79 lines
3.5 KiB
C++
79 lines
3.5 KiB
C++
/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: F:\projects\c&c\vcs\code\tarcom.h_v 2.17 01 Mar 1996 17:27:24 JOE_BOSTIC $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : TARCOM.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : April 23, 1994 *
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* *
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* Last Update : April 23, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef TARCOM_H
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#define TARCOM_H
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#include "turret.h"
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#include "bullet.h"
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/****************************************************************************
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** Units that can perform combat are handled by this class. It performs
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** such operations as determining threat value down to actually launching the
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** projectile.
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*/
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class TarComClass : public TurretClass
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{
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public:
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/*---------------------------------------------------------------------
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** Constructors, Destructors, and overloaded operators.
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*/
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TarComClass(void) {};
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TarComClass(UnitType classid, HousesType house) : TurretClass(classid, house) {};
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virtual ~TarComClass(void);
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/*---------------------------------------------------------------------
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** Member function prototypes.
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*/
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#ifdef CHEAT_KEYS
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virtual void Debug_Dump(MonoClass *mono) const;
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#endif
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virtual void AI(void);
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// virtual bool Target_Something_Nearby(ThreatType rangmatters=THREAT_NORMAL);
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/*
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** File I/O.
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*/
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virtual void Code_Pointers(void);
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virtual void Decode_Pointers(void);
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};
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#endif
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