CnC_Red_Alert/CODE/TARCOM.H

79 lines
3.5 KiB
C++

/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: F:\projects\c&c\vcs\code\tarcom.h_v 2.17 01 Mar 1996 17:27:24 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : TARCOM.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : April 23, 1994 *
* *
* Last Update : April 23, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef TARCOM_H
#define TARCOM_H
#include "turret.h"
#include "bullet.h"
/****************************************************************************
** Units that can perform combat are handled by this class. It performs
** such operations as determining threat value down to actually launching the
** projectile.
*/
class TarComClass : public TurretClass
{
public:
/*---------------------------------------------------------------------
** Constructors, Destructors, and overloaded operators.
*/
TarComClass(void) {};
TarComClass(UnitType classid, HousesType house) : TurretClass(classid, house) {};
virtual ~TarComClass(void);
/*---------------------------------------------------------------------
** Member function prototypes.
*/
#ifdef CHEAT_KEYS
virtual void Debug_Dump(MonoClass *mono) const;
#endif
virtual void AI(void);
// virtual bool Target_Something_Nearby(ThreatType rangmatters=THREAT_NORMAL);
/*
** File I/O.
*/
virtual void Code_Pointers(void);
virtual void Decode_Pointers(void);
};
#endif