s) in das CD-ROM-Laufwerk.
|
|||
|
# TXT_CD_DIALOG_2
|
|||
|
Alarmstufe Rot kann Ihr CD-ROM-Laufwerk nicht finden.
|
|||
|
# TXT_CD_ERROR1
|
|||
|
Keine Soundkarte entdeckt
|
|||
|
# TXT_NO_SOUND_CARD
|
|||
|
UNBEKANNT
|
|||
|
# TXT_UNKNOWN
|
|||
|
(<28>berholt)
|
|||
|
# TXT_OLD_GAME
|
|||
|
Zuwenig Festplattenplatz f<>r Alarmstufe Rot.
|
|||
|
# TXT_NO_SPACE
|
|||
|
Sie brauchen %d Megabytes freien Festplattenplatz.
|
|||
|
# TXT_MUST_HAVE_SPACE
|
|||
|
Starten Sie erst das SETUP-Programm.
|
|||
|
# TXT_RUN_SETUP
|
|||
|
Warte auf Gegner
|
|||
|
# TXT_WAITING_FOR_OPPONENT
|
|||
|
Bitte w<>hlen Sie 'Einstellungen', um die Standard-Konfiguration einzustellen.
|
|||
|
# TXT_SELECT_SETTINGS
|
|||
|
Gef<EFBFBD>ngnis
|
|||
|
# TXT_PRISON
|
|||
|
Einsatz gespeichert
|
|||
|
# TXT_GAME_WAS_SAVED
|
|||
|
Zuwenig Festplattenplatz zum Speichern des Spielstandes. Bitte einen fr<66>her gesicherten Spielstand l<>schen, um Platz freizumachen, und erneut versuchen.
|
|||
|
# TXT_SPACE_CANT_SAVE
|
|||
|
Port/Adresse ung<6E>ltig. COM 1-4 ODER ADRESSE
|
|||
|
# TXT_INVALID_PORT_ADDRESS
|
|||
|
Port und/oder IRQ-Einstellung ung<6E>ltig.
|
|||
|
# TXT_INVALID_SETTINGS
|
|||
|
IRQ bereits belegt
|
|||
|
# TXT_IRQ_ALREADY_IN_USE
|
|||
|
Abbruch
|
|||
|
# TXT_ABORT
|
|||
|
Neustart
|
|||
|
# TXT_RESTART
|
|||
|
Einsatz startet neu. Bitte warten...
|
|||
|
# TXT_RESTARTING
|
|||
|
Einsatz wird geladen. Bitte warten...
|
|||
|
# TXT_LOADING
|
|||
|
Fehler in der Init-Sequenz
|
|||
|
# TXT_ERROR_IN_INITSTRING
|
|||
|
Schatten:
|
|||
|
# TXT_SHADOW_COLON
|
|||
|
Panzermine
|
|||
|
# TXT_AVMINE
|
|||
|
Tretmine
|
|||
|
# TXT_APMINE
|
|||
|
Neue Eins<6E>tze
|
|||
|
# TXT_NEW_MISSIONS
|
|||
|
D.I.E.B.-Einheit
|
|||
|
# TXT_THIEF
|
|||
|
Radarst<EFBFBD>rger<EFBFBD>t
|
|||
|
# TXT_MRJ
|
|||
|
Schattengenerator
|
|||
|
# TXT_GAP_GENERATOR
|
|||
|
Bunker
|
|||
|
# TXT_PILLBOX
|
|||
|
Tarnbunker
|
|||
|
# TXT_CAMOPILLBOX
|
|||
|
Chronosph<EFBFBD>re
|
|||
|
# TXT_CHRONOSPHERE
|
|||
|
England
|
|||
|
# TXT_ENGLAND
|
|||
|
Deutschland
|
|||
|
# TXT_GERMANY
|
|||
|
Spanien
|
|||
|
# TXT_SPAIN
|
|||
|
Sowjetunion
|
|||
|
# TXT_USSR
|
|||
|
Ukraine
|
|||
|
# TXT_UKRAINE
|
|||
|
Griechenland
|
|||
|
# TXT_GREECE
|
|||
|
Frankreich
|
|||
|
# TXT_FRANCE
|
|||
|
T<EFBFBD>rkei
|
|||
|
# TXT_TURKEY
|
|||
|
Ufer
|
|||
|
# TXT_SHORE
|
|||
|
Gegenstand ausw<73>hlen
|
|||
|
# TXT_PLACE_OBJECT
|
|||
|
U-Boot
|
|||
|
# TXT_SS
|
|||
|
Zerst<EFBFBD>rer
|
|||
|
# TXT_DD
|
|||
|
Schlachtkreuzer
|
|||
|
# TXT_CA
|
|||
|
Transporter
|
|||
|
# TXT_TRANSPORT
|
|||
|
Kanonenboot
|
|||
|
# TXT_PT
|
|||
|
Lobby
|
|||
|
# TXT_LOBBY
|
|||
|
Spiele
|
|||
|
# TXT_CHANNEL_GAMES
|
|||
|
Spiel sichern...
|
|||
|
# TXT_SAVING_GAME
|
|||
|
Spiel ist voll.
|
|||
|
# TXT_GAME_FULL
|
|||
|
Sie m<>ssen ein Spiel ausw<73>hlen!
|
|||
|
# TXT_MUST_SELECT_GAME
|
|||
|
%s spielt %s
|
|||
|
# TXT_S_PLAYING_S
|
|||
|
Nur der Spielleiter kann diese Option <20>ndern.
|
|||
|
# TXT_ONLY_HOST_CAN_MODIFY
|
|||
|
Spiel wurde abgebrochen.
|
|||
|
# TXT_GAME_CANCELLED
|
|||
|
%s hat ein neues Spiel er<65>ffnet.
|
|||
|
# TXT_S_FORMED_NEW_GAME
|
|||
|
Das Spiel von %s l<>uft jetzt.
|
|||
|
# TXT_GAME_NOW_IN_PROGRESS
|
|||
|
Teslaspule
|
|||
|
# TXT_TESLA
|
|||
|
Mobiler Schattengenerator
|
|||
|
# TXT_MGG
|
|||
|
Flammenturm
|
|||
|
# TXT_FLAME_TURRET
|
|||
|
Flak
|
|||
|
# TXT_AAGUN
|
|||
|
Zwinger
|
|||
|
# TXT_KENNEL
|
|||
|
Technologiezentrum
|
|||
|
# TXT_SOVIET_TECH
|
|||
|
Lufttransporter
|
|||
|
# TXT_BADGER
|
|||
|
MiG-Jagdbomber
|
|||
|
# TXT_MIG
|
|||
|
Yak-Angriffsj<73>ger
|
|||
|
# TXT_YAK
|
|||
|
Stacheldraht
|
|||
|
# TXT_FENCE
|
|||
|
Mechanobot
|
|||
|
# TXT_MEDIC
|
|||
|
Saboteur
|
|||
|
# TXT_SABOTEUR
|
|||
|
General
|
|||
|
# TXT_GENERAL
|
|||
|
Tanya
|
|||
|
# TXT_E7
|
|||
|
Fallschirmbomben
|
|||
|
# TXT_PARA_BOMB
|
|||
|
Fallschirmtruppen
|
|||
|
# TXT_PARA_INFANTRY
|
|||
|
Fallschirm-Saboteur
|
|||
|
# TXT_PARA_SABOTEUR
|
|||
|
Werft
|
|||
|
# TXT_SHIP_YARD
|
|||
|
U-Boot-Werft
|
|||
|
# TXT_SUB_PEN
|
|||
|
Szenario-Optionen
|
|||
|
# TXT_SCENARIO_OPTIONS
|
|||
|
Spionageflugzeug
|
|||
|
# TXT_SPY_MISSION
|
|||
|
Spionageflugzeug
|
|||
|
# TXT_U2
|
|||
|
Terminator-Wachhund
|
|||
|
# TXT_GUARD_DOG
|
|||
|
Spionage-Info
|
|||
|
# TXT_SPY_INFO
|
|||
|
Geb<EFBFBD>ude
|
|||
|
# TXT_BUILDNGS
|
|||
|
Einheiten
|
|||
|
# TXT_UNITS
|
|||
|
Infantrie-Cyborgs
|
|||
|
# TXT_INFANTRY
|
|||
|
Flugzeuge
|
|||
|
# TXT_AIRCRAFT
|
|||
|
Nachschub-Lkw
|
|||
|
# TXT_TRUCK
|
|||
|
Unverwundbarkeitsschirm
|
|||
|
# TXT_INVUL
|
|||
|
Eiserner Vorhang
|
|||
|
# TXT_IRON_CURTAIN
|
|||
|
Technologiezentrum
|
|||
|
# TXT_ADVANCED_TECH
|
|||
|
V2-Raketenwerfer
|
|||
|
# TXT_V2_LAUNCHER
|
|||
|
Kommandoposten
|
|||
|
# TXT_FORWARD_COM
|
|||
|
Sprengmeister
|
|||
|
# TXT_DEMOLITIONER
|
|||
|
Minenleger
|
|||
|
# TXT_MINE_LAYER
|
|||
|
Bauhof-Attrappe
|
|||
|
# TXT_FAKE_CONST
|
|||
|
Waffenfabrik-Attrappe
|
|||
|
# TXT_FAKE_WEAP
|
|||
|
Werft-Attrappe
|
|||
|
# TXT_FAKE_YARD
|
|||
|
U-Boot-Werft-Attrappe
|
|||
|
# TXT_FAKE_PEN
|
|||
|
Radar-Attrappe
|
|||
|
# TXT_FAKE_RADAR
|
|||
|
Bigfoot
|
|||
|
# TXT_THEME_BIGF
|
|||
|
Crush
|
|||
|
# TXT_THEME_CRUS
|
|||
|
Face the Enemy 1
|
|||
|
# TXT_THEME_FAC1
|
|||
|
Face the Enemy 2
|
|||
|
# TXT_THEME_FAC2
|
|||
|
Hell March
|
|||
|
# TXT_THEME_HELL
|
|||
|
Run for Your Life
|
|||
|
# TXT_THEME_RUN1
|
|||
|
Smash
|
|||
|
# TXT_THEME_SMSH
|
|||
|
Trenches
|
|||
|
# TXT_THEME_TREN
|
|||
|
Workmen
|
|||
|
# TXT_THEME_WORK
|
|||
|
Await
|
|||
|
# TXT_THEME_AWAIT
|
|||
|
Dense
|
|||
|
# TXT_THEME_DENSE_R
|
|||
|
Map Selection
|
|||
|
# TXT_THEME_MAP
|
|||
|
Fogger
|
|||
|
# TXT_THEME_FOGGER1A
|
|||
|
Mud
|
|||
|
# TXT_THEME_MUD1A
|
|||
|
Radio 2
|
|||
|
# TXT_THEME_RADIO2
|
|||
|
Roll Out
|
|||
|
# TXT_THEME_ROLLOUT
|
|||
|
Snake
|
|||
|
# TXT_THEME_SNAKE
|
|||
|
Terminate
|
|||
|
# TXT_THEME_TERMINAT
|
|||
|
Twin
|
|||
|
# TXT_THEME_TWIN
|
|||
|
Vector
|
|||
|
# TXT_THEME_VECTOR1A
|
|||
|
Team-Cyborgs
|
|||
|
# TXT_TEAM_MEMBERS
|
|||
|
Br<EFBFBD>cke
|
|||
|
# TXT_BRIDGE
|
|||
|
Fass
|
|||
|
# TXT_BARREL
|
|||
|
Verb<EFBFBD>ndeter
|
|||
|
# TXT_GOODGUY
|
|||
|
Gegner
|
|||
|
# TXT_BADGUY
|
|||
|
Gold
|
|||
|
# TXT_GOLD
|
|||
|
Edelsteine
|
|||
|
# TXT_GEMS
|
|||
|
Titelfilm
|
|||
|
# TXT_TEASER
|
|||
|
Filme
|
|||
|
# TXT_MOVIES
|
|||
|
Innen
|
|||
|
# TXT_INTERIOR
|
|||
|
Sonar
|
|||
|
# TXT_SONAR_PULSE
|
|||
|
Raketensilo
|
|||
|
# TXT_MSLO
|
|||
|
Navigationssatellit
|
|||
|
# TXT_GPS_SATELLITE
|
|||
|
Atombombe
|
|||
|
# TXT_NUCLEAR_BOMB
|
|||
|
Leicht
|
|||
|
# TXT_EASY
|
|||
|
Schwer
|
|||
|
# TXT_HARD
|
|||
|
Normal
|
|||
|
# TXT_NORMAL
|
|||
|
Bitte w<>hlen Sie die Schwierigkeitsstufe.
|
|||
|
Sie bleibt dann w<>hrend des gesamten Feldzuges g<>ltig.
|
|||
|
# TXT_DIFFICULTY
|
|||
|
Allianz
|
|||
|
# TXT_ALLIES
|
|||
|
Sowjets
|
|||
|
# TXT_SOVIET
|
|||
|
Vorspannmusik
|
|||
|
# TXT_THEME_INTRO
|
|||
|
Schatten w<>chst
|
|||
|
# TXT_SHADOW_REGROWS
|
|||
|
Erz breitet sich aus
|
|||
|
# TXT_ORE_SPREADS
|
|||
|
Punkte-Musik
|
|||
|
# TXT_THEME_SCORE
|
|||
|
Internet
|
|||
|
# TXT_INTERNET
|
|||
|
Eis
|
|||
|
# TXT_ICE
|
|||
|
Kisten
|
|||
|
# TXT_CRATE
|
|||
|
Gepl<EFBFBD>nkel
|
|||
|
# TXT_SKIRMISH
|
|||
|
Seite ausw<73>hlen
|
|||
|
# TXT_CHOOSE
|
|||
|
Wertvolle Mineralien
|
|||
|
# TXT_MINERALS
|
|||
|
Ignorieren
|
|||
|
# TXT_IGNORE
|
|||
|
Fehler - Modem antwortet nicht
|
|||
|
# TXT_ERROR_NO_RESP
|
|||
|
Fehler - Modem antwortet nicht auf 'result code enable'-Befehl
|
|||
|
# TXT_ERROR_NO_RESCODE
|
|||
|
Fehler - Modem antwortet nicht auf Initialisierungssequenz.
|
|||
|
# TXT_ERROR_NO_INIT
|
|||
|
Fehler - Modem antwortet nicht auf 'verbose'-Befehl
|
|||
|
# TXT_ERROR_NO_VERB
|
|||
|
Fehler - Modem antwortet nicht auf 'echo'-Befehl.
|
|||
|
# TXT_ERROR_NO_ECHO
|
|||
|
Fehler - Modem antwortet nicht auf Befehl 'disable modem auto answer'.
|
|||
|
# TXT_ERROR_NO_DISABLE
|
|||
|
Fehler - Zu viele Fehler beim Initialisieren des Modems. Abbruch.
|
|||
|
# TXT_ERROR_TOO_MANY
|
|||
|
Fehler - Modem gibt Fehlermeldung zur<75>ck.
|
|||
|
# TXT_ERROR_ERROR
|
|||
|
Fehler - Zeit abgelaufen beim Warten auf Verbindung.
|
|||
|
# TXT_ERROR_TIMEOUT
|
|||
|
erfolgreich
|
|||
|
# TXT_ACCOMPLISHED
|
|||
|
Klicken Sie, um weiterzumachen.
|
|||
|
# TXT_CLICK_CONTINUE
|
|||
|
Empfange Szenario vom Spielleiter.
|
|||
|
# TXT_RECEIVING_SCENARIO
|
|||
|
Sende Szenario an Spieler.
|
|||
|
# TXT_SENDING_SCENARIO
|
|||
|
Fehler - Modem antwortet nicht auf den Befehl 'flow control'. Ihre Windows-Konfiguration k<>nnte falsch sein.
|
|||
|
# TXT_NO_FLOW_CONTROL_RESPONSE
|
|||
|
Fehler - Modem antwortet nicht auf den Befehl 'compression disable'. Ihre Windows-Konfiguration k<>nnte falsch sein.
|
|||
|
# TXT_NO_COMPRESSION_RESPONSE
|
|||
|
Fehler - Modem antwortet nicht auf den Befehl 'error correction disable". Ihre Windows-Konfiguration k<>nnte falsch sein.
|
|||
|
# TXT_NO_ERROR_CORRECTION_RESPONSE
|
|||
|
Um Alarmstufe Rot <20>ber das Internet zu spielen, m<>ssen Sie mit einem Internet-Provider verbunden und beim Planeten Westwood registriert sein.
|
|||
|
# TXT_EXPLAIN_REGISTRATION
|
|||
|
Fehler - kann WChat nicht starten.
|
|||
|
# TXT_ERROR_UNABLE_TO_RUN_WCHAT
|
|||
|
Registrieren
|
|||
|
# TXT_REGISTER
|
|||
|
Erzmine
|
|||
|
# TXT_ORE_MINE
|
|||
|
Kein eingetragenes Modem
|
|||
|
# TXT_NO_REGISTERED_MODEM
|
|||
|
Chronoport
|
|||
|
# TXT_CHRONOSHIFT
|
|||
|
Ung<EFBFBD>ltiger oder besetzter Port
|
|||
|
# TXT_UNABLE_TO_OPEN_PORT
|
|||
|
Kein W<>hlton. Vergewissern Sie sich, dass Ihr Modem an die Telefonleitung angeschlossen ist, und versuchen Sie es erneut.
|
|||
|
# TXT_NO_DIAL_TONE
|
|||
|
Fehler - der andere Spieler hat dieses Erweiterungsszenario nicht.
|
|||
|
# TXT_NO_EXPANSION_SCENARIO
|
|||
|
Bitte warten...
|
|||
|
# TXT_STAND_BY
|
|||
|
The Credits Theme
|
|||
|
# TXT_THEME_CREDITS
|
|||
|
Energieniveau kritisch: Flak ausser Betrieb
|
|||
|
# TXT_POWER_AAGUN
|
|||
|
Energieniveau kritisch: Teslaspulen ausser Betrieb
|
|||
|
# TXT_POWER_TESLA
|
|||
|
Energieniveau kritisch
|
|||
|
# TXT_LOW_POWER
|
|||
|
Kommandeur:
|
|||
|
# TXT_COMMANDER
|
|||
|
Siege:
|
|||
|
# TXT_BATTLES_WON
|
|||
|
Ihre Version des Spiels mu<6D> m<>glicherweise upgedated werden. Die neuesten
|
|||
|
Informationen <20>ber Updates erhalten Sie auf unserer Webseite -
|
|||
|
www.westwood.com
|
|||
|
# TXT_MISMATCH
|
|||
|
Nicht-kompatible Datei mit Spieldaten entdeckt. Diese Spieldatei k<>nnte defekt sein.
|
|||
|
# TXT_SCENARIO_ERROR
|
|||
|
Wird verbunden
|
|||
|
# TXT_CONNECTING
|
|||
|
Modem-Initialisierung
|
|||
|
# TXT_MODEM_INITIALISATION
|
|||
|
Datenkompression
|
|||
|
# TXT_DATA_COMPRESSION
|
|||
|
Fehlerkorrektur
|
|||
|
# TXT_ERROR_CORRECTION
|
|||
|
Hardware-Datenflu<6C>kontrolle
|
|||
|
# TXT_HARDWARE_FLOW_CONTROL
|
|||
|
Fortgeschritten
|
|||
|
# TXT_ADVANCED
|
|||
|
2nd_Hand
|
|||
|
# TXT_THEME_2ND_HAND
|
|||
|
Arazoid
|
|||
|
# TXT_THEME_ARAZOID
|
|||
|
BackStab
|
|||
|
# TXT_THEME_BACKSTAB
|
|||
|
Chaos2
|
|||
|
# TXT_THEME_CHAOS2
|
|||
|
Shut_It
|
|||
|
# TXT_THEME_SHUT_IT
|
|||
|
TwinMix1
|
|||
|
# TXT_THEME_TWINMIX1
|
|||
|
Under3
|
|||
|
# TXT_THEME_UNDER3
|
|||
|
VR2
|
|||
|
# TXT_THEME_VR2
|
|||
|
Der andere Rechner reagiert nicht. M<>chten Sie eine Notspeicherung versuchen? Damit das funktionieren kann, m<>ssen beide Spieler sichern.
|
|||
|
# TXT_ASK_EMERGENCY_SAVE_NOT_RESPONDING
|
|||
|
Der andere Rechner hat aufgelegt. M<>chten Sie eine Notspeicherung versuchen? Damit das funktionieren kann, m<>ssen beide Spieler sichern.
|
|||
|
# TXT_ASK_EMERGENCY_SAVE_HUNG_UP
|
|||
|
Alarmstufe Rot kann die Registrierungssoftware nicht starten. Sie m<>ssen Westwood Chat von der Alarmstufe-Rot-CD aus starten, um sich registrieren zu lassen.
|
|||
|
# TXT_NO_REG_APP
|
|||
|
Ein Spieler in dieser Runde hat dieses Erweiterungsszenario nicht.
|
|||
|
# TXT_NO_CS_SCENARIOS
|
|||
|
Raketen-U-Boot
|
|||
|
# TXT_MISSILESUB
|
|||
|
Elektrobot
|
|||
|
# TXT_SHOCKTROOPER
|
|||
|
Mechaniker
|
|||
|
# TXT_MECHANIC
|
|||
|
ChronoPanzer
|
|||
|
# TXT_CHRONOTANK
|
|||
|
TeslaPanzer
|
|||
|
# TXT_TESLATANK
|
|||
|
M.A.D.-Panzer
|
|||
|
# TXT_MAD
|
|||
|
Sprengwagen
|
|||
|
# TXT_DEMOTRUCK
|
|||
|
Tarntransporter
|
|||
|
# TXT_PHASETRANSPORT
|
|||
|
Bog
|
|||
|
# TXT_THEME_BOG
|
|||
|
Floating
|
|||
|
# TXT_THEME_FLOAT_V2
|
|||
|
Gloom
|
|||
|
# TXT_THEME_GLOOM
|
|||
|
Ground Wire
|
|||
|
# TXT_THEME_GRNDWIRE
|
|||
|
Mech Man 2
|
|||
|
# TXT_THEME_RPT
|
|||
|
Search
|
|||
|
# TXT_THEME_SEARCH
|
|||
|
Traction
|
|||
|
# TXT_THEME_TRACTION
|
|||
|
Wasteland
|
|||
|
# TXT_THEME_WASTELND
|
|||
|
H<EFBFBD>litransporter
|
|||
|
# TXT_CARRIER
|
|||
|
|