46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/*
|
|
** Command & Conquer Red Alert(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef LOADBMP_HEADER
|
|
#define LOADBMP_HEADER
|
|
|
|
#include<stdlib.h>
|
|
#include<stdio.h>
|
|
#include "wstypes.h"
|
|
#include "winblows.h"
|
|
|
|
|
|
//
|
|
// Functions and data assocated with a loaded bitmap on a single window.
|
|
//
|
|
class LoadBmp
|
|
{
|
|
public:
|
|
LoadBmp();
|
|
~LoadBmp();
|
|
bit8 init(char *filename,HWND hwnd); // must call before the drawBmp
|
|
bit8 drawBmp(void); // call this from your WM_PAINT message
|
|
|
|
private:
|
|
HBITMAP BitmapHandle_;
|
|
HPALETTE PalHandle_;
|
|
HWND WindowHandle_;
|
|
};
|
|
|
|
|
|
#endif |