Initial commit of Command & Conquer Red Alert source code.
This commit is contained in:
1075
CODE/ENG/CONQUER.BAK
Normal file
1075
CODE/ENG/CONQUER.BAK
Normal file
File diff suppressed because it is too large
Load Diff
1109
CODE/ENG/CONQUER.TXT
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1109
CODE/ENG/CONQUER.TXT
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File diff suppressed because it is too large
Load Diff
192
CODE/ENG/CREDITS.BAK
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192
CODE/ENG/CREDITS.BAK
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@@ -0,0 +1,192 @@
|
||||
Executive Producer Brett W. Sperry
|
||||
Producer Ed Del Castillo
|
||||
|
||||
Original Concept Brett W. Sperry
|
||||
Joe Bostic
|
||||
|
||||
Original Story Ron Smith
|
||||
Ed Del Castillo
|
||||
|
||||
Lead Game Programmers Joe Bostic
|
||||
Barry Green
|
||||
Steve Tall
|
||||
|
||||
Game Programmers Bill Randolph
|
||||
Phil Gorrow
|
||||
Maria del Mar McCready Legg
|
||||
|
||||
Internet Programmers Jeff Brown
|
||||
David Aldridge
|
||||
Matt Thorn
|
||||
|
||||
Translation Programmer Victor Grippi
|
||||
|
||||
Technical Direction Steve Wetherill
|
||||
Eric Wang
|
||||
|
||||
Designers Adam Isgreen
|
||||
Michael Lightner
|
||||
Erik Yeo
|
||||
|
||||
Lead Artists Chris Demers
|
||||
Matthew Hansel
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||||
Joseph B. Hewitt IV
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||||
|
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Artists David T. Potter
|
||||
Damon Redmond
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Paul Wesberry
|
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Brian White
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Screenplay Ron Smith
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Adam Isgreen
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John Scott Lewinski
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||||
|
||||
Video Post Production Felix Kupis
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Kevin Becquet
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||||
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Movie Compression Director Tim C. Fritz
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||||
Compression Assistant Patrick Connelly
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||||
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Audio Direction Paul S. Mudra
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Soundtrack Frank Klepacki
|
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Sound Effects Dwight K. Okahara
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QA Direction Glenn Sperry
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Quality Assurance James Adkins
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John Archer
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Lloyd Bell
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Chris Bleven
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D'Andre Cambell
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Errol Campbell
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Phillip Castro
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Steve Corcoran
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Kenny Dunne
|
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Randy Greenback
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Abe Hernandez
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Chris Holloway
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Troy Leonard
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Ben Lublin
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Levi Luke
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Isaiah Myers
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Richard Rasmussen
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Chris Rubyor
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Robert Scheel
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Albert Springfield
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Mike Smith
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Tyler Thackery
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Box Design Matthew Hansel
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Thomas Puckett inc.
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Manual Design Victoria Hart
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||||
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Special thanks to all our friends and supporters
|
||||
within the Virgin empire. Additional thanks to
|
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Tracy Chapman for a new beginning and Greg
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||||
Hjelstrom for the amazing chronal vortex.
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||||
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||||
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The Cast
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Allied Side
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Von Esling Arthur Roberts
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Stavros Barry Kramer
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Albert Einstein John Milford
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Tanya Lynne Litteer
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Interrogator Dom Magwili
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Announcer Gwen Castaldi
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Allied Soldiers
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Finale Ricky Russell
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Nick Paulos
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Scott Ryan Talley
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Commanders Joe Bostic
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Chris Demers
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Barry Green
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Matthew Hansel
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Adam Isgreen
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Frank Klepacki
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Mike Lightner
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Bill Randolph
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Philip E. Shelburne
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Eric Wang
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Soviet Side
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Josef Stalin Eugene Dynarski
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Kukov Craig Cavanah
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Gradenko Alan Terry
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Nadia Andrea Robinson
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Kane Joe Kucan
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Soviet Soldiers John Archer
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Mike Grayford
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Frank Klepacki
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Felix Kupis
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Chris Rubyor
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Erik Yeo
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Ingame Voices
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E.V.A. Martin Alper
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Tanya Lanae Freeborn
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Infantry & Units Mike Grayford
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Adam Isgreen
|
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Frank Klepacki
|
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Troy Leonard
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Dwight Okahara
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Chris Rubyor
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Eric Wang
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Erik Yeo
|
||||
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||||
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|
||||
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Production Crew
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Directed By Joseph D. Kucan
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||||
|
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Costume Design Christie Moeller
|
||||
|
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Make-up & Hair Cindy Cline
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||||
|
||||
Sound Engineer Paul S. Mudra
|
||||
|
||||
Casting Marilee Lear, C.S.A.
|
||||
|
||||
Video Kevin Becquet
|
||||
|
||||
Lighting Eric Gooch
|
||||
|
||||
Lead Production Assistant Paul Bastardo
|
||||
|
||||
Production Assistants Rick Appin
|
||||
Patience Becquet
|
||||
Pat Connelly
|
||||
Jeff Fillhaber
|
||||
Richard Rasmussen
|
||||
|
||||
Sfx Make-up Philip E. Shelburne
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||||
|
||||
Special Footage Courtesy Of NBC News Archives Films
|
||||
Fabulous Footage
|
||||
|
||||
|
||||
|
||||
|
||||
For the latest news, goodies, and updates,
|
||||
visit our web site at www.westwood.com
|
||||
|
||||
|
||||
|
||||
|
||||
|
349
CODE/ENG/CREDITS.TXT
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349
CODE/ENG/CREDITS.TXT
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@@ -0,0 +1,349 @@
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||||
Aftermath Credits
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||||
|
||||
Executive Producer Brett W. Sperry
|
||||
|
||||
Producer Lewis S. Peterson
|
||||
|
||||
Programmer Barry Green
|
||||
|
||||
Technical Direction Steve Wetherill, Eric Wang
|
||||
|
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Solo Play Map Designers:
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||||
John Archer, Patrick Connelly,
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||||
Adam Isgreen, Michael Lightner,
|
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Erik Yeo
|
||||
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Multiplay Map Designers:
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John Archer, Stuart Bailey,
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Nigel Berryman, D'Andre Campbell,
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||||
Valerie Carpentier, Cathi Diet,
|
||||
Keith Ditchburn, Gareth Eke,
|
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Darren Esp, Simon Evers, Rod Gray,
|
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Randy Greenback, Matthew Howe,
|
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Levi Luke, Suzanne Maddison,
|
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Iain McNeil, Graeme Miller,
|
||||
Lee Morse, David Parsons,
|
||||
Alex Scarrow, Robert Scheel,
|
||||
Lawrence So, John Sweeney,
|
||||
Matthew Tillett, Phillip Veale
|
||||
|
||||
Artists Chris Demers, Matthew Hansel,
|
||||
Joseph B. Hewitt IV
|
||||
|
||||
Audio Direction Paul S. Mudra
|
||||
|
||||
Soundtrack Frank Klepacki
|
||||
|
||||
Sound Effects Dwight K. Okahara
|
||||
|
||||
QA Direction Glenn Sperry
|
||||
|
||||
Quality Assurance
|
||||
Jim Adkins, Lloyd Bell,
|
||||
Chris Blevens, D'Andre Campbell,
|
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Errol Campbell, Shane Dietrich,
|
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Randy Greenback, Jon Hix, Mark Laity,
|
||||
Troy Leonard, DeMarlo Lewis,
|
||||
Levi Luke, Patrick Offord,
|
||||
Richard Rasmussen, Mike Ruppert,
|
||||
Steve Shockey, Mike Smith,
|
||||
Albert Springfield
|
||||
|
||||
Ingame Voices Jeff Fillhaber, Michael Smith
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Red Alert Credits
|
||||
|
||||
Executive Producer Brett W. Sperry
|
||||
Producer Ed Del Castillo
|
||||
|
||||
Original Concept Brett W. Sperry
|
||||
Joe Bostic
|
||||
|
||||
Original Story Ron Smith
|
||||
Ed Del Castillo
|
||||
|
||||
Lead Game Programmers Joe Bostic
|
||||
Barry Green
|
||||
Steve Tall
|
||||
|
||||
Game Programmers Bill Randolph
|
||||
Phil Gorrow
|
||||
Maria del Mar McCready Legg
|
||||
|
||||
Internet Programmers Jeff Brown
|
||||
David Aldridge
|
||||
Matt Thorn
|
||||
|
||||
Translation Programmer Victor Grippi
|
||||
|
||||
Technical Direction Steve Wetherill
|
||||
Eric Wang
|
||||
|
||||
Designers Adam Isgreen
|
||||
Michael Lightner
|
||||
Erik Yeo
|
||||
|
||||
Lead Artists Chris Demers
|
||||
Matthew Hansel
|
||||
Joseph B. Hewitt IV
|
||||
|
||||
Artists David T. Potter
|
||||
Damon Redmond
|
||||
Paul Wesberry
|
||||
Brian White
|
||||
|
||||
Screenplay Ron Smith
|
||||
Adam Isgreen
|
||||
John Scott Lewinski
|
||||
|
||||
Video Post Production Felix Kupis
|
||||
Kevin Becquet
|
||||
|
||||
Movie Compression Director Tim C. Fritz
|
||||
Compression Assistant Patrick Connelly
|
||||
|
||||
Audio Direction Paul S. Mudra
|
||||
Soundtrack Frank Klepacki
|
||||
Sound Effects Dwight K. Okahara
|
||||
|
||||
QA Direction Glenn Sperry
|
||||
|
||||
Quality Assurance James Adkins
|
||||
John Archer
|
||||
Lloyd Bell
|
||||
Chris Bleven
|
||||
D'Andre Cambell
|
||||
Errol Campbell
|
||||
Phillip Castro
|
||||
Steve Corcoran
|
||||
Kenny Dunne
|
||||
Randy Greenback
|
||||
Abe Hernandez
|
||||
Chris Holloway
|
||||
Troy Leonard
|
||||
Ben Lublin
|
||||
Levi Luke
|
||||
Isaiah Myers
|
||||
Richard Rasmussen
|
||||
Chris Rubyor
|
||||
Robert Scheel
|
||||
Albert Springfield
|
||||
Mike Smith
|
||||
Tyler Thackery
|
||||
|
||||
Box Design Matthew Hansel
|
||||
Thomas Puckett Inc.
|
||||
|
||||
Manual Design Victoria Hart
|
||||
|
||||
|
||||
Special thanks to all our friends and supporters
|
||||
within the Virgin empire. Additional thanks to
|
||||
Tracy Chapman for a new beginning and Greg
|
||||
Hjelstrom for the amazing chronal vortex.
|
||||
|
||||
|
||||
|
||||
|
||||
The Cast
|
||||
|
||||
Allied Side
|
||||
Von Esling Arthur Roberts
|
||||
Stavros Barry Kramer
|
||||
Albert Einstein John Milford
|
||||
Tanya Lynne Litteer
|
||||
Interrogator Dom Magwili
|
||||
Announcer Gwen Castaldi
|
||||
|
||||
|
||||
Allied Soldiers
|
||||
Finale Ricky Russell
|
||||
Nick Paulos
|
||||
Scott Ryan Talley
|
||||
|
||||
Commanders Joe Bostic
|
||||
Chris Demers
|
||||
Barry Green
|
||||
Matthew Hansel
|
||||
Adam Isgreen
|
||||
Frank Klepacki
|
||||
Mike Lightner
|
||||
Bill Randolph
|
||||
Philip E. Shelburne
|
||||
Eric Wang
|
||||
|
||||
|
||||
|
||||
Soviet Side
|
||||
Josef Stalin Eugene Dynarski
|
||||
Kukov Craig Cavanah
|
||||
Gradenko Alan Terry
|
||||
Nadia Andrea Robinson
|
||||
Kane Joe Kucan
|
||||
|
||||
|
||||
Soviet Soldiers John Archer
|
||||
Mike Grayford
|
||||
Frank Klepacki
|
||||
Felix Kupis
|
||||
Chris Rubyor
|
||||
Erik Yeo
|
||||
|
||||
|
||||
|
||||
Ingame Voices
|
||||
E.V.A. Martin Alper
|
||||
Tanya Lanae Freeborn
|
||||
Infantry & Units Mike Grayford
|
||||
Adam Isgreen
|
||||
Frank Klepacki
|
||||
Troy Leonard
|
||||
Dwight Okahara
|
||||
Chris Rubyor
|
||||
Eric Wang
|
||||
Erik Yeo
|
||||
|
||||
|
||||
|
||||
|
||||
Production Crew
|
||||
|
||||
Directed By Joseph D. Kucan
|
||||
|
||||
Costume Design Christie Moeller
|
||||
|
||||
Make-up & Hair Cindy Cline
|
||||
|
||||
Sound Engineer Paul S. Mudra
|
||||
|
||||
Casting Marilee Lear, C.S.A.
|
||||
|
||||
Video Kevin Becquet
|
||||
|
||||
Lighting Eric Gooch
|
||||
|
||||
Lead Production Assistant Paul Bastardo
|
||||
|
||||
Production Assistants Rick Appin
|
||||
Patience Becquet
|
||||
Pat Connelly
|
||||
Jeff Fillhaber
|
||||
Richard Rasmussen
|
||||
|
||||
Sfx Make-up Philip E. Shelburne
|
||||
|
||||
Special Footage Courtesy Of NBC News Archives Films
|
||||
Fabulous Footage
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Counterstrike Credits
|
||||
|
||||
Executive Producer Brett W. Sperry
|
||||
Producer Ed Del Castillo
|
||||
|
||||
Programmers Victor Grippi
|
||||
Joe Bostic
|
||||
Steve Tall
|
||||
Maria del Mar McCready Legg
|
||||
|
||||
Technical Direction Steve Wetherill
|
||||
Eric Wang
|
||||
|
||||
Solo Play Map Designers Adam Isgreen
|
||||
Michael Lightner
|
||||
Patrick Connelly
|
||||
|
||||
Multiplay Map Designers Iain McNeil
|
||||
Alex Scarrow
|
||||
Graeme Miller
|
||||
Nigel Berryman
|
||||
Rod Gray
|
||||
Stuart Bailey
|
||||
Mat Tillett
|
||||
Phil Veale
|
||||
Dave Parsons
|
||||
Darren Esp
|
||||
Cameron Strutt
|
||||
Paul Goodwin
|
||||
John McNeil
|
||||
Lee Morse
|
||||
Adam Isgreen
|
||||
Michael Lightner
|
||||
John Archer
|
||||
Patrick Connelly
|
||||
Lloyd Bell
|
||||
D'Andre Campbell
|
||||
Albert Springfield
|
||||
Levi Luke
|
||||
Robert Scheel
|
||||
|
||||
Artists Chris Demers
|
||||
Matthew Hansel
|
||||
Shelly Johnson
|
||||
Frank Mendeola
|
||||
|
||||
Video Kevin Becquet
|
||||
Patience Becquet
|
||||
|
||||
Audio Direction Paul S. Mudra
|
||||
|
||||
Soundtrack Frank Klepacki
|
||||
|
||||
Sound Effects Dwight K. Okahara
|
||||
|
||||
QA Direction Glenn Sperry
|
||||
|
||||
Quality Assurance John Archer
|
||||
Mike Smith
|
||||
Lloyd Bell
|
||||
Troy Leonard
|
||||
Chris Halloway
|
||||
Randy Greenback
|
||||
D'Andre Cambell
|
||||
Errol Campbell
|
||||
Albert Springfield
|
||||
James Adkins
|
||||
Chris Blevens
|
||||
Levi Luke
|
||||
Steve Shockey
|
||||
Isaiah Myers
|
||||
Ben Lublin
|
||||
Richard Rasmussen
|
||||
Robert Scheel
|
||||
Tom Andrulis
|
||||
Shane Dietrich
|
||||
Brandon Hansen
|
||||
|
||||
|
||||
|
||||
Thanks to Westwood's killer marketing staff for
|
||||
all their support, Intelligent Games for creating
|
||||
a bulk of the multiplayer maps, and Brett and
|
||||
Louis for being born.
|
||||
|
||||
Special thanks to the European Marketing teams
|
||||
for their support, and to the original Red Alert
|
||||
team for giving us something to build on.
|
||||
|
||||
|
||||
|
||||
|
||||
For the latest news, goodies, and updates,
|
||||
visit our web site at www.westwood.com
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
278
CODE/ENG/DEBUG.BAK
Normal file
278
CODE/ENG/DEBUG.BAK
Normal file
@@ -0,0 +1,278 @@
|
||||
Clear the map
|
||||
# TXT_CLEAR_MAP
|
||||
Inherit previous map
|
||||
# TXT_INHERIT_MAP
|
||||
Select Special Options
|
||||
# TXT_SPECIAL_OPTIONS
|
||||
Targeting flash visible to all.
|
||||
# TXT_VISIBLE_TARGET
|
||||
Allow targeting of trees.
|
||||
# TXT_TREE_TARGET
|
||||
Allow undeploy of construction yard.
|
||||
# TXT_MCV_DEPLOY
|
||||
Employ smarter self defense logic.
|
||||
# TXT_SMART_DEFENCE
|
||||
Moderate production speed.
|
||||
# TXT_SLOW_BUILD
|
||||
Use three point turn logic.
|
||||
# TXT_THREE_POINT
|
||||
Ore will grow.
|
||||
# TXT_TIBERIUM_GROWTH
|
||||
Ore will spread.
|
||||
# TXT_TIBERIUM_SPREAD
|
||||
Disable building "bib" pieces.
|
||||
# TXT_ROAD_PIECES
|
||||
Allow running from immediate threats.
|
||||
# TXT_SCATTER
|
||||
Show true object names.
|
||||
# TXT_SHOW_NAMES
|
||||
Defender has the advantage.
|
||||
# TXT_DEFENDER_ADVANTAGE
|
||||
Allow separate helipad purchase
|
||||
# TXT_SEPARATE_HELIPAD
|
||||
Password Request
|
||||
# TXT_PASSWORD_CAPTION
|
||||
Enter Red Alert access code to gain access.
|
||||
# TXT_PASSWORD_MESSAGE
|
||||
Access code error detected.
|
||||
# TXT_PASSWORD_ERROR
|
||||
Try Again
|
||||
# TXT_TRY_AGAIN
|
||||
Friendly units avoid friendly mines
|
||||
# TXT_MINE_AWARE
|
||||
Trigger Editor
|
||||
# TXT_TRIGGER_EDITOR
|
||||
Just This Event
|
||||
# TXT_TRIGGER_JUST_EVENT
|
||||
... and ...
|
||||
# TXT_TRIGGER_AND
|
||||
... or ...
|
||||
# TXT_TRIGGER_OR
|
||||
... linked ...
|
||||
# TXT_TRIGGER_LINKED
|
||||
Just This Action
|
||||
# TXT_TRIGGER_JUST_ACTION
|
||||
Team Editor
|
||||
# TXT_TEAM_EDIT
|
||||
Sellable
|
||||
# TXT_SELLABLE
|
||||
Rebuild
|
||||
# TXT_REBUILD
|
||||
Building constructin time accelerated?
|
||||
# TXT_SPEED_BUILD
|
||||
Scenario authentication code missing or invalid. Re-save scenario to correct it.
|
||||
# TXT_SCENARIO_ERROR
|
||||
<EFBFBD>Frames:<3A><>F/R:<3A>CPU:<3A><><EFBFBD>F/R:<3A><><EFBFBD>Cells:<3A>Targ:<3A><>S-Bar:<3A>Paths:<3A><><EFBFBD><EFBFBD><EFBFBD>Sprung Triggers:Ŀ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>G-Time:<3A><><EFBFBD><EFBFBD><EFBFBD>Ĵ <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Object Count:<3A> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD> -Units <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD> -Infantry <20>CPU Workload:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> -Aircraft <20> <20>
|
||||
<EFBFBD> -Ships <20> <20>
|
||||
<EFBFBD> -Buildings<67> <20>
|
||||
<EFBFBD> -Terrain <20> <20>
|
||||
<EFBFBD> -Bullets <20> <20>
|
||||
<EFBFBD> -Anims <20> <20>
|
||||
<EFBFBD> -Teams <20> <20>
|
||||
<EFBFBD> -Triggers <20> <20>
|
||||
<EFBFBD> -TrigTypes<65> <20>
|
||||
<EFBFBD> -Factories<65> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<- F11 Stress Tracking F12 ->
|
||||
# TXT_DEBUG_STRESS
|
||||
<EFBFBD>Full Name:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Coord:<3A><><EFBFBD>Hgt:<3A>Str:<3A>Ace:<3A>Spd:<3A>Ammo<6D>Arm:<3A>Grp:<3A>Cloak:<3A>Price:Ŀ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Owner:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Trigger:<3A>TarCom:<3A><>STarCom:<3A>PFace:<3A>Path:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Try:<3A>Delay:<3A>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Cargo:<3A><><EFBFBD><EFBFBD>Target:<3A><>Next:<3A><><EFBFBD><EFBFBD>NavCom:<3A><>SNavCom:<3A>SFace:<3A>PBrk:<3A>HeadTo:<3A><>Archive:Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Tmr:<3A>St:<3A>Rt:<3A>Stage<67>Radio:<3A><><EFBFBD>Radio Message History:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Queue:<3A><><EFBFBD><EFBFBD><EFBFBD>Ĵ <20>
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD>Gems:<3A>Gold:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD>Is Down <20>AnimAttached<65>Primary <20>Player Owned<65>Initiated <20>Is Dumping <20>
|
||||
<EFBFBD>To Damage <20>Falling [ ]<5D>Loaner <20>Player Aware<72>Deploying <20>Teleported <20>
|
||||
<EFBFBD>To Display <20>Useless <20>Locked <20>AI aware <20>Firing <20> <20>
|
||||
<EFBFBD>In Limbo <20>Ticked Off <20>Recoil <20>Lemon <20>Rotating <20> <20>
|
||||
<EFBFBD>Selected <20>Cloakable <20>Tethered <20>Invul [ ]<5D>Driving <20> <20>
|
||||
<EFBFBD>To Look <20>Unloading <20>Formation <20> <20> <20> <20>
|
||||
<EFBFBD>Team:<3A><><EFBFBD><EFBFBD>Mmbrs:<3A>Qnt:<3A>Center:<3A><>Target:<3A><>Formation:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>Understrngth<74>Moving <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĴFullStrength<74>ForcedActive<76>
|
||||
<EFBFBD> <20> <20>HasBeen <20>Reforming <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<- F11 Vehicle F12 ->
|
||||
# TXT_DEBUG_VEHICLE
|
||||
<EFBFBD>Full Name:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Coord:<3A><><EFBFBD>Hgt:<3A>Str:<3A>Ace:<3A>Spd:<3A>Ammo<6D>Arm:<3A>Grp:<3A>Cloak:<3A>Price:Ŀ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Owner:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Trigger:<3A>TarCom:<3A><>STarCom:<3A>PFace:<3A>Path:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Try:<3A>Delay:<3A>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Cargo:<3A><><EFBFBD><EFBFBD>Target:<3A><>Next:<3A><><EFBFBD><EFBFBD>NavCom:<3A><>SNavCom:<3A>SFace:<3A>PBrk:<3A>HeadTo:<3A><>Archive:Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Tmr:<3A>St:<3A>Rt:<3A>Stage<67>Radio:<3A><><EFBFBD>Radio Message History:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Queue:<3A><><EFBFBD><EFBFBD><EFBFBD>Ĵ <20>
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD>Doing:<3A>Fear:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD>Is Down <20>AnimAttached<65>Primary <20>Player Owned<65>Initiated <20>Technician <20>
|
||||
<EFBFBD>To Damage <20>Falling [ ]<5D>Loaner <20>Player Aware<72>Deploying <20>Stoked <20>
|
||||
<EFBFBD>To Display <20>Useless <20>Locked <20>AI Aware <20>Firing <20>Prone <20>
|
||||
<EFBFBD>In Limbo <20>Ticked Off <20>Recoil <20>Lemon <20>Rotating <20> <20>
|
||||
<EFBFBD>Selected <20>Cloakable <20>Tethered <20>Invul [ ]<5D>Driving <20> <20>
|
||||
<EFBFBD>To Look <20>Unloading <20>Formation <20> <20> <20> <20>
|
||||
<EFBFBD>Team:<3A><><EFBFBD><EFBFBD>Mmbrs:<3A>Qnt:<3A>Center:<3A><>Target:<3A><>Formation:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>Understrngth<74>Moving <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĴFullStrength<74>ForcedActive<76>
|
||||
<EFBFBD> <20> <20>HasBeen <20>Reforming <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<- F11 Infantry F12 ->
|
||||
# TXT_DEBUG_INFANTRY
|
||||
<EFBFBD>Full Name:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Coord:<3A><><EFBFBD>Hgt:<3A>Str:<3A>Ace:<3A>Spd:<3A>Ammo<6D>Arm:<3A>Grp:<3A>Cloak:<3A>Price:Ŀ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Owner:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Trigger:<3A>TarCom:<3A><>STarCom:<3A>PFace:<3A>Path:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Try:<3A>Delay:<3A>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Cargo:<3A><><EFBFBD><EFBFBD>Target:<3A><>Next:<3A><><EFBFBD><EFBFBD>NavCom:<3A><>SNavCom:<3A>SFace:<3A>PBrk:<3A>HeadTo:<3A><>Archive:Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Tmr:<3A>St:<3A>Rt:<3A>Stage<67>Radio:<3A><><EFBFBD>Radio Message History:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Queue:<3A><><EFBFBD><EFBFBD><EFBFBD>Ĵ <20>
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD>Is Down <20>AnimAttached<65>Primary <20>Player Owned<65>Initiated <20>Repairing <20>
|
||||
<EFBFBD>To Damage <20>Falling [ ]<5D>Loaner <20>Player Aware<72>Deploying <20>ToSelfRepair<69>
|
||||
<EFBFBD>To Display <20>Useless <20>Locked <20>AI Aware <20>Firing <20> <20>
|
||||
<EFBFBD>In Limbo <20>Ticked Off <20>Recoil <20>Lemon <20>Rotating <20> <20>
|
||||
<EFBFBD>Selected <20>Cloakable <20>Tethered <20>Invul [ ]<5D>Driving <20> <20>
|
||||
<EFBFBD>To Look <20>Unloading <20>Formation <20> <20> <20> <20>
|
||||
<EFBFBD>Team:<3A><><EFBFBD><EFBFBD>Mmbrs:<3A>Qnt:<3A>Center:<3A><>Target:<3A><>Formation:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>Understrngth<74>Moving <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĴFullStrength<74>ForcedActive<76>
|
||||
<EFBFBD> <20> <20>HasBeen <20>Reforming <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<- F11 Ship F12 ->
|
||||
# TXT_DEBUG_SHIP
|
||||
<EFBFBD>Full Name:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Coord:<3A><><EFBFBD>Hgt:<3A>Str:<3A>Ace:<3A>Spd:<3A>Ammo<6D>Arm:<3A>Grp:<3A>Cloak:<3A>Price:Ŀ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Owner:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Trigger:<3A>TarCom:<3A><>STarCom:<3A>PFace:<3A>Path:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Try:<3A>Delay:<3A>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Cargo:<3A><><EFBFBD><EFBFBD>Target:<3A><>Next:<3A><><EFBFBD><EFBFBD>NavCom:<3A><>SNavCom:<3A>SFace:<3A>PBrk:<3A>HeadTo:<3A><>Archive:Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Tmr:<3A>St:<3A>Rt:<3A>Stage<67>Radio:<3A><><EFBFBD>Radio Message History:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Queue:<3A><><EFBFBD><EFBFBD><EFBFBD>Ĵ <20>
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD>Building:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD>Is Down <20>AnimAttached<65>Primary <20>Player Owned<65>Initiated <20>Reparing <20>
|
||||
<EFBFBD>To Damage <20>Falling [ ]<5D>Loaner <20>Player Aware<72>Deploying <20>To Rebuild <20>
|
||||
<EFBFBD>To Display <20>Useless <20>Locked <20>AI Aware <20>Firing <20>To Sell <20>
|
||||
<EFBFBD>In Limbo <20>Ticked Off <20>Recoil <20>Lemon <20>Rotating <20>Charging <20>
|
||||
<EFBFBD>Selected <20>Cloakable <20>Tethered <20>Invul [ ]<5D>Driving <20>Charged <20>
|
||||
<EFBFBD>To Look <20>Unloading <20>Formation <20> <20> <20>Captured <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĴJamming <20>
|
||||
<EFBFBD> <20>Jammed <20>
|
||||
<EFBFBD> <20> <20>
|
||||
<EFBFBD> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<- F11 Building F12 ->
|
||||
# TXT_DEBUG_BUILDING
|
||||
Game Objects<74> Drawing <20>System <20>Map Display <20> <20> Game Init <20>
|
||||
<EFBFBD>Find-Path:<3A><><EFBFBD>Cell:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Palette:<3A><><EFBFBD><EFBFBD><EFBFBD>Full Process<73><73><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>RULES.INI:<3A>͵
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Target Scan:<3A>Objects:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Sidebar:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>SCENARIO.INI<4E>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>AI:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Anims:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Radar:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Per-Cell-AI<41><49><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Tactical:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Eval Object:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Power Bar:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Eval Cell:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Shroud:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Eval Wall:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Tabs:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>DirectX Blit<69><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<- F11 Performance Benchmarks F12 ->
|
||||
# TXT_DEBUG_PERFORMANCE
|
||||
<EFBFBD>Full Name:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Coord:<3A><><EFBFBD>Hgt:<3A>Str:<3A>Ace:<3A>Spd:<3A>Ammo<6D>Arm:<3A>Grp:<3A>Cloak:<3A>Price:Ŀ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Owner:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Trigger:<3A>TarCom:<3A><>STarCom:<3A>PFace:<3A>Path:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Try:<3A>Delay:<3A>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Cargo:<3A><><EFBFBD><EFBFBD>Target:<3A><>Next:<3A><><EFBFBD><EFBFBD>NavCom:<3A><>SNavCom:<3A>SFace:<3A>PBrk:<3A>HeadTo:<3A><>Archive:Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Tmr:<3A>St:<3A>Rt:<3A>Stage<67>Radio:<3A><><EFBFBD>Radio Message History:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Queue:<3A><><EFBFBD><EFBFBD><EFBFBD>Ĵ <20>
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD>Attk:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD>Is Down <20>AnimAttached<65>Primary <20>Player Owned<65>Initiated <20> <20>
|
||||
<EFBFBD>To Damage <20>Falling [ ]<5D>Loaner <20>Player Aware<72>Deploying <20> <20>
|
||||
<EFBFBD>To Display <20>Useless <20>Locked <20>AI aware <20>Firing <20> <20>
|
||||
<EFBFBD>In Limbo <20>Ticked Off <20>Recoil <20>Lemon <20>Rotating <20> <20>
|
||||
<EFBFBD>Selected <20>Cloakable <20>Tethered <20>Invul [ ]<5D>Driving <20> <20>
|
||||
<EFBFBD>To Look <20>Unloading <20>Formation <20> <20> <20> <20>
|
||||
<EFBFBD>Team:<3A><><EFBFBD><EFBFBD>Mmbrs:<3A>Qnt:<3A>Center:<3A><>Target:<3A><>Formation:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>Understrngth<74>Moving <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĴFullStrength<74>ForcedActive<76>
|
||||
<EFBFBD> <20> <20>HasBeen <20>Reforming <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<- F11 Aircraft F12 ->
|
||||
# TXT_DEBUG_AIRCRAFT
|
||||
<EFBFBD>Full Name:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Act Like:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Tech:<3A>Diff:<3A>State:<3A>Block:<3A>IQ:<3A><><EFBFBD>Repair:Ŀ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>AScan:<3A><><EFBFBD>Air:<3A><><EFBFBD><EFBFBD><EFBFBD>Q-Air<69><72><EFBFBD>Credits:<3A>Power:<3A><>R-Spy:<3A>Score:<3A><><EFBFBD><EFBFBD>Team:<3A><><EFBFBD><EFBFBD>Alert:<3A>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>BScan:<3A><><EFBFBD>Building<6E>Q-Bld<6C><64><EFBFBD>Ore:<3A><><EFBFBD><EFBFBD><EFBFBD>Drain:<3A><>P-Targ:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Trigger:<3A>Borrow:Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>UScan:<3A><><EFBFBD>Unit:<3A><><EFBFBD><EFBFBD>Q-Unit<69><74>ICreds:<3A><>U-Lost:<3A>Allies:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Attack:Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>IScan:<3A><><EFBFBD>Infantry<72>Q-Inf<6E><66><EFBFBD>Capacity<74>B-Lost:<3A>Radius:Ĵ <20>AI-Time:<3A>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>VScan:<3A><><EFBFBD>Vessel:<3A><>Q-Ship<69><70>North:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Center Cell:<3A><><EFBFBD><EFBFBD><EFBFBD>Damage:Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>West:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Core:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>East:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD>Globals:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>South:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Enemy:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD>Is Active <20>Defeated <20>Visionary <20>Resigned <20> <20> <20>
|
||||
<EFBFBD>Is Human <20>To Die <20>Low Ore <20>Gave Up <20> <20> <20>
|
||||
<EFBFBD>Player Ctrl <20>To Win <20>Spied <20>Built Smthng<6E> <20> <20>
|
||||
<EFBFBD>Autocreate <20>To Lose <20>Thieved <20>Auto Base AI<41> <20> <20>
|
||||
<EFBFBD>Discovered <20>Civ. Evac <20>GPS Active <20> <20> <20> <20>
|
||||
<EFBFBD>Max Capacity<74>Recalc Flag <20>Production <20> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<- F11 House F12 ->
|
||||
# TXT_DEBUG_HOUSE
|
||||
*******************************\r** Pentium CPU not detected. **\r*******************************
|
||||
# TXT_NO_PENTIUM
|
||||
Size Map
|
||||
# TXT_SIZE_MAP
|
||||
Trucks drop crate when destroyed?
|
||||
# TXT_TRUCK_CRATE
|
278
CODE/ENG/DEBUG.TXT
Normal file
278
CODE/ENG/DEBUG.TXT
Normal file
@@ -0,0 +1,278 @@
|
||||
Clear the map
|
||||
# TXT_CLEAR_MAP
|
||||
Inherit previous map
|
||||
# TXT_INHERIT_MAP
|
||||
Select Special Options
|
||||
# TXT_SPECIAL_OPTIONS
|
||||
Targeting flash visible to all.
|
||||
# TXT_VISIBLE_TARGET
|
||||
Allow targeting of trees.
|
||||
# TXT_TREE_TARGET
|
||||
Allow undeploy of construction yard.
|
||||
# TXT_MCV_DEPLOY
|
||||
Employ smarter self defense logic.
|
||||
# TXT_SMART_DEFENCE
|
||||
Moderate production speed.
|
||||
# TXT_SLOW_BUILD
|
||||
Use three point turn logic.
|
||||
# TXT_THREE_POINT
|
||||
Ore will grow.
|
||||
# TXT_TIBERIUM_GROWTH
|
||||
Ore will spread.
|
||||
# TXT_TIBERIUM_SPREAD
|
||||
Disable building "bib" pieces.
|
||||
# TXT_ROAD_PIECES
|
||||
Allow running from immediate threats.
|
||||
# TXT_SCATTER
|
||||
Show true object names.
|
||||
# TXT_SHOW_NAMES
|
||||
Defender has the advantage.
|
||||
# TXT_DEFENDER_ADVANTAGE
|
||||
Allow separate helipad purchase
|
||||
# TXT_SEPARATE_HELIPAD
|
||||
Password Request
|
||||
# TXT_PASSWORD_CAPTION
|
||||
Enter Red Alert access code to gain access.
|
||||
# TXT_PASSWORD_MESSAGE
|
||||
Access code error detected.
|
||||
# TXT_PASSWORD_ERROR
|
||||
Try Again
|
||||
# TXT_TRY_AGAIN
|
||||
Friendly units avoid friendly mines
|
||||
# TXT_MINE_AWARE
|
||||
Trigger Editor
|
||||
# TXT_TRIGGER_EDITOR
|
||||
Just This Event
|
||||
# TXT_TRIGGER_JUST_EVENT
|
||||
... and ...
|
||||
# TXT_TRIGGER_AND
|
||||
... or ...
|
||||
# TXT_TRIGGER_OR
|
||||
... linked ...
|
||||
# TXT_TRIGGER_LINKED
|
||||
Just This Action
|
||||
# TXT_TRIGGER_JUST_ACTION
|
||||
Team Editor
|
||||
# TXT_TEAM_EDIT
|
||||
Sellable
|
||||
# TXT_SELLABLE
|
||||
Rebuild
|
||||
# TXT_REBUILD
|
||||
Building constructin time accelerated?
|
||||
# TXT_SPEED_BUILD
|
||||
Scenario authentication code missing or invalid. Re-save scenario to correct it.
|
||||
# TXT_SCENARIO_ERRORx
|
||||
<EFBFBD>Frames:<3A><>F/R:<3A>CPU:<3A><><EFBFBD>F/R:<3A><><EFBFBD>Cells:<3A>Targ:<3A><>S-Bar:<3A>Paths:<3A><><EFBFBD><EFBFBD><EFBFBD>Sprung Triggers:Ŀ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>G-Time:<3A><><EFBFBD><EFBFBD><EFBFBD>Ĵ <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Object Count:<3A> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD> -Units <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD> -Infantry <20>CPU Workload:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> -Aircraft <20> <20>
|
||||
<EFBFBD> -Ships <20> <20>
|
||||
<EFBFBD> -Buildings<67> <20>
|
||||
<EFBFBD> -Terrain <20> <20>
|
||||
<EFBFBD> -Bullets <20> <20>
|
||||
<EFBFBD> -Anims <20> <20>
|
||||
<EFBFBD> -Teams <20> <20>
|
||||
<EFBFBD> -Triggers <20> <20>
|
||||
<EFBFBD> -TrigTypes<65> <20>
|
||||
<EFBFBD> -Factories<65> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<- F11 Stress Tracking F12 ->
|
||||
# TXT_DEBUG_STRESS
|
||||
<EFBFBD>Full Name:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Coord:<3A><><EFBFBD>Hgt:<3A>Str:<3A>Ace:<3A>Spd:<3A>Ammo<6D>Arm:<3A>Grp:<3A>Cloak:<3A>Price:Ŀ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Owner:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Trigger:<3A>TarCom:<3A><>STarCom:<3A>PFace:<3A>Path:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Try:<3A>Delay:<3A>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Cargo:<3A><><EFBFBD><EFBFBD>Target:<3A><>Next:<3A><><EFBFBD><EFBFBD>NavCom:<3A><>SNavCom:<3A>SFace:<3A>PBrk:<3A>HeadTo:<3A><>Archive:Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Tmr:<3A>St:<3A>Rt:<3A>Stage<67>Radio:<3A><><EFBFBD>Radio Message History:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Queue:<3A><><EFBFBD><EFBFBD><EFBFBD>Ĵ <20>
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD>Gems:<3A>Gold:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD>Is Down <20>AnimAttached<65>Primary <20>Player Owned<65>Initiated <20>Is Dumping <20>
|
||||
<EFBFBD>To Damage <20>Falling [ ]<5D>Loaner <20>Player Aware<72>Deploying <20>Teleported <20>
|
||||
<EFBFBD>To Display <20>Useless <20>Locked <20>AI aware <20>Firing <20> <20>
|
||||
<EFBFBD>In Limbo <20>Ticked Off <20>Recoil <20>Lemon <20>Rotating <20> <20>
|
||||
<EFBFBD>Selected <20>Cloakable <20>Tethered <20>Invul [ ]<5D>Driving <20> <20>
|
||||
<EFBFBD>To Look <20>Unloading <20>Formation <20> <20> <20> <20>
|
||||
<EFBFBD>Team:<3A><><EFBFBD><EFBFBD>Mmbrs:<3A>Qnt:<3A>Center:<3A><>Target:<3A><>Formation:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>Understrngth<74>Moving <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĴFullStrength<74>ForcedActive<76>
|
||||
<EFBFBD> <20> <20>HasBeen <20>Reforming <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<- F11 Vehicle F12 ->
|
||||
# TXT_DEBUG_VEHICLE
|
||||
<EFBFBD>Full Name:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Coord:<3A><><EFBFBD>Hgt:<3A>Str:<3A>Ace:<3A>Spd:<3A>Ammo<6D>Arm:<3A>Grp:<3A>Cloak:<3A>Price:Ŀ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Owner:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Trigger:<3A>TarCom:<3A><>STarCom:<3A>PFace:<3A>Path:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Try:<3A>Delay:<3A>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Cargo:<3A><><EFBFBD><EFBFBD>Target:<3A><>Next:<3A><><EFBFBD><EFBFBD>NavCom:<3A><>SNavCom:<3A>SFace:<3A>PBrk:<3A>HeadTo:<3A><>Archive:Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Tmr:<3A>St:<3A>Rt:<3A>Stage<67>Radio:<3A><><EFBFBD>Radio Message History:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Queue:<3A><><EFBFBD><EFBFBD><EFBFBD>Ĵ <20>
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD>Doing:<3A>Fear:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD>Is Down <20>AnimAttached<65>Primary <20>Player Owned<65>Initiated <20>Technician <20>
|
||||
<EFBFBD>To Damage <20>Falling [ ]<5D>Loaner <20>Player Aware<72>Deploying <20>Stoked <20>
|
||||
<EFBFBD>To Display <20>Useless <20>Locked <20>AI Aware <20>Firing <20>Prone <20>
|
||||
<EFBFBD>In Limbo <20>Ticked Off <20>Recoil <20>Lemon <20>Rotating <20> <20>
|
||||
<EFBFBD>Selected <20>Cloakable <20>Tethered <20>Invul [ ]<5D>Driving <20> <20>
|
||||
<EFBFBD>To Look <20>Unloading <20>Formation <20> <20> <20> <20>
|
||||
<EFBFBD>Team:<3A><><EFBFBD><EFBFBD>Mmbrs:<3A>Qnt:<3A>Center:<3A><>Target:<3A><>Formation:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>Understrngth<74>Moving <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĴFullStrength<74>ForcedActive<76>
|
||||
<EFBFBD> <20> <20>HasBeen <20>Reforming <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<- F11 Infantry F12 ->
|
||||
# TXT_DEBUG_INFANTRY
|
||||
<EFBFBD>Full Name:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Coord:<3A><><EFBFBD>Hgt:<3A>Str:<3A>Ace:<3A>Spd:<3A>Ammo<6D>Arm:<3A>Grp:<3A>Cloak:<3A>Price:Ŀ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Owner:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Trigger:<3A>TarCom:<3A><>STarCom:<3A>PFace:<3A>Path:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Try:<3A>Delay:<3A>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Cargo:<3A><><EFBFBD><EFBFBD>Target:<3A><>Next:<3A><><EFBFBD><EFBFBD>NavCom:<3A><>SNavCom:<3A>SFace:<3A>PBrk:<3A>HeadTo:<3A><>Archive:Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Tmr:<3A>St:<3A>Rt:<3A>Stage<67>Radio:<3A><><EFBFBD>Radio Message History:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Queue:<3A><><EFBFBD><EFBFBD><EFBFBD>Ĵ <20>
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD>Is Down <20>AnimAttached<65>Primary <20>Player Owned<65>Initiated <20>Repairing <20>
|
||||
<EFBFBD>To Damage <20>Falling [ ]<5D>Loaner <20>Player Aware<72>Deploying <20>ToSelfRepair<69>
|
||||
<EFBFBD>To Display <20>Useless <20>Locked <20>AI Aware <20>Firing <20> <20>
|
||||
<EFBFBD>In Limbo <20>Ticked Off <20>Recoil <20>Lemon <20>Rotating <20> <20>
|
||||
<EFBFBD>Selected <20>Cloakable <20>Tethered <20>Invul [ ]<5D>Driving <20> <20>
|
||||
<EFBFBD>To Look <20>Unloading <20>Formation <20> <20> <20> <20>
|
||||
<EFBFBD>Team:<3A><><EFBFBD><EFBFBD>Mmbrs:<3A>Qnt:<3A>Center:<3A><>Target:<3A><>Formation:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>Understrngth<74>Moving <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĴFullStrength<74>ForcedActive<76>
|
||||
<EFBFBD> <20> <20>HasBeen <20>Reforming <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<- F11 Ship F12 ->
|
||||
# TXT_DEBUG_SHIP
|
||||
<EFBFBD>Full Name:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Coord:<3A><><EFBFBD>Hgt:<3A>Str:<3A>Ace:<3A>Spd:<3A>Ammo<6D>Arm:<3A>Grp:<3A>Cloak:<3A>Price:Ŀ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Owner:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Trigger:<3A>TarCom:<3A><>STarCom:<3A>PFace:<3A>Path:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Try:<3A>Delay:<3A>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Cargo:<3A><><EFBFBD><EFBFBD>Target:<3A><>Next:<3A><><EFBFBD><EFBFBD>NavCom:<3A><>SNavCom:<3A>SFace:<3A>PBrk:<3A>HeadTo:<3A><>Archive:Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Tmr:<3A>St:<3A>Rt:<3A>Stage<67>Radio:<3A><><EFBFBD>Radio Message History:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Queue:<3A><><EFBFBD><EFBFBD><EFBFBD>Ĵ <20>
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD>Building:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD>Is Down <20>AnimAttached<65>Primary <20>Player Owned<65>Initiated <20>Reparing <20>
|
||||
<EFBFBD>To Damage <20>Falling [ ]<5D>Loaner <20>Player Aware<72>Deploying <20>To Rebuild <20>
|
||||
<EFBFBD>To Display <20>Useless <20>Locked <20>AI Aware <20>Firing <20>To Sell <20>
|
||||
<EFBFBD>In Limbo <20>Ticked Off <20>Recoil <20>Lemon <20>Rotating <20>Charging <20>
|
||||
<EFBFBD>Selected <20>Cloakable <20>Tethered <20>Invul [ ]<5D>Driving <20>Charged <20>
|
||||
<EFBFBD>To Look <20>Unloading <20>Formation <20> <20> <20>Captured <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĴJamming <20>
|
||||
<EFBFBD> <20>Jammed <20>
|
||||
<EFBFBD> <20> <20>
|
||||
<EFBFBD> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<- F11 Building F12 ->
|
||||
# TXT_DEBUG_BUILDING
|
||||
Game Objects<74> Drawing <20>System <20>Map Display <20> <20> Game Init <20>
|
||||
<EFBFBD>Find-Path:<3A><><EFBFBD>Cell:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Palette:<3A><><EFBFBD><EFBFBD><EFBFBD>Full Process<73><73><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>RULES.INI:<3A>͵
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Target Scan:<3A>Objects:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Sidebar:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>SCENARIO.INI<4E>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>AI:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Anims:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Radar:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Per-Cell-AI<41><49><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Tactical:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Eval Object:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Power Bar:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Eval Cell:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Shroud:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Eval Wall:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Tabs:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>DirectX Blit<69><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<- F11 Performance Benchmarks F12 ->
|
||||
# TXT_DEBUG_PERFORMANCE
|
||||
<EFBFBD>Full Name:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Coord:<3A><><EFBFBD>Hgt:<3A>Str:<3A>Ace:<3A>Spd:<3A>Ammo<6D>Arm:<3A>Grp:<3A>Cloak:<3A>Price:Ŀ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Owner:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Trigger:<3A>TarCom:<3A><>STarCom:<3A>PFace:<3A>Path:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Try:<3A>Delay:<3A>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Cargo:<3A><><EFBFBD><EFBFBD>Target:<3A><>Next:<3A><><EFBFBD><EFBFBD>NavCom:<3A><>SNavCom:<3A>SFace:<3A>PBrk:<3A>HeadTo:<3A><>Archive:Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Tmr:<3A>St:<3A>Rt:<3A>Stage<67>Radio:<3A><><EFBFBD>Radio Message History:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Queue:<3A><><EFBFBD><EFBFBD><EFBFBD>Ĵ <20>
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD>Attk:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD>Is Down <20>AnimAttached<65>Primary <20>Player Owned<65>Initiated <20> <20>
|
||||
<EFBFBD>To Damage <20>Falling [ ]<5D>Loaner <20>Player Aware<72>Deploying <20> <20>
|
||||
<EFBFBD>To Display <20>Useless <20>Locked <20>AI aware <20>Firing <20> <20>
|
||||
<EFBFBD>In Limbo <20>Ticked Off <20>Recoil <20>Lemon <20>Rotating <20> <20>
|
||||
<EFBFBD>Selected <20>Cloakable <20>Tethered <20>Invul [ ]<5D>Driving <20> <20>
|
||||
<EFBFBD>To Look <20>Unloading <20>Formation <20> <20> <20> <20>
|
||||
<EFBFBD>Team:<3A><><EFBFBD><EFBFBD>Mmbrs:<3A>Qnt:<3A>Center:<3A><>Target:<3A><>Formation:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>Understrngth<74>Moving <20>
|
||||
<EFBFBD>Mission:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĴFullStrength<74>ForcedActive<76>
|
||||
<EFBFBD> <20> <20>HasBeen <20>Reforming <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<- F11 Aircraft F12 ->
|
||||
# TXT_DEBUG_AIRCRAFT
|
||||
<EFBFBD>Full Name:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Act Like:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Tech:<3A>Diff:<3A>State:<3A>Block:<3A>IQ:<3A><><EFBFBD>Repair:Ŀ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>AScan:<3A><><EFBFBD>Air:<3A><><EFBFBD><EFBFBD><EFBFBD>Q-Air<69><72><EFBFBD>Credits:<3A>Power:<3A><>R-Spy:<3A>Score:<3A><><EFBFBD><EFBFBD>Team:<3A><><EFBFBD><EFBFBD>Alert:<3A>Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>BScan:<3A><><EFBFBD>Building<6E>Q-Bld<6C><64><EFBFBD>Ore:<3A><><EFBFBD><EFBFBD><EFBFBD>Drain:<3A><>P-Targ:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Trigger:<3A>Borrow:Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>UScan:<3A><><EFBFBD>Unit:<3A><><EFBFBD><EFBFBD>Q-Unit<69><74>ICreds:<3A><>U-Lost:<3A>Allies:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Attack:Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>IScan:<3A><><EFBFBD>Infantry<72>Q-Inf<6E><66><EFBFBD>Capacity<74>B-Lost:<3A>Radius:Ĵ <20>AI-Time:<3A>
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>VScan:<3A><><EFBFBD>Vessel:<3A><>Q-Ship<69><70>North:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Center Cell:<3A><><EFBFBD><EFBFBD><EFBFBD>Damage:Ĵ
|
||||
<EFBFBD> <20> <20> <20> <20> <20> <20>
|
||||
<EFBFBD>West:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Core:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>East:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD>Globals:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>South:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Enemy:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ
|
||||
<EFBFBD>Is Active <20>Defeated <20>Visionary <20>Resigned <20> <20> <20>
|
||||
<EFBFBD>Is Human <20>To Die <20>Low Ore <20>Gave Up <20> <20> <20>
|
||||
<EFBFBD>Player Ctrl <20>To Win <20>Spied <20>Built Smthng<6E> <20> <20>
|
||||
<EFBFBD>Autocreate <20>To Lose <20>Thieved <20>Auto Base AI<41> <20> <20>
|
||||
<EFBFBD>Discovered <20>Civ. Evac <20>GPS Active <20> <20> <20> <20>
|
||||
<EFBFBD>Max Capacity<74>Recalc Flag <20>Production <20> <20> <20> <20>
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<- F11 House F12 ->
|
||||
# TXT_DEBUG_HOUSE
|
||||
*******************************\r** Pentium CPU not detected. **\r*******************************
|
||||
# TXT_NO_PENTIUM
|
||||
Size Map
|
||||
# TXT_SIZE_MAP
|
||||
Trucks drop crate when destroyed?
|
||||
# TXT_TRUCK_CRATE
|
1109
CODE/ENG/ENG/CONQUER.TXT
Normal file
1109
CODE/ENG/ENG/CONQUER.TXT
Normal file
File diff suppressed because it is too large
Load Diff
349
CODE/ENG/ENG/CREDITS.TXT
Normal file
349
CODE/ENG/ENG/CREDITS.TXT
Normal file
@@ -0,0 +1,349 @@
|
||||
Aftermath Credits
|
||||
|
||||
Executive Producer Brett W. Sperry
|
||||
|
||||
Producer Lewis S. Peterson
|
||||
|
||||
Programmer Barry Green
|
||||
|
||||
Technical Direction Steve Wetherill, Eric Wang
|
||||
|
||||
Solo Play Map Designers:
|
||||
John Archer, Patrick Connelly,
|
||||
Adam Isgreen, Michael Lightner,
|
||||
Erik Yeo
|
||||
|
||||
Multiplay Map Designers:
|
||||
John Archer, Stuart Bailey,
|
||||
Nigel Berryman, D'Andre Campbell,
|
||||
Valerie Carpentier, Cathi Diet,
|
||||
Keith Ditchburn, Gareth Eke,
|
||||
Darren Esp, Simon Evers, Rod Gray,
|
||||
Randy Greenback, Matthew Howe,
|
||||
Levi Luke, Suzanne Maddison,
|
||||
Iain McNeil, Graeme Miller,
|
||||
Lee Morse, David Parsons,
|
||||
Alex Scarrow, Robert Scheel,
|
||||
Lawrence So, John Sweeney,
|
||||
Matthew Tillett, Phillip Veale
|
||||
|
||||
Artists Chris Demers, Matthew Hansel,
|
||||
Joseph B. Hewitt IV
|
||||
|
||||
Audio Direction Paul S. Mudra
|
||||
|
||||
Soundtrack Frank Klepacki
|
||||
|
||||
Sound Effects Dwight K. Okahara
|
||||
|
||||
QA Direction Glenn Sperry
|
||||
|
||||
Quality Assurance
|
||||
Jim Adkins, Lloyd Bell,
|
||||
Chris Blevens, D'Andre Campbell,
|
||||
Errol Campbell, Shane Dietrich,
|
||||
Randy Greenback, Jon Hix, Mark Laity,
|
||||
Troy Leonard, DeMarlo Lewis,
|
||||
Levi Luke, Patrick Offord,
|
||||
Richard Rasmussen, Mike Ruppert,
|
||||
Steve Shockey, Mike Smith,
|
||||
Albert Springfield
|
||||
|
||||
Ingame Voices Jeff Fillhaber, Michael Smith
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Red Alert Credits
|
||||
|
||||
Executive Producer Brett W. Sperry
|
||||
Producer Ed Del Castillo
|
||||
|
||||
Original Concept Brett W. Sperry
|
||||
Joe Bostic
|
||||
|
||||
Original Story Ron Smith
|
||||
Ed Del Castillo
|
||||
|
||||
Lead Game Programmers Joe Bostic
|
||||
Barry Green
|
||||
Steve Tall
|
||||
|
||||
Game Programmers Bill Randolph
|
||||
Phil Gorrow
|
||||
Maria del Mar McCready Legg
|
||||
|
||||
Internet Programmers Jeff Brown
|
||||
David Aldridge
|
||||
Matt Thorn
|
||||
|
||||
Translation Programmer Victor Grippi
|
||||
|
||||
Technical Direction Steve Wetherill
|
||||
Eric Wang
|
||||
|
||||
Designers Adam Isgreen
|
||||
Michael Lightner
|
||||
Erik Yeo
|
||||
|
||||
Lead Artists Chris Demers
|
||||
Matthew Hansel
|
||||
Joseph B. Hewitt IV
|
||||
|
||||
Artists David T. Potter
|
||||
Damon Redmond
|
||||
Paul Wesberry
|
||||
Brian White
|
||||
|
||||
Screenplay Ron Smith
|
||||
Adam Isgreen
|
||||
John Scott Lewinski
|
||||
|
||||
Video Post Production Felix Kupis
|
||||
Kevin Becquet
|
||||
|
||||
Movie Compression Director Tim C. Fritz
|
||||
Compression Assistant Patrick Connelly
|
||||
|
||||
Audio Direction Paul S. Mudra
|
||||
Soundtrack Frank Klepacki
|
||||
Sound Effects Dwight K. Okahara
|
||||
|
||||
QA Direction Glenn Sperry
|
||||
|
||||
Quality Assurance James Adkins
|
||||
John Archer
|
||||
Lloyd Bell
|
||||
Chris Bleven
|
||||
D'Andre Cambell
|
||||
Errol Campbell
|
||||
Phillip Castro
|
||||
Steve Corcoran
|
||||
Kenny Dunne
|
||||
Randy Greenback
|
||||
Abe Hernandez
|
||||
Chris Holloway
|
||||
Troy Leonard
|
||||
Ben Lublin
|
||||
Levi Luke
|
||||
Isaiah Myers
|
||||
Richard Rasmussen
|
||||
Chris Rubyor
|
||||
Robert Scheel
|
||||
Albert Springfield
|
||||
Mike Smith
|
||||
Tyler Thackery
|
||||
|
||||
Box Design Matthew Hansel
|
||||
Thomas Puckett Inc.
|
||||
|
||||
Manual Design Victoria Hart
|
||||
|
||||
|
||||
Special thanks to all our friends and supporters
|
||||
within the Virgin empire. Additional thanks to
|
||||
Tracy Chapman for a new beginning and Greg
|
||||
Hjelstrom for the amazing chronal vortex.
|
||||
|
||||
|
||||
|
||||
|
||||
The Cast
|
||||
|
||||
Allied Side
|
||||
Von Esling Arthur Roberts
|
||||
Stavros Barry Kramer
|
||||
Albert Einstein John Milford
|
||||
Tanya Lynne Litteer
|
||||
Interrogator Dom Magwili
|
||||
Announcer Gwen Castaldi
|
||||
|
||||
|
||||
Allied Soldiers
|
||||
Finale Ricky Russell
|
||||
Nick Paulos
|
||||
Scott Ryan Talley
|
||||
|
||||
Commanders Joe Bostic
|
||||
Chris Demers
|
||||
Barry Green
|
||||
Matthew Hansel
|
||||
Adam Isgreen
|
||||
Frank Klepacki
|
||||
Mike Lightner
|
||||
Bill Randolph
|
||||
Philip E. Shelburne
|
||||
Eric Wang
|
||||
|
||||
|
||||
|
||||
Soviet Side
|
||||
Josef Stalin Eugene Dynarski
|
||||
Kukov Craig Cavanah
|
||||
Gradenko Alan Terry
|
||||
Nadia Andrea Robinson
|
||||
Kane Joe Kucan
|
||||
|
||||
|
||||
Soviet Soldiers John Archer
|
||||
Mike Grayford
|
||||
Frank Klepacki
|
||||
Felix Kupis
|
||||
Chris Rubyor
|
||||
Erik Yeo
|
||||
|
||||
|
||||
|
||||
Ingame Voices
|
||||
E.V.A. Martin Alper
|
||||
Tanya Lanae Freeborn
|
||||
Infantry & Units Mike Grayford
|
||||
Adam Isgreen
|
||||
Frank Klepacki
|
||||
Troy Leonard
|
||||
Dwight Okahara
|
||||
Chris Rubyor
|
||||
Eric Wang
|
||||
Erik Yeo
|
||||
|
||||
|
||||
|
||||
|
||||
Production Crew
|
||||
|
||||
Directed By Joseph D. Kucan
|
||||
|
||||
Costume Design Christie Moeller
|
||||
|
||||
Make-up & Hair Cindy Cline
|
||||
|
||||
Sound Engineer Paul S. Mudra
|
||||
|
||||
Casting Marilee Lear, C.S.A.
|
||||
|
||||
Video Kevin Becquet
|
||||
|
||||
Lighting Eric Gooch
|
||||
|
||||
Lead Production Assistant Paul Bastardo
|
||||
|
||||
Production Assistants Rick Appin
|
||||
Patience Becquet
|
||||
Pat Connelly
|
||||
Jeff Fillhaber
|
||||
Richard Rasmussen
|
||||
|
||||
Sfx Make-up Philip E. Shelburne
|
||||
|
||||
Special Footage Courtesy Of NBC News Archives Films
|
||||
Fabulous Footage
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Counterstrike Credits
|
||||
|
||||
Executive Producer Brett W. Sperry
|
||||
Producer Ed Del Castillo
|
||||
|
||||
Programmers Victor Grippi
|
||||
Joe Bostic
|
||||
Steve Tall
|
||||
Maria del Mar McCready Legg
|
||||
|
||||
Technical Direction Steve Wetherill
|
||||
Eric Wang
|
||||
|
||||
Solo Play Map Designers Adam Isgreen
|
||||
Michael Lightner
|
||||
Patrick Connelly
|
||||
|
||||
Multiplay Map Designers Iain McNeil
|
||||
Alex Scarrow
|
||||
Graeme Miller
|
||||
Nigel Berryman
|
||||
Rod Gray
|
||||
Stuart Bailey
|
||||
Mat Tillett
|
||||
Phil Veale
|
||||
Dave Parsons
|
||||
Darren Esp
|
||||
Cameron Strutt
|
||||
Paul Goodwin
|
||||
John McNeil
|
||||
Lee Morse
|
||||
Adam Isgreen
|
||||
Michael Lightner
|
||||
John Archer
|
||||
Patrick Connelly
|
||||
Lloyd Bell
|
||||
D'Andre Campbell
|
||||
Albert Springfield
|
||||
Levi Luke
|
||||
Robert Scheel
|
||||
|
||||
Artists Chris Demers
|
||||
Matthew Hansel
|
||||
Shelly Johnson
|
||||
Frank Mendeola
|
||||
|
||||
Video Kevin Becquet
|
||||
Patience Becquet
|
||||
|
||||
Audio Direction Paul S. Mudra
|
||||
|
||||
Soundtrack Frank Klepacki
|
||||
|
||||
Sound Effects Dwight K. Okahara
|
||||
|
||||
QA Direction Glenn Sperry
|
||||
|
||||
Quality Assurance John Archer
|
||||
Mike Smith
|
||||
Lloyd Bell
|
||||
Troy Leonard
|
||||
Chris Halloway
|
||||
Randy Greenback
|
||||
D'Andre Cambell
|
||||
Errol Campbell
|
||||
Albert Springfield
|
||||
James Adkins
|
||||
Chris Blevens
|
||||
Levi Luke
|
||||
Steve Shockey
|
||||
Isaiah Myers
|
||||
Ben Lublin
|
||||
Richard Rasmussen
|
||||
Robert Scheel
|
||||
Tom Andrulis
|
||||
Shane Dietrich
|
||||
Brandon Hansen
|
||||
|
||||
|
||||
|
||||
Thanks to Westwood's killer marketing staff for
|
||||
all their support, Intelligent Games for creating
|
||||
a bulk of the multiplayer maps, and Brett and
|
||||
Louis for being born.
|
||||
|
||||
Special thanks to the European Marketing teams
|
||||
for their support, and to the original Red Alert
|
||||
team for giving us something to build on.
|
||||
|
||||
|
||||
|
||||
|
||||
For the latest news, goodies, and updates,
|
||||
visit our web site at www.westwood.com
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
1111
CODE/ENG/FRE/CONQUER.TXT
Normal file
1111
CODE/ENG/FRE/CONQUER.TXT
Normal file
File diff suppressed because it is too large
Load Diff
246
CODE/ENG/FRE/CREDITS.TXT
Normal file
246
CODE/ENG/FRE/CREDITS.TXT
Normal file
@@ -0,0 +1,246 @@
|
||||
Producteur Ex<45>cutif Brett W. Sperry
|
||||
|
||||
Producteur Lewis S. Peterson
|
||||
|
||||
Programmeur Barry Green
|
||||
|
||||
Direction Technique Steve Wetherill, Eric Wang
|
||||
|
||||
Concepteurs Cartes Jeu Solo John Archer, Patrick Connelly,
|
||||
Adam Isgreen, Michael Lightner,
|
||||
Erik Yeo
|
||||
|
||||
Concepteurs Cartes Multijoueurs John Archer, Stuart Bailey,
|
||||
Nigel Berryman, D'Andre Campbell,
|
||||
Valerie Carpentier, Cathi Diet,
|
||||
Keith Ditchburn, Gareth Eke,
|
||||
Darren Esp, Simon Evers, Rod Gray,
|
||||
Randy Greenback, Matthew Howe,
|
||||
Levi Luke, Suzanne Maddison,
|
||||
Iain McNeil, Graeme Miller,
|
||||
Lee Morse, David Parsons,
|
||||
Alex Scarrow, Robert Scheel,
|
||||
Lawrence So, John Sweeney,
|
||||
Matthew Tillett, Phillip Veale
|
||||
|
||||
Graphistes Chris Demers, Matthew Hansel,
|
||||
Joseph B. Hewitt IV
|
||||
|
||||
Direction Audio Paul S. Mudra
|
||||
|
||||
Musique Frank Klepacki
|
||||
|
||||
Effets Sonores Dwight K. Okahara
|
||||
|
||||
Direction AQ Glenn Sperry
|
||||
|
||||
Assurance Qualit<69> Jim Adkins, Lloyd Bell,
|
||||
Chris Blevens, D'Andre Campbell,
|
||||
Errol Campbell, Shane Dietrich,
|
||||
Randy Greenback, Jon Hix,
|
||||
Mark Laity, Troy Leonard,
|
||||
DeMarlo Lewis, Levi Luke,
|
||||
Patrick Offord, Richard Rasmussen,
|
||||
Mike Ruppert, Steve Shockey,
|
||||
Mike Smith, Albert Springfield
|
||||
|
||||
Nouvelles Voix Fran<61>aises Emmanuel Curtil, Gilbert L<>vy
|
||||
|
||||
|
||||
Alerte Rouge
|
||||
|
||||
Direction de production Brett W. Sperry
|
||||
Producteur Ed Del Castillo
|
||||
|
||||
Concept original Brett W. Sperry
|
||||
Joe Bostic
|
||||
|
||||
Histoire originale Ron Smith
|
||||
Ed Del Castillo
|
||||
|
||||
Programmeurs principaux Joe Bostic
|
||||
Barry Green
|
||||
Steve Tall
|
||||
|
||||
Programmeurs Bill Randolph
|
||||
Phil Gorrow
|
||||
Maria del Mar McCready Legg
|
||||
|
||||
Programmeurs Internet Jeff Brown
|
||||
David Aldridge
|
||||
Matt Thorn
|
||||
|
||||
Programmeur traduction Victor Grippi
|
||||
|
||||
Direction technique Steve Wetherill
|
||||
Eric Wang
|
||||
|
||||
Cr<43>ateurs Brett W. Sperry
|
||||
Adam Isgreen
|
||||
Michael Lightner
|
||||
Erik Yeo
|
||||
|
||||
Artistes principaux Chris Demers
|
||||
Matthew Hansel
|
||||
Joseph B. Hewitt IV
|
||||
|
||||
Artistes Paul Wesberry
|
||||
David T. Potter
|
||||
Damon Redmond
|
||||
Brian White
|
||||
|
||||
Sc<53>nario Ron Smith
|
||||
Adam Isgreen
|
||||
John Scott Lewinski
|
||||
|
||||
Post Prod. Vid<69>o Felix Kupis
|
||||
Kevin Becquet
|
||||
|
||||
Compression Vid<69>o Tim C. Fritz
|
||||
|
||||
Asst. Compression Vid<69>o Patrick Connelly
|
||||
|
||||
Direction du son Paul S. Mudra
|
||||
Musique Frank Klepacki
|
||||
Effets sonores Dwight K. Okahara
|
||||
|
||||
Direction du CQ Glenn Sperry
|
||||
|
||||
Contr<74>le-qualit<69> Lloyd Bell
|
||||
Kenny Dunne
|
||||
Mike Smith
|
||||
John Archer
|
||||
Chris Rubyor
|
||||
D'Andre Cambell
|
||||
Robert Scheel
|
||||
Chris Bleven
|
||||
Levi Luke
|
||||
Errol Campbell
|
||||
Abe Hernandez
|
||||
James Adkins
|
||||
Richard Rasmussen
|
||||
Troy Leonard
|
||||
Ben Lublin
|
||||
Chris Holloway
|
||||
Isaiah Myers
|
||||
Phillip Castro
|
||||
Albert Springfield
|
||||
Randy Greenback
|
||||
Tyler Thackery
|
||||
|
||||
Conception du manuel Victoria Hart
|
||||
|
||||
|
||||
|
||||
Un grand merci <20> Danielle Woodyatt, Rosemarie Dalton,
|
||||
et aux <20>quipes Virgin en Europe. Egalement un grand merci <20>
|
||||
Tracy Chapman pour sa chanson "a new beginning".
|
||||
|
||||
|
||||
|
||||
|
||||
Les acteurs
|
||||
|
||||
|
||||
camp Alli<6C>s
|
||||
|
||||
Von Esling Arthur Roberts
|
||||
Stavros Barry Kramer
|
||||
Tanya Lynne Litteer
|
||||
Interrogateur Dom Magwili
|
||||
Annonceur Gwen Castaldi
|
||||
|
||||
...et John Milford pour Albert Einstein
|
||||
|
||||
|
||||
Soldats alli<6C>s Ricky Russell
|
||||
Nick Paulos
|
||||
Scott Ryan Talley
|
||||
Joe Bostic
|
||||
Chris Demers
|
||||
Barry Green
|
||||
Matthew Hansel
|
||||
Adam Isgreen
|
||||
Frank Klepacki
|
||||
Mike Lightner
|
||||
Bill Randolph
|
||||
Philip E. Shelburne
|
||||
Eric Wang
|
||||
|
||||
|
||||
|
||||
camp Soviets
|
||||
|
||||
Kukov Craig Cavanah
|
||||
Gradenko Alan Terry
|
||||
Nadia Andrea Robinson
|
||||
Kane Joe Kucan
|
||||
|
||||
...et Eugene Dynarski pour Josef Stalin
|
||||
|
||||
|
||||
Soldats sovi<76>tiques Felix Kupis
|
||||
Erik Yeo
|
||||
John Archer
|
||||
Mike Grayford
|
||||
Chris Rubyor
|
||||
|
||||
|
||||
Voix dans le jeu
|
||||
|
||||
E.V.A. Martin Alper
|
||||
Tanya Lanae Freeborn
|
||||
Infanterie Mike Grayford
|
||||
Adam Isgreen
|
||||
Troy Leonard
|
||||
Chris Rubyor
|
||||
Dwight Okahara
|
||||
Frank Klepacki
|
||||
Eric Wang
|
||||
|
||||
Equipe de production
|
||||
|
||||
|
||||
R<>alisation Joseph D. Kucan
|
||||
|
||||
Conception des costumes Christie Moeller
|
||||
|
||||
Maquillage & Coiffure Cindy Cline
|
||||
|
||||
Ing<6E>nieur du son Paul S. Mudra
|
||||
|
||||
Casting Marilee Lear, C.S.A.
|
||||
|
||||
Vid<69>o Kevin Becquet
|
||||
|
||||
Eclairage Eric Gooch
|
||||
|
||||
Production principale
|
||||
|
||||
Premier Assistant Paul Bastardo
|
||||
|
||||
Assistants de Production Pat Connelly
|
||||
Richard Rasmussen
|
||||
Rick Appin
|
||||
Jeff Fillhaber
|
||||
Patience Becquet
|
||||
|
||||
Maquillage Sfx Philip E. Shelburne
|
||||
|
||||
|
||||
S<>quences sp<73>ciales
|
||||
|
||||
Avec la permission de NBC News Archives Films
|
||||
Fabulous Footage
|
||||
|
||||
|
||||
|
||||
|
||||
Pour obtenir les derni<6E>res informations, mises <20> jour
|
||||
et plein d'autres surprises, visitez notre site Web :
|
||||
www.westwood.com
|
||||
|
||||
|
||||
|
||||
|
||||
|
1113
CODE/ENG/GER/CONQUER.TXT
Normal file
1113
CODE/ENG/GER/CONQUER.TXT
Normal file
File diff suppressed because it is too large
Load Diff
242
CODE/ENG/GER/CREDITS.TXT
Normal file
242
CODE/ENG/GER/CREDITS.TXT
Normal file
@@ -0,0 +1,242 @@
|
||||
|
||||
|
||||
Ausf<73>hrender Produzent Brett W. Sperry
|
||||
|
||||
Produzent Lewis S. Peterson
|
||||
|
||||
Programmierung Barry Green
|
||||
|
||||
Technische Leitung Steve Wetherill, Eric Wang
|
||||
|
||||
Design der Solospieler-Karten John Archer, Patrick Connelly,
|
||||
Adam Isgreen, Michael Lightner,
|
||||
Erik Yeo
|
||||
|
||||
Design der Mehrspieler-Karten John Archer, Stuart Bailey,
|
||||
Nigel Berryman, D'Andre Campbell,
|
||||
Valerie Carpentier, Cathi Diet,
|
||||
Keith Ditchburn, Gareth Eke,
|
||||
Darren Esp, Simon Evers, Rod Gray,
|
||||
Randy Greenback, Matthew Howe,
|
||||
Levi Luke, Suzanne Maddison,
|
||||
Iain McNeil, Graeme Miller,
|
||||
Lee Morse, David Parsons,
|
||||
Alex Scarrow, Robert Scheel,
|
||||
Lawrence So, John Sweeney,
|
||||
Matthew Tillett, Phillip Veale
|
||||
|
||||
Grafik Chris Demers, Matthew Hansel,
|
||||
Joseph B. Hewitt IV
|
||||
|
||||
Audio-Leitung Paul S. Mudra
|
||||
|
||||
Musik Frank Klepacki
|
||||
|
||||
Ger<65>uscheffekte Dwight K. Okahara
|
||||
|
||||
Leiter Qualit<69>ts<74>berwachung Glenn Sperry
|
||||
|
||||
Qualit<69>ts<74>berwachung Jim Adkins, Lloyd Bell,
|
||||
Chris Blevens, D'Andre Campbell,
|
||||
Errol Campbell, Shane Dietrich,
|
||||
Randy Greenback, Jon Hix,
|
||||
Mark Laity, Troy Leonard,
|
||||
DeMarlo Lewis, Levi Luke,
|
||||
Patrick Offord, Richard Rasmussen,
|
||||
Mike Ruppert, Steve Shockey,
|
||||
Mike Smith, Albert Springfield
|
||||
|
||||
Deutsche Version
|
||||
|
||||
Projektleitung Marc Buro
|
||||
|
||||
Sprecher J<>rg Mackensen, Thomas Stein
|
||||
|
||||
<09>bersetzung Rolf D. Busch
|
||||
|
||||
Qualit<69>ts<74>berwachung Rolf D. Busch
|
||||
|
||||
|
||||
|
||||
|
||||
Alarmstufe Rot
|
||||
|
||||
Ausf<73>hrender Produzent Brett W. Sperry
|
||||
Produzent Ed Del Castillo
|
||||
|
||||
Original Konzept Brett W. Sperry
|
||||
Joe Bostic
|
||||
|
||||
Original Story Ron Smith
|
||||
Ed Del Castillo
|
||||
|
||||
Hauptprogrammierer Joe Bostic
|
||||
Barry Green
|
||||
Steve Tall
|
||||
|
||||
Programmierer Phil Gorrow
|
||||
Maria del Mar McCready Legg
|
||||
Jeff Brown
|
||||
Bill Randolph
|
||||
Matt Thorn
|
||||
David Aldridge
|
||||
Steve Wetherill
|
||||
|
||||
Programmierer deutsche Version Victor Grippi
|
||||
|
||||
Technische Leitung Steve Wetherill
|
||||
Eric Wang
|
||||
|
||||
Design Brett W. Sperry
|
||||
Adam Isgreen
|
||||
Michael Lightner
|
||||
Erik Yeo
|
||||
|
||||
Hauptgrafiker Chris Demers
|
||||
Matthew Hansel
|
||||
Joseph Hewitt
|
||||
|
||||
Grafiker Paul Wesberry
|
||||
David T. Potter
|
||||
Damon Redmond
|
||||
Brian White
|
||||
|
||||
Film & Video Eric Gooch
|
||||
Kevin Becquet
|
||||
|
||||
Video Post Production Felix Kupis
|
||||
Kevin Becquet
|
||||
|
||||
Screenplay Ron Smith
|
||||
Adam Isgreen
|
||||
John Scott Lewinski
|
||||
|
||||
Direktor Audio Paul S. Mudra
|
||||
Soundtrack Frank Klepacki
|
||||
Sound Effekte Dwight K. Okahara
|
||||
|
||||
Leitung Qualit<69>tssicherung Glenn Sperry
|
||||
|
||||
Qualit<69>tssicherung Lloyd Bell
|
||||
Kenny Dunne
|
||||
Mike Smith
|
||||
John Archer
|
||||
Chris Rubyor
|
||||
D'Andre Cambell
|
||||
Chad Shackelford
|
||||
Chris Bleven
|
||||
Levi Luke
|
||||
Errol Campbell
|
||||
Abe Hernandez
|
||||
James Adkins
|
||||
Richard Rasmussen
|
||||
Ben Lublin
|
||||
Chris Holloway
|
||||
Isaiah Myers
|
||||
Phillip Castro
|
||||
Albert Springfield
|
||||
Steve Corcoran
|
||||
James Hughes
|
||||
Randy Greenback
|
||||
Tyler Thackery
|
||||
|
||||
Verpackungsdesign Matthew Hansel
|
||||
Thomas Puckett inc.
|
||||
|
||||
Handbuchdesign Victoria Hart
|
||||
|
||||
|
||||
|
||||
Besonderer Dank an Daniel Woodyatt, Rosemarie Dalton,
|
||||
und alle Virgins in Europa. Vielen Dank auch an
|
||||
Tracy Chapman f<>r einen neuen Anfang.
|
||||
|
||||
|
||||
|
||||
|
||||
Die Schauspieler
|
||||
|
||||
|
||||
Allierte Seite
|
||||
Von Esling Arthur Roberts
|
||||
Stavros Barry Kramer
|
||||
Tanya Lynne Litteer
|
||||
Verh<72>rspezialist Dom Magwili
|
||||
Ansagerin Gwen Castaldi
|
||||
|
||||
...und John Milford als Albert Einstein
|
||||
|
||||
|
||||
Allierte Truppen Ricky Russell
|
||||
Nick Paulos
|
||||
Scott Ryan Talley
|
||||
Joe Bostic
|
||||
Chris Demers
|
||||
Barry Green
|
||||
Matthew Hansel
|
||||
Adam Isgreen
|
||||
Frank Klepacki
|
||||
Mike Lightner
|
||||
Bill Randolph
|
||||
Philip E. Shelburne
|
||||
Eric Wang
|
||||
|
||||
|
||||
|
||||
Sovietische Seite
|
||||
Kukov Craig Cavanah
|
||||
Gradenko Alan Terry
|
||||
Nadia Andrea Robinson
|
||||
Kane Joe Kucan
|
||||
|
||||
...und Eugene Dynarski als Josef Stalin
|
||||
|
||||
|
||||
Sovietische Truppen Felix Kupis
|
||||
Erik Yeo
|
||||
|
||||
|
||||
Stimmen im Spiel
|
||||
E.V.A. Martin Alper
|
||||
Tanya Lanae Freeborn
|
||||
Truppen Mike Grayford
|
||||
Adam Isgreen
|
||||
Troy Leonard
|
||||
Chris Rubyor
|
||||
|
||||
|
||||
Produktions Crew
|
||||
|
||||
Casting Marilee Lear, C.S.A.
|
||||
|
||||
Kost<73>mdesign Christie Moeller
|
||||
|
||||
Make-up & Frisuren Cindy Cline
|
||||
|
||||
Sound Engineer Paul S. Mudra
|
||||
|
||||
Beleuchtung Eric Gooch
|
||||
|
||||
Hauptproduktionsassistent Paul Bastardo
|
||||
|
||||
Produktionsassistenten Pat Connelly
|
||||
Richard Rasmussen
|
||||
Rick Appin
|
||||
Jeff Fillhaber
|
||||
Patience Becquet
|
||||
|
||||
Video Kevin Becquet
|
||||
|
||||
Sfx Make-up Philip E. Shelburne
|
||||
|
||||
|
||||
Spezielles Bildmaterial
|
||||
Courtesy Of NBC News Archives Films
|
||||
Fabulous Footage
|
||||
|
||||
|
||||
Regie: Joseph D. Kucan
|
||||
|
||||
|
||||
|
||||
|
57
CODE/ENG/MESSAGE.TXT
Normal file
57
CODE/ENG/MESSAGE.TXT
Normal file
@@ -0,0 +1,57 @@
|
||||
# MESSAGE_NONE
|
||||
You must build a Windtrap to provide power to your base. Without power, your structures will decay.
|
||||
# MESSAGE_BUILD_WINDTRAP
|
||||
Concrete: Use concrete to make a sturdy foundation for your structures.
|
||||
# MESSAGE_STRUCT_CONCRETE
|
||||
Palace: This is your Palace.
|
||||
# MESSAGE_STRUCT_PALACE
|
||||
Light Factory: The Light Factory produces light attack vehicles.
|
||||
# MESSAGE_STRUCT_LIGHT
|
||||
Heavy Factory: The Heavy Factory produces tracked vehicles.
|
||||
# MESSAGE_STRUCT_HEAVY
|
||||
Hi-Tech Factory: The Hi-Tech Factory produces flying vehicles.
|
||||
# MESSAGE_STRUCT_HITECH
|
||||
House IX: The IX Research Facility advances your House's technology.
|
||||
# MESSAGE_STRUCT_IX
|
||||
WOR: Wor is used to train your Heavy infantry.
|
||||
# MESSAGE_STRUCT_WOR
|
||||
Construction Facility: All structures are built by the construction facility.
|
||||
# MESSAGE_STRUCT_CONST
|
||||
Windtrap: The windtrap supplies power to your base. Without power your structures will decay.
|
||||
# MESSAGE_STRUCT_WINDTRAP
|
||||
Barracks: The Barracks is used to train your Light infantry.
|
||||
# MESSAGE_STRUCT_BARRACKS
|
||||
Startport: The Starport is used to order and receive shipments from C.H.O.A.M.
|
||||
# MESSAGE_STRUCT_STARPORT
|
||||
Spice Refinery: The Refinery converts spice into credits.
|
||||
# MESSAGE_STRUCT_REFINERY
|
||||
Repair Facility: The Repair Facility is used to repair your vehicles.
|
||||
# MESSAGE_STRUCT_REPAIR
|
||||
Wall: The wall is used for passive defense.
|
||||
# MESSAGE_STRUCT_WALL
|
||||
Gun Turret: The cannon turret is used for short range active defense.
|
||||
# MESSAGE_STRUCT_TURRET
|
||||
Rocket Turret: The rocket/cannon turret is used for both short and medium range active defense.
|
||||
# MESSAGE_STRUCT_RTURRET
|
||||
Spice Silo: The Spice silo is used to store refined spice.
|
||||
# MESSAGE_STRUCT_SILO
|
||||
Outpost: The Outpost provides radar and aids control of distant vehicles.
|
||||
# MESSAGE_STRUCT_OUTPOST
|
||||
There isn't enough open concrete to place this structure. You may proceed, but without enough concrete the building will need repairs.
|
||||
# MESSAGE_NEED_CONCRETE
|
||||
Sand: This is sand terrain. Plenty of this stuff on Arrakis, to be sure.
|
||||
# MESSAGE_SAND
|
||||
Sand Dunes: These are an ubiquitous feature of Arrakian landscape.
|
||||
# MESSAGE_DUNE
|
||||
Rock: This is rock terrain. This valuable terrain is the only place structures can be built.
|
||||
# MESSAGE_ROCK
|
||||
Mountain: Mountains on Arrakis are rare (and an inconvenience).
|
||||
# MESSAGE_MOUNT
|
||||
Spice Field: This is the Spice, Melange. It is the most precious substance in the universe.
|
||||
# MESSAGE_SPICE
|
||||
Structures must be placed on clear rock or concrete and adjacent to another friendly structure.
|
||||
# MESSAGE_ADJACENT
|
||||
Search for spice fields to harvest.
|
||||
# MESSAGE_SEARCH4SPICE
|
||||
Warning: Sandworms (Shai-Hulud) roam Dune devouring anything on the sand.
|
||||
# MESSAGE_SANDWORM
|
Reference in New Issue
Block a user