CnC_Red_Alert/WIN32LIB/SRCDEBUG/DS_DS.ASM

342 lines
12 KiB
NASM

;
; Command & Conquer Red Alert(tm)
; Copyright 2025 Electronic Arts Inc.
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation, either version 3 of the License, or
; (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU General Public License
; along with this program. If not, see <http://www.gnu.org/licenses/>.
;
;***************************************************************************
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
;***************************************************************************
;* *
;* Project Name : Draw Shape Routines for library. *
;* *
;* File Name : DS_DS.ASM *
;* *
;* Programmer : Scott K. Bowen *
;* *
;* Start Date : August 24, 1993 *
;* *
;* Last Update : September 6, 1994 [IML] *
;* *
;*-------------------------------------------------------------------------*
;* Functions: *
;* Draw_Scale -- Draws a scaled row of pixels to the viewport *
;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *
IDEAL
P386
MODEL USE32 FLAT
;******************************** Includes *********************************
INCLUDE "shape.inc"
;********************************* Code ************************************
CODESEG
;***************************************************************************
;* Draw_Scale -- Draws a scaled row of pixels to the viewport *
;* *
;* INPUT: *
;* ECX = number of pixels (not bytes) to draw *
;* EDX = XTotal initializer value *
;* ESI = shape (source) buffer address *
;* EDI = viewport (destination) address *
;* [WidthCount] = remaining bytes on the line *
;* *
;* OUTPUT: *
;* ESI - updated to current location in the shape data *
;* EDI - incr/decr by # pixels (not bytes) drawn/skipped *
;* [WidthCount] - bytes remaining on the line *
;* *
;* WARNINGS: none *
;* *
;* HISTORY: *
;* 04/14/1992 PWG : Created. *
;* 08/19/1993 SKB : Split drawshp.asm into several modules. *
;* 06/02/1994 BR : Converted to 32-bit. *
;* 08/09/1994 IML : Optimized for 32-bit. *
;* 09/06/1994 IML : Integrated p_* and ds_* routines. *
;*=========================================================================*
PROC Draw_Scale NOLANGUAGE NEAR
mov eax,0 ; init to 0
test [Flags],SHAPE_EFFECTS
jnz short ??general_draw_continue
jmp short ??fast_draw_continue
;--------------------------------------------------------------------
; Extra fast draw loop for shapes with no flags set.
;--------------------------------------------------------------------
;--------------------------------------------------------------------
; Load a new byte:
; - read the byte into AL
; - if it's a run, deal with it
; - otherwise,
; - decrement [WidthCount]
; - update EDX with [ScaleX]
; - see if it's drawable (upon proc entry, it won't be)
; - yes: draw a pixel
; - no : load a new byte
;--------------------------------------------------------------------
??fast_draw_loop:
mov al,[esi] ; get the next pixel from the source
inc esi
or eax,eax
jz short ??fast_is_run ; deal with a run
dec [WidthCount] ; count down # bytes processed
add edx,[ScaleX] ; add in the scale value
??fast_draw_continue:
or dh,dh ; are there any pixels to draw?
jz short ??fast_draw_loop
;--------------------------------------------------------------------
; Draw one pixel:
; - draw the pixel
; - increment destination pointer
; - decrement high byte of EDX (X-scale accumulator)
; - loop (while ECX>0) to see if it's drawable
;--------------------------------------------------------------------
mov [edi],al ; store color value to viewport
inc edi ; increment the destination index
dec dh ; decrement the pixels to write
dec ecx
jnz short ??fast_draw_continue
jmp ??out ; get the heck outta here
;--------------------------------------------------------------------
; Handle a run:
; - Get the run repetition value
; - subract it from [WidthCount]
; - multiply it by [ScaleX]
; - put high bytes from mul into EAX, low byte into DL (roundoff bits)
; - add high bytes (# pixels) to EDI
; - subtract them from ECX
; - clear EAX
; - if ECX>0, go get next byte
;--------------------------------------------------------------------
??fast_is_run:
mov al,[esi] ; get number of repeated values
inc esi
sub [WidthCount],eax ; adjust the remaining byte width
mov ebx,edx ; preserve dx for the multiply
mul [ScaleX] ; EDX:EAX = # pixels + roundoff bits
add eax,ebx ; add in the current x-total
mov edx,eax ; (assume EDX is empty)
shr eax,8 ; EAX = # pixels skipped
and edx,00FFh ; keep only low byte
add edi,eax ; add to EDI
sub ecx,eax ; subtract it from ECX
mov eax,0 ; clear EAX
or ecx,ecx
jg short ??fast_draw_loop ; if more to draw, process new byte
jmp ??out
;--------------------------------------------------------------------
; General purpose draw loop for shapes with one or more flags set.
;--------------------------------------------------------------------
;--------------------------------------------------------------------
; Load a new byte:
; - read the byte into AL
; - if it's a run, deal with it
; - otherwise,
; - decrement [WidthCount]
; - update EDX with [ScaleX]
; - see if it's drawable (upon proc entry, it won't be)
; - yes: draw a pixel
; - no : load a new byte
;--------------------------------------------------------------------
??general_draw_loop:
mov al,[esi] ; get the next pixel from the source
inc esi
or eax,eax
jz ??general_is_run ; deal with a run
dec [WidthCount] ; count down # bytes processed
add edx,[ScaleX] ; add in the scale value
??general_draw_continue:
or dh,dh ; are there any pixels to draw?
jz short ??general_draw_loop
;--------------------------------------------------------------------
; Draw one pixel:
; - draw the pixel
; - increment destination pointer
; - decrement high byte of EDX (X-scale accumulator)
; - loop (while ECX>0) to see if it's drawable
;--------------------------------------------------------------------
??draw:
mov [StashReg],eax ; save eax
mov [StashEDX],edx ; save edx
mov edx,[Flags]
??test_priority:
test edx,SHAPE_PRIORITY
jnz short ??priority
??test_predator:
test edx,SHAPE_PREDATOR
jnz short ??predator
??test_compact:
test edx,SHAPE_COMPACT
jnz ??compact
??test_shadow:
test edx,SHAPE_SHADOW
jnz ??shadow
??test_translucency:
test edx,SHAPE_GHOST
jnz ??translucency
??test_fading:
test edx,SHAPE_FADING
jnz ??fading
??test_transparency:
test edx,SHAPE_FADING ; if fading is enabled test for
jz short ??no_fading_draw_loop ; transparency
or eax,eax
jz short ??is_transparent
??no_fading_draw_loop:
mov [edi],al ; store color value to viewport
??is_transparent:
mov eax,[StashReg] ; restore eax
mov edx,[StashEDX] ; restore edx
inc edi ; increment the destination index
dec dh ; decrement the pixels to write
dec ecx
jnz ??general_draw_continue
jmp ??out ; get the heck outta here
??priority:
mov ebx,[MaskAdjust] ; get mask page offset
mov bl,[BYTE PTR ebx + edi] ; get mask value
and bl,CLEAR_UNUSED_BITS ; clear unused bits
cmp [PriLevel],bl ; are we in front of
jge short ??test_predator ; background?
mov ebx,[BackAdjust] ; get background page offset
mov al,[BYTE PTR ebx + edi] ; get background pixel
jmp short ??test_transparency
??predator:
mov ebx,[PartialCount]
add ebx,[PartialPred]
or bh,bh
jnz short ??draw_pred ; is this a predator pixel?
mov [PartialCount],ebx
jmp ??test_compact
??draw_pred:
xor bh,bh
mov [PartialCount],ebx
mov ebx,[PredValue] ; pick up a color offset a pseudo-
; random amount from the current
mov al,[edi + ebx] ; viewport address
jmp short ??test_transparency
??compact:
mov ebx,[ColorTable] ; get the address of the color table
mov al,[BYTE PTR ebx + eax] ; convert it into the proper byte
jmp ??test_shadow
??shadow:
cmp al,SHADOW_COL
jne ??test_translucency ; is the table value a magic number?
mov al,[edi] ; get the destination color and
mov ebx,[ShadowingTable] ; index into the shadow table
mov al,[BYTE PTR ebx + eax]
jmp ??test_transparency
??fading:
mov [StashECX],ecx ; preserve ecx for later
mov ebx,[FadingTable] ; run color through fading table
mov ecx,[FadingNum]
??fade_loop:
mov al, [BYTE PTR ebx + eax]
dec ecx
jnz short ??fade_loop
mov ecx,[StashECX] ; restore ecx for main draw loop
jmp ??test_transparency
??translucency:
mov ebx,[IsTranslucent] ; is it a translucent color?
mov bh,[BYTE PTR ebx + eax]
or bh,bh
js ??test_fading
and ebx,0FF00h ; clear all of ebx except bh
; we have the index to the translation table
; ((trans_colour * 256) + dest colour)
mov al,[edi] ; mov pixel at destination to al
add ebx,[Translucent] ; get the ptr to it!
; Add the (trans_color * 256) of the translation equ.
mov al,[BYTE PTR ebx + eax] ; get new pixel in al
jmp ??test_fading
;--------------------------------------------------------------------
; Handle a run:
; - Get the run repetition value
; - subract it from [WidthCount]
; - multiply it by [ScaleX]
; - put high bytes from mul into EAX, low byte into DL (roundoff bits)
; - add high bytes (# pixels) to EDI
; - subtract them from ECX
; - clear EAX
; - if ECX>0, go get next byte
;--------------------------------------------------------------------
??general_is_run:
mov al,[esi] ; get number of repeated values
inc esi
sub [WidthCount],eax ; adjust the remaining byte width
mov ebx,edx ; preserve dx for the multiply
mul [ScaleX] ; EDX:EAX = # pixels + roundoff bits
add eax,ebx ; add in the current x-total
mov edx,eax ; (assume EDX is empty)
shr eax,8 ; EAX = # pixels skipped
and edx,00FFh ; keep only low byte
add edi,eax ; add to EDI
sub ecx,eax ; subtract it from ECX
mov eax,0 ; clear EAX
or ecx,ecx
jg ??general_draw_loop ; if more to draw, process new byte
??out:
ret ; lets get out of here
ENDP Draw_Scale
END
;**************************** End of ds_ds.asm ******************************