CnC_Red_Alert/CODE/LAYER.H

68 lines
3.0 KiB
C++

/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: /CounterStrike/LAYER.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : LAYER.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : May 31, 1994 *
* *
* Last Update : May 31, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef LAYER_H
#define LAYER_H
#include "vector.h"
class ObjectClass;
class LayerClass : public DynamicVectorClass<ObjectClass *>
{
public:
//-----------------------------------------------------------------
void Sort(void);
bool Submit(ObjectClass const * object, bool sort=false);
int Sorted_Add(ObjectClass const * const object);
virtual void Init(void) {Clear();};
virtual void One_Time(void) {};
/*
** File I/O.
*/
bool Load(Straw & file);
bool Save(Pipe & file) const;
virtual void Code_Pointers(void);
virtual void Decode_Pointers(void);
};
#endif