98 lines
5.9 KiB
C++
98 lines
5.9 KiB
C++
/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /CounterStrike/FLASHER.CPP 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : FLASHER.CPP *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : May 28, 1994 *
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* *
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* Last Update : October 17, 1994 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. *
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* FlasherClass::Process -- Performs the logic processing for the flashing ability. *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "function.h"
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#ifdef CHEAT_KEYS
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/***********************************************************************************************
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* FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. *
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* *
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* This utility function will output the current status of the FlasherClass to the mono *
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* screen. It is through this display that bugs may be fixed or detected. *
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* *
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* INPUT: none *
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* *
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* OUTPUT: none *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 05/31/1994 JLB : Created. *
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*=============================================================================================*/
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void FlasherClass::Debug_Dump(MonoClass * mono) const
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{
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mono->Set_Cursor(50, 7);
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mono->Printf("%2d", FlashCount);
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}
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#endif
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/***********************************************************************************************
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* FlasherClass::Process -- Performs the logic processing for the flashing ability. *
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* *
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* The ability for an object to flash is controlled by this logic processing routine. It *
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* should be called once per game tick per unit. *
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* *
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* INPUT: none *
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* *
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* OUTPUT: bool; Should the associated object be redrawn? *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 05/28/1994 JLB : Created. *
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* 06/20/1994 JLB : Is now independent of object it represents. *
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*=============================================================================================*/
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bool FlasherClass::Process(void)
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{
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if (FlashCount) {
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FlashCount--;
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IsBlushing = false;
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if (FlashCount & 0x01) {
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IsBlushing = true;
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}
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return(true);
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}
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return(false);
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}
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